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521. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Sinboto Simmons wrote: man you would have hated this game months ago jump off it man believe it or not the nerf hammer has already hit the skills(rather hard) because of the constant moaning from those that can't han...
- by Doshneil Antaro - at 2013.03.03 02:22:00
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522. Outfitting load ring of Doom - in Technical Support/Bugs [original thread]
Dont know why this isnt fixed, but I know how it is caused some times. Fisrst is buying stuff before you enter a battle, but the transaction is not completed before you go to a loading screen. Sometimes if you restock in game this can happen but r...
- by Doshneil Antaro - at 2013.03.03 02:01:00
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523. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Segregation wont work. What happens if I squad up using my kb/m with 3 corp mates with controllers? This would cause more harm than good.
- by Doshneil Antaro - at 2013.03.03 01:52:00
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524. [Bug] Hit Detection - Blue Shield Effect But No damage (WITH VIDEOS) - in Technical Support/Bugs [original thread]
Invading Oren wrote: Indeed it seems to be worse when facing scouts, i had the same experience with a shotgun user. Nice to see a video of this issue. this is sadly why I traded in the shotgun for ar, at least it is safer to miss at a distance.
- by Doshneil Antaro - at 2013.02.24 20:12:00
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525. Start dropping nanohives in ambush!!! - in General Discussions [original thread]
Internatinal sign language for "I need ammo": get in front of logi, point gun from eye level to the ground 2-3 times. If you still have a few rounds left (for when you are low, not out), shoot at the ground as you are doing the sign. If the logi s...
- by Doshneil Antaro - at 2013.02.24 20:03:00
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526. [bug] no more automatic squading - in Technical Support/Bugs [original thread]
Doshneil Antaro wrote: This is a logi's wet dream come true. I put down an uplink, and it used up within minutes, same as nanohives. Also, before, my random squad mates never dropped any themselves it seemed, but now a quick map check and I can...
- by Doshneil Antaro - at 2013.02.24 19:48:00
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527. your ingame enemies? - in The War Room [original thread]
Bruce3 Wayne3 wrote: Doshneil Antaro wrote: Mr ZITRO, but not because he is a threat. Stats are easily padded if the second your tank pops you rage quit, match after match after........ most tank drivers do this tho XD but ive never known...
- by Doshneil Antaro - at 2013.02.24 19:47:00
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528. TEAMWORK - in General Discussions [original thread]
Bald Crusader wrote: Expects respect? For what exactly? such a fail of a troll, why did you even try? If it was to give us a laugh at your lack of abilities you have succeeded. +1 to your failed abilities.
- by Doshneil Antaro - at 2013.02.22 07:13:00
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529. Team Killing with Bluedot LAV's - in Technical Support/Bugs [original thread]
DJINN leukoplast wrote: Doshneil Antaro wrote: This game has a certain rule structure that goes along the same lines as it's Eve counter part. It is called "sandbox" rules. These rules state A) there are no rules B) Grief and grieve all you ...
- by Doshneil Antaro - at 2013.02.22 07:03:00
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530. advice for a heavy - in General Discussions [original thread]
OP could be encountering the same sound bug as me. Alot of times I only hear the first person that fires and my own ar, cant hear the other/s firing from behind.
- by Doshneil Antaro - at 2013.02.22 06:51:00
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531. Proof that CCP is NOT working on PS4 port - in General Discussions [original thread]
CCP has too much on their hands, you think a port should be a priority?
- by Doshneil Antaro - at 2013.02.22 06:42:00
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532. TEAMWORK - in General Discussions [original thread]
little tip to find out the real players on a skirmish match: Spawn on the ground always, never the MCC. run straight to the interior three obj's (5 letter maps) ignoring everything but enemies and and those three letters. Real players know that th...
- by Doshneil Antaro - at 2013.02.22 06:35:00
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533. Team Killing with Bluedot LAV's - in Technical Support/Bugs [original thread]
This game has a certain rule structure that goes along the same lines as it's Eve counter part. It is called "sandbox" rules. These rules state A) there are no rules B) Grief and grieve all you want, nobody cares
- by Doshneil Antaro - at 2013.02.22 00:30:00
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534. [Suggestion] A thought about SP afk farming / Badge proposal - in Technical Support/Bugs [original thread]
This should be labeled abuse and purpose the said toon to get banned and the whole account wiped of all sp, isk, equipment, and a two week ban.
- by Doshneil Antaro - at 2013.02.22 00:19:00
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535. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Wrong thread or not, a bump is a bump. Needs to what the target getting shot? You left out the words actually telling what you meant :l As for the weapon being 'unanswerable in the right locations, that's kinda the point. It is a mainly defensiv...
- by Doshneil Antaro - at 2013.02.22 00:09:00
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536. Purposely being killed by your own douche-bag teammates. - in Feedback/Requests [original thread]
iceyburnz wrote: If you guys seriously think that going around executing people who don't play the way you want them to will help the game. Its poorly thought out with little thought of the consiquences for yourselves. All it will do is make y...
- by Doshneil Antaro - at 2013.02.21 23:22:00
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537. [bug] Sound issues in fire fights - in Technical Support/Bugs [original thread]
I seem to only hear the weapon of the first person to engage me a big part of the time. Example: I engage1vs1 with an AR and I hear his and my gun fire. Iget the enemy contact damage indicator from behind but no sound from the source. I day to a s...
- by Doshneil Antaro - at 2013.02.21 04:47:00
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538. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Doshneil Antaro wrote: I do think the size of the map plus the game mode should dictate the amount of havs a map should allow. More than two on the smallest map in ambush turn into tanks killing you before your done ...
- by Doshneil Antaro - at 2013.02.21 04:20:00
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539. your ingame enemies? - in The War Room [original thread]
Mr ZITRO, but not because he is a threat. Stats are easily padded if the second your tank pops you rage quit, match after match after........
- by Doshneil Antaro - at 2013.02.21 04:03:00
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540. I have a theory about HAV drivers. - in General Discussions [original thread]
As a logi myself, I assume any other logi on my team to be useless, as it is a challenging build that most cannot grasp the concept of. I personally chose it because it seemed to be the most challenging to perfect and do well with. Most do it beca...
- by Doshneil Antaro - at 2013.02.21 03:54:00
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