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1041. More stuff from the database... - in General Discussions [original thread]
Bright Cloud wrote: Django Quik wrote: Pent'noir wrote: Basic Auto-Detonator This would go on every fit that have, I wonder what slot it takes up. Likely an equipment slot, so unless you logi, that's quite a sacrifice for something that...
- by Django Quik - at 2013.10.27 23:47:00
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1042. What is your favourite way to kill snipers ? - in General Discussions [original thread]
I like to flank them then slowly walk into their line of sight and pop em with my pistol before they can react to seeing me.
- by Django Quik - at 2013.10.27 23:34:00
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1043. Survey/opinion on dampening skill (variation) - in General Discussions [original thread]
This is actually surprisingly irrelevant in terms of scouts because their passive from the scout suit skill makes them beat advanced scanners anyway. Even skilling up to level 4 dampening is pointless because they can never passively beat proto sc...
- by Django Quik - at 2013.10.27 23:30:00
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1044. Active Wallhackers?? - in General Discussions [original thread]
SgtDoughnut wrote: TheD1CK wrote: In fairness he has a point, scouts should be able to avoid some scanning without having to sacrifice there slots scout with dampeners v medium AR , no amount of sneaking saves that scout when the AR hits hi...
- by Django Quik - at 2013.10.27 21:27:00
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1045. More stuff from the database... - in General Discussions [original thread]
Pent'noir wrote: Basic Auto-Detonator This would go on every fit that have, I wonder what slot it takes up. Likely an equipment slot, so unless you logi, that's quite a sacrifice for something that basically assumes you die a lot.
- by Django Quik - at 2013.10.27 20:31:00
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1046. New weapons' damage per second, maths - in General Discussions [original thread]
M McManus wrote: Are these new rifles going to have the %10 blanketed damage increase that the current ones have ? That increase was incorporated into the weapon stats a long time ago, so the damage values shown on the AR and SCR are accurate...
- by Django Quik - at 2013.10.27 15:22:00
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1047. Active Wallhackers?? - in General Discussions [original thread]
Well you can carry an active scanner but then you won't be able to refill your own ammo or drop uplinks. Those are pretty useful things and that's your sacrifice. The problem comes in with logis who can carry an acrive scanner as well as other eq...
- by Django Quik - at 2013.10.27 15:07:00
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1048. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking pena...
- by Django Quik - at 2013.10.27 14:55:00
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1049. The Ultimate I'm Done With Dust Thread - in General Discussions [original thread]
Michael Arck wrote: FAZER-B wrote: If you create a corp that isn't already established with a community that existed 10 years before dust was created, you can't expect any real ladder climbing. That^ took all the wind outta my sails. Mai...
- by Django Quik - at 2013.10.27 09:53:00
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1050. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
I really don't think you can talk about any aspect of map design without taking into account all the various factors involved. You can't just ignore the impact of vehicles in this thread because all maps need to factor in their use as much as newb...
- by Django Quik - at 2013.10.27 09:43:00
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1051. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
KING CHECKMATE wrote: Django Quik wrote: The problems you speak of mostly refer to the older maps - the research facility is much better for this stuff and I look forward to seeing more like it with the production facility coming in the next...
- by Django Quik - at 2013.10.26 22:57:00
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1052. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
The problems you speak of mostly refer to the older maps - the research facility is much better for this stuff and I look forward to seeing more like it with the production facility coming in the next few months. The older maps are definitely lack...
- by Django Quik - at 2013.10.26 22:46:00
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1053. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties...
- by Django Quik - at 2013.10.26 20:50:00
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1054. [Request] Ways To Promote Your Corp - in Feedback/Requests [original thread]
Corp logos are really pretty rubbish and I can't imagine anyone being swayed to apply to your corp just because they saw your logo on your vehicle/dropsuit over any other rubbish looking corp logo on every other person in every match. I'm all for...
- by Django Quik - at 2013.10.26 20:39:00
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1055. Reduce Forge Direct Damage; Make Weak Spots More Critical - in General Discussions [original thread]
Forge will be getting a nerf in line with the other AV stuff that has been nerfed lately. Fortunately, tanks are getting a bit of a redesign to make the battles with/against them more situational.
- by Django Quik - at 2013.10.26 20:31:00
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1056. Galante scouts - in General Discussions [original thread]
Smooth Assassin wrote: Shotty GoBang wrote: Smooth Assassin wrote: Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've...
- by Django Quik - at 2013.10.26 20:26:00
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1057. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Rich o wrote: Django Quik wrote: Rich o wrote: Shouldn't the 4 modules be cumulated instead of a single reduction? Also I'm confused about the skills. You gain 25% and 10%, shouldn't they also be cumulated to match 35% as they are core sk...
- by Django Quik - at 2013.10.26 18:48:00
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1058. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Aero Yassavi wrote: I agree mostly, but the other doesn't "have to be" a CPU upgrade. You could instead choose to sacrifice in other areas. For instance, on my scout fits I run the lowest tier weapons because I don't intend to engage the enemy...
- by Django Quik - at 2013.10.26 17:28:00
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1059. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Rich o wrote: Shouldn't the 4 modules be cumulated instead of a single reduction? Also I'm confused about the skills. You gain 25% and 10%, shouldn't they also be cumulated to match 35% as they are core skills? This would lead us scouts to have...
- by Django Quik - at 2013.10.26 17:22:00
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1060. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Aero Yassavi wrote: Maken Tosch wrote: It's my understanding that if there is no penalty mentioned in the description then there are no stacking penalties period. Unless of course you have done extensive research on this during the recent 1....
- by Django Quik - at 2013.10.26 16:51:00
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