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Nitrobeacon
Freek Coalition Freek Alliance
77
|
Posted - 2013.10.27 02:00:00 -
[1] - Quote
Many here are waiting for the new weapons, just be sure that you don't spend skillpoints empty mindedly. Ok here are the damage per second stats beginning with the combat rifles (mind you I'll be showing the advance versions' stats):
RS-90 Combat Rifle: Every 0.05 second a round will fire, meaning 20 shots can be fired in one second (1 sec/0.05 = 20). Now multiply 20 with 33.6 (The damage) and you get 672 damage per second. However note that the dps might be lower if there is a delay between each burst, like how the Burst HMG and AR is at the moment.
BK-42 Assault Combat Rifle: The rate of fire is the same as the original variant so the amount of rounds fired in one second is 20. Now multiply that with the damage which is 22 and you get 440. This variant is fully automatic so this is the actual dps. This is only slightly below the GEK which has a dps of 446.25.
SB-39 Rail Rifle: The rate of fire is one shot per 0.13 sec which means that 7.6923076923076923076923076923077 shots will be fired in one second (The charge time doesn't make the dps suffer much). So with 58.8 damage you would get a dps of 452.30769230769230769230769230769. If you think this is more than the GEK check out the Assault variant, on top of that the assault variant is lighter than this one.
SL-4 Assault Rail Rifle: Using maths the dps is 458.6 - this variant will be the next best thing, basically a buffed GEK which does more dps, massively increased range, less powergrid and cpu requirements, full auto and has iron sight for assault rifle users to quickly adapt .
Personally I'd recommend the SL-4 Assault Rail Rifle (or it's proto version) , unless you are hellbent on loyalty to race.
Edit: My spelling is bad sorry |
Smooth Assassin
Stardust incorporation
267
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Posted - 2013.10.27 12:36:00 -
[2] - Quote
All i want to know is which is the best rifle... |
CrotchGrab 360
Forsaken Immortals Top Men.
368
|
Posted - 2013.10.27 12:37:00 -
[3] - Quote
Nitrobeacon wrote:Many here are waiting for the new weapons, just be sure that you don't spend skillpoints empty mindedly. Ok here are the damage per second stats beginning with the combat rifles (mind you I'll be showing the advance versions' stats):
RS-90 Combat Rifle: Every 0.05 second a round will fire, meaning 20 shots can be fired in one second (1 sec/0.05 = 20). Now multiply 20 with 33.6 (The damage) and you get 672 damage per second. However note that the dps might be lower if there is a delay between each burst, like how the Burst HMG and AR is at the moment.
[
with the lag I take 600+ damage in under a second to Duvolles and even a GEK so it's just another OP weapon to add to the list |
Delta 749
Kestrel Reconnaissance
2254
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Posted - 2013.10.27 12:41:00 -
[4] - Quote
So explain to me why people are crying about the RR when, if your stats are correct, the CR out DPS' it by more than 200 points? |
Ryder Azorria
Amarr Templars Amarr Empire
673
|
Posted - 2013.10.27 12:41:00 -
[5] - Quote
Yeah, the charge time actually does hurt the DPS a lot - especially since the small mag and reported high recoil (from CCP Logibro) means you can't keep up a sustained stream of fire to get around it.
EDIT: With regards to the CR, unless you can pull the trigger 6-7 times per second, that theoretical DPS will drop substantially - plus their likely is a small hard limit on how fast you can fire of bursts. Again there's also recoil to take into account here, as if it's anything like the SMG, just spamming the trigger without a slight pause for the gun to settle will probably send most of your shots wide.
In Conclusion, paper DPS counts for nothing if you can't make it stick. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4290
|
Posted - 2013.10.27 12:57:00 -
[6] - Quote
Delta 749 wrote:So explain to me why people are crying about the RR when, if your stats are correct, the CR out DPS' it by more than 200 points?
Because the CR uses burst fire which is completely awful. And also because the RR has twice the range. |
cranium79
ZionTCD Public Disorder.
71
|
Posted - 2013.10.27 13:58:00 -
[7] - Quote
well, if you stats are correct (and simple math says you pretty much are, aside from charge time and recoil), then there shouldn't be any QQing about OP this and UP that. they all fall in line in some way shape or from with other "assault" weapons. they put out a bit less damage for longer range. that is fine with me.
with all this considered, i think i'll stick with the AR skills. mine are all maxed (operation and proficiency), and i'd rather spend my SP elsewhere. same reason i didn't spec into the scrambler rifle. although that is still tempting (the full auto version anyway).
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General John Ripper
MoIden Heath PoIice Department EoN.
3933
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Posted - 2013.10.27 14:42:00 -
[8] - Quote
hm, I want the op weapon. |
Meeko Fent
expert intervention Caldari State
1313
|
Posted - 2013.10.27 14:53:00 -
[9] - Quote
There has been word of the RR having serious kick, and the CR requires user input to deal damage.
CR- Actual DPS is too varying for confirmation of OP or UPness. RR- Actual DPS may construe it as OP, but actual usability (Recoil, dispersion) has yet to be seen, and word of high recoil is about via Mr. Logibro
I think it is important to watch these weapons to avoid having a monthlong reign of terror, but we can only assume as of current. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
164
|
Posted - 2013.10.27 14:58:00 -
[10] - Quote
RR seems to fit my racial choice and play style and it appears to have high badassery potential...which is a nice bonus.
Would be nice if I could re-allocate the SP I've sunk into SCRs. |
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M McManus
Sinq Laison Gendarmes Gallente Federation
184
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Posted - 2013.10.27 15:03:00 -
[11] - Quote
Are these new rifles going to have the %10 blanketed damage increase that the current ones have ? |
Django Quik
Dust2Dust. Top Men.
1652
|
Posted - 2013.10.27 15:22:00 -
[12] - Quote
M McManus wrote:Are these new rifles going to have the %10 blanketed damage increase that the current ones have ? That increase was incorporated into the weapon stats a long time ago, so the damage values shown on the AR and SCR are accurate.
What must always be remembered when doing analyses on these weapons is how they actually operate. The DPS on SCRs is better than ARs but they suffer from heat build-up; CRs are awesome DPS but are burst fire; and RRs are great DPS for their range but that's DPS is drastically reduced if you take your finger off the trigger even momentarily. During your 0.2 second charge up time a CR could have done over 80 damage to you. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2037
|
Posted - 2013.10.27 18:12:00 -
[13] - Quote
DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. |
Fizzer94
L.O.T.I.S. Public Disorder.
629
|
Posted - 2013.10.27 18:20:00 -
[14] - Quote
Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. DPS is an irrelevant stat in twitch shooters... This is a tracking shooter. Have you ever played Borderlands? You couldn't be farther from wrong. DPS means a lot. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2038
|
Posted - 2013.10.27 18:21:00 -
[15] - Quote
Fizzer94 wrote:Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. DPS is an irrelevant stat in twitch shooters... This is a tracking shooter. Have you ever played Borderlands? You couldn't be farther from wrong. DPS means a lot.
Dust was only a tracking shooter before CCP introduced an aimbot.
Borderlands is not an FPS.
It's a hack and slash that hasn't eaten a snickers bar. |
Cosgar
ParagonX
6662
|
Posted - 2013.10.27 18:22:00 -
[16] - Quote
Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. If DPS is irrelevant, why is everyone running around with ARs? |
Fizzer94
L.O.T.I.S. Public Disorder.
629
|
Posted - 2013.10.27 18:27:00 -
[17] - Quote
Himiko Kuronaga wrote:Fizzer94 wrote:Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. DPS is an irrelevant stat in twitch shooters... This is a tracking shooter. Have you ever played Borderlands? You couldn't be farther from wrong. DPS means a lot. Dust was only a tracking shooter before CCP introduced an aimbot. Borderlands is not an FPS. It's a hack and slash that hasn't eaten a snickers bar. *Facepalm*
How is Borderlands not an FPS? I don't see how it could be any more of an FPS. Its main selling point is guns, and how many of them it has. It is also played in the first person. Sounds like an FPS to me. |
Ghost Kaisar
R 0 N 1 N
687
|
Posted - 2013.10.27 18:30:00 -
[18] - Quote
Fizzer94 wrote:Himiko Kuronaga wrote:Fizzer94 wrote:Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. DPS is an irrelevant stat in twitch shooters... This is a tracking shooter. Have you ever played Borderlands? You couldn't be farther from wrong. DPS means a lot. Dust was only a tracking shooter before CCP introduced an aimbot. Borderlands is not an FPS. It's a hack and slash that hasn't eaten a snickers bar. *Facepalm* How is Borderlands not an FPS? I don't see how it could be any more of an FPS. Its main selling point is guns, and how many of them it has. It is also played in the first person. Sounds like an FPS to me.
Have to agree here. It features shooting people in the first person. FPS |
Nitrobeacon
Freek Coalition Freek Alliance
77
|
Posted - 2013.10.27 22:00:00 -
[19] - Quote
Meeko Fent wrote:There has been word of the RR having serious kick, and the CR requires user input to deal damage.
CR- Actual DPS is too varying for confirmation of OP or UPness. RR- Actual DPS may construe it as OP, but actual usability (Recoil, dispersion) has yet to be seen, and word of high recoil is about via Mr. Logibro
I think it is important to watch these weapons to avoid having a monthlong reign of terror, but we can only assume as of current.
Edit- actually, just did the DPS for the RR. 58.8*450/60.
I got 441. Did you add Proficency or a damage mod into this? The rate of fire is actually 461.53846153846153846153846153846 rpm - I got this the new weapons stats sheet CCP gave us. |
CharCharOdell
Shining Flame Amarr Empire
1314
|
Posted - 2013.10.27 22:11:00 -
[20] - Quote
Smooth Assassin wrote:All i want to know is which is the best rifle...
Do the math. You will see who did and who didnt when the new rifles are releases and everyone is calling the nerds FOTM chasers |
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Borne Velvalor
Endless Hatred
822
|
Posted - 2013.10.27 22:13:00 -
[21] - Quote
Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****.
This is only partially true. Some weapons still take a base 3-4 seconds to kill a proto, which is ten times longer than say, a CoD game, where players STILL compare DPS profiles.
As long as the DPS is comparable (-¦20%) I'd say that range, recoil and accessory mechanics matter more, though. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3300
|
Posted - 2013.10.27 22:20:00 -
[22] - Quote
People are going to be shocked when they realize the the rail rifle is not the best solution for close range. In close combat, you usually don't hold the trigger down the whole time. Rather, you sort of "feather" it. For the rail rifle, every time you have to press the trigger again that is 0.2 seconds before anything happens. In 0.2 seconds and AR can fire two shots with a little time to spare. Two shots from even an unmodded GEK is over 70 damage. So every time a RR user has to let go of the trigger and pull it again, that's a potential 70-some damage inflicted on him while he does nothing. Then consider the fact that the RR only has 42 shots per clip compared to 60 from an AR. |
Lynn Beck
Granite Mercenary Division
176
|
Posted - 2013.10.27 22:21:00 -
[23] - Quote
I'll just skill into all of them at least LV1, being a severely dedicated generalist - i have officer SMG's and proto minnie assault - definitely staying CR, might try RR first, though now that GAR isn't supreme in range DPS and recoil... I might stick with that one for my Hit-n-Run tactics. Definitely adore the idea of Burst instakills. Currently though i'll just grab every weapon lv3, and skill from there~ |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2043
|
Posted - 2013.10.27 22:22:00 -
[24] - Quote
Cosgar wrote:Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. If DPS is irrelevant, why is everyone running around with ARs?
Strongest accuracy of any of the rifles due to aimbot favoring the low recoil and hipfire of the AR. |
Borne Velvalor
Endless Hatred
822
|
Posted - 2013.10.27 22:22:00 -
[25] - Quote
Aero Yassavi wrote:People are going to be shocked when they realize the the rail rifle is not the best solution for close range. In close combat, you usually don't hold the trigger down the whole time. Rather, you sort of "feather" it. For the rail rifle, every time you have to press the trigger again that is 0.2 seconds before anything happens. In 0.2 seconds and AR can fire two shots with a little time to spare. Two shots from even an unmodded GEK is over 70 damage. So every time a RR user has to let go of the trigger and pull it again, that's a potential 70-some damage inflicted on him while he does nothing. Then consider the fact that the RR only has 42 shots per clip compared to 60 from an AR.
The RR can inflict more damage in one clip than an Assault Rifle user. The size is, therefore, pretty irrelevant. There's 3500 damage per clip after proficiency and complex damage mods with the normal proto RR. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3302
|
Posted - 2013.10.27 22:36:00 -
[26] - Quote
Borne Velvalor wrote:Aero Yassavi wrote:People are going to be shocked when they realize the the rail rifle is not the best solution for close range. In close combat, you usually don't hold the trigger down the whole time. Rather, you sort of "feather" it. For the rail rifle, every time you have to press the trigger again that is 0.2 seconds before anything happens. In 0.2 seconds and AR can fire two shots with a little time to spare. Two shots from even an unmodded GEK is over 70 damage. So every time a RR user has to let go of the trigger and pull it again, that's a potential 70-some damage inflicted on him while he does nothing. Then consider the fact that the RR only has 42 shots per clip compared to 60 from an AR. The RR can inflict more damage in one clip than an Assault Rifle user. The size is, therefore, pretty irrelevant. There's 3500 damage per clip after proficiency and complex damage mods with the normal proto RR. Still, my point on the damage that can be dealt during the charge up period holds, as well as the fact that when it comes to close combat high RoF is always better because it is more forgiving if you miss shots.
I'm fairly confident people who decide to stay with ARs will do just fine against RRs if they keep it to a close distance. |
Nitrobeacon
Freek Coalition Freek Alliance
78
|
Posted - 2013.10.27 22:36:00 -
[27] - Quote
Meeko Fent wrote:There has been word of the RR having serious kick, and the CR requires user input to deal damage.
CR- Actual DPS is too varying for confirmation of OP or UPness. RR- Actual DPS may construe it as OP, but actual usability (Recoil, dispersion) has yet to be seen, and word of high recoil is about via Mr. Logibro
I think it is important to watch these weapons to avoid having a monthlong reign of terror, but we can only assume as of current.
Edit- actually, just did the DPS for the RR. 58.8*450/60.
I got 441. Did you add Proficency or a damage mod into this? If your maths are correct then why the hell didn't CCP state that the original variant of the rail rifle has 0.13 with the 3 recurring (Like 1.33333333 - forever) instead of just 0.13. |
Borne Velvalor
Endless Hatred
824
|
Posted - 2013.10.27 22:42:00 -
[28] - Quote
The DPS of the proto RR more or less matches the Duvolle, as I posted in another thread. Who cares about -¦10 differences based on recurring .3s or a level of proficiency?
The level to which the charge period and recoil affects it will need to wait until release, so I'm just going to forget they will exist for now. |
Meeko Fent
expert intervention Caldari State
1319
|
Posted - 2013.10.27 23:12:00 -
[29] - Quote
Himiko Kuronaga wrote:Fizzer94 wrote:Himiko Kuronaga wrote:DPS is an irrelevant stat in a FPS. You are never working with a high enough HP base to justify greater damage spread over time. Burst is the only relevant factor.
The only exception are when killing HAV's. For rifles, frontload burst and accuracy are the only factors that mean anything.
Because of this, the scrambler rifle is the best rifle. Everything else is ****. DPS is an irrelevant stat in twitch shooters... This is a tracking shooter. Have you ever played Borderlands? You couldn't be farther from wrong. DPS means a lot. Dust was only a tracking shooter before CCP introduced an aimbot. Borderlands is not an FPS. It's a hack and slash that hasn't eaten a snickers bar. *Looks at Halo's aim assist*
Guess Halo isn't built around keeping your gun on target to kill somebody.
Tracking shooter is usually referring to a game with a long TTK, so making sure you hit more shots are important.
COD is a twitch shooter. CS is a twitch shooter.
Halo is a Tracking shooter. DUST is a tracking shooter.
Even if you feel you die too fast, you don't die as fast as COD. |
Meeko Fent
expert intervention Caldari State
1319
|
Posted - 2013.10.27 23:17:00 -
[30] - Quote
Nitrobeacon wrote:Meeko Fent wrote:There has been word of the RR having serious kick, and the CR requires user input to deal damage.
CR- Actual DPS is too varying for confirmation of OP or UPness. RR- Actual DPS may construe it as OP, but actual usability (Recoil, dispersion) has yet to be seen, and word of high recoil is about via Mr. Logibro
I think it is important to watch these weapons to avoid having a monthlong reign of terror, but we can only assume as of current.
Edit- actually, just did the DPS for the RR. 58.8*450/60.
I got 441. Did you add Proficency or a damage mod into this? If your maths are correct then why the hell didn't CCP state that the original variant of the rail rifle has 0.13 ROF with the 3 being a recurring number (Like 0.133333333 - forever) instead of just 0.13. Edit: 0.13 not 1.13, silly me Eh, I just went with the guesstimate that the folks over by the Dev page thought it was.
But, 450 RPM is more balanced a number for its damage and range.
That's the number the Devs should have went with |
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