Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Smooth Assassin
Stardust incorporation
262
|
Posted - 2013.10.26 18:14:00 -
[1] - Quote
Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... |
Shotty GoBang
Pro Hic Immortalis
1790
|
Posted - 2013.10.26 18:34:00 -
[2] - Quote
Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... Don't think 99m is attainable (assuming stacking penalties apply). Correct me if I'm wrong :-)
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4332
|
Posted - 2013.10.26 18:38:00 -
[3] - Quote
Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at.
If you want to defend yourself, stop playing scout and get a medium suit. |
Frank Olson Usul
DUST University Ivy League
35
|
Posted - 2013.10.26 18:54:00 -
[4] - Quote
99 meters? That's too far I think. There was a thread with numbers of passive scan with various skill combinations ... anyone has the link? |
TranquilBiscuit ofVaLoR
The Kaos Legion
254
|
Posted - 2013.10.26 19:03:00 -
[5] - Quote
TheAmazing FlyingPig wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at. If you want to defend yourself, stop playing scout and get a medium suit. you have to be able to defend yourself, even as a scout. no matter how sneaky you are, you WILL get seen at least once. thats when your CreoDron Shotgun and Six Kin SMG come into play. you also have to be able to outsmart your opponent, which most good scouts can do quite easily. |
Chunky Munkey
Amarr Templars Amarr Empire
1898
|
Posted - 2013.10.26 19:46:00 -
[6] - Quote
TheAmazing FlyingPig wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at. If you want to defend yourself, stop playing scout and get a medium suit.
You have to be trolling. |
Cass Caul
Namtar Elite Gallente Federation
178
|
Posted - 2013.10.26 19:46:00 -
[7] - Quote
Why are people so dumb. I will say this again and again: stacking penalties exist on any-and-all modules that give percentage based bonuses.
10m (base)* 1.5 (Gallente Scout role bonus) * 1.5 (Range Amplification Skill) * 1.4 (Range Amp Module 1) * 1.3476 (range amp module 2) * 1.2282 (Range amp module 3) * 1.1132 (Range Amp Module 4) = 58.0 meters
But, The precision is a problem. With only 1 high slot and medium can get below a Gallente Scout's scanner. 45 bd (base) * 0.9 (Precision Enhancement skill bonus) * 0.8 (Complex Precision Enhancer Module) = 32.4
A Gallente Scout cannot see another Gallente Scout on their own radar. It is silly and wrong. |
Smooth Assassin
Stardust incorporation
264
|
Posted - 2013.10.26 19:49:00 -
[8] - Quote
Shotty GoBang wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... Don't think 99m is attainable (assuming stacking penalties apply). Correct me if I'm wrong :-) No stacking penalty on range amplifiers or precision enhancers or dampeners. |
Smooth Assassin
Stardust incorporation
264
|
Posted - 2013.10.26 19:51:00 -
[9] - Quote
TheAmazing FlyingPig wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at. If you want to defend yourself, stop playing scout and get a medium suit. Get out! don't tell me what suit to get i'm happy with scout. |
Smooth Assassin
Stardust incorporation
264
|
Posted - 2013.10.26 19:54:00 -
[10] - Quote
Cass Caul wrote:Why are people so dumb. I will say this again and again: stacking penalties exist on any-and-all modules that give percentage based bonuses.
10m (base)* 1.5 (Gallente Scout role bonus) * 1.5 (Range Amplification Skill) * 1.4 (Range Amp Module 1) * 1.3476 (range amp module 2) * 1.2282 (Range amp module 3) * 1.1132 (Range Amp Module 4) = 58.0 meters
But, The precision is a problem. With only 1 high slot and medium can get below a Gallente Scout's scanner. 45 bd (base) * 0.9 (Precision Enhancement skill bonus) * 0.8 (Complex Precision Enhancer Module) = 32.4
A Gallente Scout cannot see another Gallente Scout on their own radar. It is silly and wrong. My apologies, i did not mention this. If you are not so dumb enough you would notice if you can press show info on range amplifiers and you would see that there isn't anything that says it has a penalty |
|
Django Quik
Dust2Dust. Top Men.
1640
|
Posted - 2013.10.26 20:26:00 -
[11] - Quote
Smooth Assassin wrote:Shotty GoBang wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... Don't think 99m is attainable (assuming stacking penalties apply). Correct me if I'm wrong :-) No stacking penalty on range amplifiers or precision enhancers or dampeners. Sadly, I have recently tested this and you definitely do not get 99m or anything close to that with gal scout 5, range 5 and 4 complex mods. You get something much more like 67m, which is what the calculation comes to with stacking penalties applied. It appears that stacking penalties do apply to them, even if it doesn't state it in the description. |
Shotty GoBang
Pro Hic Immortalis
1793
|
Posted - 2013.10.26 20:58:00 -
[12] - Quote
Smooth Assassin wrote: My apologies, i did not mention this. If you are not so dumb enough you would notice if you can press show info on range amplifiers and you would see that there isn't anything that says it has a penalty
In this case, I believe CCP's item descriptions are incorrect.
|
Admonishment
The Enclave Syndicate Dark Taboo
18
|
Posted - 2013.10.26 21:23:00 -
[13] - Quote
TheAmazing FlyingPig wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at. If you want to defend yourself, stop playing scout and get a medium suit.
So people invest millions of sp into the scout suit...just to hide? lmao seems legit. Pretty sure if that was the case nobody would bother using it. |
TechMechMeds
Swamp Marines Kleenex Inc.
1006
|
Posted - 2013.10.26 21:42:00 -
[14] - Quote
Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves...
Please don't |
Cass Caul
Namtar Elite Gallente Federation
184
|
Posted - 2013.10.26 21:54:00 -
[15] - Quote
2 Complex Precision Enhancers, 1 Complex Shield Extender, CreoDron Shotgun, Remote Explosives, Quantum Nanohive (replaced with K-2 Nanohive), 1 Complex Kinetic Catalyzer, 1 Complex Armor Plate, 1 Complex Armor Repair.
I want my goddamned vk1 back. With current skill bonuses I would have a Scan Radius of 56m, a Scan Precision of 26.78 dB, and sprint speed of 11.35m/s with that fitting. |
Joel II X
AHPA
71
|
Posted - 2013.10.26 21:54:00 -
[16] - Quote
Smooth Assassin wrote:Shotty GoBang wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... Don't think 99m is attainable (assuming stacking penalties apply). Correct me if I'm wrong :-) No stacking penalty on range amplifiers or precision enhancers or dampeners. I haven't seen the penalty for the hacking modules either. |
Maken Tosch
DUST University Ivy League
4751
|
Posted - 2013.10.26 21:57:00 -
[17] - Quote
Django Quik wrote:Smooth Assassin wrote:Shotty GoBang wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... Don't think 99m is attainable (assuming stacking penalties apply). Correct me if I'm wrong :-) No stacking penalty on range amplifiers or precision enhancers or dampeners. Sadly, I have recently tested this and you definitely do not get 99m or anything close to that with gal scout 5, range 5 and 4 complex mods. You get something much more like 67m, which is what the calculation comes to with stacking penalties applied. It appears that stacking penalties do apply to them, even if it doesn't state it in the description.
If that's the case, then please file a petition to CCP for them to fix it.
www.dust514.com/support
CCP has two options. Either remove the penalty effect from that particular module and all modules that don't have the penalty description, or add the penalty description to all modules. |
|
GM Scotsman
Game Masters C C P Alliance
28
|
Posted - 2013.10.30 22:03:00 -
[18] - Quote
FYI...
Precision Enhancers, Profile Dampeners and Range Amplifiers all incur stacking penalties.
I appreciate that not all modules mention this in the description field of the information box, but this is something being looked at.
GM Scotsman
CCP Customer Support | EVE Online | DUST 514
|
|
Sgt Kirk
SyNergy Gaming EoN.
2441
|
Posted - 2013.10.30 22:22:00 -
[19] - Quote
GM Scotsman wrote:FYI...
Precision Enhancers, Profile Dampeners and Range Amplifiers all incur stacking penalties.
I appreciate that not all modules mention this in the description field of the information box, but this is something being looked at.
The Nanocircuitry skill fails to mention that it gives a 5% CPU reduction per level.
I may have deleted DUST but I still care deeply about this game.
|
Django Quik
Dust2Dust.
1683
|
Posted - 2013.10.30 22:22:00 -
[20] - Quote
GM Scotsman wrote:FYI...
Precision Enhancers, Profile Dampeners and Range Amplifiers all incur stacking penalties.
I appreciate that not all modules mention this in the description field of the information box, but this is something being looked at.
Thank you Scotsman for the confirmation that we have been asking for for so many months.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
|
Django Quik
Dust2Dust.
1683
|
Posted - 2013.10.30 22:24:00 -
[21] - Quote
Joel II X wrote:Smooth Assassin wrote:Shotty GoBang wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... Don't think 99m is attainable (assuming stacking penalties apply). Correct me if I'm wrong :-) No stacking penalty on range amplifiers or precision enhancers or dampeners. I haven't seen the penalty for the hacking modules either. @GM Scotsman - actually this is another point: do hacking mods have stacking penalties?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4463
|
Posted - 2013.10.30 22:26:00 -
[22] - Quote
TheAmazing FlyingPig wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at. If you want to defend yourself, stop playing scout and get a medium suit.
Get out.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
Smooth Assassin
Stardust incorporation
319
|
Posted - 2013.10.30 22:30:00 -
[23] - Quote
TechMechMeds wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... Please don't Please don't? who do you think you are?
Assassination is my thing.
|
|
GM Scotsman
Game Masters C C P Alliance
31
|
Posted - 2013.10.30 22:30:00 -
[24] - Quote
Quote:@GM Scotsman - actually this is another point: do hacking mods have stacking penalties?
Codebreakers incur stacking penalties too.
GM Scotsman
CCP Customer Support | EVE Online | DUST 514
|
|
Shotty GoBang
Pro Hic Immortalis
1859
|
Posted - 2013.10.30 23:56:00 -
[25] - Quote
Thanks for the clarification, GM Scotsman. o7 |
Ghost Kaisar
R 0 N 1 N
713
|
Posted - 2013.10.31 00:06:00 -
[26] - Quote
TheAmazing FlyingPig wrote:Smooth Assassin wrote:Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've got nothing to defend themselves... The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at. If you want to defend yourself, stop playing scout and get a medium suit.
Would you like me to prostrate myself in front of my AR514 overlords and beg for my life every time I'm seen? No, I wanna run the Kitten away and live to scout another day.
Why is it that everyone thinks that we should never be seen? Granted, we should AVOID trying to be seen, but never being seen is impossible, and in those instances, we need speed to survive. Since speed isn't working, we want health. TO SURVIVE.
Seriously, give me one of two things.
Give me the speed to run away from enemy fire
Or give me the health to survive long enough to run away from enemy fire.
Scout suits aren't meant to be point blank attack suits, but we do want enough speed and HP to survive running from AR suits.
Hell, if I get seen, I start running immediately, and a competent AR user can EASILY take away all of shields and most of my armor before I can get to cover. I'm a shield tank, and so long as my shields are not broken, I am fine. Thats why I have an insane shield recharge rate. To let me take that damage, and quickly recover as I run away. It's meant for quick, rapid attacks followed by retreat. Hit and run.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
Mobius Kaethis
Molon Labe. RISE of LEGION
885
|
Posted - 2013.10.31 01:28:00 -
[27] - Quote
Sgt Kirk wrote: The Nanocircuitry skill fails to mention that it gives a 5% CPU reduction per level.
Does it? I never noticed before...I wonder what other "hidden bonuses" there are that are less easily noticed? Perhaps a grenade damage buff per level? I would explain the 600 damage militia locus grenades that kill me sometimes. |
Cosgar
ParagonX
6894
|
Posted - 2013.10.31 01:50:00 -
[28] - Quote
GM Scotsman wrote:Quote:@GM Scotsman - actually this is another point: do hacking mods have stacking penalties? Codebreakers incur stacking penalties too. So it's fair to assume that all percentage based modules have a stacking penalty. But the big question is, is it per module or per attribute. If I have a Minmatar logi suit with the skill at proto, systems hacking level 5 and a complex codebreaker, does the stacking penalty begin with the systems hacking skill or the codebreaker?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Matticus Monk
Ordus Trismegistus
626
|
Posted - 2013.10.31 02:39:00 -
[29] - Quote
TheAmazing FlyingPig wrote: The whole point of a scout is not being seen, therefore not needing to defend themselves because they won't be getting shot at.
If you want to defend yourself, stop playing scout and get a medium suit.
This is good feedback.
I only have one thought as that last pistol shot goes through the head of a medium frame proto user, or they step right on that remote explosive, while I am playing "wrong":
"dumbass"
I shall meditate upon your pearls of wisdom. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |