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Happy Violentime
OMFGZOMBIESRUN
286
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Posted - 2014.03.26 12:49:00 -
[31] - Quote
Arirana wrote:EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
Nope, we have known for a long time you're a dirty, no skill camper and expoiter who just looks for cheap/easy kills to stat pad.
But seriously, this is apparently a team game, where you are meant to run in squads blah blah blah - that's what i get told all the time, blah, blah, blah.
So..... if a lone infantryman comes to your objective - that's his fault for not bringing (at the least) someone to watch his back whilst he hacks - that's the risk HE takes for being a lone wolf assaulting an enemy controlled objective with no backup. |
Dexter307
The Unholy Legion Of DarkStar
1179
|
Posted - 2014.03.26 12:49:00 -
[32] - Quote
Arirana wrote:Heavenly Daughter wrote:I agree impart that the cloaks seem a little too good, but disagree that a person standing still should still be visible. no point in a cloak if you can be seen. Being invisible is never a good mechanic unless the person invisible is rendered completely blind. Cloaks should operate to make you harder to see, not impossible to see. They DO make you harder to see, not invisible. Use your eyes mabey? |
Rei Shepard
The Rainbow Effect Negative-Feedback
1636
|
Posted - 2014.03.26 12:56:00 -
[33] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well. http://www.protofits.com/fittings/shared/233/2283(a fit that is unscannable, invisible, and costs about 37k) The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay. The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back. The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.The cloak visibility while moving is PERFECT. We need to find a solution to make standing still less rewarding then moving around. This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
umm ...so all those matches where i went into and had 15 people from my side in my own redzone "CAMPING" with a sniper rifle, those guys where "playing" the game ?
But the guy who is on the front field, in a corner with a tactical advantage so that he can blindside a couple of guys is not playing the game?
Ive been killed 2 times on a whole day of playing by scouts with cloaks & shotguns..thats a whole lot less then the times ive been offed by a redline sniper rifle, at least with the scouts if they miss i can return fire...with the rifle ....yeah ...no...
Maybe fix redline first, its been there for like ...always ...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1881
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Posted - 2014.03.26 13:00:00 -
[34] - Quote
It's early days yet, we'll have to play and see how things evolve, but my money's on Ariana being right on this.
It's the same kind of mechanic as the in-match passive sp trickle: it rewards passive gameplay. The more mechanics like that there are the more DUST gamplay suffers.
P.S. Ha! that's some timing Rei - we both made the passive sp/redline analogy at the same time =)
I support SP rollover.
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jerrmy12 kahoalii
693
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Posted - 2014.03.26 13:02:00 -
[35] - Quote
Operative 1171 Aajli wrote:jerrmy12 kahoalii wrote:Operative 1171 Aajli wrote:No ****. It does make more sense to have the cloak shimmer when standing still. It can be explained through in-game lore. Makes sense to reward player involvement and reward scouts for being a scout and not a cheap afk move.
Although, I would use it for the good of the game when I step away to refresh my scotch. Well when there are 12 ene ies near me I need to stay until I see an opening to go... It would be better that you could keep moving to get past enemies than to have to stand still and wait for them to go away. Well I cant move because there is too much shimmer
Closed beta vet
Tears, sweet delicious tears
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Vyuru
Algintal Core Gallente Federation
38
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Posted - 2014.03.26 13:08:00 -
[36] - Quote
Just simply.... No.
Frankly, I think cloaks are working perfectly.
Hey, if you know a cloaked scout is in the area, you might want to bring along a squad mate and actually work together. Although if I'm the cloaked scout, I'm going to shoot your eyes first while you hack.
Assuming of course, you make it to the objective. I don't camp, I roam so that I can see who is coming, how many, and where/when to set my trap. |
steadyhand amarr
TeamPlayers Negative-Feedback
2739
|
Posted - 2014.03.26 13:13:00 -
[37] - Quote
Uh no its called defense nothing wrong in camping, simple room clearing practises remove the problem complety, im sorry you dont like camping but just like in battlefield4 its a none issue and an important part of the defensive stratergy. Dust514 is not cod, anyone camping is not pushing the point and in my mind thats an acceptable trade off.
In my view bar maybe a slighty faster decloke animation they got it right for once
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Soldiersaint
Condotta Rouvenor Gallente Federation
768
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Posted - 2014.03.26 13:16:00 -
[38] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well. http://www.protofits.com/fittings/shared/233/2283(a fit that is unscannable, invisible, and costs about 37k) The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay. The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back. The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.The cloak visibility while moving is PERFECT. We need to find a solution to make standing still less rewarding then moving around. This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me. there is nothing wrong with camping. you run n gun all you freaking want. its about time camping players got the bigger end of the stick. |
Soldiersaint
Condotta Rouvenor Gallente Federation
768
|
Posted - 2014.03.26 13:17:00 -
[39] - Quote
Operative 1171 Aajli wrote:jerrmy12 kahoalii wrote:Operative 1171 Aajli wrote:No ****. It does make more sense to have the cloak shimmer when standing still. It can be explained through in-game lore. Makes sense to reward player involvement and reward scouts for being a scout and not a cheap afk move.
Although, I would use it for the good of the game when I step away to refresh my scotch. Well when there are 12 ene ies near me I need to stay until I see an opening to go... It would be better that you could keep moving to get past enemies than to have to stand still and wait for them to go away. stop telling people how to play the game. if they want to camp they can. you dont own him. |
Orenji Jiji
368
|
Posted - 2014.03.26 14:10:00 -
[40] - Quote
Yes. While we're at it we should nerf HMG, buff tanks and remove all rifles other than the one you use from the game, OP. And bring your favorite FOTM dropsuit back, because it's obviously your birthday or something.
OR we could just say "working as intended", cloak back and move on over your QQing carcass.
This is the best build in Uprising, honestly. Cool sidearms, heavies are fun to play, we've got cloaks. How about you try to, you know, adjust or die? And no, I don't want your ISK, just leave quietly.
SL dumbfire, DS bumpercars, Scout beast-mode. All those moments will be lost in time, like tears in rain. Time.. to die.
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GeneralButtNaked
Amarr Templars
878
|
Posted - 2014.03.26 14:15:00 -
[41] - Quote
Arirana wrote:
EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
Don't forget that because of the way they reduced sound generation to limit lag when someone uncloaks directly behind you the sound is not going to play for you, so the audio cue is wasted.
Also, you might not even hear the first shotgun blast either. So good luck responding to the scout.
Real AV doesn't stop until all the tanks are dead.
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howard sanchez
Sanchez Cartage llc
884
|
Posted - 2014.03.26 14:42:00 -
[42] - Quote
Arirana wrote:COVERT SUBTERFUGE wrote:Honey boo boo...the solution is simple...scan areas with your reticle and watch for red. You have to pay attention now, you have to scan an objective before you go for the hack. Change your ways or meet an untimely demise, ewar is coming. Running dampeners with a cloak activated makes you unscannable. Your reticle isn't going to turn red unless you pass it slowing over every crevice and corner that a cloaked scout can be hiding in. Ariana,
If you pass your weapon reticle over a cloaked scout it will not only turn red( as long as you are in range) you can shoot them dead, regardless of the scouts profile.
Please try not to insist that everyone play the game Your way. |
Django Quik
Dust2Dust.
2529
|
Posted - 2014.03.26 14:46:00 -
[43] - Quote
I agree and disagree in certain parts to the OP -
1) Cloaks should not in any way shimmer or anything like that when totally stationary. The shimmer mechanics are just fine. 2) There should be a longer (or at least some) delay between decloaking and firing; this is the very reason shooting from cloaked was removed - remember that? When CCP first brought up the cloaking mechanics and said certain weapons would wear down your cloak more than others, then we were saved by the CPM from that follishness! (Except for one known glitch) you can't attack whilst cloaked but you can damn near instantly fire from cloaked to uncloaked! 3) Cloaked campers are easy to beat - take a teammate! tahdah! 4) I don't really see why cloaks give an automatic profile dampening...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Leadfoot10
Molon Labe. General Tso's Alliance
919
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Posted - 2014.03.26 14:51:00 -
[44] - Quote
When someone can kill everything but a heavy in less than a half of a second, they shouldn't have been given the opportunity to defeat visual and passive and active scanning.
When/if they fix shotgun hit detection, it will get even worse.
Hopefully a workable counter will make itself known through gameplay, but I suspect something's going to need to be done by CCP.
I do recognize it's day two and probably a bit too early to scream bloody murder, but it sure seems that's the way this is headed.
IMO, of course...>Lead |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1074
|
Posted - 2014.03.26 14:53:00 -
[45] - Quote
You're insulting me with that armor plate.
Assassination is my thing.
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CRNWLLC
Screwy Rabbit ULC
155
|
Posted - 2014.03.26 14:55:00 -
[46] - Quote
COVERT SUBTERFUGE wrote:Honey boo boo...the solution is simple...scan areas with your reticle and watch for red. You have to pay attention now, you have to scan an objective before you go for the hack. Change your ways or meet an untimely demise, ewar is coming.
^^ Exactly. It only took one time and now I do a pirouette lap around any objective I'm about to hack, as well as another pirouette after the hack. If the reticle turns red I immediately reverse the direction of my turn and shoot as soon as the reticle is red. Since most cloakers are trying to stay hidden anyway, this is usually sufficient to 1. kill them or 2. send them on their way.
One funny thing I've noticed, that I've taken advantage of numerous times, is that folks seem to cloak up right before they hack. I understand what they're thinking ("Cool, no one can see me while I hack so it must be safer"), but here's the thing: I do see these folks since I have a scan range of ~50m with a precision of 24db and a profile of 15db. It is glaringly obvious on my radar when someone cloaks up (especially right before a hack) and it is exceedingly easy for me to shoot them in their invisible backs since I have complete radar invisibility and their eyes aren't pointed in my direction (except from Gallogis using a Duvolle Focused AS, and I have yet to come across one in my 30+ matches yesterday). And pretty much anyone without level 5 dampening and two complex damps is going to show up on my radar.
So, yeah, cloaks are overrated and can suck it.
My other dropsuit is a Python.
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Lorhak Gannarsein
Science For Death
2387
|
Posted - 2014.03.26 15:08:00 -
[47] - Quote
I agree with OP; there's nothing wrong with camping, but the cloak makes it basically a no-risk play style.
Wait around a corner, cloak up when you see someone coming, move in for the gank.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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noob cavman
Imperfects Negative-Feedback
920
|
Posted - 2014.03.26 15:12:00 -
[48] - Quote
Arirana wrote:Dexter307 wrote:Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout The caldari scout can only get their scan precision to about 15 db, the same as the galogi with a focused scanner. Precision enhanders only work for passive scans, so they don't make active scanners stronger if anyone had that wild idea. http://www.protofits.com/fittings/shared/233/2286Gal scouts can become unscannable with max skills, 1 dampener and a cloak, as I've stated in the OP.
Can confirm this from scout threads on the subject. the gal can truly be a invisible killer.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Tea drinking shotty brit XD
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
349
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Posted - 2014.03.26 15:13:00 -
[49] - Quote
Well, I actually don't sit around with cloaks waiting for people to come by. I do the exact opposite and use them to either cross open areas while avoiding vehicles and snipers, or to get into position.
Only time I stand still is like yesterday when I was running to an objective while cloaked and another scout came up behind me. He didn't notice and was after the guy in front of me so I just stopped, turned invisible and waited for him to go past. Soon as he did I opened up on him with my CR and he was dead.
Always the last person to leave. Always the one cleaning up people's messes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
482
|
Posted - 2014.03.26 21:10:00 -
[50] - Quote
howard sanchez wrote:
If you pass your weapon reticle over a cloaked scout it will not only turn red( as long as you are in range) you can shoot them dead, regardless of the scouts profile.
Please try not to insist that everyone play the game Your way.
I'm not insisting that everyone play my way. With the cloak camping is more rewarding than the Run n Gun play style. The balance between the two needs to be even, it's just as important as weapon balance.
When Run n Gun is stronger, then patience begins to lose it's advantages, and when camping results in winning nearly every engagement, the gameplay as a whole comes to a crawl.
Camping has it's advantages because you get in the first few shots before your target can react to you. This is really common in low TTK fps games because you can kill them before they can react.
In high TTK, such as this build, they can react and have a chance. With the cloak, there's not chance of them spotting you first and getting in the first few shots, effectively bumping camping up to low TTK level.
I have an ego?! O.O
The scales have fallen from my eyes.
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Christiphoros von Poe
Dead Six Initiative Lokun Listamenn
249
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Posted - 2014.03.26 21:24:00 -
[51] - Quote
I only have a cloak on my scout for emergencies. Emergencies such as a tank rolling towards me and I have no cover, or a full squad passing by my position. I will not engage, I use it to hide.
(1) "Exile" Assault Rifle reserved for: Fire of Prometheus
Uprising->Replication->E3->Codex->Chromosome->Uprising->???
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CLONE117
True Pros Forever
736
|
Posted - 2014.03.26 21:33:00 -
[52] - Quote
it is a bit difficult to see them..good news is.... they turn red when in the crosshairs regardless of invisibility.. |
Happy Violentime
OMFGZOMBIESRUN
292
|
Posted - 2014.03.26 21:34:00 -
[53] - Quote
Lorhak Gannarsein wrote:I agree with OP; there's nothing wrong with camping, but the cloak makes it basically a no-risk play style.
Wait around a corner, cloak up when you see someone coming, move in for the gank.
Lol and in 1.7 all you needed to do this on a medium suit was add 1 complex profile dampener, 2 if someone had a proto scanner on the other team.
You people just have tunnel vision at anything red.
Running a medium suit I haven't been scanned in over 3 months, running solo in ambush for all of 1.7 with all the bs tank spam - my kdr increased.
And just start accepting that scouts are a little trickier to kill now (just like they should be) rather than just another cheap +1 and 50wp |
Happy Violentime
OMFGZOMBIESRUN
292
|
Posted - 2014.03.26 21:39:00 -
[54] - Quote
Arirana wrote:howard sanchez wrote:
If you pass your weapon reticle over a cloaked scout it will not only turn red( as long as you are in range) you can shoot them dead, regardless of the scouts profile.
Please try not to insist that everyone play the game Your way.
I'm not insisting that everyone play my way. With the cloak camping is more rewarding than the Run n Gun play style. The balance between the two needs to be even, it's just as important as weapon balance. When Run n Gun is stronger, then patience begins to lose it's advantages, and when camping results in winning nearly every engagement, the gameplay as a whole comes to a crawl. Camping has it's advantages because you get in the first few shots before your target can react to you. This is really common in low TTK fps games because you can kill them before they can react. In high TTK, such as this build, they can react and have a chance. With the cloak, there's not chance of them spotting you first and getting in the first few shots, effectively bumping camping up to low TTK level.
Teamwork > 1 camping scout
Ps - high TTK this build? Whut u smoking? |
Arirana
Ancient Exiles. Dirt Nap Squad.
485
|
Posted - 2014.03.26 21:42:00 -
[55] - Quote
Happy Violentime wrote:
Teamwork > 1 camping scout
Ps - high TTK this build? Whut u smoking?
Well higher time to kill than 1.7 at least, considering all of the weapons, damage mods, and proficiency's took a pretty big nerf.
I have an ego?! O.O
The scales have fallen from my eyes.
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bamboo x
Eternal Beings Proficiency V.
422
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Posted - 2014.03.26 21:45:00 -
[56] - Quote
I kind of disagree and agree at the same time.
Thing is, if someone trying to hack doesn't flux or spray around the hack panel now, they're a scrub.
You people who have an ego trip from proto stomping have a harsh reality waiting in life after you turn off the PS3.
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
461
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Posted - 2014.03.26 21:50:00 -
[57] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well. http://www.protofits.com/fittings/shared/233/2283(a fit that is unscannable, invisible, and costs about 37k) The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay. The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back. The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.The cloak visibility while moving is PERFECT. We need to find a solution to make standing still less rewarding than moving around. This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. To make this clearer, the cloak grants campers the ability to choose all of their engagements and be the first to start shooting everytime. This offsets the balance between Camping, a legitimate strategy, but extremely boring when over used, and the Run n Gun play style, which is also boring when over used. These two play styles are polar opposites, as well as the most used. They have to be balanced with eachother, to meet the needs of passive and aggressive players. So alternatively, CCP could instead make two variants of the cloak, the one that rewards standing still, and one that rewards moving around.EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
Camping is a viable tactic therefore your statement is invalid.
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Arirana
Ancient Exiles. Dirt Nap Squad.
486
|
Posted - 2014.03.26 21:57:00 -
[58] - Quote
Sir Dukey wrote:
Camping is a viable tactic therefore your statement is invalid.
Reread it. I said it was legitimate, but right now it's more rewarding than Run n Gun.
I have an ego?! O.O
The scales have fallen from my eyes.
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General12912
Gallente Marine Corps
148
|
Posted - 2014.03.26 21:58:00 -
[59] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well. http://www.protofits.com/fittings/shared/233/2283(a fit that is unscannable, invisible, and costs about 37k) The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay. The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back. The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.The cloak visibility while moving is PERFECT. We need to find a solution to make standing still less rewarding than moving around. This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. To make this clearer, the cloak grants campers the ability to choose all of their engagements and be the first to start shooting everytime. This offsets the balance between Camping, a legitimate strategy, but extremely boring when over used, and the Run n Gun play style, which is also boring when over used. These two play styles are polar opposites, as well as the most used. They have to be balanced with eachother, to meet the needs of passive and aggressive players. So alternatively, CCP could instead make two variants of the cloak, the one that rewards standing still, and one that rewards moving around.EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
i have no problems with the cloaking device. im oneof 'those scouts' too.
a device that rewards moving is too OP. its not hard to just keep walking. as it stands right now, if a person is close to you, you can be seen. since the scout is already fast, it may make it impossible for somebody to even get close enough to see you.
the problem i have with scouts is there ability to be the opposite of what they are spposed to be... squishy.
tanking scouts is getting to be a problem. i am a true squishy scout. i use nohing but stealth modules. yet i went assault with my ion pistol, and i hit a scout with a fully charged shot. it didnt even penetrate the shields of this caldari scout. its plasma, so its supposed to be strong against shields, and its a charged shot, which is supposed to drop scouts in its one shot.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2014.03.26 22:06:00 -
[60] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well. http://www.protofits.com/fittings/shared/233/2283(a fit that is unscannable, invisible, and costs about 37k) The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay. The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back. Camping is legitimate, but cloaks make it OP, therefore overused and annoying. The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.The cloak visibility while moving is PERFECT. We need to find a solution to make standing still less rewarding than moving around. This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. To make this clearer, the cloak grants campers the ability to choose all of their engagements and be the first to start shooting everytime. This offsets the balance between Camping, a legitimate strategy, but extremely boring when over used, and the Run n Gun play style, which is also boring when over used. These two play styles are polar opposites, as well as the most used. They have to be balanced with eachother, to meet the needs of passive and aggressive players. So alternatively, CCP could instead make two variants of the cloak, the one that rewards standing still, and one that rewards moving around.EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
Explain to me why scout need cloaks. 1. Want to hack objective without needing to have awareness? 2. Want to make errors and run across open spaces and not get killed? 3. Want to be the new Logi slayer instead if being the agile and fragile suit you're suppose to be? 4. Want to run to the front lines and cloak and and not bother with strategic gameplay or positioning? 5. Want t be able to 1v1 kill heavies when you're not really suppose to?
I don't understand the need for the cloak, scouts are fine without it. They got a buff which should be plenty of help even before getting a new cloak in 1.8.
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