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3181. HP of Installations. - in Feedback/Requests [original thread]
I've also been wondering this for a while. It kinda makes sense that something that can quite easily kill a tank should not be as indestructible as a CRU but who in the world of Eve would think making a fixed weapons installation even more vulnera...
- by Django Quik - at 2013.02.21 16:28:00
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3182. Why were random squads removed? - in General Discussions [original thread]
Iron Wolf Saber wrote: Phoenix Archer 128 wrote: Sylvana Nightwind wrote: Because there was major bug with people being stuck in squads. This solves it. The "have team-chat be the default and let players make squads after meeting peopl...
- by Django Quik - at 2013.02.21 16:19:00
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3183. Proof that CCP is NOT working on PS4 port - in General Discussions [original thread]
This is hardly an official Sony report.
- by Django Quik - at 2013.02.21 12:19:00
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3184. Proof that CCP is NOT working on PS4 port - in General Discussions [original thread]
Accidental double post
- by Django Quik - at 2013.02.21 12:19:00
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3185. Why were random squads removed? - in General Discussions [original thread]
I saw someone else saying that it'll help people work together by using team chat but really this is the wrong fix for that problem. People who didn't use voice before, still won't be using voice. And those using squad chat will still be using sq...
- by Django Quik - at 2013.02.21 12:13:00
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3186. Why were random squads removed? - in General Discussions [original thread]
I don't get it. Was there something wrong with random squads? I understand that lots of people were complaining that random squad leaders didn't know what they were doing and everything and often random squads would result in being with a bunch o...
- by Django Quik - at 2013.02.21 11:29:00
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3187. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
I've seen several people here agreeing that tanks should not be allowed in ambush but not one has said an actual reason why they want this? If you're complaining about tanks on the manus peak ambush rolling whole teams, I've destroyed several tank...
- by Django Quik - at 2013.02.21 09:49:00
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3188. The game in its current state, is unplayable. - in Feedback/Requests [original thread]
Sloth9230 wrote: CominRound TheMountain wrote: Edit: to the guy who told me to to learn to read, pretty sure I said I understood it was beta so perhaps take your own advice. *facepalm* You fool - those links he told you to learn to...
- by Django Quik - at 2013.02.21 09:36:00
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3189. Fix it - in Feedback/Requests [original thread]
Thranx1231 wrote: Another item that Drivers and Pilot must remember is that Swarm Launcher Skill decreases what? That's right, Lock On Time that it will decidedly add to your QQ and the loss of yet another vehicle. If the Swarm that killed you ...
- by Django Quik - at 2013.02.20 17:48:00
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3190. Grenade launchers - in Feedback/Requests [original thread]
Instead of a new weapon that's pretty much a single shot mass driver, why not just add a single shot mass driver?
- by Django Quik - at 2013.02.20 11:00:00
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3191. Fix it - in Feedback/Requests [original thread]
There are many tanks around now that take at the very least 2 decent AV players to take down. If you're losing militia tanks, then that's because they're militia. If you're losing standard tanks (madrugar or gunloggi, the latter especially), you'v...
- by Django Quik - at 2013.02.20 10:54:00
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3192. Anti the Anti - in Feedback/Requests [original thread]
And modules/skills for making it harder to lock on to would be good too.
- by Django Quik - at 2013.02.20 10:45:00
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3193. Anti the Anti - in Feedback/Requests [original thread]
Nah, don't like it. Chaff available for all vehicles would be fine. It throws off the lock but the missiles keep going in the same direction, so you have to move after deploying the chaff or the missiles will still hit you. That is all that is ne...
- by Django Quik - at 2013.02.20 10:44:00
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3194. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: I have some decent Av skills but there is nothing you can do when the tanks keep pulling to the red lines to heal up. Regardless of who in any corp uses them they are cheap when used on infantry maps. Personally i think infan...
- by Django Quik - at 2013.02.20 09:09:00
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3195. Just saw my first advanced tank today. - in General Discussions [original thread]
iceyburnz wrote: Just happened again on my alt. Friken mag tank and a gunloggi (or whatever) the tanks squad commander also made it so much better by dropping 4 or 5 orbital strikes during the match. For the love of Dust, please please spec s...
- by Django Quik - at 2013.02.19 21:57:00
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3196. The SP Gap - in General Discussions [original thread]
Illuminaughty-696 wrote: Need to fix passive SP and make it more significant. Not saying to reduce active SP, but right now passive SP is almost worthless in comparison. Then again, as stated, I might have the passive SP bug. Passive SP is f...
- by Django Quik - at 2013.02.19 21:52:00
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3197. [Suggestion] MORE FPS EXPERIENCE - in Feedback/Requests [original thread]
Hagintora wrote: Isn't that the same thing? It seems that they reference not only the physical controller, but the interface (controller mapping) neccessary to interact with the game. That's referring to the physical human - controller inte...
- by Django Quik - at 2013.02.19 21:49:00
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3198. The RATE of SALVAGE is a joke - in General Discussions [original thread]
Wakko03 wrote: If you can buy it on the market currently just how rare is it? You can't buy officer weapons on the market.
- by Django Quik - at 2013.02.19 21:45:00
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3199. [Suggestion] MORE FPS EXPERIENCE - in Feedback/Requests [original thread]
Hagintora wrote: I've been thinking about this, as to why the control setup is so different from other games, and I thought of something that no one else has mentioned yet (that I know of): Legalities. It is entirely possible that the makers C...
- by Django Quik - at 2013.02.19 20:15:00
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3200. The SP Gap - in General Discussions [original thread]
When matchmaking actually works properly the SP gap will become pretty meaningless. That is WHEN it works properly...
- by Django Quik - at 2013.02.19 20:07:00
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