Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
561. Request Completely remove SP - in Feedback/Requests [original thread]
Tex Mex Aztec wrote: Django Quik wrote: To add to that - your comments about it not relating to real life learning processes are irrelevant because the way it is posited in the Eve universe is that you purchase skills and implant them into y...
- by Django Quik - at 2013.03.03 11:41:00
|
562. Request Completely remove SP - in Feedback/Requests [original thread]
Gunner Niv wrote: Django Quik wrote: So you really want CCP to completely dismiss one of the most major components of the game? This is the new most stupid suggestion ever on this forum. Did EvE rely on SP points to progress? Last I chec...
- by Django Quik - at 2013.03.03 11:32:00
|
563. Request Completely remove SP - in Feedback/Requests [original thread]
To add to that - your comments about it not relating to real life learning processes are irrelevant because the way it is posited in the Eve universe is that you purchase skills and implant them into your brain/body - this is why you have to spend...
- by Django Quik - at 2013.03.03 11:29:00
|
564. Request Completely remove SP - in Feedback/Requests [original thread]
So you really want CCP to completely dismiss one of the most major components of the game? This is the new most stupid suggestion ever on this forum.
- by Django Quik - at 2013.03.03 11:24:00
|
565. [Feedback/Suggestion] Ammo Count Is Too Low Across The Board - in Feedback/Requests [original thread]
It sounds like you're complaining more of clip/magazine size than ammo count, which implies total ammo capacity. And you're complaint is really a personal gripe most likely due to your ability or style of playing. It may take you half a mag to ki...
- by Django Quik - at 2013.02.26 10:01:00
|
566. vehicle kills - in Feedback/Requests [original thread]
On a serious note, if you are really getting killed by LAVs a lot, then you must be on teams with absolutely no AV players. I run dedicated AV and those pesky LAVs never get anywhere near any of my teammates and I get a tonne of kills and WP with ...
- by Django Quik - at 2013.02.22 23:51:00
|
567. vehicle kills - in Feedback/Requests [original thread]
Koolay00 wrote: Freyar Tarkin wrote: Django Quik wrote: [jk] How about instead of killing people they bash into, they fling them miles into the air across the map!? [/jk] Maybe they oughta get punted right back into their MCC. thats...
- by Django Quik - at 2013.02.22 14:25:00
|
568. The Missile Nerf. - in Feedback/Requests [original thread]
Herper Derp wrote: Guinevere Bravo wrote: Nerf blasters please. You won't kill many people with those small foam darts you know... Hehe this made me chuckle - I used to love those things when I was a kid. TheBLAZZED wrote: Takahi...
- by Django Quik - at 2013.02.22 14:12:00
|
569. vehicle kills - in Feedback/Requests [original thread]
[jk] How about instead of killing people they bash into, they fling them miles into the air across the map!? [/jk]
- by Django Quik - at 2013.02.22 14:05:00
|
570. Orbital strikes - in Feedback/Requests [original thread]
I know many tank drivers whose tanks regularly survive OBs. If your tank costs as much as you say, you must be fitting it badly for it to die so easily. People complaining about tanks getting killed by absolutely anything should remember that tan...
- by Django Quik - at 2013.02.22 13:46:00
|
571. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: Django Quik wrote: I've seen several people here agreeing that tanks should not be allowed in ambush but not one has said an actual reason why they want this? If you're complaining about tanks on the manus peak ambush roll...
- by Django Quik - at 2013.02.21 16:41:00
|
572. HP of Installations. - in Feedback/Requests [original thread]
I've also been wondering this for a while. It kinda makes sense that something that can quite easily kill a tank should not be as indestructible as a CRU but who in the world of Eve would think making a fixed weapons installation even more vulnera...
- by Django Quik - at 2013.02.21 16:28:00
|
573. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
I've seen several people here agreeing that tanks should not be allowed in ambush but not one has said an actual reason why they want this? If you're complaining about tanks on the manus peak ambush rolling whole teams, I've destroyed several tank...
- by Django Quik - at 2013.02.21 09:49:00
|
574. The game in its current state, is unplayable. - in Feedback/Requests [original thread]
Sloth9230 wrote: CominRound TheMountain wrote: Edit: to the guy who told me to to learn to read, pretty sure I said I understood it was beta so perhaps take your own advice. *facepalm* You fool - those links he told you to learn to...
- by Django Quik - at 2013.02.21 09:36:00
|
575. Fix it - in Feedback/Requests [original thread]
Thranx1231 wrote: Another item that Drivers and Pilot must remember is that Swarm Launcher Skill decreases what? That's right, Lock On Time that it will decidedly add to your QQ and the loss of yet another vehicle. If the Swarm that killed you ...
- by Django Quik - at 2013.02.20 17:48:00
|
576. Grenade launchers - in Feedback/Requests [original thread]
Instead of a new weapon that's pretty much a single shot mass driver, why not just add a single shot mass driver?
- by Django Quik - at 2013.02.20 11:00:00
|
577. Fix it - in Feedback/Requests [original thread]
There are many tanks around now that take at the very least 2 decent AV players to take down. If you're losing militia tanks, then that's because they're militia. If you're losing standard tanks (madrugar or gunloggi, the latter especially), you'v...
- by Django Quik - at 2013.02.20 10:54:00
|
578. Anti the Anti - in Feedback/Requests [original thread]
And modules/skills for making it harder to lock on to would be good too.
- by Django Quik - at 2013.02.20 10:45:00
|
579. Anti the Anti - in Feedback/Requests [original thread]
Nah, don't like it. Chaff available for all vehicles would be fine. It throws off the lock but the missiles keep going in the same direction, so you have to move after deploying the chaff or the missiles will still hit you. That is all that is ne...
- by Django Quik - at 2013.02.20 10:44:00
|
580. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: I have some decent Av skills but there is nothing you can do when the tanks keep pulling to the red lines to heal up. Regardless of who in any corp uses them they are cheap when used on infantry maps. Personally i think infan...
- by Django Quik - at 2013.02.20 09:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |