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421. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
I don't think medium frames should have more than 1 equipment slot; that would just result in everyone being able to carry injectors and nanohives and logis would once again become pretty redundant. However, if the pre-reqs were changed so that y...
- by Django Quik - at 2013.05.08 07:20:00
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422. Only the Caldari assault suits can be purchased, that is unfair to non Caldari p... - in Feedback/Requests [original thread]
AmlSeb wrote: Some DEV said that new weapons and dropsuits are deployed on the 14th. Correct me if im wrong. You're wrong - that's only the weapons. All dropsuits are currently available. I don't know what you're talking about OP but you can...
- by Django Quik - at 2013.05.07 22:40:00
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423. still get stuck on random terrain - in Feedback/Requests [original thread]
Yup had this on several of the hilly bits of procedurally varying sockets. CCP Logicloop - I'm sure you said this would be fixed this build! ;)
- by Django Quik - at 2013.05.07 22:36:00
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424. [Bug] Nanohives have no ammo indicator in weapon wheel. - in Feedback/Requests [original thread]
Have they nerfed the number carried for the militia? Because I'm sure I've been unable to throw 2 on several occasions today.
- by Django Quik - at 2013.05.07 22:35:00
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425. What happened to giving ISK to corp mates? - in Feedback/Requests [original thread]
Yeah I'm confused by this too - why can't we give our members isk anymore? I can no longer give out our Merc of the Week bonus!
- by Django Quik - at 2013.05.07 22:33:00
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426. Missle Turrets need a bit of tweeking? - in Feedback/Requests [original thread]
If your tank can get into a good high position or on the angle of a hill, you can still take out dropships easily - probably railguns are better for it though. That said though, I would like to see a specific AA turret for tanks come in the future.
- by Django Quik - at 2013.05.07 18:06:00
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427. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
Meeko Fent wrote: It should pop up for 3 sec. leave and then you can get the respawn screen Nah, it should just be entirely optional from the outset - if I want to be revived instantly, I now have to press two buttons and go to a different sc...
- by Django Quik - at 2013.05.07 17:19:00
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428. [Feedback] Starmap lacks District info. - in Feedback/Requests [original thread]
I'm happy that I can at least see the districts on the planets, so that's some planning can be done but it would be nice to know if a 6 district planet had no research SI or only cargo hubs or something just so we can be fully informed before the ...
- by Django Quik - at 2013.05.07 12:39:00
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429. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
Jakob Evhin wrote: I think it should be optional, I think it's interesting, but it has also added to the confusion with the "fix" to reviving and calling for help. I think the old system, square for help call, circle for respawn, and the adde...
- by Django Quik - at 2013.05.07 11:57:00
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430. Move Fittings Selection on Spawn Screen - in Feedback/Requests [original thread]
At the moment it's quite cumbersome to change fitting before spawning and adds several seconds and multiple button presses to the whole process. Instead of making the fitting selection a separate pop up menu, put it on the left side of the screen...
- by Django Quik - at 2013.05.07 11:55:00
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431. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
I don't particularly care to see info on who killed me but I don't mind it enough to say get rid of it. What I will say though, is that it's far too large and obtrusive. Put it to the side or bottom and make it a bit smaller without the huge unnec...
- by Django Quik - at 2013.05.07 11:48:00
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432. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
This is the best post that's been made so far on the suit specialisation aspect. The current scout/assault/sentinel suits are not specialised at all - the skill is. We don't want/need a 10x skill to gain a small passive buff. We might actually use...
- by Django Quik - at 2013.05.07 07:23:00
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433. [Feedback] Starmap lacks District info. - in Feedback/Requests [original thread]
Arg, I was really looking forward to getting a more firm plan ready based on timers and SIs. This info should be available before PC launches - please make it so CCP.
- by Django Quik - at 2013.05.07 06:57:00
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434. Suit Specialisations - in Feedback/Requests [original thread]
Totally agree - when I saw the pre-reqs for the specialisations my first thought was 'why would anyone spend that SP just to get a bit of a bonus to a single assault skill?' and then a little later I though about the lower level assault suits and ...
- by Django Quik - at 2013.05.07 06:47:00
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435. scrambler pistol nerfed, make the pistol how it used to be - in Feedback/Requests [original thread]
Oh noes! They touched my lovely scramblers!? What changed? So glad I waited to spend any of my SP... But seriously, any idea what's been changed?
- by Django Quik - at 2013.05.07 06:33:00
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436. Money Makers!!! - in Feedback/Requests [original thread]
Seriously, read the thread I linked. It answers just about anything you could possibly ask/suggest on the subject.
- by Django Quik - at 2013.05.04 15:27:00
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437. Money Makers!!! - in Feedback/Requests [original thread]
The skill reset card has been touted so many times on this suggestion forum and is always shot down as a bad idea, especially as an aur only item. Here was a really good thread that talked through this idea in huge depth.
- by Django Quik - at 2013.05.04 15:05:00
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438. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
Cosgar wrote: My rebuttal in video form. (Not trolling) So, ask yourself this: Is the fun to use weapon you're using just as fun for the player it's being used on? Are there meaningful choices to counter said weapon? Are those meaningful choi...
- by Django Quik - at 2013.05.04 08:17:00
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439. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
slypie11 wrote: I don't know about you, but I destroy AR users with my standard SMG. Granted, it is on my sniper fit with 2 enhanced damage mods , but higher levels should be that good. I too destroy occasionally destroy AR users with my SMG...
- by Django Quik - at 2013.05.04 08:00:00
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440. [ Bug ] Mantus Peak - in Feedback/Requests [original thread]
This is pretty irrelevant since there are some big map changes coming in a week's time. Check CCP LogicLoop's posts in the map forums section for more details on fixes to all the issues you've brought up.
- by Django Quik - at 2013.04.30 17:07:00
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