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Prangstar RND
Ahrendee Mercenaries
98
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Posted - 2013.05.07 01:17:00 -
[1] - Quote
you still get stuck on random terrain. This needs to be fixed. It is also dumb that an interstellar space marine cant walk on a not so steep slope. |
Matakage
WildCard Ninja Clan
37
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Posted - 2013.05.07 01:23:00 -
[2] - Quote
This is resolved on a location by location basis, so this feedback isn't helpful unless you provide exactly where you were when you got stuck.
If you really want to be helpful, describe the problem and exactly where you were in the forum for that specific map. |
Prangstar RND
Ahrendee Mercenaries
100
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Posted - 2013.05.07 21:36:00 -
[3] - Quote
like I said, random terrain. It happens on every map on every inch. Get stuck on walls, on rocks, on mountains on nothing. It happens too often in too many places. |
Django Quik
R.I.f.t Orion Empire
431
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Posted - 2013.05.07 22:36:00 -
[4] - Quote
Yup had this on several of the hilly bits of procedurally varying sockets. CCP Logicloop - I'm sure you said this would be fixed this build! ;) |
Ops Fox
ZionTCD Unclaimed.
238
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Posted - 2013.05.07 22:39:00 -
[5] - Quote
Ill get stuck on random bits of ground and places where there is no logical way for me to get stuck. what is up with this build at least chromosome was stable. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
414
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Posted - 2013.05.07 23:24:00 -
[6] - Quote
There is no such thing as Random Terrain in a video game. This one has some randomly placed variations of structures but the vast majority of the terrain is not random as such.
The place to give feedback on these problems is here:
Your login credentials are not valid. Please contact [email protected] for assistance
You will find a JPEG under the name/battle type and it will contain Grid Locations that you can use to describe the problem such that a QA tester or a Map Designer can find the problem. If they cannot find it they cannot fix it. |
Garrett Blacknova
Codex Troopers
2760
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Posted - 2013.05.08 00:06:00 -
[7] - Quote
Is it a completely flat and level surface?
If yes, then it's probably not a problem.
If no, then it's a problem location.
Any edge where there's more than a 60 degree angle between two surfaces is risky to place a Nanohive near, because of it lands on anything but a flat surface, there's a high risk of it spontaneously disappearing. If a grenade contacts more than one non-ground surface before reaching the ground, there's a significant chance that it will fail to rebound and instead get stuck inside the second wall/rock face/whatever. This may include other players. I've had a Locus Grenade stick to a player before exploding once when I rebounded it off a wall and onto his head. Or rather, INTO his head, since it disappeared inside him before detonation. |
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