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641. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Been reading all of this over the last day or so and am frankly dismayed to see scouts themselves suggesting horrible "compromises". We don't deserve compromise in order to get the honestly tiny and long needed buffs we want. A second equipment sl...
- by Django Quik - at 2014.01.14 19:33:00
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642. Defending Points as a scout - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Smooth Assassin wrote: What suit are you using? i might be able to configure some changes. Gal scout lvl 1, lvl 1 CR, lvl 1 smg, lvl 1 nades, 2 enhanced damps, basic precision enhancement. I'd lose the precisi...
- by Django Quik - at 2014.01.13 09:13:00
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643. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: I never use ADV suits, so I was not aware of the huge jump in fittings between the two(with engineering and electronics 5) It really is a massive issue. I only ever use advanced suits in pubs because no matter what I wear...
- by Django Quik - at 2014.01.12 19:54:00
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644. Defending Points as a scout - in General Discussions [original thread]
Aero Yassavi wrote: Scouts aren't given quick speed and low HP to defend objectives, in my opinion. My mantra is "Not my war." When I scout, my job is to scout the area, kill defending enemies, and hack the objective. From that point on, that o...
- by Django Quik - at 2014.01.12 09:04:00
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645. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Iron Wolf Saber wrote: learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault >< Just gonn...
- by Django Quik - at 2014.01.11 08:14:00
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646. operation shinobi: nope nope nope nope - in General Discussions [original thread]
Dominus Fatali wrote: Django Quik wrote: I may be in a tiny minority of players but being a non-knifing scout, this is the worst possible set up for any event I could imagine. I stand a chance of getting a few scout kills but will be a rewar...
- by Django Quik - at 2014.01.10 22:31:00
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647. operation shinobi: nope nope nope nope - in General Discussions [original thread]
I may be in a tiny minority of players but being a non-knifing scout, this is the worst possible set up for any event I could imagine. I stand a chance of getting a few scout kills but will be a rewardable target for everyone else too, whilst not ...
- by Django Quik - at 2014.01.10 18:30:00
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648. Scout Registry / Killboard - in General Discussions [original thread]
Oh god this event! As a non-knifing scout, this is the worst possible thing that could be happening. I guess I'll just be taking a 2 week break, which is really sad considering I've only just come back from a month holiday.
- by Django Quik - at 2014.01.10 09:07:00
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649. Scout Registry / Killboard - in General Discussions [original thread]
Hey beaches, Im back! Been in oz for the past month and finally now going to see what's happened in 1.7. Not read forums for weeks but seeing a few things about suit changes and cloaks but nothing official from devs. I miss anything else important?
- by Django Quik - at 2014.01.09 08:47:00
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650. To Django Quik - in General Discussions [original thread]
Ha brilliant! Yeah, love my breach pistols. The TY-5 is the daddy-O and a headshot with 2 sidearm damage mods will do upwards of 800 damage :) [btw - it's never luck that gets me headshots with those things! haha] It's things like this that make ...
- by Django Quik - at 2013.12.28 05:14:00
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651. Swarms dont stop shields from recharging - in General Discussions [original thread]
Takahiro Kashuken wrote: Django Quik wrote: Spkr4theDead wrote: The dark cloud wrote: Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row...
- by Django Quik - at 2013.12.20 19:03:00
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652. Swarms dont stop shields from recharging - in General Discussions [original thread]
Spkr4theDead wrote: The dark cloud wrote: Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row to deplete the shields of a gunnlogi who has his ...
- by Django Quik - at 2013.12.20 17:46:00
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653. Stealth, combat, and cloaking. - in General Discussions [original thread]
I mentioned this before elsewhere but ingame descriptions are so horrendously out of date that they should not be taken as any current or future intention for anything at all.
- by Django Quik - at 2013.12.20 12:45:00
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654. Swarms dont stop shields from recharging - in General Discussions [original thread]
Please stop talking about AV killing tanks - that is not what this thread is about and simply derails the discussion into AV vs HAV poop throwing. This thread is about an AV weapon not resetting a vehicle's shield recharge delay. If a proto swarm...
- by Django Quik - at 2013.12.20 12:40:00
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655. Swarms dont stop shields from recharging - in General Discussions [original thread]
Spkr4theDead wrote: If any of us are to accept that, we need to accept some serious limitations to how dropsuits can be fit. Because there's even one dropsuit fit that can become completely invulnerable to even one weapon?
- by Django Quik - at 2013.12.20 08:59:00
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656. Swarms dont stop shields from recharging - in General Discussions [original thread]
If you shoot a standard flaylock at a caldari assault shield tanked to the hilt and only hit him with one lot of splash damage, you do hardly any damage but you do reset his shield recharge. This is an ineffective way of dealing damage but it does...
- by Django Quik - at 2013.12.20 08:28:00
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657. Scout Registry / Killboard - in General Discussions [original thread]
Somoe's requesting more HP for scouts - help me to educate this poor deluded soul please https://forums.dust514.com/default.aspx?g=posts&t=130428&find=unread
- by Django Quik - at 2013.12.19 13:09:00
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658. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
Before you go telling us all that the speed difference is an important factor, talk to a scout and find out how amazingly the extra speed helps - hint: it doesn't.
- by Django Quik - at 2013.12.19 12:46:00
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659. How is this possible? - in General Discussions [original thread]
My theory is more simple - greater numbers of experienced mercs run gallente and minmatar, thus filling up those sides, so that when a player has all 4 selected, the only teams with space to fill are caldari and amarr.
- by Django Quik - at 2013.12.19 12:41:00
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660. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
low genius wrote: without the rest of the suits it doesn't even matter what problems exist with the current balance of suits. let's hope someone is paying attention for the next round of suit bonuses. CCP Rise? CCP Fozzy? i'm looking at you. ...
- by Django Quik - at 2013.12.19 09:01:00
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