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441. Fluxes and RE's - in Feedback/Requests [original thread]
Thumb Green wrote: Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a...
- by Derpty Derp - at 2014.09.17 12:33:00
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442. [FEEDBACK]: Mu and afk farming - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: The reason, a side with an afking player is slightly more inclined to lose. Nah, with better matchmaking the afk players will be on opposite sides so instead of 16 vs 10 it'll be 13 vs 13 with one teams MCC party endi...
- by Derpty Derp - at 2014.09.17 12:31:00
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443. Drop Uplink scan profiles - in Feedback/Requests [original thread]
Fox Gaden wrote: I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way! But seriously, your idea does ...
- by Derpty Derp - at 2014.09.16 00:53:00
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444. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
How about changing the beep from 'when explosive is thrown' to 'when detonator is pressed' then have a 5/3/1 second delay between beep and explosion. Although I have no trouble avoiding someone throwing remotes at me (you just shoot the guy throw...
- by Derpty Derp - at 2014.09.16 00:36:00
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445. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Thanks for putting in the work Rattati. I have a couple questions regarding the chart. 1) why is the first chart have the drop ship hovering at 60m and the second one hovering at 80m? I cannot tell because the distance is mea...
- by Derpty Derp - at 2014.09.16 00:13:00
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446. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: The reason being that, post Delta, the non-assault variant will be very much a mid-to-mid-long range TAC rifle, what with the proposed changes to ROF and hip fire dispersion. Changes, I hasten to add, I thoroughly agree...
- by Derpty Derp - at 2014.09.11 17:25:00
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447. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
I think this will help more than you think... A lot of times you still have a butt load of hp left after you've 'blown your load' and a rail tank will be pew pewing with less than 100 hp... At this time a missile turret will drop that sucker witho...
- by Derpty Derp - at 2014.09.11 00:08:00
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448. Need Ammo symbol - in Feedback/Requests [original thread]
Sounds good, they could also add it for small turrets!
- by Derpty Derp - at 2014.09.11 00:04:00
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449. Simulated Market - in Feedback/Requests [original thread]
Fox Gaden wrote: TechMechMeds wrote: The first thing we should ask is 'how does this affect new players?', they are the lifeblood of the game. I would not expect this system to apply to Militia gear. I would... We have starter fits for...
- by Derpty Derp - at 2014.09.10 18:16:00
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450. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Derpty Derp wrote: If anything you should have left the splash on the breach... If someone gets hit with the splash from that, they're going to get chance to run away. But leaving it on the fast firing variant is just ...
- by Derpty Derp - at 2014.09.10 18:11:00
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451. seriously ccp its not the snipers fault your game design is flawed - in Feedback/Requests [original thread]
Fizzer XCIV wrote: MAG had a redline. It was balanced. Your point is moot. Battlefield has a Redline. Further mootness. You must be a CoD guy. The Mag redline was uselss, they had to move it and it was still pretty useless... So many maps y...
- by Derpty Derp - at 2014.09.10 17:51:00
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452. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
If anything you should have left the splash on the breach... If someone gets hit with the splash from that, they're going to get chance to run away. But leaving it on the fast firing variant is just asking for the pew-pewing of objectives to stay.
- by Derpty Derp - at 2014.09.10 17:38:00
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453. Disarming RE - in Feedback/Requests [original thread]
If you don't blow them up... They'll never learn. It's tough love, but these blueberrys need to go out into the dust on their own someday, this lesson will help them.
- by Derpty Derp - at 2014.09.10 17:34:00
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454. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Standard dropship with small blasters... Surprisingly effective on some of the larger maps... But yeah more pg/cpu would be nice to actually make it tankier than an ads while having the turrets fitted. But don't boost the price of my Gorgon... Th...
- by Derpty Derp - at 2014.09.10 17:30:00
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455. Campaign's / co-op play? PVP AI base on players when players R O... - in Feedback/Requests [original thread]
All bow to the mighty wall of text... I get the gist though... & I think it's a stupid idea, let multiplayer games be multiplayer, your co-op mode is to fight against the other team of humans (some of which are actually better than bots.) If ...
- by Derpty Derp - at 2014.09.10 17:25:00
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456. need new anti-air weapon - in Feedback/Requests [original thread]
maluble wrote: Or the swarms need a huge range buff. It's ridiculous when I see my swarm volley vanish after a couple hundred feet wtf is that about. Any good DS pilot has an after burner which means swarms are pretty much usless against any pi...
- by Derpty Derp - at 2014.09.10 17:22:00
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457. Simulated Market - in Feedback/Requests [original thread]
As I use a lot of items that most people don't bother with I'd love this... Then again dropship and tank prices... Oh god xD Just be sure to buy in bulk when the price is low! I'll vote yes on this, it sounds amusing.
- by Derpty Derp - at 2014.09.09 02:07:00
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458. Bring back burning mechanics on ads - in Feedback/Requests [original thread]
Derrith Erador wrote: Derpty Derp wrote: Derrith Erador wrote: I'm sorry Draka, but no, I can't back this, as Vulpes says, why have 1000 armor when only 700 is useful. Why have 1000 armour if when it hits 0 you still don't die... Kinda...
- by Derpty Derp - at 2014.09.09 01:59:00
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459. Bring back burning mechanics on ads - in Feedback/Requests [original thread]
Derrith Erador wrote: I'm sorry Draka, but no, I can't back this, as Vulpes says, why have 1000 armor when only 700 is useful. Why have 1000 armour if when it hits 0 you still don't die... Kinda works both ways.
- by Derpty Derp - at 2014.09.09 01:31:00
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460. Flight ceiling change... - in Feedback/Requests [original thread]
I should really elaborate on the reasoning and the whole 'insta-death' is pretty over the top... Fact is dropships do a hell of a lot of usefulness, there's a lot of bitching and simple damage/health/speed nerfs aren't going to stop any of that,...
- by Derpty Derp - at 2014.09.08 23:01:00
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