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321. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Sounds like a good proposal to me. As for locking onto depo's and whatnot, I would suggest just not allowing them to lock onto those things, but have them explode if they hit them, so you can still damage them if you want to... With a bit of sp...
- by Derpty Derp - at 2015.01.24 00:00:00
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322. L1 to use ADS sensitivity in Forge Gun - in Feedback/Requests [original thread]
The thing is, you currently either have precision or speed, with this you would have both. Perhaps an option to set sensitivity 'per weapon' would work out better. A few people have suggested this and it solves more than 1 problem.
- by Derpty Derp - at 2015.01.23 23:50:00
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323. Regarding Redline Camping. - in Feedback/Requests [original thread]
Would make for very entertaining battles! But I think a large portion of the player base would get confused and commit suicide in a public place, if this happened. My vote would probably go for multiple spawns and a receding red line.
- by Derpty Derp - at 2015.01.23 23:45:00
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324. L1 to use ADS sensitivity in Forge Gun - in Feedback/Requests [original thread]
tough call, it's easy to hit a tank/dropship with a forge gun, not too hard to hit a moving jeep (depending on the driver.) The only reason I can see this being useful, is for popping infantry, which is borderline OP. Making it easier to pop infan...
- by Derpty Derp - at 2015.01.23 23:38:00
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325. Daily missions - Savant - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 3. Why are these missions still in? Because 'free to play' games are first and foremost a business.
- by Derpty Derp - at 2015.01.23 18:04:00
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326. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor That's only because most vehicles go full proto, because most av goes full proto and if you aren't full proto in a vehicle you're dead befo...
- by Derpty Derp - at 2015.01.23 13:01:00
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327. Heavy Swarm Launcher - in Feedback/Requests [original thread]
If I had my way... Plasma cannons and swarms would be heavy weapons. A scout carrying av is just plain wrong. Put them on heavy suits, you wont want to try sprinting around to get close, you might actually have to aim... Also dedicated av m...
- by Derpty Derp - at 2015.01.22 14:03:00
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328. make shield AV weapons.......or - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: a PLC can drop said gunnlogis shields in 2-3 shots with 3 complex mods and prof 5. catch the gunnlogi unharderned and you can 1 shot his shields. or 2 shot if he's extended. then follow up with 1-2 av nades for that p...
- by Derpty Derp - at 2015.01.22 13:55:00
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329. Rattati, about the left behind weapons - in Feedback/Requests [original thread]
Breach shotgun needs 1 (at a push 2) extra shots... Reload time doesn't bother me that much. ~ Breach forge... If you can move, why would you use the regular? Plus it can down a lot of vehicles in 1 hit. It needs a downside. Maybe decrease charg...
- by Derpty Derp - at 2015.01.22 13:47:00
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330. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
I could care less about the hull name... So long as I can still name my dropship 'Bob!'
- by Derpty Derp - at 2015.01.22 13:12:00
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331. Keeping hacked vehicles? - in Feedback/Requests [original thread]
I vote a compromise, if you hack a vehicle with all the necessary skills, it's yours to recall... But if you're lacking even 1 tiny little skill that the other pilot had before they left it for you, then on completion of the hack, it explodes in y...
- by Derpty Derp - at 2015.01.19 00:13:00
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332. CCP, I Don't Even - in Feedback/Requests [original thread]
null cannon or not, there are actually some invisible walls, that cause severe annoyance and cost to pilots (and a few for lav drivers as well, especially when turbo is active, lol.) I'll be honest though, most that I found were trying to do stupi...
- by Derpty Derp - at 2015.01.18 12:49:00
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333. Am I The Only One - in Feedback/Requests [original thread]
I miss forge gunning the LAV drivers and stealing their almost immortal vehicles to wreak havoc on their team!
- by Derpty Derp - at 2015.01.18 12:43:00
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334. [Idea] Vehicle damage variable. - in Feedback/Requests [original thread]
Vehicles need more sustain to avoid being boring 'run in kill it, run back to safety' AV actually needs to be able to kill vehicles, but without being boring 'look I shot at you and you died.' If there were a variable on incoming damage, that...
- by Derpty Derp - at 2015.01.15 19:41:00
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335. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Zatara Rought wrote: mmmm....what if heavies took longer to spawn? What did the commandoooooooo do to deserve this? a simple 'max turn speed' on the heavy machine gun would solve this, as you could still spray down that tunnel, but you'd...
- by Derpty Derp - at 2014.11.06 20:00:00
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336. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
It does get annoying, I've both sent people millions instead of hundreds of thousands and had people do the same sending it to me... Not a huge issue, but would be nice.
- by Derpty Derp - at 2014.11.06 19:51:00
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337. Nerf the Shotgun! - in Feedback/Requests [original thread]
Shotgun scouts are not difficult to deal with... They have to get close and then they have to deal with the buggyness of the shotgun... You have loads of time to kill them. A scout at range with a rail rifle is far more annoying, because they can...
- by Derpty Derp - at 2014.11.06 19:49:00
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338. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
you could replace the instant area scan with one that spreads out from a very thin area and takes a few seconds to spread to the full amount, meaning a 'quick scan' would only show things directly infront of you, but if you hold the button for a '...
- by Derpty Derp - at 2014.11.05 18:40:00
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339. breach shotgun - in Feedback/Requests [original thread]
Ghost Kaisar wrote: It deals 1.2x the damage for 1/4 the clip size. It should be 1.2x damage and 1/2 the clip size. 2 Shots is not enough for only dealing 1.2x damage. It means that 3 normal shotgun shells will still outpace 2 breach shots....
- by Derpty Derp - at 2014.11.04 19:04:00
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340. [New Content Request] - in Feedback/Requests [original thread]
How about the ads gets 4 front blaster turrets, cuts infantry to pieces, but each one has a 50% chance of falling off when heat buildup gets above 10%.
- by Derpty Derp - at 2014.11.04 19:00:00
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