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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3158
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Posted - 2014.01.17 05:13:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:
EDIT: I do feel the scrambler rifle overheats a bit too fast without the assault bonus (just my personal opinion), but others have claimed that it becomes OP with a 25% heat reduction bonus. If you remove the Amarr assault heat bonus, I would suggest making the scrambler rifle's operation bonus 3% heat reduction per level so they will be at a good middle ground between 0% and full 25% heat bonus, or just edit the base stats for heat buildup. I think this would be pretty fair.
I sometimes find the semi-auto/regular scrambler seems to overheat rather quickly without the bonus if you're trying to put someone down, but the full-auto scrambler requires effort to overheat. It may be that the assault should generate more heat, and the semiauto marginally less - than their current levels anyway.
Join my cult.
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Cat Merc
Ahrendee Mercenaries EoN.
5604
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Posted - 2014.01.17 05:15:00 -
[32] - Quote
DeathwindRising wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode The other rifles are a free Balac themselves... The AR is hurting right now, it's a bad rifle in comparison to the other three.
Oh and a Balac has increased clip size and damage, so no, it isn't really a Balac.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5209
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Posted - 2014.01.17 05:18:00 -
[33] - Quote
Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
ARC Commander
CPM Info and Q&A - Status: Open
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Cat Merc
Ahrendee Mercenaries EoN.
5604
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Posted - 2014.01.17 05:28:00 -
[34] - Quote
Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault.
Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward.
That way you assault more slowly, but you decimate any opposition.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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DeathwindRising
ROGUE SPADES
205
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Posted - 2014.01.17 05:30:00 -
[35] - Quote
Cat Merc wrote:DeathwindRising wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode The other rifles are a free Balac themselves... The AR is hurting right now, it's a bad rifle in comparison to the other three. Oh and a Balac has increased clip size and damage, so no, it isn't really a Balac.
krin sin has increased clip size and damage. balac has 850 rof. which is what we'll be getting for AR's pretty much if they give us a rof bonus of 10% |
True Adamance
Kameira Lodge Amarr Empire
5841
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Posted - 2014.01.17 05:33:00 -
[36] - Quote
So ReGnYuM how would you devise the new racial bonuses given that these bonuses are supposed to represent the racial attributes of that suits creators?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5209
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Posted - 2014.01.17 05:36:00 -
[37] - Quote
Cat Merc wrote:Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault. Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward. That way you assault more slowly, but you decimate any opposition. Minmatar may be the fastest suit, but it also has the least stamina. Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective?
Minmatar (and to a lesser degree Caldari) are good for weaving in and out of cover, while Amarr (and to a lesser degree Gallente) are good for getting around distances faster and then securing a strong hold once they get there, but both are assault suits and designed for offensive abilities. That is what assaulting means.
ARC Commander
CPM Info and Q&A - Status: Open
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Iron Wolf Saber
Den of Swords
12173
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Posted - 2014.01.17 06:00:00 -
[38] - Quote
50% Reload + Skills >>>> over 10% and there were no skills back then.
Rail Rifle, Swarm Launcher, and Sniper Rifle would be a near nightmare at full skills.
Tone it down a bit more.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1358
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Posted - 2014.01.17 06:09:00 -
[39] - Quote
Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5212
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Posted - 2014.01.17 06:09:00 -
[40] - Quote
Iron Wolf Saber wrote:50% Reload + Skills >>>> over 10% and there were no skills back then.
Rail Rifle, Swarm Launcher, and Sniper Rifle would be a near nightmare at full skills.
Tone it down a bit more. Personally I don't even like the idea of the Caldari assault getting a reload bonus simply because that's treading on territory that another role already has claimed. Nonetheless, the premise behind it is good - give all races a bonus that will improve their efficiency with their race's weapons.
Yes, it may sound a bit restricting, but the same thing is going on with logistics and equipment. Also these are specializations afterall, so it would make sense if the racial bonuses particularly are a bit more specialized than the overall class bonuses.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5222
|
Posted - 2014.01.17 06:12:00 -
[41] - Quote
Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad.
ARC Commander
CPM Info and Q&A - Status: Open
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8117
|
Posted - 2014.01.17 08:08:00 -
[42] - Quote
Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable.
Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Cat Merc
Ahrendee Mercenaries EoN.
5604
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Posted - 2014.01.17 10:28:00 -
[43] - Quote
DeathwindRising wrote:Cat Merc wrote:DeathwindRising wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode The other rifles are a free Balac themselves... The AR is hurting right now, it's a bad rifle in comparison to the other three. Oh and a Balac has increased clip size and damage, so no, it isn't really a Balac. krin sin has increased clip size and damage. balac has 850 rof. which is what we'll be getting for AR's pretty much if they give us a rof bonus of 10% Balac has both increased damage, ROF and clip size. Krin has increased clip size and hip fire accuracy. (Don't remember if damage)
And AR + 10% = 825 ROF
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 13:29:00 -
[44] - Quote
Aero Yassavi wrote:Cat Merc wrote:Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault. Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward. That way you assault more slowly, but you decimate any opposition. Minmatar may be the fastest suit, but it also has the least stamina. Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective? Minmatar (and to a lesser degree Caldari) are good for weaving in and out of cover, while Amarr (and to a lesser degree Gallente) are good for getting around distances faster and then securing a strong hold once they get there, but both are assault suits and designed for offensive abilities. That is what assaulting means.
1. As it stands with most, assaulting is slaying, which believe it or not, passive or offensive, slaying is still considered an offensive attribute.
2. You're mistaking passive slaying with point defense. Completely different roles, which makes me wonder why you're posting in an assault thread.
Aero wrote:Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective?
^Case and point. Passive slaying is not about hugging an objective. Its about using your environment in a defensive manner, while racking up kills. The best example of passive slayering, is a player like OGSR Valdez stationed on R1 in the tower map.
3. Stamina is your argument. Stamina plays such little factor in PC Assaulting that it is hardly even debatable. Furthermore, they only place stamina might play a factor is the city socket. For instance, moving from one objective to another objective as fast as possible. However, no experienced player round ever just run right into an objective, so stamina again is not a big factor.
The two biggest factors that determine rather you're a defensive or offensive assault is a.) Movement speed and b.) Sprint speed. Movement for the obvious advantage it gives you in 1v1 engagements. Sprint for the obvious run and gun slaying.
Heres my daily tip Aero, leave your RP FW corp and join a strong founded PC, not some indie corp, and play PC against the best. Learn what works with your suit and what doesn't. Learn what modules augments your play style and which don't. I have already learned what works, and I am done wasting my breath on someone who only runs FW and Pubs.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8124
|
Posted - 2014.01.17 14:52:00 -
[45] - Quote
/me wakes up Sooo still no Remnant
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Shruikan Iceeye
0uter.Heaven Ishuk-Raata Enforcement Directive
148
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Posted - 2014.01.17 20:20:00 -
[46] - Quote
This dude's genious. CCP needs to hire him
That Pretty Motherfucker
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5332
|
Posted - 2014.01.17 20:25:00 -
[47] - Quote
Thank you, Regynum, for teaching me that the key to winning an argument is having the biggest ego.
ARC Commander
CPM Info and Q&A - Status: Open
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
299
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Posted - 2014.01.17 20:28:00 -
[48] - Quote
RoF indeed is a poor idea. |
Ripcord19981
Knightz of the Round Legacy Rising
335
|
Posted - 2014.01.17 20:47:00 -
[49] - Quote
bump
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8140
|
Posted - 2014.01.18 04:00:00 -
[50] - Quote
Still no Remnant...
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
460
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Posted - 2014.01.18 05:10:00 -
[51] - Quote
I like the bonuses and the Caldari bonus is OK. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1369
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Posted - 2014.01.18 05:22:00 -
[52] - Quote
KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8140
|
Posted - 2014.01.18 05:32:00 -
[53] - Quote
Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1370
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Posted - 2014.01.18 05:38:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway. That just seem like something a scout should be doing. The Amarr logis should be snuggled up to the Assaults and Heavies providing fronlines Logi-Love and a bit of support fire, possibly throwing a uplink if the line is being pushed back too much. Not driving around willy-nilly throwing uplinks all over the map. That seems distinctly unAmarrian to me...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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trollface dot jpg
The Bacon Corporation
120
|
Posted - 2014.01.18 09:19:00 -
[55] - Quote
For Minmatar, make it a 5% to clip size AND carry capacity & you got yourself a deal. Our projectile weapons run out of ammo faster than almost anyone elses, and the MD and Flaylock both have insanely low ammo capacity. This may be a good way to help bring them back.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8148
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Posted - 2014.01.18 18:00:00 -
[56] - Quote
Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote: As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad.
I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway. That just seem like something a scout should be doing. The Amarr logis should be snuggled up to the Assaults and Heavies providing fronlines Logi-Love and a bit of support fire, possibly throwing a uplink if the line is being pushed back too much. Not driving around willy-nilly throwing uplinks all over the map. That seems distinctly unAmarrian to me... Perhaps the bonus should change when a new Amarr equipment is out (though I'd prefer it keeps the uplink bonus, and gain bonus to the new equipment). There is always the option of standing your ground and defending the uplinks if that feels more Amarrian.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8148
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Posted - 2014.01.18 18:00:00 -
[57] - Quote
trollface dot jpg wrote:For Minmatar, make it a 5% to clip size AND carry capacity & you got yourself a deal. Our projectile weapons run out of ammo faster than almost anyone elses, and the MD and Flaylock both have insanely low ammo capacity. This may be a good way to help bring them back. I would be fine with this.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8199
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Posted - 2014.01.20 02:12:00 -
[58] - Quote
Hopefully when they post the assault and logi info in the feedback/request section, it will be too my liking. I take the delay as a good sign.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
462
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Posted - 2014.01.20 03:57:00 -
[59] - Quote
With the 7% reduction in the time it takes to reload hybrid rail weapons, the Caldari Assault would be pretty good. Here's what it would do exactly: [Rail Rifle] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 1.768s (-1.432s)
[Sniper Rifle] Base reload speed: 4.0s Caldari Assault Lv5: 2.6s (-1.4s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 2.21s (-1.79s)
[Magsec SMG] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload* Lv 5: 1.768s (-1.432s)
[Bolt Pistol] Base reload speed: 2.7s Caldari Assault Lv5: 1.755s (-0.945s) Caldari Assault Lv5 + Rail Rifle Reload* Lv 5: 1.492s (-1.208s)
* Assumes the bonus will be 3% per level, since not released yet. Values in parentheses are compared with base reload speed.
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Greasepalms
Ahrendee Mercenaries EoN.
418
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Posted - 2014.01.20 04:58:00 -
[60] - Quote
Fizzer94 wrote: That just seem like something a scout should be doing. The Amarr logis should be snuggled up to the Assaults and Heavies providing fronlines Logi-Love and a bit of support fire, possibly throwing a uplink if the line is being pushed back too much. Not driving around willy-nilly throwing uplinks all over the map. That seems distinctly unAmarrian to me...
This is true.
Amarr, being brick tankers (thus the slowest), and furthermore, the logi having that sidearm slot. It makes no sense for the Amarr logistics to be an uplink mule.
Like you said, Fizzer, I use my Amlogi to support frontline heavies with reps, ammo and scans, I have no use for uplinks.
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