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1501. CCP Sabretooth/Lightsaber/Sabrewong/Saberwing, yo. - in General Discussions [original thread]
small problem though... CCP would want to somehow link all three games together as they showed in their prophecy trailer. That means while they can build Legion and Valkyrie with that in mind and code both games to allow them to be "linked", eve o...
- by DeathwindRising - at 2014.05.06 03:31:00
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1502. Remember a year ago when CCP said... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: DeathwindRising wrote: they wanted to release the game, and ALL of the dust community said the game wasn't ready? yea... idk CCP, most of have played enough "finished" products in our lives to know when a game isn't ...
- by DeathwindRising - at 2014.05.06 03:13:00
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1503. CCP should just make Eve Universe - in General Discussions [original thread]
Instead of adding or trying to build a fps and a flight sim as part of a game meant to be a point and click mmo, CCP should just start from scratch and rebuild eve online to include Dust 514/legion and Valkyrie. A lot of the problems they have com...
- by DeathwindRising - at 2014.05.06 03:11:00
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1504. Remember a year ago when CCP said... - in General Discussions [original thread]
they wanted to release the game, and ALL of the dust community said the game wasn't ready? yea... idk CCP, most of have played enough "finished" products in our lives to know when a game isn't finished, or even close to finished, or even functiona...
- by DeathwindRising - at 2014.05.06 02:59:00
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1505. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
Awry Barux wrote: Because fixing bugs isn't simple or easy, you entitled bastard. They fixed the skill application bug, but I see you've chosen not to mention that. Also, some of your points are balance issues, not bugs. they also rebalance...
- by DeathwindRising - at 2014.04.29 09:53:00
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1506. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
Draco Cerberus wrote: If you have a glitch or bug to report there is a whole section of the forums devoted to them sir. Perhaps filing one or ten is in order. i did report them. multiple times and even got help to send in video. the bugs rem...
- by DeathwindRising - at 2014.04.29 09:51:00
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1507. DNS, an inside view. - in General Discussions [original thread]
dont care about DNS. theyll end up like EON soon enough
- by DeathwindRising - at 2014.04.28 09:12:00
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1508. Questions for fanfest! - in General Discussions [original thread]
when CCP says that something is a known issue, what does that mean in terms of FIXING the issue? Vehicle active mods are still messed up from 1.7, and its annoying to still see that issue even after they re balanced hardeners in 1.8 I look at t...
- by DeathwindRising - at 2014.04.28 09:04:00
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1509. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
they hot fix stuff that has almost zero impact on anyone, but then they hot fix a bug to cloaking where switching suits would drop your cloak? with all the issues surrounding cloaks why would they do anything to seemingly improve their functionali...
- by DeathwindRising - at 2014.04.28 08:52:00
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1510. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
could we increase assault rifle rof to 850?
- by DeathwindRising - at 2014.04.23 18:34:00
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1511. They're finally deploying a fix for the spawn/skill bug! - in General Discussions [original thread]
CCP Saberwing wrote: Phew. Glad this is finally fixed up for you guys :) actually its not fixed... the only thing that was fixed was the blatantly obvious health bug. the skills still are being applied at spawn
- by DeathwindRising - at 2014.04.22 19:41:00
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1512. They're finally deploying a fix for the spawn/skill bug! - in General Discussions [original thread]
I-Shayz-I wrote: You know, the thing where your passive skills wouldn't apply on spawn (the health thing) And it's TONIGHT, after downtime! https://forums.dust514.com/default.aspx?g=posts&t=156879&find=unread WOOOOOOOOOOO Now I can...
- by DeathwindRising - at 2014.04.22 19:39:00
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1513. That Gallente Commando... - in General Discussions [original thread]
I-Shayz-I wrote: Amarr Commando: Great for lasers Minmatar Comando: Allows for long range weapon alongside a mass driver, or put two sprint mods on it and you're as fast as a scout. Caldari Commando: The ultimate long-range fighter But the Gal...
- by DeathwindRising - at 2014.04.21 19:41:00
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1514. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Zohar Colichemarde wrote: Hey CCP Frame, any possible timetable on when we can expect more fixes? A lot of stuff is still broken. a lot of stuff is still broken from 1.7 and before that even. ccp will never fix everything, they hope that ove...
- by DeathwindRising - at 2014.04.21 19:24:00
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1515. shield repair equipment tool - in Feedback/Requests [original thread]
BFT CDWIII wrote: Kelbec Illidarie wrote: So now update 1.8 is out and with it we now have heavy suits for all the races. All I can say to that is it is about time. That aside I move to my point for this thread. Amarr and Gallente heavies h...
- by DeathwindRising - at 2014.04.21 19:17:00
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1516. Caldari Biotic Module - in Feedback/Requests [original thread]
Richard Hansaw wrote: Nocturnal Soul wrote: It's called a precision enhancer use it No, those only work with passive scanners. Also, OP's idea sounds better fit to a new kind of weapon upgrade. More weapon upgrades would be nice. Incre...
- by DeathwindRising - at 2014.04.19 22:18:00
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1517. Caldari Biotic Module - in Feedback/Requests [original thread]
Caldari doesnt have one and I think i'd be great if they did. I'd like to see (obviously when after CCP fixes their more pressing issues) a module that increases a players fov or zoom when using scoped weapons. Call this module an Optic Amplifie...
- by DeathwindRising - at 2014.04.19 15:49:00
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1518. Cloak suggestion for balancing - in Feedback/Requests [original thread]
The cloak is fine. No one argues that except that you shouldn't be able to spam your cloak on and off. There should be a delay before reactivation. Also, the scouts don't always render while sprinting. They can shoot while cloaked too. The cloak d...
- by DeathwindRising - at 2014.04.11 17:52:00
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1519. Cloak suggestion for balancing - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: while cloaked, they lose mini-map, all extended precision, range skills and dampening modules due to electromagnetic interference. Shimmering should increase in intensify as relative speed increases. Or they lose sprint, jum...
- by DeathwindRising - at 2014.04.11 13:07:00
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1520. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
Aero Yassavi wrote: DeathwindRising wrote: Aero Yassavi wrote: WeapondigitX V7 wrote: I really like the suggested changes that CCP made for the commando. (dmg bonus to certain weapons) I like the commando as a brick tanker and would lo...
- by DeathwindRising - at 2014.04.11 11:15:00
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