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1361. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
I-Shayz-I wrote: So this is what you guys have been busy working on ;D My initial reaction when I saw this was "Woah, look at all the pretty colors!" Seriously, in the current Dust market it's very blue...and more blue I know that a lot of ot...
- by DeathwindRising - at 2014.06.24 11:30:00
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1362. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Summ Dude wrote: I'm not sure that Scouts need a nerf so much that Assaults need a buff. Part of the problem is that right now, Assault suits and Scout suits don't seem to really differ very greatly in how well they can either dish out or tank ...
- by DeathwindRising - at 2014.06.24 09:57:00
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1363. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Scout: a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. Scouts should show enemy positions on the tacnet to their squad. They shoul...
- by DeathwindRising - at 2014.06.24 09:38:00
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1364. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
I think we need to redefine the role of scouts and assaults. the focus of scouts should be about stealth. currently its about using cloaks to gain combat advantage. I think part of the issue is that scouts scan range and precision is too high and...
- by DeathwindRising - at 2014.06.24 08:18:00
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1365. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
TLDR: increase base dropsuit scan range and precision for all assaults. move all the scout bonuses over to their respective modules if assaults are supposed to be diverse and jack of all trades, then could we increase their scan range and preci...
- by DeathwindRising - at 2014.06.24 07:48:00
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1366. Tech 2 weapons and dropsuits - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: We have them; they're called PRO suits. What would this add that they don't have already? higher base stats to start with than PRO suits. in eve... prototype anything is the best npc loot you can get. but theres be...
- by DeathwindRising - at 2014.06.23 09:49:00
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1367. Tech 2 weapons and dropsuits - in Feedback/Requests [original thread]
could we create variants of all suits and weapons with better stats and handling? examples would be medium suits with better base stats, and suit bonuses from both basic frames and assault suits. they would require a minimum level in both suits ...
- by DeathwindRising - at 2014.06.23 07:18:00
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1368. Its time to fix the assault suit. - in General Discussions [original thread]
Egonz4 wrote: I think assaults should get two light slots and commandos should be removed....thoughts? orignally we all tried to fight for this... we complained that a commando with no mobility was useless. id totally love it if assaults ha...
- by DeathwindRising - at 2014.06.23 04:28:00
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1369. Its time to fix the assault suit. - in General Discussions [original thread]
The Eristic wrote: Need HP buffed a bit and slots redone. 5-2 Cal, 4-3 Min, 3-4 Gal, 2-5 Amarr at proto, imo. Slight HP buff to basic/enh extenders and/or resource reduction to help out shield tanking. Damage mods could honestly stand another l...
- by DeathwindRising - at 2014.06.23 04:25:00
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1370. Its time to fix the assault suit. - in General Discussions [original thread]
CUSE TOWN333 wrote: Scouts, Heavys, Logis, Tanks, Ads, are all doing there roles out there but sadly the assault suit has no place right now. scouts are not doing their roles. they need their bonuses moved to the applicable modules only. t...
- by DeathwindRising - at 2014.06.23 04:20:00
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1371. A General Idea For Specialist HAVs - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: First of all, I like long posts. Anyway, to the point. The Enforcer hulls were irrelevantly different to the base hulls. To all intents and purposes they were more expensive variants of the basic frame. The Enforcer's...
- by DeathwindRising - at 2014.06.23 04:13:00
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1372. Charlie must address the rail rifles - in Feedback/Requests [original thread]
they should look at the assault rail rifle. its dps only 2pts hgher than the normal RR, for a small drop in range. it also has the same ammo capacity and clip size. needs to be brought in line with other assault variants. maybe increase rof a bit...
- by DeathwindRising - at 2014.06.21 10:47:00
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1373. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: We intentionally increased damage so it would be more viable as secondary weapon in a dedicated AV tank, if you want to instagib tanks, bring friends in small turrets. I have no particular problem with people sniping infantr...
- by DeathwindRising - at 2014.06.20 16:14:00
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1374. Shotty so extremely OP... - in General Discussions [original thread]
Lynn Beck wrote: IMO, shotguns have way too low range and way too high alpha, they outstrip the Nova Knives of their role: However this might be me being a Minny Loyalist, and itching for a 10-12 meter shottygun with 400 alpha(Sg hits 510 at ad...
- by DeathwindRising - at 2014.06.20 11:25:00
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1375. On shield regulators and their current place - in Feedback/Requests [original thread]
Cat Merc wrote: DeathwindRising wrote: Cat Merc wrote: Zaria Min Deir wrote: Cat Merc wrote: In a nutshell: Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anywa...
- by DeathwindRising - at 2014.06.20 11:19:00
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1376. On shield regulators and their current place - in Feedback/Requests [original thread]
Beren Hurin wrote: I still think the solution on some shield fits is shield impairment stats. You could tune it with different modules, but pretty much make it so that light weaponry doesn't do much to stop shield regen (on shield based suits...
- by DeathwindRising - at 2014.06.20 11:16:00
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1377. On shield regulators and their current place - in Feedback/Requests [original thread]
Cat Merc wrote: Zaria Min Deir wrote: Cat Merc wrote: In a nutshell: Due to the CPU/PG, shield suits are better off fitting armor plates than regulators
Due to how low the delays are anyways, there is no point for the most part, and ...
- by DeathwindRising - at 2014.06.20 07:18:00
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1378. Since There Won't Be a Player Market or "Economy"... - in General Discussions [original thread]
you could make 4 racial packs and sell them for aur each pack would have std level racial weapons and dropsuits, plus militia (maybe std) gear
- by DeathwindRising - at 2014.06.20 05:21:00
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1379. So all the i win button tankers have now moved to skirm and dom. - in General Discussions [original thread]
DEAD-EYE-KILLER wrote: CCP Rattati wrote: I had the exact opposite Dom experience yesterday, anecdotal of course, but still. Broke through a 4 tank line, turned the tables completely, claimed the point, lost it, won it again and held on. Th...
- by DeathwindRising - at 2014.06.20 05:09:00
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1380. Shotty so extremely OP... - in General Discussions [original thread]
Viktor Hadah Jr wrote: Atiim wrote: Do I need to point out all of the things wrong with this? Also, people who use an item for the first time usually don't skip straight to the PRO tier. people also usually don't have over 50Mil SP... ...
- by DeathwindRising - at 2014.06.20 04:44:00
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