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Thread Statistics | Show CCP posts - 3 post(s) |
duster 35000
Algintal Core Gallente Federation
54
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Posted - 2014.06.19 00:22:00 -
[31] - Quote
Aeon Amadi wrote:Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a result, some of my fits are invalid EDIT: Irony here is that I had to drop an Enhanced Shield Energizer for an Enhanced Shield Recharger.... and upgraded my Basic Reactive Plate to an Enhanced Reactive Plate. Great, make shield suits even weaker by completely borking thier cpu.
Choo Choo
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6092
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Posted - 2014.06.19 00:40:00 -
[32] - Quote
duster 35000 wrote:Aeon Amadi wrote:Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a result, some of my fits are invalid EDIT: Irony here is that I had to drop an Enhanced Shield Energizer for an Enhanced Shield Recharger.... and upgraded my Basic Reactive Plate to an Enhanced Reactive Plate. Great, make shield suits even weaker by completely borking thier cpu.
It's not much, was like 5 CPU but it was just enough to make my fit invalid.
Useful Links
Aeon Amadi for CPM1
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DeathwindRising
ROGUE RELICS
365
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Posted - 2014.06.19 02:54:00 -
[33] - Quote
duster 35000 wrote:7th!
Shield tanking still not that viable with new tweak but it's a real good start Next we look at shield recharge delays and maybe a 2nd buff on enerhizers, or base shield rep buff on all cal and min frames.
yea right lol. i dont even die anymore it seems. my delay is so short i can start recharging my shields before you can finish reloading lol
at long range i can camp all day. at short range i just duck into cover for a sec or two and get almost 100hp back while you reload lol |
dreth longbow
Bank of DUST 514
47
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Posted - 2014.06.19 04:20:00 -
[34] - Quote
I just had to laugh at these "fixes". Someone must be on drugs to make these statements!
"In Hotfix Bravo we wanted to address Time to Kill in vehicle engagements. Large Rail Turrets have been a little too effective since 1.8,...vehicle battles have been reduced to very short engagements, instead of being tactical." Ok now for the facts, large missile turret still shoots across map while rail turret has short range, blaster shreds a tank in under 3 seconds and very little tactical stuff is in game, especially when a milita gun can kill in under 2 seconds with no reload.
Hint: If you want tactical then allow firefights to last longer or atleast make us reload.
"New Militia Weapons have been added so all of New EdenGÇÖs races have access to their preferred style of light weaponry." Did we forget the milita heavy machine gun? oops
Nice on the A1 dropsuit
Edit Anyone notice how they are making milita stuff so weak that you are forced into basic? milita also means all of our BPO are now weaker. They won't take them away they will just make BPO obsolete. |
dreth longbow
Bank of DUST 514
47
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Posted - 2014.06.19 04:51:00 -
[35] - Quote
WOW did the infantry cry about the RE's
4 seconds to activation!!!
In other words, I put a RE on a null cannon, you come to hack, I activate, you leave, the RE goes off.
UMMmmm
Oh I know, adv/protos are mad that they have to waste a nade or look around or they die, so they cry and mama ccp says ok my children lets cut the cloaks in half and remove the bonuses and then we will make RE ineffective.
Why do you not just remove everything from the game except guns?
Am I fired up? just a little. sick and tired of spending sp on dead end options because people cry when they can not adapt. Oh and yes I will adapt! skilled into snipers-dead end skilled into AR-ok now skilled into tanks-dead, no alive, no dead, no skill into different turrent skilled into Gal scout-took away cloak bonus skilled into RE-worthless skilled into nades-pathetic bought BPO's -pathetic etc,etc
Oh I know lets grab a CR and run around like everyone else |
Beren Hurin
Onslaught Inc RISE of LEGION
2423
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Posted - 2014.06.19 05:19:00 -
[36] - Quote
Aeon Amadi wrote:duster 35000 wrote:Aeon Amadi wrote:Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a result, some of my fits are invalid EDIT: Irony here is that I had to drop an Enhanced Shield Energizer for an Enhanced Shield Recharger.... and upgraded my Basic Reactive Plate to an Enhanced Reactive Plate. Great, make shield suits even weaker by completely borking thier cpu. It's not much, was like 5 CPU but it was just enough to make my fit invalid.
So the guy that is running for CPM doesn't have the analytical ability to look just a little past the 'your fitting is invalid' message to see that the new ADV regulators give the same bonus as the old regulators, but with even LESS of a CPU cost!
You sir DO NOT have my vote if CCP is going to have to spend the smallest amount of effort spelling those kinds of simple things out for you.
I mean, if you want to pay more for a module that does a lot more bonus, and costs more CPU, and then call it a nerf, then I don't know how you plan on having productive discussions. Test failed. |
Thee Otherwon
ARMYDOGS
0
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Posted - 2014.06.19 05:46:00 -
[37] - Quote
Double check your hot fix. Rail rifles are not in militia market. |
Adan Montano Pietsch
RAGNAROK KILLERS
13
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Posted - 2014.06.19 08:42:00 -
[38] - Quote
Can hmgs get a range buff on the next hot fix, seriously it's pretty annoying not being able to do sh!t while some rail rifle dude just casually makes mince meat out of you. DONT FORGET ABOUT US HEAVIES CCP, WERE NOT ALL COMMANDOS.
HMG FTW!!!!!!!
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Boss SobanRe
Kiith Sobani
0
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Posted - 2014.06.19 11:46:00 -
[39] - Quote
now protobears can protostomp unchecked in ambush. Happy Day!
In truth i'm not a good shot....I'm just really really lucky!
-Boss Sobanre
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TURBONAS
Iberica Racing Team
0
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Posted - 2014.06.19 13:15:00 -
[40] - Quote
what happened to infantry proto armor repairers...can't find them in marketplace |
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Beren Hurin
Onslaught Inc RISE of LEGION
2423
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Posted - 2014.06.19 13:49:00 -
[41] - Quote
Boss SobanRe wrote:now protobears can protostomp unchecked in ambush. Happy Day!
What's the complaint here? Are you suggesting that removing vehicles from regular ambush somehow kept protostomping MORE in check? |
Beren Hurin
Onslaught Inc RISE of LEGION
2423
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Posted - 2014.06.19 13:50:00 -
[42] - Quote
Aeon Amadi wrote:Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a result, some of my fits are invalid EDIT: Irony here is that I had to drop an Enhanced Shield Energizer for an Enhanced Shield Recharger.... and upgraded my Basic Reactive Plate to an Enhanced Reactive Plate.
At the end of the day this is just oversight on your part though. The ADV regulator has the old PRO reg's bonus with less of a fitting cost. You can swap back to an ADV regulator, have your old energizer fit, and maybe keep your new plate too. |
Steve6969
UNREAL WARRIORS
5
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Posted - 2014.06.19 17:25:00 -
[43] - Quote
Hi. I see ccp has done it again. What's with the dropsuit armour rep mods? You can buy aurum complex now and not isk???? I have spent over 1000 canadian dollars on this game to get where I am at (or was) until you guys screwed with the enhancements again. It is folks like myself who have put money into this game that has gotten ccp to where you are at now with the game. Not the newbies that you are catering to!!!!! I only have one statement to make return the armour rep mods to the way they were (what I have spent time and isk and aurum to get) or you have lost a cash paying long term customer. I am serious!!! Wasting my time refitting suits while my boosters tick away. I am fed up with your nonsense and inconsiderate tweeks. Put it back or see ya later for once and for all!!!!! I quit boneheads. Go ahead and attract new customers if you can once we starts posting in the sony forums how dust 514 sucks because they just cant leave the settings and stats alone. Put it back and leave it alone. I am not happy and I will not be wasting anymore time or money on this crap. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
804
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Posted - 2014.06.20 01:18:00 -
[44] - Quote
Thanxxxxxxxxxx, Rattati!
Sorry for bad English =)
>>> Legion rdy! <<<
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Vitoka79 from SVK
ACME SPECIAL FORCES RISE of LEGION
97
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Posted - 2014.06.20 08:55:00 -
[45] - Quote
astros257 ALVAREZ wrote:Hay one question why coudnt yall just give us a respect on are skills insted off fouling up our tanks i mean with all the new updates yall kinda mestup my tactics too where i cant play. If yall want too keep yalls players i suggest ya throw us a bone and give us a respect. I bet if you do that players will be more content with all the changes and wont come too the forums to complain. ADDAPT
DUST 514 open market?Rest in pieces...
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THUNDERGROOVE
Fatal Absolution
947
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Posted - 2014.06.20 09:20:00 -
[46] - Quote
astros257 ALVAREZ wrote:Hay one question why coudnt yall just give us a respect on are skills insted off fouling up our tanks i mean with all the new updates yall kinda mestup my tactics too where i cant play. If yall want too keep yalls players i suggest ya throw us a bone and give us a respect. I bet if you do that players will be more content with all the changes and wont come too the forums to complain. What? Like really, what would they possibly do to make it where you "can't play"? All they did was make there a reason to specialize into complete damage modifiers and make rails not put out 15K damage in a full oveheat.
SP is never wasted no matter what anyone tells you.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Vitoka79 from SVK
ACME SPECIAL FORCES RISE of LEGION
99
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Posted - 2014.06.20 09:31:00 -
[47] - Quote
[quote=THUNDERGROOVE
SP is never wasted no matter what anyone tells you.[/quote]
Exactly.
DUST 514 open market?Rest in pieces...
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1212
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Posted - 2014.06.20 16:22:00 -
[48] - Quote
Liking the changes.
Just my quick input. (not been on forums for a while so forgive lateness of some replies - may refer to other hotfix)
The starter fits are not completely racial. I know the Anti Armour and such can't be changed vastly because of the limiting weapons but the Medic could have been outfitted with a CR on the Min as well as their sidearm on the Frontline.
Tried out the new Militia gear and they're great. My only reservation is the PC. Since the increased reload time is an even greater hindrance compared to other weapons I'd personally be tempted to let it have a complete ammo reserve on par with the standard cannon.
Feedback from my regular squadmates on the small blasters is that the range seems to be increased and is greatly appreciated but the accuracy is still off and the new reticule is kinda counter intuitive as its more of a point blank setup which isn't good for a vehicle. Have yet to try it on the Incubus but looking forward to it.
As a Min scout primarily I welcome the changes to the 2 major contenders (I know I'm biased but although the Gal scout got hit hard the dampening mods themselves are superior to precision so I hope in practice they balance out) I have mixed feelings about the cloak changes. On one hand it seems like another nurf to the lesser scouts as well but then again I've had to compensate already to inferior stats so the changes are largely negligible. It still hurts my cheaper suits more, so as always trying to play economically and make use of the suits strengths is very difficult. Hoping a future update will help in that regard. Specifically to biotic mods and / or the disparity in the NK's (another look at the suits CPU output would be appreciated too)
Many thanks.
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Greiv Rabbah
BATTLE SURVEY GROUP Dark Taboo
5
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Posted - 2014.06.21 01:00:00 -
[49] - Quote
Adan Montano Pietsch wrote:Can hmgs get a range buff on the next hot fix, seriously it's pretty annoying not being able to do sh!t while some rail rifle dude just casually makes mince meat out of you. DONT FORGET ABOUT US HEAVIES CCP, WERE NOT ALL COMMANDOS. If you're trying to run around as offense, you should be. The heavy machine gun is an extremely solid defensive weapon and the only close range heavy weapon unless a plasma flamethrower happens. Heavy weapons should continue to be geared towards the sentinel, a heavy defense role, rather than trying to make them all around weapons. That's what light weapons are for, and that's why commandos and assaults have them(both offense oriented roles) |
Logan-Hunt
The Southern Legion Final Resolution.
3
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Posted - 2014.06.21 04:14:00 -
[50] - Quote
I am really happy with the changes, I guess you guys are putting a nice effort in making these changes as nice as people need. But there are a few things that I've seem to be missing or incorrect on these changes.
First is that Militia Rail Rifle has not been included in the Militia Gear. Secondly is that the changes made to the PG/CPU of the Basic Heavy is not really clear, I use an ADV Basic Amarr Heavy with an ADV Forge Gun, but the PG/CPU seems to be the same as before. Did you just upgraded the PG/CPU only to STD or did you still missed those changes as the Militia Rail Rifle?
A few more things to have in consideration is that you still miss to create the Militia Heavy Machine Gun and the Militia Side Arms, because we only have two. Other thing to have in mind is to nerf the damage made by the Shotgun, a Scout is not supposed to be toe-to-toe with a Heavy, and they easily kill any Heavy with 3-4 shots while the Heavy is unable to turn fast enough to start shooting. When you hear the first shot, you start turning around, the second shot is received when you are middle way to face the Scout, Third Shot when you finally have it in front and you can start shooting (if of course, you survive the third shot), they just jump and shoot the final hit without taking damage. I have played with both Heavy and Scout and the damage is ridiculously high for Scouts with Shotgun.
Beside that, both Hotfixes were great, keep the good work. |
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Greiv Rabbah
BATTLE SURVEY GROUP Dark Taboo
6
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Posted - 2014.06.21 11:52:00 -
[51] - Quote
Logan-Hunt wrote:I am really happy with the changes, I guess you guys are putting a nice effort in making these changes as nice as people need. But there are a few things that I've seem to be missing or incorrect on these changes.
First is that Militia Rail Rifle has not been included in the Militia Gear. Secondly is that the changes made to the PG/CPU of the Basic Heavy is not really clear, I use an ADV Basic Amarr Heavy with an ADV Forge Gun, but the PG/CPU seems to be the same as before. Did you just upgraded the PG/CPU only to STD or did you still missed those changes as the Militia Rail Rifle?
A few more things to have in consideration is that you still miss to create the Militia Heavy Machine Gun and the Militia Side Arms, because we only have two. Other thing to have in mind is to nerf the damage made by the Shotgun, a Scout is not supposed to be toe-to-toe with a Heavy, and they easily kill any Heavy with 3-4 shots while the Heavy is unable to turn fast enough to start shooting. When you hear the first shot, you start turning around, the second shot is received when you are middle way to face the Scout, Third Shot when you finally have it in front and you can start shooting (if of course, you survive the third shot), they just jump and shoot the final hit without taking damage. I have played with both Heavy and Scout and the damage is ridiculously high for Scouts with Shotgun.
Beside that, both Hotfixes were great, keep the good work.
Militia rail rifle was a known issue. I may have misread but I thought heavy changes were bottom tier(militia or basic) Heavy machine gun and sidearms werent missed in the light weapon militia wave because well... They aren't light weapons. Damage dispersion with shotgun should overall be well understood by now. The hmg style reticule should make it simple: if part of the enemy is in the reticule when the burst unloads, you'll take damage from the plasma that splashed you. A shotgun once met and faced is only a major threat if you don't know how to dodge(partial shotgun hits aren't a big threat to anybody.) Excessive turning speed on heavies was fixed in 1.5 shotguns are now a galscout assassination weapon as intended. A scout, in an assassination context, is most definitely supposed to go toe to toe with a heavy. No issue present. Right now to take on a heavy, i have to put my rifle away, sneak up, and get as much damage as I can packed into a second using specialized weapons(knives, re, fist, shotgun, PLC, scp) but if I try to face in a direct confrontation... I'm toast. That's balance I think.
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FraggerMike
G.R.A.V.E INTERGALACTIC WARPIGS
235
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Posted - 2014.06.21 12:08:00 -
[52] - Quote
So, we now have a battle mode which is infantry only. This is cool. How about making the OMS "vehicle only" battles? I would like to see a 32-vehicle battle. Could be interesting :)
Director of G.R.A.V.E
Battles on Youtube channel:
G.R.A.V.E
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Logan-Hunt
The Southern Legion Final Resolution.
3
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Posted - 2014.06.21 23:58:00 -
[53] - Quote
Greiv Rabbah wrote:
Militia rail rifle was a known issue. I may have misread but I thought heavy changes were bottom tier(militia or basic) Heavy machine gun and sidearms werent missed in the light weapon militia wave because well... They aren't light weapons. Damage dispersion with shotgun should overall be well understood by now. The hmg style reticule should make it simple: if part of the enemy is in the reticule when the burst unloads, you'll take damage from the plasma that splashed you. A shotgun once met and faced is only a major threat if you don't know how to dodge(partial shotgun hits aren't a big threat to anybody.) Excessive turning speed on heavies was fixed in 1.5 shotguns are now a galscout assassination weapon as intended. A scout, in an assassination context, is most definitely supposed to go toe to toe with a heavy. No issue present. Right now to take on a heavy, i have to put my rifle away, sneak up, and get as much damage as I can packed into a second using specialized weapons(knives, re, fist, shotgun, PLC, scp) but if I try to face in a direct confrontation... I'm toast. That's balance I think.
No, it did not specified about what tier would receive the increased PG/CPU, that is the reason of my question "Finally, we fixed an issue with Basic Heavy Dropsuit PG/CPU being too low, and added low slots to the Amarr Assault and Basic Medium Dropsuits."
I know HMG and Side Arms were not missing from the light weapon militia wave. well... probably that is why I did not mention that they were missing in the patch. "A few more things to have in consideration is that you still miss to create the Militia Heavy Machine Gun and the Militia Side Arms". About a Heavy dodging a shotgun, I would love to see you dodging a shotgun hit when the shotgun is already pressed on your back. |
Monkey MAC
Rough Riders..
2897
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Posted - 2014.06.22 22:13:00 -
[54] - Quote
Loving the changes, gonna come back soon and try them all out, if Legion progresses like this you are gonna have one hell of a AAA shooter.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2897
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Posted - 2014.06.22 22:18:00 -
[55] - Quote
Adan Montano Pietsch wrote:Can hmgs get a range buff on the next hot fix, seriously it's pretty annoying not being able to do sh!t while some rail rifle dude just casually makes mince meat out of you. DONT FORGET ABOUT US HEAVIES CCP, WERE NOT ALL COMMANDOS.
Seriously?
Rail Rifles are MEANT to outra ge the HMG, the HMG is close quarters weapon bordering on short range, while the rail rifle is long range bordering on extreme.
The rail rifle dude is supposed to casually make mincemeat out of you at further 30m, laughing at your tactical ineptitude all the while. However soon as you get him at about 20m you shred him so fast you don't have time to laugh.
BALANCE, muther****** do you understand it?
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Gaius Calinus
Incarnation Soldiers Die Fremdenlegion
10
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Posted - 2014.06.23 10:57:00 -
[56] - Quote
"In Hotfix Bravo we took a closer look at Shield Tanking, and improved nearly all Shield Modules generously across the board. We wanted to make them true alternatives to Armor Modules and hope that we will see more Shield Tankers on the battlefield from now on."
Ahm, might be that I don't really get it as CCP expects it, but how exactly are the shield tanks suppose to work? As far as I can calculate without accurate figures, it's till looking like this:
Prot. armour plates = 135 pts -> max 4 pcs (4 low slots) = 540 pts. which can be added to a clone which brings the sentinel/comando to ~ 1300 pts armour even without the shield, which brings the eHP even higher, depending of the race...
Prot. shield extenders = 66 pts -> max 4 pcs (4 high slots) = 264 pts. which can be added to a clone which brings the sentinel/comando to ~ 800 pts shield, which on the other hand are worthless without using the prot. regulator on the low slot, 'cause a single flux brings them to 0, making the only low slot available not usable for any armour upgrades... Oh yeah, using a recharger would make it feasible but this would even lower the shield further which makes the title "shield TANK" quite ridiculous!
SO... taking these into consideration, where and what exactly is this fabulous but never reached "shield-tank"? Or maybe, let me ask it another way: what exactly are you refering to when you say "shield tank"?
Hail Caldari !!
Hail to the Caldari State !!!
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Greiv Rabbah
KiLo.
6
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Posted - 2014.06.27 11:44:00 -
[57] - Quote
Logan-Hunt wrote:No, it did not specified about what tier would receive the increased PG/CPU, that is the reason of my question "Finally, we fixed an issue with Basic Heavy Dropsuit PG/CPU being too low, and added low slots to the Amarr Assault and Basic Medium Dropsuits." I know HMG and Side Arms were not missing from the light weapon militia wave. well... probably that is why I did not mention that they were missing in the patch. "A few more things to have in consideration is that you still miss to create the Militia Heavy Machine Gun and the Militia Side Arms". About a Heavy dodging a shotgun, I would love to see you dodging a shotgun hit when the shotgun is already pressed against your back.
Hey thanks for keeping me correct on that, didn't mean to say anything wrong... But about that shotgun... Yeah, by the time its pressed into your back its already too late... But for an assassination weapon, I think that's correct. On the balancing side, once that first pop goes off, your whole squad hears that there's a shotgunner. BTW as a min scout, if a shotgunner gets a shot lined up on me, forget even trying; I might as well already be picking my next suit. And as the squishiest of squishies I get targeted by fkin everyone I just don't wanna cry about something that isn't wrong. |
Obodiah Garro
Tech Guard RISE of LEGION
1175
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Posted - 2014.07.02 13:50:00 -
[58] - Quote
So did they actually make shields more effective or was that more of Rats bullshit? Honestly I cant tell at this point
Commando suits are still waiting for a fix guys, stop blowing your minds with way to set a game dead back and just sort out basic ones, like a massive suit with the wrong colour on it.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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matthew swager
SVER True Blood
4
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Posted - 2014.07.04 05:03:00 -
[59] - Quote
i was reffering to the HAV shields but apparently shields across the bord need fixing
I KILL YOU!!!!!!!!
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