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1341. Officer Dropsuits and Modules - in Feedback/Requests [original thread]
Roger Cordill wrote: That would be a bad idea. officer weapons and modules are fine, but a suit is overkill. it depends on the balance between the suits base stats and slot layout. it wouldnt be overkill you could give them better base stat...
- by DeathwindRising - at 2014.06.27 08:28:00
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1342. Officer Dropsuits and Modules - in Feedback/Requests [original thread]
should this be a thing? i mean we already get officer weapons. why not go all the way? id personally love to collect them and build a full suit out of officer gear. maybe even give a bonus for putting a full suit together? like an all Balac's su...
- by DeathwindRising - at 2014.06.27 08:00:00
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1343. Stats? - in General Discussions [original thread]
CCP Rattati wrote: We will create advanced prototype stats for all the new variants, better than prototype. Yes, they will become a part of the end of match salvage. could you at some point give us officer dropsuits and modules? also theres...
- by DeathwindRising - at 2014.06.27 07:56:00
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1344. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Atiim wrote: 1st Lieutenant Tiberius wrote: Atiim wrote: 1st Lieutenant Tiberius wrote: Amarr Assault has the best bonus CCP has ever designed Not even close. +5% to Sidearm Clip Size per Level was far better (and useful) than the A...
- by DeathwindRising - at 2014.06.27 07:53:00
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1345. Make melee kills take something or the whole suit and gun - in Feedback/Requests [original thread]
would we get all of their gear, or just some of it? like, getting a melee kill would give you half of whatever gear they had. randomly selected
- by DeathwindRising - at 2014.06.27 07:43:00
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1346. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Lynn Beck wrote: Exactly what base stats does a Scout gain over the Basic? I'm all for differentiating them, but i don't think we should be adding 4-5 bonuses to a suit, because then your Generalist, slaying s...
- by DeathwindRising - at 2014.06.27 02:51:00
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1347. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Lynn Beck wrote: Exactly what base stats does a Scout gain over the Basic? I'm all for differentiating them, but i don't think we should be adding 4-5 bonuses to a suit, because then your Generalist, slaying suit, becomes OVER specialized. M...
- by DeathwindRising - at 2014.06.27 02:40:00
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1348. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Jathniel wrote: DeathwindRising wrote: Baal Omniscient wrote: DeathwindRising wrote: Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't under...
- by DeathwindRising - at 2014.06.26 17:50:00
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1349. Tech 2 weapons and dropsuits - in Feedback/Requests [original thread]
stats for the Master Recruiter Assault C-II BPO dropsuit: Attributes: Max.PG 33kW Max. CPU 165 gF Shield 315 HP Armor 72 HP Shield Recharge Rate 25.00 HP/s Shield Recharge Delay 4.00 s Shield Depleted Recharge Delay 8.00 s Armor Repair Rate 0.00 ...
- by DeathwindRising - at 2014.06.26 08:50:00
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1350. Seeing quite the Influx in heavies - in General Discussions [original thread]
Louis Domi wrote: So winning an ambush, When the enemy pulls out only heavies, they come back on us and all you see on the kill feed is Hmg's Not saying this is a bad thing.... but you guys might wanna ease off... I can sense a Nerf coming soon...
- by DeathwindRising - at 2014.06.26 08:15:00
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1351. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Baal Omniscient wrote: DeathwindRising wrote: Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't understand your point. Also, you're assuming both ...
- by DeathwindRising - at 2014.06.26 02:50:00
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1352. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
John Demonsbane wrote: DeathwindRising wrote: Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't understand your point. Also, you're assuming both ...
- by DeathwindRising - at 2014.06.26 02:38:00
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1353. Stop blaming proto stompers, start blaming CCP - in General Discussions [original thread]
Tectonic Fusion wrote: Screw the event...I'm gonna snipe..................... With my proto forge gun >:) Thales counts
- by DeathwindRising - at 2014.06.26 02:24:00
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1354. Starter Fit Redesign Proposal [Minmatar Edition] - in Feedback/Requests [original thread]
Moonracer2000 wrote: The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings...
- by DeathwindRising - at 2014.06.25 16:03:00
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1355. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Summ Dude wrote: So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't understand your point. Also, you're assuming both weapons are fired in each other's optimal, which of ...
- by DeathwindRising - at 2014.06.25 11:26:00
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1356. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
The Eristic wrote: DeathwindRising wrote: The Eristic wrote: I agree. I'd also like to see the ARR and ACR have more dispersion at range. why would you make more inaccurate at range? its a precision weapon. even says it in its descrip...
- by DeathwindRising - at 2014.06.25 11:17:00
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1357. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
The Eristic wrote: I agree. I'd also like to see the ARR and ACR have more dispersion at range. why would you make more inaccurate at range? its a precision weapon. even says it in its description
- by DeathwindRising - at 2014.06.25 09:01:00
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1358. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Summ Dude wrote: Arkena Wyrnspire wrote: DeathwindRising wrote: RR had the lowest dps of all rifles. Now you want a half second head start on shooting on top of it? Plasma rifle dps is 450. A RR .5 second charge up would let you get to...
- by DeathwindRising - at 2014.06.25 07:06:00
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1359. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
RR had the lowest dps of all rifles. Now you want a half second head start on shooting on top of it? Plasma rifle dps is 450. A RR .5 second charge up would let you get to do 225 dps before he can fire his first bullet. You must suck beyond a...
- by DeathwindRising - at 2014.06.25 05:52:00
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1360. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing. Our main priority in Alpha and Bravo was to fix ...
- by DeathwindRising - at 2014.06.24 11:40:00
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