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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kaughst
Nyain San General Tso's Alliance
529
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Posted - 2014.07.17 15:31:00 -
[31] - Quote
I can only guess that it is because of a lack of PG intensive modules in the high slots.
"The road to hell is paved with good intentions."
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The dark cloud
The Rainbow Effect
3593
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Posted - 2014.07.17 15:41:00 -
[32] - Quote
PG upgrades are useless for armor focuses suits cause it takes up a tanking slot. And for every other situation its better to downgrade something on your fit then using a PG upgrade. |
Scheneighnay McBob
Cult of Gasai
5668
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Posted - 2014.07.17 15:53:00 -
[33] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... The only reason I can pull out of this is that nobody needs more PG badly enough that they're willing to sacrifice an extremely valuable lowslot.
Right now, Scouts, Logis, and Sentinels can fit whatever they damn well please without needing PG or CPU upgrades.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6335
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Posted - 2014.07.17 16:21:00 -
[34] - Quote
As an armor tanker, I've found it best just to forego them entirely in favor of something else. Using two low end modules is usually better than trying to force a high-end module, in the end. They're just not worth the effort and 9/10 I'm usually starved on CPU anyway (especially with the PLC).
Useful Links
Aeon Amadi for CPM1
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Sgt Kirk
Fatal Absolution
6578
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Posted - 2014.07.17 16:33:00 -
[35] - Quote
If you are an armor tanker it's best if you just use something else entirely.
The answer wouldn't be to move them to highslots but the main issue here stems from the fact that there aren't any worthwhile slots in the Highslots for Armor to excuse the use of a PG mod.
To better explain myself here are two hypothetical scenarios.
Useful PG in Low slot: Crap, with the "Enhanced Kin Kat", "Complex Codebreaker" and " Complex A.I. turret designator" module I can't have a finished suit. Erggh, what should I sacrifice....Hmmm, I need all my high slots because I'm a Medium Frame Hacker so I guess I could deal without one plate or just switch plates....yeah that's fine.
Not Useful in Low slot:
Argh, crap. Just ran out of PG. *Looks at Highslots* Well I don't really need this shield extender anway and recharger anyway and the second I replace the PG mod I have more than enough PG anyway so meh....
Not the most coherent example but you get my drift. I honestly think the CPU modules should go in the Highslots but if not...I guess I'd be fine with PG modules being in high, although that's just a temporary band-aid on an issue that will get worse. (If other modules make it into the game...which I doubt will happen in DUST)
see you space cowboy...
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Appia Vibbia
Molon Labe. General Tso's Alliance
3567
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Posted - 2014.07.17 16:46:00 -
[36] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm.
I use them on my Logistics gk.0 so I can both have 4 proto EQ, a proto LW, and over 1000 total HP- I believe you've seen this fit, though the EQ gets rotated around.
A lot of the problem I see with the PG upgrade is the CPU cost. If I've got the CPU for the mod but not the PG I try and fit a PG upgrade but the cost on it usually means I no longer have the CPU to use it.
That makes it more likely that I'll either downgrade some modules or just change the theme of the suit all together. - On the other hand, another issue with not using the modules is that to unlock the complex pg upgrade you need engineering V, but by the time you have engineering V the suit have enough PG for everything I want. Logistics are really the only suits I use them on.
Edit: Or I'm using a Cal suit that doesn't have enough low slots to fit one.
Appia Vibbia for CPM1
Personal Theme Song
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iKILLu osborne
Hellstorm Inc League of Infamy
79
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Posted - 2014.07.17 16:58:00 -
[37] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm. considering they take a slot and is pointless to stack remore all fitting cost and allow them to be fitted in both high and low
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1343
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Posted - 2014.07.17 17:01:00 -
[38] - Quote
The only time I use a PG upgrade in on a Python ADS. I'm not even sure if I have ever used a pg upgrade on a dropsuit.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1343
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Posted - 2014.07.17 17:03:00 -
[39] - Quote
Scheneighnay McBob wrote:CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... The only reason I can pull out of this is that nobody needs more PG badly enough that they're willing to sacrifice an extremely valuable lowslot. Right now, Scouts, Logis, and Sentinels can fit whatever they damn well please without needing PG or CPU upgrades.
Stop lumping Caldari Sentinels in with the rest of the Armour crowd! Shields have it totally different to you armour lot. Regularly I do not have enough CPU to fit the shield tank I would like.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Haerr
Legio DXIV
1081
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Posted - 2014.07.17 17:04:00 -
[40] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... How about 2,3,4% bonus to movement speed?
10 / 10 would read again.
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iKILLu osborne
Hellstorm Inc League of Infamy
79
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Posted - 2014.07.17 17:08:00 -
[41] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... not really my 700 ehp cal scout got clothes lined by a sentinel rocking two of them, long story short most shameful death ever next to that time pyrex blew my tank up with a flaylock
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
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Iron Wolf Saber
Den of Swords
15958
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Posted - 2014.07.17 17:26:00 -
[42] - Quote
I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because)
The other issue with the current PG progression is that only two types of players have to deal with it. Newbies; and Top gear vets. People who are between suffer naught from fitting problem. While I do not identify this as the sole culprit there are others issues I feel are contributing to this
First of which is by nature of the game to help keep it lower budget on the network and easier access to the common audience. This problem would be low module count. By nature things very limited in resource typically you are in the mindset of making every slot count. Combine into the environment of shoving in a PG module upgrade RARELY translates into another modules worth of additional power. Thus ergo its far better to just shove a downgrade (which goes back to the issue of not having a tetricide as well; however this is the positive of the current tiered system) that would fit within fitting budget without wasting a module slot at all.
There are a few solutions.
1. Offer something that cannot be obtained by use of another module. Arguably you can say that PG addition is a unique aspect of the module but Ill retort to the previous statement that some tighter fits can give up a higher tiered module to allow a lower one is just as similar in function.
An example would be additional ammunition in the reserve; however that makes little to no lore sense as I just stated it for an example.
2. Offer expansive hybridization whose performance would be to slot costly to reproduce but the offering on any one aspect is far weaker than specialized module. IE Shield Recharge; Shield HP Max, Stamina Max, Stamina Recover AND PG
3. Alter the PG of various items (bad route) I feel that this may be a solution but I am emotionally opposed to it as its additionally lots of work and to top it off its vibes of bad enforcement of game play. Positive enforcement should be rewarding not punishing.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Sgt Kirk
Fatal Absolution
6579
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Posted - 2014.07.17 17:29:00 -
[43] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... What about an increase to jump height?
That would be really, REALLY useful for the armor tankers that can't jump over the tiniest of things.
Which is really messed up because my Gallente Assault is extremely lightweight for an armor suit and can still can't jump over the smallest of side railing.
It wouldn't make them go faster, wouldn't make them do anything better, but just have something somehat useful for armor tankers in the Highslots.
If you want a lore reason it's that it makes your muscles more reactive to stimuli signal stimuli causing contraction and releasing process to be more rapid or some jargon like that.
tl;dr: Give MyroFibril Stimulants a bonus to jump height.
P.S. What about a bonus to walking speed? Not dramatic but just throwing that out there.
see you space cowboy...
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Cat Merc
Onslaught Inc RISE of LEGION
11087
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Posted - 2014.07.17 17:39:00 -
[44] - Quote
PG upgrades to high slots. I always want to use them, yet always stuck because once I use one, hey I don't lack PG anymore!
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11087
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Posted - 2014.07.17 17:45:00 -
[45] - Quote
Iron Wolf Saber wrote:I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because)
The other issue with the current PG progression is that only two types of players have to deal with it. Newbies; and Top gear vets. People who are between suffer naught from fitting problem. While I do not identify this as the sole culprit there are others issues I feel are contributing to this
First of which is by nature of the game to help keep it lower budget on the network and easier access to the common audience. This problem would be low module count. By nature things very limited in resource typically you are in the mindset of making every slot count. Combine into the environment of shoving in a PG module upgrade RARELY translates into another modules worth of additional power. Thus ergo its far better to just shove a downgrade (which goes back to the issue of not having a tetricide as well; however this is the positive of the current tiered system) that would fit within fitting budget without wasting a module slot at all.
There are a few solutions.
1. Offer something that cannot be obtained by use of another module. Arguably you can say that PG addition is a unique aspect of the module but Ill retort to the previous statement that some tighter fits can give up a higher tiered module to allow a lower one is just as similar in function.
An example would be additional ammunition in the reserve; however that makes little to no lore sense as I just stated it for an example.
2. Offer expansive hybridization whose performance would be to slot costly to reproduce but the offering on any one aspect is far weaker than specialized module. IE Shield Recharge; Shield HP Max, Stamina Max, Stamina Recover AND PG
3. Alter the PG of various items (bad route) I feel that this may be a solution but I am emotionally opposed to it as its additionally lots of work and to top it off its vibes of bad enforcement of game play. Positive enforcement should be rewarding not punishing. So, PG upgrades to improve my armor suit isn't fine, but CPU upgrades for a shield tanker is fine?
Stop being this sensitive, armor was never that far ahead of shields, that little buff in Bravo (or Alpha) was all that was needed.
Fun fact: Shield tankers complain about having to fit a CPU upgrade, but it's not for the shields alone. It's for the rest of the suit, they want to get proto weapons, proto hives, proto low slots. But in my armor suit I can RARELY afford all of that already!
And yet most shield suits, saying how it's terrible to have to use CPU upgrades, pack everything proto to the max.
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
6581
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Posted - 2014.07.17 17:50:00 -
[46] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because)
The other issue with the current PG progression is that only two types of players have to deal with it. Newbies; and Top gear vets. People who are between suffer naught from fitting problem. While I do not identify this as the sole culprit there are others issues I feel are contributing to this
First of which is by nature of the game to help keep it lower budget on the network and easier access to the common audience. This problem would be low module count. By nature things very limited in resource typically you are in the mindset of making every slot count. Combine into the environment of shoving in a PG module upgrade RARELY translates into another modules worth of additional power. Thus ergo its far better to just shove a downgrade (which goes back to the issue of not having a tetricide as well; however this is the positive of the current tiered system) that would fit within fitting budget without wasting a module slot at all.
There are a few solutions.
1. Offer something that cannot be obtained by use of another module. Arguably you can say that PG addition is a unique aspect of the module but Ill retort to the previous statement that some tighter fits can give up a higher tiered module to allow a lower one is just as similar in function.
An example would be additional ammunition in the reserve; however that makes little to no lore sense as I just stated it for an example.
2. Offer expansive hybridization whose performance would be to slot costly to reproduce but the offering on any one aspect is far weaker than specialized module. IE Shield Recharge; Shield HP Max, Stamina Max, Stamina Recover AND PG
3. Alter the PG of various items (bad route) I feel that this may be a solution but I am emotionally opposed to it as its additionally lots of work and to top it off its vibes of bad enforcement of game play. Positive enforcement should be rewarding not punishing. So, PG upgrades to improve my armor suit isn't fine, but CPU upgrades for a shield tanker is fine? Stop being this sensitive, armor was never that far ahead of shields, that little buff in Bravo (or Alpha) was all that was needed. Cat's very right.
By itself neither armor tanking nor shield tanking aren't far from each other in "fairness". It's the dual tanking that throws it off entirely.
see you space cowboy...
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Heimdallr69
Nyain San
2813
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Posted - 2014.07.17 17:52:00 -
[47] - Quote
Honestly I've never used one then again I use an assault with no nades or sidearms. Using an assault I like to run damage mods and because of that I need all the extra tank I can get so I sacrifice the sidearm and nades for hp.
Removed inappropriate content - CCP Logibro
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I-Shayz-I
I----------I
4139
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Posted - 2014.07.17 18:03:00 -
[48] - Quote
Just make them similar to cpu mods in the way that they give a percentage of increase rather than a base amount.
Because a complex cpu mod can give me like 150 cpu on my logi...yet a pg mod will give me the same pg no matter what the suit.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11425
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Posted - 2014.07.17 18:26:00 -
[49] - Quote
Fizzer94 wrote:No CPU cost. High Slots.
Fixed. I support this, especially changing them to high slots. High PG-consuming modules tend to be on low slots, so having the PG upgrade module on lows uses up a low slot that could be used to fit what you initially needed PG for anyway; so while you do get more PG, you lose the low slot you actually needed to use it.
There is also a lack of non-HP high slot modules for armor tankers, this would help.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KalOfTheRathi
Nec Tributis
1346
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Posted - 2014.07.17 18:30:00 -
[50] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm. How can this not be true, CCP Rattiti? The goal is to not use either the CPU nor the PG modules.
Using either of them means you are giving up a low slot to satisfy an equipment slot, normally. Low slots work towards survivability while equipment slots are for either the invisible scout users, logistics or WP reward solutions (proxies, RE, etc.).
PG modules should not cost CPU. At the least there should be an additional module that works in the high slot while not removing the low modules entirely. Changing the low slot PG modules to high slots mean that armor based users will lose one of their few high slots available to a PG module. Thus giving the scanner heavy cloaked scouts even more of an advantage.
Does this mean that the, months delayed, adjustment of medium suits is pending? We were told around fan fest that the medium suits were not done. They had been rushed into service without the final adjustments to slots and CPU/PG values. Yet little if anything has been done since then. No further announcements have shown up in my efforts.
As modules seem to have several consistencies between mercs and vehicles does this means some nuke/nerf is in process for them as well? Losing the only high slot or half of them to an armor vehicle would be atrocious as there is no balance for scanners or escape modules (FI and after burners).
And so it goes.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11425
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Posted - 2014.07.17 18:34:00 -
[51] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... I would get rid of them, refund the SP, and add their function into cardiac regulators.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Nothing Certain
Bioshock Rejects
964
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Posted - 2014.07.17 19:00:00 -
[52] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm.
The only time I ever used them was on my Minscout, but since I was giving away the low slot the Galscout could go faster by utilizing that low slot, so I just quit using the Min. It would make more sense to make them high slot, like CPU upgrade is low slot, but I don't know if I would use them.
Because, that's why.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2496
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Posted - 2014.07.17 19:11:00 -
[53] - Quote
I use them quite a bit on some of my shield tanks and on a second note will these changes affect vehicle PG mods as well.
Tanker/Logi
0 The number of 7ucks given
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Crimson ShieId
Psygod9
668
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Posted - 2014.07.17 19:43:00 -
[54] - Quote
I've only used the PG upgrades on one fitting before, I believe, and that was an advanced Caldari medium frame if I recall correctly, which I no longer have. PG upgrades are just rarely needed in most cases and when they are needed, it's usually easily to just downgrade a weapon or something of the sort. The logi suits are the ones I can see making use of these, but for everything else, giving up a slot just to get a slightly better piece of equipment or weapon isn't usually worth it. I'd recommend placing these (And CPU upgrades) in both the highs and lows, thus allowing people a bit more flexibility. Frankly, I'd like that option with quite a few of the modules in this game. It would offer more diversity for suit fittings and the fact that certain modules are only in a specific slot tends to sway me away from using those modules. (I'm looking at you, shield tanking modules!)
As for the stimulants, I think these are underused mostly because... *Points to the SP requirement* Nearly a million SP to get something that's usually good for little more than a chuckle every now and then. Newer players aren't going to have the SP to put into them, and most of the veteran players already had their fun with them. I feel the same way about a lot of the support modules in this game. They're all so expensive to spec into, and while I'd like to get some of them (Regulators, rechargers, the stimulants, etc...) I don't have the SP to just toss into something like that, and even if I did, I'd rather put it into equipment or weapons or proficiency or basically anything aside from those modules. Lowering the SP cost on some of them might encourage more players to spec into them, and as I said before, giving players the ability to put those types of modules into highs or lows would likely increase diversity.
Nova Knives are best sidearm.
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Stile451
Red Star. EoN.
346
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Posted - 2014.07.17 19:53:00 -
[55] - Quote
Appia Vibbia wrote:A lot of the problem I see with the PG upgrade is the CPU cost. If I've got the CPU for the mod but not the PG I try and fit a PG upgrade but the cost on it usually means I no longer have the CPU to use it. This is my experience for the most part although I do use them on a few suits.
As for Myofibril Stimulants they need to have a different use such as a slight buff to movement speed and/or modifying the damage of Nova Knives. They aren't used simply because they aren't useful. |
Zindorak
CaUsE-4-CoNcErN
137
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Posted - 2014.07.17 19:55:00 -
[56] - Quote
Remove CPU requirement |
DeathwindRising
ROGUE RELICS
466
|
Posted - 2014.07.17 20:41:00 -
[57] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because)
The other issue with the current PG progression is that only two types of players have to deal with it. Newbies; and Top gear vets. People who are between suffer naught from fitting problem. While I do not identify this as the sole culprit there are others issues I feel are contributing to this
First of which is by nature of the game to help keep it lower budget on the network and easier access to the common audience. This problem would be low module count. By nature things very limited in resource typically you are in the mindset of making every slot count. Combine into the environment of shoving in a PG module upgrade RARELY translates into another modules worth of additional power. Thus ergo its far better to just shove a downgrade (which goes back to the issue of not having a tetricide as well; however this is the positive of the current tiered system) that would fit within fitting budget without wasting a module slot at all.
There are a few solutions.
1. Offer something that cannot be obtained by use of another module. Arguably you can say that PG addition is a unique aspect of the module but Ill retort to the previous statement that some tighter fits can give up a higher tiered module to allow a lower one is just as similar in function.
An example would be additional ammunition in the reserve; however that makes little to no lore sense as I just stated it for an example.
2. Offer expansive hybridization whose performance would be to slot costly to reproduce but the offering on any one aspect is far weaker than specialized module. IE Shield Recharge; Shield HP Max, Stamina Max, Stamina Recover AND PG
3. Alter the PG of various items (bad route) I feel that this may be a solution but I am emotionally opposed to it as its additionally lots of work and to top it off its vibes of bad enforcement of game play. Positive enforcement should be rewarding not punishing. So, PG upgrades to improve my armor suit isn't fine, but CPU upgrades for a shield tanker is fine? Stop being this sensitive, armor was never that far ahead of shields, that little buff in Bravo (or Alpha) was all that was needed. Fun fact: Shield tankers complain about having to fit a CPU upgrade, but it's not for the shields alone. It's for the rest of the suit, they want to get proto weapons, proto hives, proto low slots. But in my armor suit I can RARELY afford all of that already! And yet most shield suits, saying how it's terrible to have to use CPU upgrades, pack everything proto to the max.
its the same way in eve online. shield suits typically run fitting mods. whats backwards in dust is that damage mods are high slots.
damage mods are supposed to be the hard counter to high eHP fits, but instead we give armor tankers high HP and high damage... as well as rep tools, armor hives, and needles. its a wonder anyone shield tanks at all around here.
and yes shield tankers have to fit cpu mods... which is exactly why a 3/1 and 4/1 slot layout for cal assault is broken when we also need a regulator as well |
Doc DDD
TeamPlayers
217
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Posted - 2014.07.17 20:44:00 -
[58] - Quote
Combine cpu and pg chips again. Those were cool and you wont be messing with buffing armor again bby putting pg in high slots. |
Sgt Kirk
Fatal Absolution
6584
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Posted - 2014.07.17 20:52:00 -
[59] - Quote
Doc DDD wrote:Combine cpu and pg chips again. Those were cool and you wont be messing with buffing armor again bby putting pg in high slots. You're talking about the Diagnostic unit for vehicles right?
see you space cowboy...
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J4yne C0bb
Molon Labe. General Tso's Alliance
481
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Posted - 2014.07.17 20:58:00 -
[60] - Quote
CCP Rattati wrote:"hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway". Yeah, exactly. This never made any sense; PG upgrades need to be a high slot, otherwise they are kinda worthless. The only time I can recall ever having used on was on some mil vehicle fitting, never on a suit.
Min Logi | aka Punch R0ckgroin, fatman
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