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Thread Statistics | Show CCP posts - 3 post(s) |
Bethhy
Ancient Exiles. General Tso's Alliance
2245
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Posted - 2014.07.17 16:26:00 -
[91] - Quote
Fizzer94 wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 3/6/8 sounds best to me actually...
Damage mods should be relative.
Heavy damage mods should be the lesser. As it applies to Forge guns and HMG's with large clips.
And the 5% already makes a massive difference in those two guns performance. |
Sgt Kirk
Fatal Absolution
6578
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Posted - 2014.07.17 16:37:00 -
[92] - Quote
Bethhy wrote:Fizzer94 wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 3/6/8 sounds best to me actually... Damage mods should be relative. Heavy damage mods should be the lesser. As it applies to Forge guns and HMG's with large clips. And the 5% already makes a massive difference in those two guns performance. Yes.
That's why I'm glad Rattati said that he might look at each Heavy, Light, Sidearm damage modifiers individually.
That would also breath some life into the Highslots as well.
If Sidearm Damage mods turn out to be cheap in ISK/CPU/PG then I'd gladly run one for my Ion Pistol, maybe it'll actually make it good.
see you space cowboy...
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8822
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Posted - 2014.07.17 16:43:00 -
[93] - Quote
having a complex light damage mod at 8% is too close to the 10% that we already know caused a problem. Perhaps for sidearms, but 3/5/7 is more reasonable for lights.
Amarr are the good guys
Their way of the Commando seems right and noble
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Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 17:35:00 -
[94] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
The question you really have to ask yourself is, "Is Armor tanking underpowered?". By having damage mods in the high slot you're creating the dynamic that, assuming you actually fix the fitting costs of tank and utility mods, that the highest hp variants should also be the highest damage dealers.
Traditionally in eve damage mods are in the lows because shields are generally less buffer than armour, their actual defense against armor is either out maneuvering and or out damaging armor boats. Hence why both of those modules types are all low slot items.
(before some point points out something stupid like prop mods being midslots those modules are a defacto auto equip on every pvp subcap in the game you don't not fit them and slot layouts are designed to reflect that you must have a pro mod and a tackle mod or no one will use your stupid ship see ship rebalancing on dumb amarr frigate with one midslot)
Now that said shield mechanics in Dust are wildly different than in Eve, it might just be easier for to have them both equip-able on highs and lows. However, even if you leave them as is, as long as you fix fitting cost on modules you'll still largely see them become the defacto high slot on many armor suits even with their lack luster stats. Regardless if you they get moved to low slot only you'll be pretty desperate to find a suitable module for armor tankers to actually want in their highs. |
Sgt Kirk
Fatal Absolution
6580
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Posted - 2014.07.17 17:45:00 -
[95] - Quote
Cruor Abominare wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. The question you really have to ask yourself is, "Is Armor tanking underpowered?". By having damage mods in the high slot you're creating the dynamic that, assuming you actually fix the fitting costs of tank and utility mods, that the highest hp variants should also be the highest damage dealers. Traditionally in eve damage mods are in the lows because shields are generally less buffer than armour, their actual defense against armor is either out maneuvering and or out damaging armor boats. Hence why both of those modules types are all low slot items.
The real question is "are either one of these defenses underpowered by itself" Shield tanking is around where it needs to be and can compete with a traditional armor suit as long as they play the game like either Minmatar or Caldari.
Armor tanking is around where it needs to be as long as they play the game like Gallente or Amarr.
Also, in EVE fitting Damage Modifiers on Gallente ships, lets say the thorax (because that ship is the perfect rep for the Gallente Assault) Is not that uncommon even though it's in the lows.
Armor tanking isn't just slow and fat moving, which I assume you know but most others do not.
Gallente Ships in the Attack Class are pretty fast and nimble, with not a huge WTF amount of HP like the average player would think. If they are CQC they are focused on getting in close ASAP dealing a bunch of damage (with damage mods) and out maneuvering them with their repair module on constantly repairing their armor.
see you space cowboy...
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aaaasdff ertgfdd
156
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Posted - 2014.07.17 17:54:00 -
[96] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Nothing, it just gives, scrubs like cat merc who never plays the game, and sucks when he does, something to talk about. Dual tanking is smart for combat. Slows down regen, but so what. That dual tanking is bad crap comes from EVE nerds that think they know anything about fighting. Just keep building your suit the way you want and **** on these scrubs. Or join me on Destiny beta in a few minutes and forget about it.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 17:56:00 -
[97] - Quote
Sgt Kirk wrote:Cruor Abominare wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. The question you really have to ask yourself is, "Is Armor tanking underpowered?". By having damage mods in the high slot you're creating the dynamic that, assuming you actually fix the fitting costs of tank and utility mods, that the highest hp variants should also be the highest damage dealers. Traditionally in eve damage mods are in the lows because shields are generally less buffer than armour, their actual defense against armor is either out maneuvering and or out damaging armor boats. Hence why both of those modules types are all low slot items. The real question is "are either one of these defenses underpowered by itself" Shield tanking is around where it needs to be and can compete with a traditional armor suit as long as they play the game like either Minmatar or Caldari. Armor tanking is around where it needs to be as long as they play the game like Gallente or Amarr. Also, in EVE fitting Damage Modifiers on Gallente ships, lets say the thorax (because that ship is the perfect rep for the Gallente Assault) Is not that uncommon even though it's in the lows. Armor tanking isn't just slow and fat moving, which I assume you know but most others do not. Gallente Ships in the Attack Class are pretty fast and nimble, with not a huge WTF amount of HP like the average player would think. If they are CQC they are focused on getting in close ASAP dealing a bunch of damage (with damage mods) and out maneuvering them with their repair module on constantly repairing their armor.
See the second half of my comment, shield tanking has been so wildly changed in dust that its still awkward to move them as low slots only without rebuilding the entire shield tank mechanics. I actually support the idea of treating them like tracking computers/enhancers in eve.
We could get into the finer points of eve fitting and why armor still largely sucks in eve too, but it gets a little off topic. On average the name of the game for a shield user is to dictate range and thus dictate damage ratio in a fight even with less low slots the average shield ship is going to devote more slots to enchancers/damage mods than most armor ships because they can.
For lots and lots of reasons Dust doesn't have and won't have without a huge refactoring of game design have the same nuances of eve range/damage paradigms.
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Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 17:59:00 -
[98] - Quote
aaaasdff ertgfdd wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Nothing, it just gives, scrubs like cat merc who never plays the game, and sucks when he does, something to talk about. Dual tanking is smart for combat. Slows down regen, but so what. That dual tanking is bad crap comes from EVE nerds that think they know anything about fighting. Just keep building your suit the way you want and **** on these scrubs. Or join me on Destiny beta in a few minutes and forget about it.
Dual tanking in eve is bad because you can't fit dual tanks. You'll simply end up with a ****** tank across the board because of how they're budgeted in fitting costs. Its one of the ways dust is backwards, utility modules like kin cats are insanely costed and tank modules are dirt cheap to fit.
So in eve you pick one tank often based on a number of factors in stick with it looking to maximize the benefits and nature of that tank. In dust you just stack HP because benefit per pg/cpu insanely favors stacking it. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 18:07:00 -
[99] - Quote
Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar.
If dust was based on just EVE lore then min would have the passive armor reps instead of gal |
Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 18:24:00 -
[100] - Quote
843-Vika wrote:Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar. If dust was based on just EVE lore then min would have the passive armor reps instead of gal
But you'd still shield tank the the minmatar ship because the weapons platform was so much better for that. |
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Thang Bausch
Pierrot Le Fou Industries
199
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Posted - 2014.07.17 19:02:00 -
[101] - Quote
DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is.
If a complex mod is back to 10%, I am definitely swapping out the shield extender for a comp dmg mod on my AV fit. Right now I only use dmg mods on mydren sentinel hmg fit
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DeathwindRising
ROGUE RELICS
467
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Posted - 2014.07.17 21:37:00 -
[102] - Quote
CCP Rattati wrote:Sgt Kirk wrote:DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7. It's mostly Light weapons and....lol Side Arms that need it. I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle. Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus? We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus. Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed.
doesnt it make more sense, that the lower eHP shield tankers, would counter the high eHP armor tankers with damage mods?
what was the reasoning behind giving the highest eHP fits high damage as well?
about dual tanking. you need to build suits with certain fits in mind. certain roles, and play styles. for example a cal assault should shield tank, so you give the suit more shields than armor and more high slots than low slots.
the suit is designed as a buffer tank, so you give it enough cpu and pg to run a full rack of extenders, but not enough cpu for rechargers. or you give the suit low recharge and high delays. give the suit a shield resistance bonus. and a weapon bonus to RR. now if you built the suit stats right, you wouldnt have enough pg for plates, but youd have enough a regulator.
you could fit a plate if you wanted though by drop your weapon to a sidearm.
its stuff like this that eve players have been used to for years now.
if you wanted a suit for recharge tanking then youd give more cpu and less pg. shorter delays n such. maybe more speed and higher movement speed. but again, not enough pg for for running a full rack of extenders while fitting a light weapon.
because we have only a limited number of dropsuits, each suit must be able to fit every possible scenario. if you dont want certain suits doing certain things then you need to create more suits with varying stats that either limit or allow certain designs or playstyles.
its more work and more complex, but the eve universe is far from simple. when we took out the suits variants, we opened the door to dual tanking.
im not saying we need to bring back the suit variants, but i am saying it harder to limit things or balance things when you need to allow each suit to do so many things |
SponkSponkSponk
The Southern Legion Final Resolution.
929
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Posted - 2014.07.18 01:27:00 -
[103] - Quote
The power grid extension modules are rarely used in Eve either, for a number of reasons.
1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so players would rather burn a rig slot than a module slot
It's not a good or a bad thing; it just is.
Dust/Eve transfers
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Sgt Kirk
Fatal Absolution
6585
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Posted - 2014.07.18 01:31:00 -
[104] - Quote
SponkSponkSponk wrote:The power grid extension modules are rarely used in Eve either, for a number of reasons.
1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so players would rather burn a rig slot than a module slot
It's not a good or a bad thing; it just is. It's just useless unless you're a low skilled, low ISK EVE player like myself.
But once I acquired ISK through the fundings of friends the whole problem of using PG modules became a thing of the past.
Yes, so. Glad we cleared that up, PG mods are useless in New Eden in general.
see you space cowboy...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12001
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Posted - 2014.07.18 01:33:00 -
[105] - Quote
Sgt Kirk wrote:SponkSponkSponk wrote:The power grid extension modules are rarely used in Eve either, for a number of reasons.
1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so players would rather burn a rig slot than a module slot
It's not a good or a bad thing; it just is. It's just useless unless you're a low skilled, low ISK EVE player like myself. But once I acquired ISK through the fundings of friends the whole problem of using PG modules became a thing of the past. Yes, so. Glad we cleared that up, PG mods are useless in New Eden in general.
Yeah you generally have to intially use PG and CPU modules.....however EVE has more passive fitting skills which by the time you flesh out your cores have effectively invalidated the need for PG/CPU mods.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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SponkSponkSponk
The Southern Legion Final Resolution.
929
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Posted - 2014.07.18 04:04:00 -
[106] - Quote
Sgt Kirk wrote:It's just useless unless you're a low skilled, low ISK EVE player like myself.
Well, I do use a RCU on my Orca so I can fit a 100MN MWD, but that's the only fit that uses one.
Generally, if you run out of PG you're usually either doing something niche with oversized modules (100MN cruisers etc) or you're trying to fit max guns and max tank at the same time, which Eve punishes you with, by losing a low slot.
Dust/Eve transfers
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Cat Merc
Onslaught Inc RISE of LEGION
11095
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Posted - 2014.07.18 04:21:00 -
[107] - Quote
Ummm, guys? This was a joke thread that was supposed to die within 30 minutes tops.
Stop bumping it, my notifications are overflowing.
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
6592
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Posted - 2014.07.18 04:39:00 -
[108] - Quote
Cat Merc wrote:Ummm, guys? This was a joke thread that was supposed to die within 30 minutes tops.
Stop bumping it, my notifications are overflowing. This thread was a joke thread that got serious and thanks to it we gave and received some useless information.
see you space cowboy...
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SponkSponkSponk
The Southern Legion Final Resolution.
929
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Posted - 2014.07.18 06:12:00 -
[109] - Quote
The More You Know
Dust/Eve transfers
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KEROSIINI-TERO
The Rainbow Effect
1163
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Posted - 2014.07.18 10:12:00 -
[110] - Quote
Cat Merc wrote:From Skype, with the holy Sgt Kirk: [1:36:09 AM] Sgt Kirk: What's even worse is that the defense modules are immensely easier to fit than the support modules and MISC modules [1:36:33 AM] Schr+¦dinger's Cat: ^ [1:36:38 AM] Schr+¦dinger's Cat: 15PG for a kin cat? [1:37:09 AM] Schr+¦dinger's Cat: 11PG for a codebreaker? With 45 CPU? [1:37:24 AM] Schr+¦dinger's Cat: And that codebreaker shaves off 2 seconds~ [1:37:25 AM] Schr+¦dinger's Cat: lawl [1:39:37 AM] Sgt Kirk: Yeah, seriously. It cost more PG to put on a Kin Kat than a complex Armor Repair [1:39:51 AM] Sgt Kirk: You know how fuc ked up that is? [1:40:14 AM] Schr+¦dinger's Cat: ^ [1:40:42 AM] Schr+¦dinger's Cat: And what the fu ck is up with codebreakers? 2 seconds? [1:40:44 AM] Schr+¦dinger's Cat: Really? [1:40:49 AM] Schr+¦dinger's Cat: For the same CPU/PG as an armor repairer? [1:41:03 AM] Sgt Kirk: 2 whole seconds and it only requires you to fu ck over your entire suit [1:41:28 AM] Sgt Kirk: Jee CCP I so ever wonder why people dual tank so much in this game... -_- [1:43:34 AM] Schr+¦dinger's Cat: ^ CCP's solution: Increase every suit's CPU/PG to extreme levels. (Soon the Assault will join the rest) Now EVERYONE can dual tank!
I totally been thinking the same as the casual discussion above ^ ^
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1163
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Posted - 2014.07.18 10:56:00 -
[111] - Quote
Sgt Kirk wrote:DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7. It's mostly Light weapons and....lol Side Arms that need it. I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Agreed. Good point and that PG/CPU tune would be could thing.
Something to help those pesky sidearm damamods....
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Racro 01 Arifistan
501st Knights of Leanbox
393
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Posted - 2014.07.18 11:26:00 -
[112] - Quote
my hacking gallente scout seems to slay alirght given that iam running 3 code breakers.
in reality though. that extra 2 seconds you shave off can mean the difrence between completing the hack or getting killed in the process. athough I do agree that the codebreakers have slightly too much fitting requirement. and kincats need their pwg reduced.
Elite Gallenten Soldier
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B145PH3M3R
The Southern Legion Final Resolution.
20
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Posted - 2014.07.18 11:30:00 -
[113] - Quote
Apison Valusgeffen wrote:"See you space cowboy"... Great song! Bebop forever! I wasn't going to be that guy, but I gave you a like |
Cenex Langly
Dude.Man.Bro
782
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Posted - 2014.07.18 12:40:00 -
[114] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
Buffing Damage mods is the worst idea you could possibly think of..
Also, REDUCE HEAVIES...
Actually, I don't care.
DESTINY . nuff said
Newb
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Mossellia Delt
Militaires Sans Jeux
1609
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Posted - 2014.07.18 12:48:00 -
[115] - Quote
Cat Merc wrote:Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. "Customization" Half of the modules in the game aren't touched because dual tanking is too effective.
I like touching all the modules.
Delt for CPM1
Moss-delt on skype
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CeeJ Mantis
Mantodea MC
19
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Posted - 2014.07.18 13:17:00 -
[116] - Quote
Sgt Kirk wrote:CeeJ Mantis wrote:Cat Merc wrote: Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
I beg to differ. I've out PLCd him each time I've seen him, and he is usually in proto or immediately switches to proto after he dies once or twice. He usually runs in a full squad of competent people, and has many skills that grant passive bonuses, which make running non-proto trivial. He also readily said that he was gonna win the PLC in the Destructive Data Mining event, just days before he created a forum topic saying that he feels he should just get the name for his favored weapons, and shouldn't have to compete. Just sayin', I'd like to see him actually defend his title himself instead of asking someone else do it for him. From what I've seen, not the best with the PLC, not willing to attempt to make his supposed title more official by competing in the DDM event, and not so exceptionally talented to run "underpowered" suits unassisted and still achieve the top of the board at the end of the match. And what makes you think I should care at all what you think? I'd Also like to tell you what My lol fits consist of now since I don't play this game seriously anymore (Gal Assault, Complex Code Breaker, Complex Armor Repair, Complex Ferroscale Plate and Complex Reactive along with a Duvolle of course) Now, that's not exactly the most OP fitting imaginable compared to lets say an Advanced Caldari Scout Suit that can literally do all those things with less cost and more easily but nevermind all that. If you use Proto you're automatically going easymode, even if it's a lolzy fit. lol good grief plebs you guys are getting ridiculous. So, you want a reason to care about what I think? Sounds to me that you already do care enough about what I think to respond to it in a derisive manner. It also sounds to me that as you're saying that for you not preforming better is your choice, so you had no reason to respond to it. You could have just let it go, but I suppose the fact that it struck such a chord with you is indicative of my statement's merit. Your statements essentially boil down to "I can run proto all I want and I'm not bad because I am just doing it because I feel like it, and I could be running 'better' weapons so it doesn't count." Sounds to me like you dislike people using things that make the game easier. Doesn't that mean that squads count as well? We all know that teamwork is OP. Then again, perhaps not squads, as we all want to play with our friends, but what of corporations and alliances, such as yours which consists largely of former DNS members, many of whom have enough isk to run proto for functionally forever? You know, the ones that only select the "best of the best" people, and get as many of them together as possible so that they can compete in PC... or sinc squads in FW... and public contracts. Surely by your logic then they must all be people who are running "easy mode", even though they are most certainly only doing it to "be "lolzy", as a person of your caliber wouldn't stoop so low as to associate with people who did it to be more "competitive".That'd make you a hypocrite.Thank you for your insight. I thought people ran proto because their fits feel more well-rounded, or they enjoy the look and performance of their equipment, or feeling the fruits of their skill tree progression, or they enjoy the challenge of trying to go as long as they can without loosing a suit, or simply because they have nothing else to spend their isk on when all they do is run basic equipment. Good to know that people who do so because it helps them to play against people who run squads of proto like the ones you've participated in get their proper Sgt Kirk designated belittling remark. Shame on them for playing the game they way they want to. Why can't they just be "lolzy" too?
Dust is a game with high risk and reward, from the mechanics, to they player base. Who are you to judge people doing what they can to have an enjoyable experience in this game? Especially with the company you keep. You have a very high opinion of yourself Sgt Kirk. Perhaps it's your RP, but all I really wanted was for you to back your words with your actions, or perhaps a little humility. Your "I'm better than you all because my total forum likes permit me to be justified in all my statements" is getting rather old. Those who are truly great needn't remind others of how great they are, or how great everyone else isn't. Maybe try not being a hypocrite, and having a more flattering disposition once in a while. This however is getting the forum off-topic, so I will end my statements here. Respond, or don't, as you see fit, (and I imagine you will, or will have someone else do it for you, and it'll likely be something akin to your usual self-important remarks), but I will say nothing further. I've given my 0.02 isk.
Longest plasma cannon kill: 236.45m
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