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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:31:00 -
[31] - Quote
True Adamance wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. NO! Just NO! Where are the heat sink modules? Gyrostablisers? Etc etc..... In a client update... unfortunately. Me wants heat sinks.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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One Eyed King
Land of the BIind
2704
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Posted - 2014.07.17 00:31:00 -
[32] - Quote
What were damage mods before the nerf?
I don't want to go back to that point.
This is how a minja feels
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:32:00 -
[33] - Quote
One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Cat Merc
Onslaught Inc RISE of LEGION
11058
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Posted - 2014.07.17 00:33:00 -
[34] - Quote
Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10
Feline overlord of all humans - CAT MERC
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Fizzer94
Fatal Absolution General Tso's Alliance
2929
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Posted - 2014.07.17 00:34:00 -
[35] - Quote
Cat Merc wrote:Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10 Really? I swear basic modules were worse than that... I guess I never used them though, so what would I know?
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Nocturnal Soul
Immortal Retribution
3621
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Posted - 2014.07.17 00:38:00 -
[36] - Quote
OMG heat sinks would be amazing.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Cody Sietz
SVER True Blood Dark Taboo
3605
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Posted - 2014.07.17 00:47:00 -
[37] - Quote
Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Onslaught Inc RISE of LEGION
11061
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Posted - 2014.07.17 00:49:00 -
[38] - Quote
Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. Still will be useless considering all suits have plenty of CPU/PG.
Feline overlord of all humans - CAT MERC
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Fizzer94
Fatal Absolution General Tso's Alliance
2935
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Posted - 2014.07.17 00:52:00 -
[39] - Quote
Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5289
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Posted - 2014.07.17 00:56:00 -
[40] - Quote
Nocturnal Soul wrote:Make dmg mods worth it again -_-
They are. Ty to them my HMG and CR are 100% Shields/ 115% Armor
XD
Stealth Storm
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2492
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Posted - 2014.07.17 01:02:00 -
[41] - Quote
Sgt Kirk wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods. Also, are you still considering Codebreakers for high slots?And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots? *I apologize for the barrage of questions* Do it know if you fit a min scout w/ 3 complex code breakers you get a 3-4 second hack... The problem You can't run damps so EVERYTHING!!!!!!!!!! Sees you.
Tanker/Logi
0 The number of 7ucks given
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Eruditus 920
Prodigy Ops
230
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Posted - 2014.07.17 01:08:00 -
[42] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor?
If you spend some time on these forums you will find most posters will try and convince you that you are a bad player unless you run around in a starter fit.
If you run a high eHP suit you will be called a scrub. But if you run a 300 eHP suit and post about your deaths, they will ask "what did you expect with only 300 eHP". I have read that 1000 times at least.
Same goes for just about any decent weapon. You should only use crap.
However, this forum will never award you a medal for dying in your purposely gimped suit.
The overwhelming majority of everyone playing is trying to win as best they can though they want everyone else to believe they are not "trying hard" which is a pejorative euphemism for "trying to win".
Many want you to gimp so they have an easier time.
Run what you want and apologize to no one because that is what everyone else is doing though they will try and convince you otherwise.
Dominion over others is given not taken. Nothing has power over you but your own fear.
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Iron Wolf Saber
Den of Swords
15943
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Posted - 2014.07.17 01:08:00 -
[43] - Quote
Fizzer94 wrote:Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them.
Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Fizzer94
Fatal Absolution General Tso's Alliance
2936
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Posted - 2014.07.17 01:09:00 -
[44] - Quote
Iron Wolf Saber wrote:Fizzer94 wrote:Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them. Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still. Well at least there was SOME variety.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Iron Wolf Saber
Den of Swords
15943
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Posted - 2014.07.17 01:12:00 -
[45] - Quote
Fizzer94 wrote:Iron Wolf Saber wrote:Fizzer94 wrote:Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were... It was better than having everyone brick tank... Useless modules are bad, even if you don't like them. Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still. Well at least there was SOME variety.
No there wasnt. CR or RR and much damage and hp mods you can shove onto your suits.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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One Eyed King
Land of the BIind
2706
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Posted - 2014.07.17 01:13:00 -
[46] - Quote
Benjamin Ciscko wrote:Sgt Kirk wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods. Also, are you still considering Codebreakers for high slots?And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots? *I apologize for the barrage of questions* Do it know if you fit a min scout w/ 3 complex code breakers you get a 3-4 second hack... The problem You can't run damps so EVERYTHING!!!!!!!!!! Sees you. There is supposed to be a change in costs for those, plus a small increase to PG.
At the same time, we can't do everything well. Being able to hack that fast, while being invisible isn't different than being able to fully tank a suit and be invisible. There have to be sacrifices.
Lastly, if you have dampening to 5, not everything can see you, even without damps.
This is how a minja feels
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TYCHUS MAXWELL
The Fun Police
204
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Posted - 2014.07.17 01:30:00 -
[47] - Quote
Reverse the pg/cpu requirements making utilities easier to fit and armor/rep/shields harder to fit and raise assault/logi/heavy cpu/pg or lower scout cpu/pg. Essentially make scouts utility oriented (Codebreakers, kincats, dampeners, etc.)
The problem with scouts is they can fit too much ehp with a smaller frame and higher speed. Now without taking away high/low slots and in turn removing utility I figure my above proposal is the best action without having to add a patch to the game.
And for the love of God create a theme with each of the races/classes CCP and stick to it, none of this Amarr Logis are special nonsense.
Here's your template CCP that is clear in most cases yet ignored in others causing imbalance:
Heavies are slower with higher e/hp
Lights are faster with lower e/hp
Assaults are in the middle performance wise faster then heavies with lower ehp while being slower then scouts with more ehp.
Logis are slightly slower and have slightly lower E/hp (In respect to Assault suits) with the ability to carry many equipments and higher PG/CPU while sacrificing a sidearm.
All Gallente are balanced in their tiers with a heavier focus on low slots and armor.
All Caldari are balanced in their tiers with a heavier focus on high slots and shields.
All Minmitar are balanced in their tiers with a lower e/hp and more movement speed.
All Amarr are balanced in their tiers with a higher e/hp and less movement speed.
You're welcome CCP. Follow your rules of logic or don't be shocked when ***** broken because you create random exceptions to your rules. |
Sgt Kirk
Fatal Absolution
6563
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Posted - 2014.07.17 01:33:00 -
[48] - Quote
One Eyed King wrote:Benjamin Ciscko wrote:Sgt Kirk wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. 4/6/8 seems like a really good point, although most people would say 3/5/7 is more reasonable, which I can't really blame them but I don't think it would be enough to mean anything so I choose 4/6/8 damage mods. Also, are you still considering Codebreakers for high slots?And if defensive mods are going to be increased like you said will damage mods finally find their way in the low slots? *I apologize for the barrage of questions* Do it know if you fit a min scout w/ 3 complex code breakers you get a 3-4 second hack... The problem You can't run damps so EVERYTHING!!!!!!!!!! Sees you. There is supposed to be a change in costs for those, plus a small increase to PG. At the same time, we can't do everything well. Being able to hack that fast, while being invisible isn't different than being able to fully tank a suit and be invisible. There have to be sacrifices. Lastly, if you have dampening to 5, not everything can see you, even without damps. Correct.
You are not supposed to do everything in this game, there are sacrifices for all your choices.
That's what this game is supposed to be about, that's what New Eden is about.
see you space cowboy...
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Booby Tuesdays
Ahrendee Mercenaries
648
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Posted - 2014.07.17 01:40:00 -
[49] - Quote
Iron Wolf Saber wrote:Fizzer94 wrote:Iron Wolf Saber wrote: Everyone bricked tanked back then as well because single tanking wouldn't stop the damage mods from blapping you still.
Well at least there was SOME variety. No there wasnt. CR or RR and much damage and hp mods you can shove onto your suits. This. So much this. Variety my ass. The CoD folks loved it this way. *Shudders*
Melee Weapon of Choice: Nokia-3310 Prof. V
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I-Shayz-I
I----------I
4130
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Posted - 2014.07.17 01:48:00 -
[50] - Quote
Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3146
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Posted - 2014.07.17 02:06:00 -
[51] - Quote
3/5/8 sounds good to me too.
In eve, aren't hp modules PG intensive while utility modules CPU intensive. With utility modules being globally applicable and hp modules depend on ship size? Just a thought...
B C R U are letters, not words - Wierd Al Yankovich
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Jillic
Can't Corner The Dorner
282
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Posted - 2014.07.17 02:09:00 -
[52] - Quote
I-Shayz-I wrote:Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then. This. This is how I fit my Logi suits.
Caldari Girls Do It Better.
Keikaku
I am everyones Alt.
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Fizzer94
Fatal Absolution General Tso's Alliance
2943
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Posted - 2014.07.17 02:20:00 -
[53] - Quote
How I make any fitting wrote:
Sprint mod? Nope. Amarr Scout. Sprinting isn't my strong suit, guess I'll fit an armor plate instead. Amarr Assault. Lolnope, I'm more about reinforcing my strengths than covering my weaknesses.
Dampener? Maybe sometimes. If I didn't have to sacrifice my primary tank for it I would, but alas.
Damage mods? Lolshieldsextendersarebetter.
Shield Rechargers? Don't have enough shields anyways
Well guess I'm stacking extenders then.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Alena Ventrallis
S0VER31GN
1453
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Posted - 2014.07.17 02:27:00 -
[54] - Quote
Operative 1125 Lokaas wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? Lore. EVE lore was developed to define the racial combat philosophies. The only race that should be dual tanking is the Minmatar. False.
Minmatar use both shield and armor for tank, but never at the same time. Simply some ships are built for armor, and some for shield.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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SponkSponkSponk
The Southern Legion Final Resolution.
923
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Posted - 2014.07.17 02:30:00 -
[55] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically.
One way to do this is to actually increase the +HP of plates and (to a lesser extent) extenders, while also substantially increasing fitting costs as one goes up tiers.
To compare with Eve, most ships will fit one, or at most two +HP modules because
a) each one provides a substantial boost to survivability, but b) You just don't have the fitting to fit more than one plates or extenders (larger ships may be able to fit dual extenders or plates) and c) there's a substantial opportunity cost to fitting extra tank modules when you could fit something else important.
Dust/Eve transfers
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Cody Sietz
SVER True Blood Dark Taboo
3605
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Posted - 2014.07.17 02:33:00 -
[56] - Quote
Fizzer94 wrote:Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less. Factor in the heavy in this one.
Caldari and Minmatar with 3-4 dmg mods and HMGs/FGs?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer94
Fatal Absolution General Tso's Alliance
2944
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Posted - 2014.07.17 02:35:00 -
[57] - Quote
Cody Sietz wrote:Fizzer94 wrote:Cody Sietz wrote:Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than HP mods, but not much less. Factor in the heavy in this one. Caldari and Minmatar with 3-4 dmg mods and HMGs/FGs?
Stacking. Penalty.
~20% More Damage vs. ~300 Shield HP
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Adipem Nothi
Nos Nothi
2994
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Posted - 2014.07.17 02:42:00 -
[58] - Quote
TYCHUS MAXWELL wrote: The problem with scouts is they can fit too much ehp ...
The problem with scouts is that fitting ehp yields the best results.
Shoot scout with yes...
- Ripley Riley
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DeathwindRising
ROGUE RELICS
453
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Posted - 2014.07.17 02:46:00 -
[59] - Quote
Cat Merc wrote:Sgt Kirk wrote:Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. Gladly. Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials. He can wipe the floor clean with you.
What server is he on? I've not once seen him in a match and I've been here since those trials as well |
Apison Valusgeffen
X Death Before Dishonour X
37
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Posted - 2014.07.17 02:53:00 -
[60] - Quote
"See you space cowboy"... Great song! Bebop forever!
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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