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Fox Gaden
Immortal Guides
4826
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Posted - 2014.11.05 18:59:00 -
[91] - Quote
Pilot suit is the only suit for which I support "Sidearm Only".
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4826
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Posted - 2014.11.05 19:08:00 -
[92] - Quote
Pokey Dravon wrote:True Adamance wrote: Personally disagree with you Mr Dravon on this one. Specifically as I see it the pilot suit should be role affirming, a restriction placed to the use of specialist vehicles it could provide simple direct bonuses to vehicles themselves, were talking incremental 1% per level increased to base stats like acceleration, turret tracking, handling etc.
I do however link modules are wonderful.
Sort of like Implants for our pilots that enhance one skill/ attribute of the HAV by X% based on a combination of your dropsuit (aka Proto Pilots fit better links than non pilots) and your Link Skill itself.
So what you're basically getting at is that the suits themselves offer small, direct bonuses to supportive attributes such as tracking, top speed ect. But we still have the suit fit link modules which also buff their corresponding attribute? When put in that light I'm more comfortable with that idea, just as long as the majority of your bonuses are coming from the Link Modules. EDIT: Also that screenshot brings back memories, but those were, as a dev admitted at the time, simply conceptual test numbers and were overinflated for testing purposes. They never existed in the actual game. EDIT^2: On the subject of Mindlinks, I think we can safely buff utility stats like turret rotation, acceleration, ect. without downsides. However in terms of defensive abilities, what if we approach this with a similar approach to Rigs in EVE, where each Defensive Mindlink has a downside as well. This is for the purpose of maintaining Vehicle and AV balance, while allowing players to use their pilot suit to push the vehicle to a specific tanking type. Food for thought: https://docs.google.com/spreadsheets/d/10K_k28JspVlnLNMACn2vRGj9iOezfpH_0wRwRhCzqzI/edit?usp=sharing Every time I read one of your posts I kick myself and think I should have put your name first on my CPM voting list rather than 4th.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3409
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Posted - 2014.11.05 19:21:00 -
[93] - Quote
Fox Gaden wrote:Every time I read one of your posts I kick myself and think I should have put your name first on my CPM voting list rather than 4th.
Hey man no worries, I'm just doing everything I would have been doing had I won a seat. Besides, there's always next election!
EDIT: Besides, didn't you put Cross first? He totally deserves a high ranking on anyone's ballot, dude knows how to do the CPM job right.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
Caldari State
67
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Posted - 2014.11.06 03:51:00 -
[94] - Quote
Pokey Dravon wrote:So, brainstorm time! I tried to avoid bonuses that directly buff defenses or damage output, while maintaining some of the racial themes we already see in the game.
Pilot Role Bonus +% Reduction to Mindlink Modules per level to prevent mindlink use on other dropsuits.
Amarr Pilot Designed for relentless assault by keeping weapons firing longer and providing rapid deployment of troops for a hotzone. +% Reduction to Turret Heat Buildup +% Reduction to mCRU Spawn Time
Caldari Pilot Designed for continual long range bombardment with faster reloads to keep sustained DPS high. +% Increase to Turret Reload Speed ???
Gallente Pilot Designed to quickly close the gap between targets to make use of short range weapons as well as move around quickly to scan large areas. +% Increase to Max Speed +% Increase to Range of Active Scanners
Minmatar Pilot Designed to be quick and agile to outmaneuver enemies with a tracking speed bonus prevent enemies from out-tracking them. +% Increase to Acceleration +% Increase to Turret Rotation Speed
Do you have any idea as to what the percentages would be? What the percentages go up her with the skill?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Terry Webber
Molon Labe. General Tso's Alliance
480
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Posted - 2014.11.06 05:59:00 -
[95] - Quote
Pokey Dravon wrote:So, brainstorm time! I tried to avoid bonuses that directly buff defenses or damage output, while maintaining some of the racial themes we already see in the game.
Pilot Role Bonus +% Reduction to Mindlink Modules per level to prevent mindlink use on other dropsuits.
Amarr Pilot Designed for relentless assault by keeping weapons firing longer and providing rapid deployment of troops for a hotzone. +% Reduction to Turret Heat Buildup +% Reduction to mCRU Spawn Time
Caldari Pilot Designed for continual long range bombardment with faster reloads to keep sustained DPS high. +% Increase to Turret Reload Speed ???
Gallente Pilot Designed to quickly close the gap between targets to make use of short range weapons as well as move around quickly to scan large areas. +% Increase to Max Speed +% Increase to Range of Active Scanners
Minmatar Pilot Designed to be quick and agile to outmaneuver enemies with a tracking speed bonus prevent enemies from out-tracking them. +% Increase to Acceleration +% Increase to Turret Rotation Speed
I like these stats. Maybe for the second Caldari racial bonus, it can be a percent increase to the zoom-in feature when aiming down the sights for better accuracy. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3416
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Posted - 2014.11.06 06:17:00 -
[96] - Quote
Zoom actually isn't bad, very good idea
Also I was thinking like 2% per level for the bonuses?
Hotfix Delta Sentinel eHP Calcs
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Terry Webber
Molon Labe. General Tso's Alliance
480
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Posted - 2014.11.06 06:47:00 -
[97] - Quote
Pokey Dravon wrote:Zoom actually isn't bad, very good idea
Also I was thinking like 2% per level for the bonuses? 2% would be good for the racial bonuses. 3% would be good for the role bonus.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3416
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Posted - 2014.11.06 06:53:00 -
[98] - Quote
Eh I'd just go with the scout method for fitting Mindlinks and make it 15% reduction per level
Hotfix Delta Sentinel eHP Calcs
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Terry Webber
Molon Labe. General Tso's Alliance
480
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Posted - 2014.11.06 06:59:00 -
[99] - Quote
That seems like a much better idea. |
Haerr
Dead Man's Game RUST415
1817
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Posted - 2014.11.06 18:44:00 -
[100] - Quote
I want vehicle dampeners and cloaks... Oh and I want the Gallente Pilot suit to have better dampening and cloaks! ^_^ |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3430
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Posted - 2014.11.06 18:50:00 -
[101] - Quote
Haerr wrote:I want vehicle dampeners and cloaks... Oh and I want the Gallente Pilot suit to have better dampening and cloaks! ^_^
https://docs.google.com/spreadsheets/d/10K_k28JspVlnLNMACn2vRGj9iOezfpH_0wRwRhCzqzI/edit?usp=sharing
What about a perk to scanning? ;)
Hmmm not sure if cloaking and dampening is something we should dive to deeply into with vehicles for Dust, specifically with how limited our AV options are. Things can get quickly out of hand. I think I'd like to focus on getting the pilot suits developed and at the least get the old vehicle variants we had, reworked and reintroduced. Perhaps later down the pipeline we can implement a Black Ops sort of role for vehicles.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
Caldari State
69
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Posted - 2014.11.07 03:37:00 -
[102] - Quote
Pokey Dravon wrote:So, brainstorm time! I tried to avoid bonuses that directly buff defenses or damage output, while maintaining some of the racial themes we already see in the game.
Pilot Role Bonus +% Reduction to Mindlink Modules per level to prevent mindlink use on other dropsuits.
Amarr Pilot Designed for relentless assault by keeping weapons firing longer and providing rapid deployment of troops for a hotzone. +% Reduction to Turret Heat Buildup +% Reduction to mCRU Spawn Time
Caldari Pilot Designed for continual long range bombardment with faster reloads to keep sustained DPS high. +% Increase to Turret Reload Speed ???
Gallente Pilot Designed to quickly close the gap between targets to make use of short range weapons as well as move around quickly to scan large areas. +% Increase to Max Speed +% Increase to Range of Active Scanners
Minmatar Pilot Designed to be quick and agile to outmaneuver enemies with a tracking speed bonus prevent enemies from out-tracking them. +% Increase to Acceleration +% Increase to Turret Rotation Speed
Okay, let's talk about the Mindlink Modules. If we are going to give the pilot suit bonuses to these things, we need to figure out what they are and what they effect. Do we want to give her a deduction to the CPU/PG per level and how much? 2%, 5%?
If we are going to use the link mods, i think we should focus on that very idea first.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14263
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Posted - 2014.11.07 03:41:00 -
[103] - Quote
Lost Apollo wrote:Pokey Dravon wrote:So, brainstorm time! I tried to avoid bonuses that directly buff defenses or damage output, while maintaining some of the racial themes we already see in the game.
Pilot Role Bonus +% Reduction to Mindlink Modules per level to prevent mindlink use on other dropsuits.
Amarr Pilot Designed for relentless assault by keeping weapons firing longer and providing rapid deployment of troops for a hotzone. +% Reduction to Turret Heat Buildup +% Reduction to mCRU Spawn Time
Caldari Pilot Designed for continual long range bombardment with faster reloads to keep sustained DPS high. +% Increase to Turret Reload Speed ???
Gallente Pilot Designed to quickly close the gap between targets to make use of short range weapons as well as move around quickly to scan large areas. +% Increase to Max Speed +% Increase to Range of Active Scanners
Minmatar Pilot Designed to be quick and agile to outmaneuver enemies with a tracking speed bonus prevent enemies from out-tracking them. +% Increase to Acceleration +% Increase to Turret Rotation Speed
Okay, let's talk about the Mindlink Modules. If we are going to give the pilot suit bonuses to these things, we need to figure out what they are and what they effect. Do we want to give her a deduction to the CPU/PG per level and how much? 2%, 5%? If we are going to use the link mods, i think we should focus on that very idea first.
Before you go Mindlinks bear in mind that Auto Canon Turrets traditionally have fantastically good tracking, while Alpha God Arty has moderate speeds, Too much tracking bonus would make Arty the go to turret for everything and significantly unbalance it.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Vell0cet
Vengeance Unbound RISE of LEGION
2476
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Posted - 2014.11.07 04:51:00 -
[104] - Quote
In my mind pilot suits should provide bonuses for vehicle capacitors. Since we don't have these (yet), the closest approximation would be improving timers on module activation (reducing cooldowns and/or increasing duration of modules). Once we get capacitors (and we should get them!), these bonuses should be to cap instead. This makes balancing easier since it's not a direct damage buff, but more of an increased uptime buff to stay in fights longer/recover faster.
Best PvE idea ever!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3434
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Posted - 2014.11.07 15:33:00 -
[105] - Quote
True Adamance wrote:Lost Apollo wrote:Pokey Dravon wrote:So, brainstorm time! I tried to avoid bonuses that directly buff defenses or damage output, while maintaining some of the racial themes we already see in the game.
Pilot Role Bonus +% Reduction to Mindlink Modules per level to prevent mindlink use on other dropsuits.
Amarr Pilot Designed for relentless assault by keeping weapons firing longer and providing rapid deployment of troops for a hotzone. +% Reduction to Turret Heat Buildup +% Reduction to mCRU Spawn Time
Caldari Pilot Designed for continual long range bombardment with faster reloads to keep sustained DPS high. +% Increase to Turret Reload Speed ???
Gallente Pilot Designed to quickly close the gap between targets to make use of short range weapons as well as move around quickly to scan large areas. +% Increase to Max Speed +% Increase to Range of Active Scanners
Minmatar Pilot Designed to be quick and agile to outmaneuver enemies with a tracking speed bonus prevent enemies from out-tracking them. +% Increase to Acceleration +% Increase to Turret Rotation Speed
Okay, let's talk about the Mindlink Modules. If we are going to give the pilot suit bonuses to these things, we need to figure out what they are and what they effect. Do we want to give her a deduction to the CPU/PG per level and how much? 2%, 5%? If we are going to use the link mods, i think we should focus on that very idea first. Before you go Mindlinks bear in mind that Auto Canon Turrets traditionally have fantastically good tracking, while Alpha God Arty has moderate speeds, Too much tracking bonus would make Arty the go to turret for everything and significantly unbalance it.
True but in that case the devil is in the details. I mean **** the Turret Proficiency is a +50% tracking speed at 5 right? +10% for a specialty suit isn't too excessive. Now in terms of mindlinks you could tie to to an active module which boosts rotation speed temporary? That way you have to spend a precious slot on a Tracking Computer module to gain the benefit? You raise a valid point, but since we don't exactly have arty turrets to play with, it's tough to say.
Hotfix Delta Sentinel eHP Calcs
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Mr Weird X
Krullefor Organization Minmatar Republic
0
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Posted - 2014.11.07 16:58:00 -
[106] - Quote
Okay, so regarding the pilot, pilots know how to fly, so without a doubt they'll receive a bonus on airship mechanics and such.. so I'm assuming pilot dropsuits will drop when the rest of the airships come into play, light airships in particular.. in this I propose a concept Idea that I really hope gets recognized. . Now before you reject this, just think about it.. gliding abilities.
Say what?
Well yeah, the ability to just eject from an aircraft vehicle and still be able to glide like a flying squirrel .. just something to think about.
I realize this is weird and crazy but I, however, would love this
Mr. Weird is curious
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Terry Webber
Molon Labe. General Tso's Alliance
484
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Posted - 2014.11.07 19:39:00 -
[107] - Quote
Mr Weird X wrote:Okay, so regarding the pilot, pilots know how to fly, so without a doubt they'll receive a bonus on airship mechanics and such.. so I'm assuming pilot dropsuits will drop when the rest of the airships come into play, light airships in particular.. in this I propose a concept Idea that I really hope gets recognized. . Now before you reject this, just think about it.. gliding abilities.
Say what?
Well yeah, the ability to just eject from an aircraft vehicle and still be able to glide like a flying squirrel .. just something to think about.
I realize this is weird and crazy but I, however, would love this Interesting idea. It would give us more control over our descent but I'm not sure if it will be necessary since we can use our inertial dampeners. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3440
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Posted - 2014.11.07 21:11:00 -
[108] - Quote
Not to mention a pilot should be useless outside of his vehicle, so giving them an ability to jump out of a vehicle and glide seems....misplaced. Once a pilot gets inside its vehicle, it should stay there.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
Caldari State
70
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Posted - 2014.11.08 05:33:00 -
[109] - Quote
There would be an entire corporation of them... the nut squad!!!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Midas Fool
Prophets of the Velocirapture
525
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Posted - 2014.11.08 09:39:00 -
[110] - Quote
My input:
- No tiers, always PRO. Costs ~5000 Isk. Orange, Brown, or White color scheme. - More HP than light frame (almost Logistics levels). Why? So that LAVs work, and a chance at winning a duel. - Same speed as existing Light frames. Same jump/sprint/stamina. Why? To run away. - Terrible scan precision, but good innate dampening (slightly more than light frame). Once again, to facilitate escape. - Skill requires Racial Light Frame trained to 1. "Racial Pilot Dropsuit" skill costs half the SP of other Specializations. - Enough fitting at max core/fitting skills (except Amarr) to either fit at least a PRO sidearm and a piece of STD equipment or vice versa and one Complex module (except Minmatar, lol).
Pilot Suit Bonus: -2% vehicle module recharge delay per level, automatic RDV priority.
Amarr: 1 high, 1 low, 1 S, 1 equipment. Bonus: +4% Base vehicle armor HP/level, 2% vehicle weapon damage/level Caldari: 2 high, 0 low, 1 S, 1 equipment. Bonus: +4% Base vehicle shield HP/level, 2% vehicle weapon reload/level Gallente: 0 high, 2 low, 1 S, 1 equipment. Bonus: +4% Vehicle armor repair module repair rate, 2% vehicle top speed/level Minmatar: 1 high, 1 low, 1 S, 1 equipment. Bonus: -4% Base vehicle shield recharge delay, 2% vehicle acceleration/level
Simple and effective. No need to over-complicate things. Maybe some different combos.
Why should this suit not be combat-viable? I think it should at least be able to fight one aggressor.
Will this really even affect balance? I think the biggest factor in vehicle balance has been resistances, so these suits would have no such bonuses. I wish my LAV was covered up...hopefully they are part of the equation here...
Also, why is the word "dropsuit" misspelled on this forum?
[Ironically generic forum signature here]
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Lost Apollo
Caldari State
70
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Posted - 2014.11.08 10:52:00 -
[111] - Quote
No tiers simply would not be viable . Without them, how would your suggestion of 2% mod recharge delat per LEVEL work? They should cost just as much as any other proto suit. Before you bring up the cost of vehicles, look at the cost of running full (or as closs as possible) proto gear on infantry costs. ( the proto breach AR is 77k isk I believe ) Running a proto suit with adv mods and equipment cost around 150K, per fit used. I'm not being an ass here, just arguing the other sidd.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Midas Fool
Prophets of the Velocirapture
526
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Posted - 2014.11.08 10:59:00 -
[112] - Quote
Lost Apollo wrote:No tiers simply would not be viable . Without them, how would your suggestion of 2% mod recharge delat per LEVEL work? They should cost just as much as any other proto suit. Before you bring up the cost of vehicles, look at the cost of running full (or as closs as possible) proto gear on infantry costs. ( the proto breach AR is 77k isk I believe ) Running a proto suit with adv mods and equipment cost around 150K, per fit used. I'm not being an ass here, just arguing the other sidd.
The level bonus is independent of tier. For example, my STD Assault gets the same bonuses a PRO does, because I have it trained to 5. In the same fashion, the pilot suit would accrue bonuses with SP, but would not unlock what would be ADV and PRO suits. Does that make sense?
I don't think they should cost as much as a regular specialization's PRO variant. The vehicle itself costs a ton of cash. You can't expect a pilot to pay the full amount for a PRO suit that is relatively much weaker. A few bonuses are not worth adding another chunk of expense to the vehicle.
[Ironically generic forum signature here]
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
639
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Posted - 2014.11.08 11:38:00 -
[113] - Quote
Breakin Stuff wrote:A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm.
It's module slots and primary defenses should be the vehicle. It should not be a combat viable dropsuit.
It is also grossly unfair to vehicle drivers to require potentially 100k+ in addition to the cost of the vehicle. Keeping bonuses only and null slots provides operator benefits and reduces the required cost to field the vehicle.
This should be a suit with no tiers. Only racial variation and the dropsuit skill.
we could have fitting slots, but give 10 cpu/pg lol. seriously. then the pilot modules could all cost 1 o2 cpu/pg to fit.
the mods could do things like, faster reloads, decreased heat build up, more vehicle cpu/pg, higher top speeds. but all of them would need to be small bonuses. 1-3% across modules tiers with higher tiered modules using more fitting.
the pilot suit itslef though, i agree should not have any equipment or grenade slots, and only a sidearm slot. |
Gabriella Grey
THE HANDS OF DEATH RUST415
218
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Posted - 2014.11.08 14:31:00 -
[114] - Quote
The pilot suit should not boost damage or anything with turrets but enhance the operation of the vehicle.
Good examples would be:
GÜ£ Bonuses to acceleration/torque GÜ£ Better passive module response GÜ£ Better native vehicle responses GÜ£ Decreased defensive module cooldown (Hardeners, Shield Boosters etc.)
Gabriella Grey
"Amarr Ace Pilot"
Saracen Squadron
7th Fleet Division
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3447
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Posted - 2014.11.08 18:37:00 -
[115] - Quote
Midas Fool wrote:My input:
- No tiers, always PRO. Costs ~5000 Isk. Orange, Brown, or White color scheme. - More HP than light frame (almost Logistics levels). Why? So that LAVs work, and a chance at winning a duel. - Same speed as existing Light frames. Same jump/sprint/stamina. Why? To run away. - Terrible scan precision, but good innate dampening (slightly more than light frame). Once again, to facilitate escape. - Skill requires Racial Light Frame trained to 1. "Racial Pilot Dropsuit" skill costs half the SP of other Specializations. - Enough fitting at max core/fitting skills (except Amarr) to either fit at least a PRO sidearm and a piece of STD equipment or vice versa and one Complex module (except Minmatar, lol).
Pilot Suit Bonus: -2% vehicle module recharge delay per level, automatic RDV priority.
Amarr: 1 high, 1 low, 1 S, 1 equipment. Bonus: +4% Base vehicle armor HP/level, 2% vehicle weapon damage/level Caldari: 2 high, 0 low, 1 S, 1 equipment. Bonus: +4% Base vehicle shield HP/level, 2% vehicle weapon reload/level Gallente: 0 high, 2 low, 1 S, 1 equipment. Bonus: +4% Vehicle armor repair module repair rate, 2% vehicle top speed/level Minmatar: 1 high, 1 low, 1 S, 1 equipment. Bonus: -4% Base vehicle shield recharge delay, 2% vehicle acceleration/level
Simple and effective. No need to over-complicate things. Maybe some different combos.
Why should this suit not be combat-viable? I think it should at least be able to fight one aggressor.
Will this really even affect balance? I think the biggest factor in vehicle balance has been resistances, so these suits would have no such bonuses. I wish my LAV was covered up...hopefully they are part of the equation here...
Also, why is the word "dropsuit" misspelled on this forum?
Feels excessively boring. Pilot suits are an opportunity to actually make vehicle fitting and piloting interesting, this is just....well no more than a simple racial bonus.
Hotfix Delta Sentinel eHP Calcs
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Midas Fool
Prophets of the Velocirapture
526
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Posted - 2014.11.08 20:19:00 -
[116] - Quote
Pokey Dravon wrote:Feels excessively boring. Pilot suits are an opportunity to actually make vehicle fitting and piloting interesting, this is just....well no more than a simple racial bonus. I mean you could literally slap these exact bonuses on the vehicles directly
Sigh...I know. I really just want to see them in game though. I don't know if the game can handle anything more "interesting".
[Ironically generic forum signature here]
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Cross Atu
OSG Planetary Operations Covert Intervention
3871
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Posted - 2014.11.16 20:00:00 -
[117] - Quote
Any more thoughts here?
See a cool idea thread? Mail me the title and I'll take a look =)
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Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.16 20:32:00 -
[118] - Quote
Cross Atu wrote:Any more thoughts here? Guristas Pilot Suit? :) |
Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.16 20:34:00 -
[119] - Quote
AoE infantry buff Warlink Modules that you can only fit on vehicles and that you can only activate if you are in a pilot suit? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14681
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Posted - 2014.11.16 21:06:00 -
[120] - Quote
Haerr wrote:AoE infantry buff Warlink Modules that you can only fit on vehicles and that you can only activate if you are in a pilot suit?
NO NO NOT EVER!
Not unless there are dedicated command vehicles that only apply vehicle related buffs to friendly vehicles and dropsuits that apply dropsuit bonuses within a certain radius.
NO restriction to vehicles for this, no availability for non-designated command units.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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