Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2119
|
Posted - 2014.11.09 01:43:00 -
[241] - Quote
Breakin Stuff wrote:No Cross, the commando damage bonusing needs another pass.
The DPS benefit over a similar assault is right around 2% given similar damage mods setups.
The Amarr Commando is of particular note in that it cannot compete with the assault AT ALL due to tge assault heat reduction.
People fixate on the commando damage bonus but all it does is allow offensive parity with assaults, not offensive superiority.
You see the most egregious example of this when people talk about the minmatar commando utilizing swarms.
A minmatar commando with two damage mods kills with explosives at the EXACT SAME number of shots as a triple modded assault suit. The damage bar seems to move faster, TTK does not change.
The amarr commando is particularly obnoxious in that it gets only one damage mod slot where the assault gets 3. The assault also gets up to 25% heat reduction. This means the commando has lower potential DPS per shot as well as suffering lower sustained fire time.
The damage bonus currently provides only a placebo effect, not an actual advantage. Until this is addressed in one form or another, or the commandos have a clear operational advantage that cannot be negated by a standard assault fit then the class will not be balanced. Suppose it was bumped to 4% per level?
Proof that Rattati/CCP do listen to the playerbase.
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
640
|
Posted - 2014.11.09 05:09:00 -
[242] - Quote
Alena Ventrallis wrote:Breakin Stuff wrote:No Cross, the commando damage bonusing needs another pass.
The DPS benefit over a similar assault is right around 2% given similar damage mods setups.
The Amarr Commando is of particular note in that it cannot compete with the assault AT ALL due to tge assault heat reduction.
People fixate on the commando damage bonus but all it does is allow offensive parity with assaults, not offensive superiority.
You see the most egregious example of this when people talk about the minmatar commando utilizing swarms.
A minmatar commando with two damage mods kills with explosives at the EXACT SAME number of shots as a triple modded assault suit. The damage bar seems to move faster, TTK does not change.
The amarr commando is particularly obnoxious in that it gets only one damage mod slot where the assault gets 3. The assault also gets up to 25% heat reduction. This means the commando has lower potential DPS per shot as well as suffering lower sustained fire time.
The damage bonus currently provides only a placebo effect, not an actual advantage. Until this is addressed in one form or another, or the commandos have a clear operational advantage that cannot be negated by a standard assault fit then the class will not be balanced. Suppose it was bumped to 4% per level?
thats attractive and simple. i like it. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
First page | Previous page | Next page | Last page |