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sebastian the huds
Corrosive Synergy No Context
255
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Posted - 2015.06.01 04:16:00 -
[1] - Quote
in eve online, do you have to wait in line for the enemy to show up in a system to defend your attack? FACK NO
why don't we do the same for dust, and remove scotty the matchmaker from fw. instead we implement "Devin the faction warfare battle maker," and he starts and hosts faction warfare battles that can be joined like pc contracts, by scrolling down to the faction of your choice and entering a battle called "attack" or "defend" with the number of players from each side listed before entering.
much like the ancient and long forgotten mercinary battles.
BOOM!! faction warfare has more people playing it!
I specialize in light attack vehicles, so what?
i was the first CEO of corrosive synergy.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.01 04:19:00 -
[2] - Quote
Should have been done from the start. Or was it? Can't remember
Rule 34.6.1: every parody will have a crossover
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.01 04:21:00 -
[3] - Quote
An interesting idea, but you have some considerations.
How will a q-sync get together if all the matches are half filled? Are they just screwed out of playing together?
Is there a way to get players to enter one match instead of all being spread out?
Is it possible to help coordinate Eve support for these matches? How will Devin deter.one what planet/district to fight on? How will he decide who is the attacker/defender?
Whirly gun make much thunder! - Victor
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XxGhazbaranxX
Eternal Beings
1
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Posted - 2015.06.01 04:39:00 -
[4] - Quote
Factional warfare should not have matchmaking and should work like the special contracts where working. It flows a lot better than waiting for a match to appear. Im pretty sure this will make factional warfare a lot more popular.
Plasma Cannon Advocate
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.06.01 05:26:00 -
[5] - Quote
Alena Ventrallis wrote:An interesting idea, but you have some considerations.
How will a q-sync get together if all the matches are half filled? Are they just screwed out of playing together?
Is there a way to get players to enter one match instead of all being spread out?
Is it possible to help coordinate Eve support for these matches? How will Devin deter.one what planet/district to fight on? How will he decide who is the attacker/defender?
In eve, FW is mainly about capturing outposts. The outposts spawn radomly in each system.
Outposts can be captured by either side. If for example, gallente capture an outpost in a gallente controlled system, then it is considered a defense. If gallente were to capture an outpost in a caldari controlled system, then it would be offense.
Dust could spawn battles for districts that show up as contracts 15mins before they become active. Each contact would provide the coordinates of the district so that operations can be coordinated with eve pilots.
What would be nice is if these contacts were available for every FW system, but only become active if a minimum of 6 players enter for the battle. This allows for multiple battles over multiple districts in multiple systems at the same time.
Districts under attack should be shown first and easily recognizable as under attack, so they can be defended.
In order to keep players from avoiding battles with each other, the reward system should be revised to pay more LP for attacking or defending districts with enemies present.
Or players can only defend districts under attack, but may attack any district they wish. Again, LP payout should incentivize players to fight each other rather than avoid each other. |
demens grimwulff
Negative-Feedback. Negative-Feedback
433
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Posted - 2015.06.01 15:31:00 -
[6] - Quote
sebastian the huds wrote:in eve online, do you have to wait in line for the enemy to show up in a system to defend your attack? FACK NO
why don't we do the same for dust, and remove scotty the matchmaker from fw. instead we implement "Devin the faction warfare battle maker," and he starts and hosts faction warfare battles that can be joined like pc contracts, by scrolling down to the faction of your choice and entering a battle called "attack" or "defend" with the number of players from each side listed before entering.
much like the ancient and long forgotten mercinary battles.
BOOM!! faction warfare has more people playing it!
This is how FW started... it was called Corp Battles and it was fun.
Then we got FW on a similar way as it is now, except they would randomly show up and you had to choose attack or defend and those with the least lag got in first and it was awful. Hours without any battles, and some 20 minute sections with more battles then could be fielded. Awful.
Now, FW is anytime you want it but it is dependent on a very limited player base of a very limited player base to play it. No solution could fix FW as it is unless we get more new players... most likely via moving to PS4
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.06.01 15:36:00 -
[7] - Quote
That's how it use to be
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.06.01 21:17:00 -
[8] - Quote
Back in Chromosome that was literally it. Contacts appeared,corps bought the contacts, battles took place.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.01 21:33:00 -
[9] - Quote
sebastian the huds wrote:in eve online, do you have to wait in line for the enemy to show up in a system to defend your attack? FACK NO
why don't we do the same for dust, and remove scotty the matchmaker from fw. instead we implement "Devin the faction warfare battle maker," and he starts and hosts faction warfare battles that can be joined like pc contracts, by scrolling down to the faction of your choice and entering a battle called "attack" or "defend" with the number of players from each side listed before entering.
much like the ancient and long forgotten mercinary battles.
BOOM!! faction warfare has more people playing it!
While it is a laudible suggestion designed to get people to play FW without the controls and balancing factors EVE presents its players Dusts FW would simply remain in a state where it is wholly pointless.
All it would serve to achieve is allow populist factions to spread their numbers across a massive and uncountable number of systems/districts to farm without reprisal. While this isn't outside of the spirit of New Eden Dust doesn't provide LP checks and balances such as increased LP for Offensive Plexing, Tier Status, and fluctuating LP:ISK values depending on the supply of LP ships via the markets.
Instead in all likelihood we'd see continued dominance by the popular factions, like we did during Uprising, with their LP gaining potential completely unrestricted and no incentive to join the less popular factions nor any means of shifting the balance.
The one thing I do no like about Dusts FW system is that it is barely representative of Warzone Control instead being representative of how many random districts spread across the massive warzone that your faction owns on 20 minute intervals which themselves fluctuate randomly.
Players cannot ever see their actions have meaning because their battles are lost amongst a seas on meaningless planetary and district numbers that do no translate into a meaningful system bonus. For FW to having meaning players should be able to capture systems for meaningful lengths of time to ensure EVE pilots have time to make use of those bonuses, so that Dust player system buffers actually prevent pilots from easily taking systems and so that players can establish their own localised conflict zones.
Dusts FW is con centred on the Regional Control Modifier people barely bother to look EVE side or at the system/planet modifiers which should be the focus. It doesn't matter to EVE pilots if their opposition in Dust truly owns the warzone (evinced by Amarr EVE side dominance of the Warzone for 6+ months despite Minmatar system Dust ownership) they would only care if a system they are attacking actively sees positive VP modifiers or have a vulnerable system buffered against attack WHEN THEY NEED IT.
"Crush all who complain!"
- Arkena Wyrnspire
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