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361. dropship idea (cloak) - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Inb4a getting squished by invisa-ships 2017 That can be solved by making it so that cloak get dropped if the ship bumps another object while cloaked
- by DeathwindRising - at 2015.06.09 17:23:00
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362. ScR Feedback Damage - in Feedback/Requests [original thread]
feedback damage 250 seize duration 10 seconds good luck turbo controller scrubs lol
- by DeathwindRising - at 2015.06.09 11:04:00
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363. dropship idea (cloak) - in Feedback/Requests [original thread]
I like the idea. alot actually. would definitely give dropships the ability to get from place to place safely and even stay on station to provide quick escapes. why wasnt this thought of before?
- by DeathwindRising - at 2015.06.09 10:57:00
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364. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
Imp Smash wrote: Armor was only UP because of the 10% speed penalty back in the day. When they made it a smaller penalty and added feroscales armor stopped being UP. Shield threshold is one way to go. Another is the variety of shield mods th...
- by DeathwindRising - at 2015.06.09 00:10:00
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365. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The problems with shields as I see it are: 1. You can stop the shield recharge at any range with any weapon. A shield damage threshold of 5-10 damage needs to be added to correct this. 2. Shields have no form of team s...
- by DeathwindRising - at 2015.06.08 17:17:00
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366. Smoke grenades. - in Feedback/Requests [original thread]
Spectral Clone wrote: 0 frames/s. PS3. the lag would be real
- by DeathwindRising - at 2015.06.08 15:20:00
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367. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Georgia Xavier wrote: Never seen this much detail in rifle stats recently, it's awesome to read. What I find very strange though is how come the min out range the amarr? I know you said you didn't balance this by race bu...
- by DeathwindRising - at 2015.06.06 15:13:00
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368. EoM FW screen. - in Feedback/Requests [original thread]
Cross Atu wrote: Talos Vagheitan wrote: It's an issue.... please hotfix Known issue, being looked into o7 You come home and find your house is on fire. You call the fire department. Their response : "Known issue, being looked in...
- by DeathwindRising - at 2015.06.06 15:04:00
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369. Can the Gallente just surrender already? - in Intergalactic Summit [original thread]
They suck right now and everyone knows it. they wont fight in GFW anymore and its sad. Just surrender all your districts, your booze, and your women. Honestly, we'd prefer to take your districts by force just like we like take your women by force,...
- by DeathwindRising - at 2015.06.06 15:02:00
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370. Weapon Customization Concept/Discussion - in General Discussions [original thread]
the only id change is to replace the term "power core" it doesnt makes as much sense as using different ammo types in this case as powercore really refers to the damage output (as well as fitting requirements) going through EVElopedia youll find ...
- by DeathwindRising - at 2015.06.06 11:44:00
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371. Reduce weapon assets with customization. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I'm not sure if this has been proposed before, so I apologize to whoever's idea I'm probably stealing. Did a quick search and couldn't quite find exactly this. Basically, we could combine weapon customization with s...
- by DeathwindRising - at 2015.06.06 11:32:00
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372. Why proto tanks? - in General Discussions [original thread]
i use std maddies myself. and ive got a good gunnlogi fit that uses rails, but i need to run adv to compete with even a basic maddy
- by DeathwindRising - at 2015.06.06 11:29:00
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373. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Here's a question, will shield regen (recharge + delays) be redone to follow a speed vs hp curve? I think that the slowest units should have the highest regen, as theyre slower at getting into cover or avoiding enemies.
- by DeathwindRising - at 2015.06.05 17:55:00
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374. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Vesta Opalus wrote: DeathwindRising wrote: Ghost Steps wrote: If strafing is dealt with then whats gonna happen to scouts, thats their most used way survive. besides what? jumping and cloaking and using damps or generally being faster ...
- by DeathwindRising - at 2015.06.05 17:50:00
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375. [Feedback] Return of the Shield Tankers - in Feedback/Requests [original thread]
DR DEESE NUTS wrote: DeathwindRising wrote: DR DEESE NUTS wrote: In the top 10 most bought suit alone shields have 66% of the suits bought. They also have have higher kds. If anything shields need a nurf. most cal suits are used for s...
- by DeathwindRising - at 2015.06.05 00:07:00
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376. [Feedback] Return of the Shield Tankers - in Feedback/Requests [original thread]
DR DEESE NUTS wrote: In the top 10 most bought suit alone shields have 66% of the suits bought. They also have have higher kds. If anything shields need a nurf. most cal suits are used for sniping, that's why the KDR is so high. And sniping...
- by DeathwindRising - at 2015.06.04 21:34:00
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377. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Ghost Steps wrote: If strafing is dealt with then whats gonna happen to scouts, thats their most used way survive. besides what? jumping and cloaking and using damps or generally being faster than everything else?
- by DeathwindRising - at 2015.06.04 20:04:00
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378. [Feedback] Return of the Shield Tankers - in Feedback/Requests [original thread]
Petra 222 SoM wrote: New FOTM Look who just overthrew MInass as FOTM.... Does the suit really need a buff or are you just a bunch of bandwagon crybabies. nobody is touching the suit. but someone did, i hope theyd reduce the shield delays
- by DeathwindRising - at 2015.06.04 20:02:00
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379. [Feedback] Return of the Shield Tankers - in Feedback/Requests [original thread]
Alena Ventrallis wrote: You realize this gives calassault near sentinel levels of HP right? well heres the thing, if there was a limit of only one per suit it, it means yes that shield tankers can get more shield HP at the cost of a low slo...
- by DeathwindRising - at 2015.06.04 19:56:00
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380. [Feedback] Return of the Shield Tankers - in Feedback/Requests [original thread]
Reviewing this Shield Tanking thread from august 2014 https://forums.dust514.com/default.aspx?g=posts&t=164839&p=10 A new low slot shield module may prove useful. A percentage based increase to both shield HP and shield Recharge (...
- by DeathwindRising - at 2015.06.04 15:43:00
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