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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.05 15:00:00 -
[61] - Quote
Is mu account based or character based?
Just played some games on my low sp alt. Was up against some tough opposition. Last game I played I finished up going 0-9 with a total of 80wp. Despite doing my absolute best to help the team. Started with a tank. Then went Cal light with uplink. Then went medic and tried to stay in a group with my rep tool and needle. Didn't even get any sp as I was below the threshold.
To be fair we did outnumber them, and so won by a large margin. And it was the skirmish map that is very spread out. It was harder to go isk positive in the other matches than I remembered. Despite my suits only costing 7k isk.
I guess it can be tough. |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.05 15:02:00 -
[62] - Quote
CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. I can attest to this, as I never run anything but Prototype and I'm not that good at all.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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AndyAndio
0uter.Heaven
217
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Posted - 2015.07.05 15:09:00 -
[63] - Quote
Aeon Amadi wrote:
/sigh
-YOU- wanted to know what Tiericide was and why people are for it. You basically just pulled a Westboro Baptist.
wrong, again! i never said that, those reading skills tho...
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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Devadander
Woodgrain Atari
348
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Posted - 2015.07.05 15:41:00 -
[64] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? Worst. Dev. Ever. Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>;
Crysis is overhyped garbage. Yeah, innovations.... But trash levels and no direction. People still bench morrowind and doom 3 lowl
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 15:51:00 -
[65] - Quote
Devadander wrote:Aeon Amadi wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? Worst. Dev. Ever. Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>; Crysis is overhyped garbage. Yeah, innovations.... But trash levels and no direction. People still bench morrowind and doom 3 lowl
Is there any FPS game that came out after 2008 that wasn't over-hyped garbage..?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 15:56:00 -
[66] - Quote
CCP Rattati wrote:
2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter.
The alternative is having a payout system that actually rewards activity instead of having one of those proto squads leave battle because they are scared to lose a single ISK and they are unwilling to allow their stats to be affected in the slightest.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.05 15:59:00 -
[67] - Quote
Tribes Ascend wasn't over hyped. Game would've been better over time but the Devs dropped it to make money off of Smite. |
Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.07.05 16:36:00 -
[68] - Quote
Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
Jump in a random squad in the squad finder. There have been a few instances where I get in with a couple of complete noobs (literally new to the game) and absolutely decimate the opposing team no matter what I run. Though if matchmaking was based on my MU, these noobs I'm squadding with (which I desperately try to help with SP and Gear) would get absolutely decimated.
It's predominantly squad finder that creates these issues.
On a little side note, I played with a guy that was actually pretty new to the game, very low SP. He had done his homework, dedicated SP to all the right places, got him a proto suit and two proto weapons. Though he told me that often he get's matched with other teams of full proto.
Basically, this guy is in my tier in matchmaking yet he doesn't have the skill (or SP) to compete like the others in the same bracket.
Tanks - Balancing Turrets
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
244
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Posted - 2015.07.05 16:39:00 -
[69] - Quote
CCP Rattati wrote:CoochMaster Flex wrote:CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
Ok there's a problem with what you just said. Stop comparing your own game to other FPS. Is different with TTK and SP/XP. In COD and Battlefield, you can 1v2 and still get away with it if your lucky. In Dust we can 1v6 and get away with it no problem if you know how to out smart them. As far as SP/XP you can atleast kill the guy that's rank 80 a few times no problem in COD/BF. Dust, you have to fight for that kill if the guy is In a full prototype suit with passive and active skills and 70 million SP. The new players have to grind in dust and it's a *****. Just saying bf and cod are only grind, because they only allow a sequence of predetermined unlocks, so it feels much more grindy, to me at least. Especially since you start from zero in every new iteration
I don't see CoD or BF as gridy games unless you want to prestige quickly on CoD, or unlock a certain weapon in BF, with DUST 514 it's all grind.
Because the only way for your character to get better at passives & unlock new gear in higher tiers is to gain SP & this require a lot of grinding. Plus with the current state that DUST is in, it's going to be harder for newer players to actually get into the game with everyone jumping around with Mass Drivers killing people with Splash Damage & it's very annoying.
In both CoD & BF you start out with good manageable weapons, that are all balanced out so it's like equals opportunity & the matchmaking there is better, newer players would be match up with others similar with them, in DUST i make a new alt & i jump into battle with the starter fittings & i get annihilated by proto users which = Unfair Matchmaking & as i was experiencing this i just sat in my chair smh thinking,
"how are newer players suppose to play this game, if i was new player i would've deleted this game & played something else..."
Heck i've even made a thread on a similar topic... |
Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.07.05 16:46:00 -
[70] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
1. Low mu players have a separate queue, yes. This can though be circumvented by using the squad finder.
3. My alt is on the same account as my main and I suspect my MU remains the same account wise. This can create serious problems when I go to play say an alt with 2 million SP, against fully protoed squads. Knowledge of the game is just ONE aspect that affects viability on the field.
4. Unlike those other games mentioned, Dust has not only a "learning curve" (which is a joke when you mention a game like COD or Destiny even) but a progression system. Players are divided not only by experience, but also by gear and flexibility. Flexibility, I mean, that they can run multiple roles at optimal efficiency.
It's cute that you try to compare dust to those other games. Being an employee and developer, I actually expected better of you. Shame on you.
Tanks - Balancing Turrets
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.05 17:43:00 -
[71] - Quote
David Spd wrote:
The difference between all those other shooters and Dust is the power-based progression.
The only learning curve in Dust 514 is:
Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking.
Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player.
You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken.
It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation.
Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference.
I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game.
You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure.
This post has so many things all wrong, so many bold statements with claims that are the opposite from truth.
KERO-TRADER is my official Eve character for Dust trading.
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BARAGAMOS
Kinsho Swords Caldari State
50
|
Posted - 2015.07.05 18:04:00 -
[72] - Quote
CCP Rattati wrote:David Spd wrote:[quote=CCP Rattati]4)I have the drive to do better which motivates me. Dust is no different. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
It makes me sad to hear you say that. Obviously, as a developer you don't play this game enough. I can tell you right now I can out play 2/3 of the protostompers here by postioning and firing first only to be gunned down after putting 3+ rounds into their back. Walk up to a guy operating a turret shoot him with a shotty and watch him not die then turn jump over you and one shot you faster than your reticle can train. That's not skill, that's STUFF. This happens multiple times a day. This game really has a low gun game skill cap. The tactical part is the most skills intensive part, but just wear better STUFF and have 70+mill SP it compensates for the fact you can walk out in the open and take multiple rounds only to run away at twice the move speed of your opponent or gun them down with 4 times the dps. At least you can't wiggle as much as you to be able to. Then it was even worse.
I can name countless times I have unloaded on guys who would have been dead in another FPS for the same mistake and after as many rounds put into them only to have them turn /jump 20 meters and 3 shot me with the scrambler, pistol glitch me, or just officer gun me down. I'm sorry but if I'm rounds up on you and we land the same amount after the initial volley you should not be walking away at 100s of armor and me waiting to respawn.
So, tell you what... play the next two month in starter fits only and let me know your K/D then ask yourself if as a new player you would want to endure that. See how long you enjoy playing zero SP games because your K/D and WPs were so bad. So not only do you get owned, you don't even get better on the STUFF meter.
So, take it as you want. There are those rare moments where you can pull off a sweet play in those suits but once every 10 games is not worth the grind. Especially when its hard to out position anyone when your suit shows up on scanners half way across the board..... |
DiablosMajora
196
|
Posted - 2015.07.05 18:05:00 -
[73] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps the reticule wheel in crysis was seriously top notch, bar none. i personally really liked the cloak as well, and think such a thing could be adapted for Dust
Prepare your angus
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Pierced Daddy
Storm Wind Strikeforce Caldari State
228
|
Posted - 2015.07.05 18:14:00 -
[74] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. I can attest to this, as I never run anything but Prototype and I'm not that good at all.
I laughed at this. Then thought holy sheet man that's me too. I proto'd 14 suits looking for the right one then realized I suck. |
BARAGAMOS
Kinsho Swords Caldari State
51
|
Posted - 2015.07.05 18:21:00 -
[75] - Quote
ThePlayerkyle13 wrote:CCP Rattati wrote:CoochMaster Flex wrote:CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
Ok there's a problem with what you just said. Stop comparing your own game to other FPS. Is different with TTK and SP/XP. In COD and Battlefield, you can 1v2 and still get away with it if your lucky. In Dust we can 1v6 and get away with it no problem if you know how to out smart them. As far as SP/XP you can atleast kill the guy that's rank 80 a few times no problem in COD/BF. Dust, you have to fight for that kill if the guy is In a full prototype suit with passive and active skills and 70 million SP. The new players have to grind in dust and it's a *****. Just saying bf and cod are only grind, because they only allow a sequence of predetermined unlocks, so it feels much more grindy, to me at least. Especially since you start from zero in every new iteration I don't see CoD or BF as gridy games unless you want to prestige quickly on CoD, or unlock a certain weapon in BF, with DUST 514 it's all grind. Because the only way for your character to get better at passives & unlock new gear in higher tiers is to gain SP & this require a lot of grinding. Plus with the current state that DUST is in, it's going to be harder for newer players to actually get into the game with everyone jumping around with Mass Drivers killing people with Splash Damage & it's very annoying. In both CoD & BF you start out with good manageable weapons, that are all balanced out so it's like equals opportunity & the matchmaking there is better, newer players would be match up with others similar with them, in DUST i make a new alt & i jump into battle with the starter fittings & i get annihilated by proto users which = Unfair Matchmaking & as i was experiencing this i just sat in my chair smh thinking, "how are newer players suppose to play this game, if i was new player i would've deleted this game & played something else..." Heck i've even made a thread on a similar topic...
Wish I could like this multiple times.
Makes me sad when a developer talks around a huge difference in games. There is a huge difference in starting on COD/BF compared to this game. Just the fact that the stats are better at all on higher grade items makes that blatantly obvious. So why would a Dev act like that is not a major factor....
Let alone warbarge bonuses and passive bonuses from SP.....
I'm not try to be mean to Rat, but there seems to be major issues from my perspective with the game. The failed event exemplifies that. I wound up 20 installation kills short because the two day I set aside to play CCP managed to waste. Sorry, but as a customer (which is what we are) I am not pleased you make promises then renege. Your inability to deliver what you promised meant I could not achieve the reward, not my lack of commitment. 2 days set aside wasted... waiting on a hobby game that is 3 years old to actually work....
As someone with and undergrad degree in CS I really can't figure out what is going on there, and why there are not multiple issues a week tweaked. Unless, what is going on is not intended to prolong the game, but instead to ride it into the ground as long as players spend money on it then move on.
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DiablosMajora
196
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Posted - 2015.07.05 18:30:00 -
[76] - Quote
BARAGAMOS wrote: Wish I could like this multiple times.
Makes me sad when a developer talks around a huge difference in games. There is a huge difference in starting on COD/BF compared to this game. Just the fact that the stats are better at all on higher grade items makes that blatantly obvious. So why would a Dev act like that is not a major factor....
Let alone warbarge bonuses and passive bonuses from SP.....
I'm not try to be mean to Rat, but there seems to be major issues from my perspective with the game. The failed event exemplifies that. I wound up 20 installation kills short because the two day I set aside to play CCP managed to waste. Sorry, but as a customer (which is what we are) I am not pleased you make promises then renege. Your inability to deliver what you promised meant I could not achieve the reward, not my lack of commitment. 2 days set aside wasted... waiting on a hobby game that is 3 years old to actually work....
As someone with and undergrad degree in CS I really can't figure out what is going on there, and why there are not multiple issues a week tweaked. Unless, what is going on is not intended to prolong the game, but instead to ride it into the ground as long as players spend money on it then move on.
>"failed event" hey man, data on installations is still data. we learned they are hard to kill
Prepare your angus
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.05 18:31:00 -
[77] - Quote
JARREL THOMAS wrote: You gotta be some kind of monster in a starter fit to survive constant scans, heavy-logi train, SG-scouts, flying Minmitar monkeys, ect. Starter fit monsters aren't common. You guys want players right? Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so why should you do that to newbs.
You don't see them because if they are really new, then they will skill up and start using standard instead of MLT. Then ADV instead of STD.
And the veterans... They might occasionally do STD/MLT, but they will always return to ADV/PRO as why not? There is no reason not to run that. Isk yeah, but isk will be irrelevant if you play long enough and you don't need PC for that.
(hint: that is what tiericide is about: giving a sensible reason to use lower suits, beyond "look I'm trying to slay in crappy basic suit LOL")
KERO-TRADER is my official Eve character for Dust trading.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.05 18:39:00 -
[78] - Quote
demonkiller 12 wrote:Sicerly Yaw wrote:Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding. you oviously have no idea what I am talking about, it has nothing to do with the gear and more to do with the fact that new players don't know what they are doing and dont have to skill points to be able to compete with 2 second reloads and damage that far surpasses their own not to mention the higher base ehp that older players have trough the skill tree also do you even dust m8? or as a matter of fact do you even sense? take a look at what you are saying you don't seem to know what your own point is "2 second realods" wut thats like standard reload and most people still dont even spec into reload skills 3 sec reload in unskilled ARs.
3.5 sec reload on unskilled militia ARs.
Scouts United
Gk.0s & Quafes all day.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
189
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Posted - 2015.07.05 20:31:00 -
[79] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? Worst. Dev. Ever. Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>; graphics mean nothing, watched it played, i don't play any single player fps storylines, TDM is life, TDM is love
Get Crysis 3 and play CELL vs REBELS, it's like a hard core game mod, but better, it comes in TDM, CTF, and a lot of other goodness, however beware of the BOW and the Gauss Sabot Gun, they will ruin your life.
DSG1 and AY69 for life!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.05 21:22:00 -
[80] - Quote
CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. Oh really?
Have you played Dino D day?
got it for 35 cents or so during the summer sale. Absolutely ridiculous and broken, but it's fun because you can't take it seriously. Also shows that Dust needs suicide-compies.
The anti-tunnel snake taskforce has assembled
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Vesta Opalus
Ostrakon Agency Gallente Federation
852
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Posted - 2015.07.05 21:24:00 -
[81] - Quote
I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of like 5 people and doesnt die at one point. For the time I watched I didnt see anything over advanced gear and the majority was militia/standard.
This is the power of militia gear in experienced hands AGAINST **** PLAYERS ALSO IN CRAP GEAR. This has never been a problem. When I started my alt I went 40something/2, and it was easy as hell. The problem is when you get into matches with proto players and you get wrecked because your TTK is about .1 seconds vs. 2-3 seconds for all the proto players. |
Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.05 22:05:00 -
[82] - Quote
Vesta Opalus wrote:I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of like 5 people and doesnt die at one point. For the time I watched I didnt see anything over advanced gear and the majority was militia/standard.
Also, y'know, he wasn't just using a base frontline suit. He had a complex armor plate, an enhanced repper, and a complex damage mod in the high which gives him better damage output than a GEK-38.
So.... Yeah, that's a thing...
O.G. Pink Fluffy Bunny
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Sicerly Yaw
Corrosive Synergy No Context
516
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Posted - 2015.07.05 22:11:00 -
[83] - Quote
Daddrobit wrote:Vesta Opalus wrote:I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of like 5 people and doesnt die at one point. For the time I watched I didnt see anything over advanced gear and the majority was militia/standard. Also, y'know, he wasn't just using a base frontline suit. He had a complex armor plate, an enhanced repper, and a complex damage mod in the high which gives him better damage output than a GEK-38. So.... Yeah, that's a thing...
the only mlt he was using I believe was the weapons
click here if you are making a new account and want some free BPO's
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Operative 1174 Uuali
True Companion Planetary Requisitions
875
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Posted - 2015.07.05 22:49:00 -
[84] - Quote
CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
Yeah, new players have to jump through their as*es and dodge, dealing with server lag while high sp players just stand thwre in the open and shoot. Again, tiered gear and sp bonuses should be about versatility vs. speciality and not raw power.
MY CPM2 PLATFORM
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.07.05 23:04:00 -
[85] - Quote
DeathwindRising wrote:Tribes Ascend wasn't over hyped. Game would've been better over time but the Devs dropped it to make money off of Smite.
I take great offense to this statement considering the bastardization the devs did with this game and abandoned it like they did their prior game.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.06 01:28:00 -
[86] - Quote
Pierced Daddy wrote:Mobius Wyvern wrote:CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. I can attest to this, as I never run anything but Prototype and I'm not that good at all. I laughed at this. Then thought holy sheet man that's me too. I proto'd 14 suits looking for the right one then realized I suck. #TheStruggle
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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