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321. Rifle Balance and Quality Changes discussion - in General Discussions [original thread]
the AR needs other mechanics to be adjusted for it work properly. you need to get in close range for the weapon to work, so the suit stats need to reflect that the use be able to do so. gal suits need NATIVE dampening and sprint speed increase. ...
- by DeathwindRising - at 2015.07.03 17:06:00
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322. New skins idea, - in Feedback/Requests [original thread]
CCP Rattati wrote: Mordus legion has a very boring color scheme. Feel free to propose something cool. Also, making a single tribute skin, what faction and dropsuit size? maybe you can make a new dropsuit for mordus legion then? shield bas...
- by DeathwindRising - at 2015.07.03 16:56:00
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323. forward facing shiled on LAV's - in Feedback/Requests [original thread]
anyone seen the shield bubbles in the new star wars battlefront? what if cal logis could make shield bubbles around themselves like that? they cant move or anything, but they block all shots.
- by DeathwindRising - at 2015.07.03 16:52:00
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324. Improving biotics - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think the yellow bottle is the one that needs the buff. It has half the functionality of the cardiac regulator. So what purpose do they serve? Green bottles provide both stamina increase and stamina regen. Red bottles...
- by DeathwindRising - at 2015.07.03 16:46:00
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325. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Henrietta Unknown wrote: Tyjus Vacca wrote: CCP Rattati wrote: jace silencerww wrote: Rattati what happen to the Commando extra slot and such? news soon Rattati plz dont add more slots to the commando ("while also increasing the ...
- by DeathwindRising - at 2015.07.03 16:42:00
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326. forward facing shiled on LAV's - in Feedback/Requests [original thread]
CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herberts best scifi book of ...
- by DeathwindRising - at 2015.07.03 15:22:00
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327. Rifle Balance and Quality Changes discussion - in General Discussions [original thread]
Scheneighnay McBob wrote: I feel like you don't understand the "breach" label. Breach means (or is supposed to mean, before CCP decided the consistency is overrated) shorter range, higher DPS quite agree. id increase dps by 33.3% and lower r...
- by DeathwindRising - at 2015.07.03 01:39:00
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328. Game feels sluggish. - in General Discussions [original thread]
hahaha... someone had my post deleted, so I'll say it again. only scrubs are crying about the strafe nerf.
- by DeathwindRising - at 2015.07.02 02:57:00
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329. Game feels sluggish. - in General Discussions [original thread]
Dzago Sevatarion wrote: Haven't missed it for a second. Stupid af mechanic. Even Tribes had logical movement limitations. long live Tribes
- by DeathwindRising - at 2015.07.02 01:19:00
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330. Game feels sluggish. - in General Discussions [original thread]
take note... only the scrubs are crying.
- by DeathwindRising - at 2015.07.01 21:51:00
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331. strafe speed... - in General Discussions [original thread]
Devadander wrote: Operative 1174 Uuali wrote: mr musturd wrote: CCP Rattati wrote: remind me Dont remember exact values, but the fat boys were the slowest turning and scouts were the fastest, makes sense imo. Or if there was a way to...
- by DeathwindRising - at 2015.07.01 18:59:00
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332. Kill Reports - Isk killed - in Feedback/Requests [original thread]
CCP Rattati wrote: I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. Can you add isk efficiency as an optional stat? Some of us want that stat regardless Edit: would it...
- by DeathwindRising - at 2015.07.01 02:15:00
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333. proto tank issue! - in Feedback/Requests [original thread]
Karam Arami wrote: Jammeh McJam wrote: lolno It was people like you who ruined ambush for vehicle specialists, you're not going to do it to the other modes I'll admit tanks were flimsy but this is ridiculous it should take no more than 3 ...
- by DeathwindRising - at 2015.06.30 02:30:00
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334. The DK store will decide if PC changes will hit or miss - in General Discussions [original thread]
thor424 wrote: Shadowed Cola wrote: thor424 wrote: Shadowed Cola wrote: You guys arguing for this change - do you even PC? Do you do something with your time other then play against the worst players in this game and tell CCP how to m...
- by DeathwindRising - at 2015.06.29 13:15:00
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335. The DK store will decide if PC changes will hit or miss - in General Discussions [original thread]
Bright Cloud wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: Not at all. DK is only there to provide a fun "just if you participate" unique flavor. PC is all about owning and fighting over districts for ISK and the perception of power....
- by DeathwindRising - at 2015.06.29 09:37:00
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336. [IDEA] New Game Mode: Bounty - in Feedback/Requests [original thread]
benandjerrys wrote: Exploitable with take his bounty split later. Too many people that know people on voice. "Hey this guy is in bla chat with me..." Scheme scheme scheme. Buy in to spawn is a good idea though with increased pub payouts. Should...
- by DeathwindRising - at 2015.06.29 08:11:00
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337. The DK store will decide if PC changes will hit or miss - in General Discussions [original thread]
thor424 wrote: DeathwindRising wrote: thor424 wrote: DeathwindRising wrote: CCP Rattati wrote: Not at all. DK is only there to provide a fun "just if you participate" unique flavor. PC is all about owning and fighting over district...
- by DeathwindRising - at 2015.06.29 05:27:00
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338. [IDEA] New Game Mode: Bounty - in Feedback/Requests [original thread]
Game length: 10 -20 minutes Base game mode: Ambush Rule changes: 1. Spawning cost you ISK. Each time you die, the cost of spawning increases. 2. Everyone has a "Bounty" placed on them starting at the cost of your first spawn. For each kill you...
- by DeathwindRising - at 2015.06.28 20:21:00
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339. The DK store will decide if PC changes will hit or miss - in General Discussions [original thread]
thor424 wrote: DeathwindRising wrote: CCP Rattati wrote: Not at all. DK is only there to provide a fun "just if you participate" unique flavor. PC is all about owning and fighting over districts for ISK and the perception of power. i'...
- by DeathwindRising - at 2015.06.28 17:24:00
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340. The DK store will decide if PC changes will hit or miss - in General Discussions [original thread]
CCP Rattati wrote: Not at all. DK is only there to provide a fun "just if you participate" unique flavor. PC is all about owning and fighting over districts for ISK and the perception of power. i'm sorry. youre next task is to remove the DK...
- by DeathwindRising - at 2015.06.28 17:01:00
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