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Thread Statistics | Show CCP posts - 2 post(s) |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
182
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Posted - 2015.07.03 17:16:00 -
[31] - Quote
DeathwindRising wrote:the AR needs other mechanics to be adjusted for it work properly.
you need to get in close range for the weapon to work, so the suit stats need to reflect that the use be able to do so. gal suits need NATIVE dampening and sprint speed increase.
when i run the gal assault with a complex damp and kincat, the short range isnt an issue. i can run up to almost anyone i want and hose 2 or 3 of them before they know im there. and the speed helps me get in and out.
or we can add multiple suit bonuses and give the gal bonuses to damps and kincats. either way, they need the damps and speed same way gal scouts need damps and speed to use their shotguns.
That would be much more preferred, giving all the skill's multiple bonus' suit wise at least, that could help better balance the racial suit's, (at least between player's who know what their doing).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 17:25:00 -
[32] - Quote
Sent.
For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about.
some people have commented, some have not.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Kinky Fat Bastard
OMFGZOMBIESRUN
33
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Posted - 2015.07.03 18:21:00 -
[33] - Quote
Aeon Amadi wrote:Building recoil might be an interesting solution. More your spam the trigger the higher the recoil. Maybe a multiplier.
It should also have a cool down so that you can fire off repeated shots without recoil if they are spaced apart |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.03 18:31:00 -
[34] - Quote
Kinky Fat Bastard wrote:Starlight Burner wrote:Kinky Fat Bastard wrote:Starlight Burner wrote:Aeon Amadi wrote: Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however.
Feel free to discuss.
Hell freakiin' no. Learn not to spray and pray. How the **** does spray and pray have anything to do with recoil? Are you even reading these posts? Are you stupid? If you control you fire by firing in short bursts then you should not be affected by 'massive recoil' If you just hold the fire button down until your weapon is empty (pray and spray) then you should end up pointing at the sky. Spamming the trigger on a single shot weapon or using a modded controller should give a recoil penalty.
youre an idiot. ScR isnt pray and spray. you cant hold down the fire button to shoot. and rapid follow up shots should be possible.
if you mean that hip fire is too strong then ok. but you didnt say that |
Kinky Fat Bastard
OMFGZOMBIESRUN
33
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Posted - 2015.07.03 18:45:00 -
[35] - Quote
Even if you completely removed aim assist it wouldn't change the fact that trigger spam and modded controller use are spray and pray. |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.03 18:47:00 -
[36] - Quote
Breakin Stuff wrote:Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some have not.
yea idk man. you only balanced the weapons. you never took into account that those weapons have respective suits theyre supposed to be used on.
an AR on a gal assault at 40m vs a RR on a cal assault at 60m. 20m isnt worth a ~200dps difference. more when you factor in that the gal is packing damage mods.
this is why shield tankers keep getting shafted. no one is balancing the actual suit builds against each other. itll be another two years before anyone starts realizing that a gal with a RR is better than a cal with a RR |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
184
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Posted - 2015.07.03 18:52:00 -
[37] - Quote
DeathwindRising wrote:Breakin Stuff wrote:Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some have not. yea idk man. you only balanced the weapons. you never took into account that those weapons have respective suits theyre supposed to be used on. an AR on a gal assault at 40m vs a RR on a cal assault at 60m. 20m isnt worth a ~200dps difference. more when you factor in that the gal is packing damage mods. this is why shield tankers keep getting shafted. no one is balancing the actual suit builds against each other. itll be another two years before anyone starts realizing that a gal with a RR is better than a cal with a RR
Unless they increased RR recoil significantly to the extent that only the Cal suit's can wield RR's, at least properly anyway.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.03 19:01:00 -
[38] - Quote
Zan Azikuchi wrote:DeathwindRising wrote:Breakin Stuff wrote:Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some have not. yea idk man. you only balanced the weapons. you never took into account that those weapons have respective suits theyre supposed to be used on. an AR on a gal assault at 40m vs a RR on a cal assault at 60m. 20m isnt worth a ~200dps difference. more when you factor in that the gal is packing damage mods. this is why shield tankers keep getting shafted. no one is balancing the actual suit builds against each other. itll be another two years before anyone starts realizing that a gal with a RR is better than a cal with a RR Unless they increased RR recoil significantly to the extent that only the Cal suit's can wield RR's, at least properly anyway.
yea but you also cant effectively lock weapons to suits either. any race should be able to pick up any weapon and use it without it feeling gimped. there are some niche siuations where a cal would NOT want to use a RR, such as when fighting other cals you would want a ScR or AR.
but when gal assaults are raping cal assaults with RR's.... no. thats not what should be happening. |
Mr.Pepe Le Pew
Art.of.Death
194
|
Posted - 2015.07.03 23:05:00 -
[39] - Quote
Aeon Amadi wrote:Few random thoughts/proposals/ideas I want to throw out there. Rail Rifle and Assault Rail Rifle: - Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the weapon's design. Breach Assault Rifle: - Victim of homogenization with the AR due to what I feel is improper feedback on design philosophy. Needs to have it's range brought back up to properly emulate the Rail Rifle but to have it's hipfire recoil/dispersion brought up rather dramatically to enforce it's design as a ranged weapon. Needs it's DPS dropped slightly as well to reflect this fact. Combat Rifle: - There is a bug that occurs whenever you jump that causes the scope to bounce all over the place when firing. Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however. Assault Scrambler Rifle: - This thing is still nigh on impossible to overheat with general use and it's heat isn't a good justification for such high DPS if it isn't actually overheating. IMO, it's heat build needs to be brought up some to balance it as a weapon of opportunity and less as a weapon of just raw power and range. Assault Rifle: - The viability of this rifle has decreased with strafe speed changes and I feel that by lowering it's optimal by 10m and increasing it's DPS linearly so that it retains the same DPS it currently does at 40m, it would make this weapon fierce in CQC as per it's design. How it would look on a chart Feel free to discuss.
I think we're overthinking the rebalance of weapons. As it stands right now, most weapons in the game are balanced properly. The exceptions are: Standard HMG, AR/all variants, ScR, assault smg.
The one that needs the most love is the AR. Let's not overthink it. -Breach AR needs a longer clip. Simple. Tac, same thing. Simple.
-Standard AR needs a DMG buff, big time, and I actually agree with Deathwind Rising. Reduce range, increase DMG proportionately. 33% seems a bit high for my like, but I'd be willing to visit 20%. Make it cqc king.
-ScR needs to be nerfed. It should act similar to the Ion pistol. One charge shot, that's all you get. Then you have a cool off time and you can decide to rapid fire or not. Range should be nerfed similar to the combat R.
-If the scrambler rifle doesn't get a nerf, then give every other variant a charge option...don't like the idea? exactly. Nerf the ScR as proposed.
-Standard HMG is garbage now. increase DMG, decrease Range. You want range on your heavy suit? yield a bolt pistol. Simple.
-SMG: all variants work nice with the exception of the assault variant. It used to be the best side arm. Now, you never an M209 kill or an ishukone smg kill. Why? cause the stats are ridonkulous. Bring it back to what it used to be. If anything, reduce the dmg slightly than what it used to be. Simple.
CEO / Art.of.Death
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Mr.Pepe Le Pew
Art.of.Death
194
|
Posted - 2015.07.03 23:08:00 -
[40] - Quote
Mr.Pepe Le Pew wrote:Aeon Amadi wrote:Few random thoughts/proposals/ideas I want to throw out there. Rail Rifle and Assault Rail Rifle: - Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the weapon's design. Breach Assault Rifle: - Victim of homogenization with the AR due to what I feel is improper feedback on design philosophy. Needs to have it's range brought back up to properly emulate the Rail Rifle but to have it's hipfire recoil/dispersion brought up rather dramatically to enforce it's design as a ranged weapon. Needs it's DPS dropped slightly as well to reflect this fact. Combat Rifle: - There is a bug that occurs whenever you jump that causes the scope to bounce all over the place when firing. Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however. Assault Scrambler Rifle: - This thing is still nigh on impossible to overheat with general use and it's heat isn't a good justification for such high DPS if it isn't actually overheating. IMO, it's heat build needs to be brought up some to balance it as a weapon of opportunity and less as a weapon of just raw power and range. Assault Rifle: - The viability of this rifle has decreased with strafe speed changes and I feel that by lowering it's optimal by 10m and increasing it's DPS linearly so that it retains the same DPS it currently does at 40m, it would make this weapon fierce in CQC as per it's design. How it would look on a chart Feel free to discuss. I think we're overthinking the rebalance of weapons. As it stands right now, most weapons in the game are balanced properly. The exceptions are: Standard HMG, AR/all variants, ScR, assault smg. The one that needs the most love is the AR. Let's not overthink it. -Breach AR needs a longer clip. Simple. Tac, same thing. Simple. -Standard AR needs a DMG buff, big time, and I actually agree with Deathwind Rising. Reduce range, increase DMG proportionately. 33% seems a bit high for my like, but I'd be willing to visit 20%. Make it cqc king. -ScR needs to be nerfed. It should act similar to the Ion pistol. One charge shot, that's all you get. Then you have a cool off time and you can decide to rapid fire or not. Range should be nerfed similar to the combat R. -If the scrambler rifle doesn't get a nerf, then give every other variant a charge option...don't like the idea? exactly. Nerf the ScR as proposed. -Standard HMG is garbage now. increase DMG, decrease Range. You want range on your heavy suit? yield a bolt pistol. Simple. -SMG: all variants work nice with the exception of the assault variant. It used to be the best side arm. Now, you never see an M209 kill or an ishukone smg kill. Why? cause the stats are ridonkulous. Bring it back to what it used to be. If anything, reduce the dmg slightly than what it used to be. Simple.
CEO / Art.of.Death
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
186
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Posted - 2015.07.04 01:55:00 -
[41] - Quote
DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:Breakin Stuff wrote:Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some have not. yea idk man. you only balanced the weapons. you never took into account that those weapons have respective suits theyre supposed to be used on. an AR on a gal assault at 40m vs a RR on a cal assault at 60m. 20m isnt worth a ~200dps difference. more when you factor in that the gal is packing damage mods. this is why shield tankers keep getting shafted. no one is balancing the actual suit builds against each other. itll be another two years before anyone starts realizing that a gal with a RR is better than a cal with a RR Unless they increased RR recoil significantly to the extent that only the Cal suit's can wield RR's, at least properly anyway. yea but you also cant effectively lock weapons to suits either. any race should be able to pick up any weapon and use it without it feeling gimped. there are some niche siuations where a cal would NOT want to use a RR, such as when fighting other cals you would want a ScR or AR. but when gal assaults are raping cal assaults with RR's.... no. thats not what should be happening.
But that already happen's with Amarr suit's and the scrambler rifle's, when you technically look at it, you can't spam the SCR on any other suit, other than the Amarr assault. With that said, it would be fair if the other suit's were just like that in their own unique way.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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All Gucci
T.H.I.R.D R.O.C.K
279
|
Posted - 2015.07.04 02:26:00 -
[42] - Quote
Mr.Pepe Le Pew wrote:Aeon Amadi wrote:Few random thoughts/proposals/ideas I want to throw out there. Rail Rifle and Assault Rail Rifle: - Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the weapon's design. Breach Assault Rifle: - Victim of homogenization with the AR due to what I feel is improper feedback on design philosophy. Needs to have it's range brought back up to properly emulate the Rail Rifle but to have it's hipfire recoil/dispersion brought up rather dramatically to enforce it's design as a ranged weapon. Needs it's DPS dropped slightly as well to reflect this fact. Combat Rifle: - There is a bug that occurs whenever you jump that causes the scope to bounce all over the place when firing. Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however. Assault Scrambler Rifle: - This thing is still nigh on impossible to overheat with general use and it's heat isn't a good justification for such high DPS if it isn't actually overheating. IMO, it's heat build needs to be brought up some to balance it as a weapon of opportunity and less as a weapon of just raw power and range. Assault Rifle: - The viability of this rifle has decreased with strafe speed changes and I feel that by lowering it's optimal by 10m and increasing it's DPS linearly so that it retains the same DPS it currently does at 40m, it would make this weapon fierce in CQC as per it's design. How it would look on a chart Feel free to discuss. I think we're overthinking the rebalance of weapons. As it stands right now, most weapons in the game are balanced properly. The exceptions are: Standard HMG, AR/all variants, ScR, assault smg. The one that needs the most love is the AR. Let's not overthink it. -Breach AR needs a longer clip. Simple. Tac, same thing. Simple. -Standard AR needs a DMG buff, big time, and I actually agree with Deathwind Rising. Reduce range, increase DMG proportionately. 33% seems a bit high for my like, but I'd be willing to visit 20%. Make it cqc king. -ScR needs to be nerfed. It should act similar to the Ion pistol. One charge shot, that's all you get. Then you have a cool off time and you can decide to rapid fire or not. Range should be nerfed similar to the combat R. -If the scrambler rifle doesn't get a nerf, then give every other variant a charge option...don't like the idea? exactly. Nerf the ScR as proposed. -Standard HMG is garbage now. increase DMG, decrease Range. You want range on your heavy suit? yield a bolt pistol. Simple. -SMG: all variants work nice with the exception of the assault variant. It used to be the best side arm. Now, you never see an M209 kill or an ishukone smg kill. Why? cause the stats are ridonkulous. Bring it back to what it used to be. If anything, reduce the dmg slightly than what it used to be. Simple.
no to everything you have said and everything you will say for the rest of your existence.
Director / Slayer / Emperor
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BARAGAMOS
Kinsho Swords Caldari State
44
|
Posted - 2015.07.04 04:17:00 -
[43] - Quote
Magnus Belmont wrote:Now these are my opinions but...
Rail rifles are fine, you should be penalized for holding down the fire button like a noob. The guns kick is fine if you stop firing intermittently, spray and pray should result in poor aim.
Honestly all the AR's seem to work just fine and kill just fine. Regular - Close range, Breach - Medium, Tactical - long. Burst fits as a nice over all.
Yeah, the combat rifle glitch eats at my soul D:
For modded controllers, there needs to be a built in fire rate cap. Also, people need to get some real gun game and stop using them, your all cheating little bastards and in my opinion, your kills don't count :/ Or, and I know this is well beyond CCP's capabilities, have a monitoring process for the button that's pressed to fire. If it's a constant and consistent rate of fire that persists for a long time, your controls should shut off for the remainder of the game until you re-log.
I can understand using a modded controller if your hand is f'd up, but having it set so friggin' high should be punishable.
The Assault scrambler is finally where it needs to be in my opinion, you see it often enough, rather then NEVER like it was before.
REALLY, the Assault scrambler is where it needs to be....lol
The whole scrambler family is broken right now. Why are there even assault versions of most guns let alone this one? The assault scrambler is everywhere in every game I play. Its the current FTM rifle. It now acounts for 80-90 present of my deaths. Look at my post where I keep track of it. Takes 3 shots to melt a 489/189. All the while the armored up guy loses 1/3 life. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
187
|
Posted - 2015.07.04 04:31:00 -
[44] - Quote
BARAGAMOS wrote:Magnus Belmont wrote:Now these are my opinions but...
Rail rifles are fine, you should be penalized for holding down the fire button like a noob. The guns kick is fine if you stop firing intermittently, spray and pray should result in poor aim.
Honestly all the AR's seem to work just fine and kill just fine. Regular - Close range, Breach - Medium, Tactical - long. Burst fits as a nice over all.
Yeah, the combat rifle glitch eats at my soul D:
For modded controllers, there needs to be a built in fire rate cap. Also, people need to get some real gun game and stop using them, your all cheating little bastards and in my opinion, your kills don't count :/ Or, and I know this is well beyond CCP's capabilities, have a monitoring process for the button that's pressed to fire. If it's a constant and consistent rate of fire that persists for a long time, your controls should shut off for the remainder of the game until you re-log.
I can understand using a modded controller if your hand is f'd up, but having it set so friggin' high should be punishable.
The Assault scrambler is finally where it needs to be in my opinion, you see it often enough, rather then NEVER like it was before. REALLY, the Assault scrambler is where it needs to be....lol The whole scrambler family is broken right now. Why are there even assault versions of most guns let alone this one? The assault scrambler is everywhere in every game I play. Its the current FTM rifle. It now acounts for 80-90 present of my deaths. Look at my post where I keep track of it. Takes 3 shots to melt a 489/189. All the while the armored up guy loses 1/3 life. Got to agree with you on the modded controllers.
When you consider it's balance with other rifle's it's "where it need's to be", if there weren't other rifle's around, then it'd be OP.... Double standards... Vs armor suit's, it's balanced, vs shield suit's it's OP, when you put shield vs "anything", "anything" is OP against shield.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.04 07:57:00 -
[45] - Quote
You absolutely CAN use suit bonusing to make synergy with a specific suit the clear winner.
In fact to a very large extent, this is desirable.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Demandred Moores
Operation Save a Blueberry
66
|
Posted - 2015.07.04 16:09:00 -
[46] - Quote
Mr.Pepe Le Pew wrote:Aeon Amadi wrote:Few random thoughts/proposals/ideas I want to throw out there. Rail Rifle and Assault Rail Rifle: - Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the weapon's design. Breach Assault Rifle: - Victim of homogenization with the AR due to what I feel is improper feedback on design philosophy. Needs to have it's range brought back up to properly emulate the Rail Rifle but to have it's hipfire recoil/dispersion brought up rather dramatically to enforce it's design as a ranged weapon. Needs it's DPS dropped slightly as well to reflect this fact. Combat Rifle: - There is a bug that occurs whenever you jump that causes the scope to bounce all over the place when firing. Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however. Assault Scrambler Rifle: - This thing is still nigh on impossible to overheat with general use and it's heat isn't a good justification for such high DPS if it isn't actually overheating. IMO, it's heat build needs to be brought up some to balance it as a weapon of opportunity and less as a weapon of just raw power and range. Assault Rifle: - The viability of this rifle has decreased with strafe speed changes and I feel that by lowering it's optimal by 10m and increasing it's DPS linearly so that it retains the same DPS it currently does at 40m, it would make this weapon fierce in CQC as per it's design. How it would look on a chart Feel free to discuss. I think we're overthinking the rebalance of weapons. As it stands right now, most weapons in the game are balanced properly. The exceptions are: Standard HMG, AR/all variants, ScR, assault smg. The one that needs the most love is the AR. Let's not overthink it. -Breach AR needs a longer clip. Simple. Tac, same thing. Simple. -Standard AR needs a DMG buff, big time, and I actually agree with Deathwind Rising. Reduce range, increase DMG proportionately. 33% seems a bit high for my like, but I'd be willing to visit 20%. Make it cqc king. -ScR needs to be nerfed. It should act similar to the Ion pistol. One charge shot, that's all you get. Then you have a cool off time and you can decide to rapid fire or not. Range should be nerfed similar to the combat R. -If the scrambler rifle doesn't get a nerf, then give every other variant a charge option...don't like the idea? exactly. Nerf the ScR as proposed. -Standard HMG is garbage now. increase DMG, decrease Range. You want range on your heavy suit? yield a bolt pistol. Simple. -SMG: all variants work nice with the exception of the assault variant. It used to be the best side arm. Now, you never see an M209 kill or an ishukone smg kill. Why? cause the stats are ridonkulous. Bring it back to what it used to be. If anything, reduce the dmg slightly than what it used to be. Simple. I was interested until you started telling about the scr. I find one charge shot very unforgiving, especially when it doesn't even address the real issue with it. The problem is that I can go into a hallway take my right hand off of the controller and spam r1. No turbo controller needed. There was a post a couple of days ago I saw where ratatti said something about buffing the charge shot and nerfing the rof. If you must nerf yet another gun instead of bringing the others closer I would only be okay with this but you f should buff the others first then tweak the scr if necessary. I like the idea of increased dps and decreased optimal for the AR if it does the same dps at 40m as now or near and more at 30. Can someone tell me where they got the idea the cbr should have the characteristics of a smg and be a mid range king and the AR be made exclusively for cqc? Naturally the cbr outperforms it in cqc also. Though the basic fundamentals of the two I wouldn't want to swap I just find it amusing. |
Demandred Moores
Operation Save a Blueberry
66
|
Posted - 2015.07.04 16:22:00 -
[47] - Quote
Modded controllers largely hold me back -_- I can fire just as fast without them, they feel ckunky so I don't aim as well, the occasional need to turn the turbo on or off. You can literally for just as fast on a normal controller all I hear is "I don't know how to r1 everyone that kills me with the spambler rifle used modded controllers. Oh know they're spamming the spambler rifle!"
Just because the ascr is what kills you most doesn't mean it's the most used. I see more variety and balance on the field than ever before. Mass drivers, lasers, rr, cbr, scr, shotty, I see all of them almost every match and I use all of them. The AR needs some love then see how the rest v gal in line. On gun at a time please. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
187
|
Posted - 2015.07.04 21:50:00 -
[48] - Quote
Demandred Moores wrote:Modded controllers largely hold me back -_- I can fire just as fast without them, they feel ckunky so I don't aim as well, the occasional need to turn the turbo on or off. You can literally for just as fast on a normal controller all I hear is "I don't know how to r1 everyone that kills me with the spambler rifle used modded controllers. Oh know they're spamming the spambler rifle!"
Just because the ascr is what kills you most doesn't mean it's the most used. I see more variety and balance on the field than ever before. Mass drivers, lasers, rr, cbr, scr, shotty, I see all of them almost every match and I use all of them. The AR needs some love then see how the rest v gal in line. On gun at a time please.
That's why I suggested to bring it back from chromosome, the ASCR does 38 basic, 40 adv, and 42 proto, so shouldn't the AR logically do 36-38-40 basic-advance-prototype? Especially since it's such a short range, the ASCR has more range than the AR which would easily balance the gun, since the ARR does the same as ASCR.
Doesn't make sense that all the other weapon's in assault variation can do more damage while having more range, which generally off-set's balance anyhow.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Nirwanda Vaughns
1
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Posted - 2015.07.04 23:02:00 -
[49] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Few random thoughts/proposals/ideas I want to throw out there. Rail Rifle and Assault Rail Rifle: - Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the weapon's design. Breach Assault Rifle: - Victim of homogenization with the AR due to what I feel is improper feedback on design philosophy. Needs to have it's range brought back up to properly emulate the Rail Rifle but to have it's hipfire recoil/dispersion brought up rather dramatically to enforce it's design as a ranged weapon. Needs it's DPS dropped slightly as well to reflect this fact. Combat Rifle: - There is a bug that occurs whenever you jump that causes the scope to bounce all over the place when firing. Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however. Assault Scrambler Rifle: - This thing is still nigh on impossible to overheat with general use and it's heat isn't a good justification for such high DPS if it isn't actually overheating. IMO, it's heat build needs to be brought up some to balance it as a weapon of opportunity and less as a weapon of just raw power and range. Assault Rifle: - The viability of this rifle has decreased with strafe speed changes and I feel that by lowering it's optimal by 10m and increasing it's DPS linearly so that it retains the same DPS it currently does at 40m, it would make this weapon fierce in CQC as per it's design. How it would look on a chart Feel free to discuss. Solid ideas, but I really wanted to do a pass on underperforming weapons that are not ARs next :). Small tweaks like this seem to be fine though.
wasn't the Breach supposed to be shortest range and highest dps? its a nice gun and its been messed around with so many times not even the devs seems to know where its placed now. it was my understanding that each of the 4 races would eventually get the 4 types of rifle with each race having a speciality. so each race would have a Breach, Burst, TAC and Automatic/Assault version. then each races weapons profile fit into the range/dps and their rifle is made according. so the Gallente will always be shortest range but highest damage with Breach as shortest, TAC longest with busrt and assaults being mid ranges, then Caldari 'Breach' is the Rail Rifle, a DMR style single shot rifle thats got great range but lower than a sniper. we have the assault rail rifle now as well.
the whole Range vs DPS seems completely screwed and it seems to be that they're sleepwalking into the AR being outclassed by everything again because the forum warriors whine that their shields get thrashed by a BAR... thats what theyre supposed to do!! versions need to be put in place so we can have a nice balance. few changes to performance and skill bonus to enhance players to use racial weapons to appropriate suits as well would also help balance things. to cut down on every suit using a rail rifle/ARR make the caldari assault get the scoped kick reduction so for every other suit its not as high DPS, the minmatar bonus is nice but if a fully boosted conbat rifle underperforms on the suit its built for by another rifle then obviously something is a little wrong. the skill bonus of a suit/item is supposed to favor using that over the other weapons and ensure that if you have full racial wepaons and suits together they outperform mixed suit/rifle use
Please fix my C-II hitpoints!!
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Squagga
Fatal Absolution Negative-Feedback
854
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Posted - 2015.07.05 01:30:00 -
[50] - Quote
The only thing I had a problem with, was the installations. Constantly getting shot in the back, as AV or as a vehicle, taking them down. The rest of it was a cakewalk
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
187
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Posted - 2015.07.05 01:34:00 -
[51] - Quote
Squagga wrote:The only thing I had a problem with, was the installations. Constantly getting shot in the back, as AV or as a vehicle, taking them down. The rest of it was a cakewalk
This made no sense to me... A bit off topic Squagga.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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