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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.05.26 22:50:00 -
[1] - Quote
Make me it so they recharge delay can't be better on the min ass...also make it so you recharge while being shot but at half the rate..say I have mine set to 80 recharge but while being shot I recharge at 40 since that's half But it'll still stay 1.6 delay like normal
Ideas? Sorry got out of surgery and had this idea so I'm dope and couldn't find my other thread
Removed inappropriate content - CCP Logibro
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.27 03:27:00 -
[2] - Quote
So, make armor regen a useless joke. k den.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.05.27 04:02:00 -
[3] - Quote
Cat Merc wrote:So, make armor regen a useless joke. k den. Yeah with your 3 dmg mods same mobility triage hives rep tools, scr spam rekt by all ob's A range suit that can't even rep when dealt 1dmg...yeahh that's legit
Removed inappropriate content - CCP Logibro
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.27 04:19:00 -
[4] - Quote
Heimdallr69 wrote:Cat Merc wrote:So, make armor regen a useless joke. k den. Yeah with your 3 dmg mods same mobility triage hives rep tools, scr spam rekt by all ob's A range suit that can't even rep when dealt 1dmg...yeahh that's legit Mind posting fits instead of claiming that something is fact because you say so?
As for triage hives I'll explain later since I'm on mobile and typing is a pain in the arse.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Georgia Xavier
Y.A.M.A.H No Context
565
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Posted - 2015.05.27 15:15:00 -
[5] - Quote
Caldari v gallente argument,this I got to see
Click me
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
515
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Posted - 2015.05.27 18:21:00 -
[6] - Quote
Armor dropsuit a need less shield recharge so they are forced to use rechargers. This would mirror shield dropsuit a using armor reps.
48th Special Operations Force
Twitter-@48SOF
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Georgia Xavier
Y.A.M.A.H No Context
571
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Posted - 2015.05.28 11:14:00 -
[7] - Quote
Lightning35 Delta514 wrote:Armor dropsuit a need less shield recharge so they are forced to use rechargers. This would mirror shield dropsuit a using armor reps. All that is going to do is cement the fact that Armor tanks don't need shield mods. Think about it, why waste a slot to preserve an already crap form of protection when you can just improve your above average armor?
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.28 11:38:00 -
[8] - Quote
Georgia Xavier wrote:Lightning35 Delta514 wrote:Armor dropsuit a need less shield recharge so they are forced to use rechargers. This would mirror shield dropsuit a using armor reps. All that is going to do is cement the fact that Armor tanks don't need shield mods. Think about it, why waste a slot to preserve an already crap form of protection when you can just improve your above average armor? I never waste a slot on shields.
There's always a better option for armor suits
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.28 13:15:00 -
[9] - Quote
Cat Merc wrote:Heimdallr69 wrote:Cat Merc wrote:So, make armor regen a useless joke. k den. Yeah with your 3 dmg mods same mobility triage hives rep tools, scr spam rekt by all ob's A range suit that can't even rep when dealt 1dmg...yeahh that's legit Mind posting fits instead of claiming that something is fact because you say so? As for triage hives I'll explain later since I'm on mobile and typing is a pain in the arse.
http://www.protofits.com/fittings/view/1134/5854
this is 123 hp/s before reps using 2 compact hives |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.28 13:22:00 -
[10] - Quote
Heimdallr69 wrote: Make me it so they recharge delay can't be better on the min ass...also make it so you recharge while being shot but at half the rate..say I have mine set to 80 recharge but while being shot I recharge at 40 since that's half But it'll still stay 1.6 delay like normal
Ideas? Sorry got out of surgery and had this idea so I'm dope and couldn't find my other thread
idk about half... maybe 25%. since i can make a suit with 120 shield hp/s and half would be 60
a cal scout can do over 200 shield hp/s so half that? even with only 200 shield hp, that seems pretty suspect.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
27
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Posted - 2015.05.28 20:20:00 -
[11] - Quote
if you make a suit with THAT much shield hp/s, your not using shield extenders, and even then, you'd get destroyed by the AR breach,tac,burst, scrambler rifle and its assault variant, and god forbid anyone use a flux grenade or a flux warbarge strike of any kind, RE's core locus grenade, combat rifle, yeah pretty much this game was designed to upset players who prefer to use a shield tactic, and shields are supposed to rock at long range? anyone using a scram rifle, tac ar, sniper rifle or laser rifle, your gonna get shredded regardless of what you do in the game... but regardless of such i've pretty much given up any hope of caldari being viable in PC, i'll still try, i'll never win without dropping a core locus grenade, but hey im trying to make the best of my shield regen, shield delay, and shield HP, not that any of it is really helpful, caldari are good for only one thing.... sniping and being a genuine mosquito (a nuisance) to everyone else not stacking armor....
G.R.A.V.E - Dead men tell no tale...
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killertojo42
KnightKiller's inc.
167
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Posted - 2015.05.28 21:53:00 -
[12] - Quote
Just like shield tanks we should have insignificant damage from any singular bullet not disrupt shield regen unless it depletes theshield completely, if bullets aren't doing more than 5-7 damage each there is no point for it to disrupt shield regen
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
30
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Posted - 2015.05.28 22:15:00 -
[13] - Quote
Because tojo, shield's are meant to be the easy kill's, armor is supposed to be the main stay like in most MMO's, I mean how many game's do you know where an electromagnetic barrier is ACTUALLY a viable means of defense at multiple ranges?
G.R.A.V.E - Dead men tell no tale...
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killertojo42
KnightKiller's inc.
168
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Posted - 2015.05.28 23:03:00 -
[14] - Quote
Zan Azikuchi wrote:Because tojo, shield's are meant to be the easy kill's, armor is supposed to be the main stay like in most MMO's, I mean how many game's do you know where an electromagnetic barrier is ACTUALLY a viable means of defense at multiple ranges?
I chose Caldari back in closed beta, back in chromosome during the beta key's, back when shield's were strong and viable, I still play Cal aslt and cal mando, I can do fine in them, but the rest of the community? the players who chose the coolest race? They don't know how to use the suit's, CCP's fumble... I agree, it's just a small complaint, the real issue is the the stacking penalty on shield modules get on reqen modules, delayed regen for more extenders and regulator stacking penalty, the movement penalty used to be 10% on armor plates for a time in open beta so shields got nerfed as armor got buffed and got a variety in HP mods, and with teps also having no stacking penalty yhere is nothing but disparity here, not saying i can't run my proto cal assault, just not seeing the point in an outright nerfed race
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.28 23:24:00 -
[15] - Quote
DeathwindRising wrote:compact hives lol
The cup is not half empty as pacifists sayyyyyyyyy
AIV member.
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Moochie Cricket
The Templis Dragonaurs
1
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Posted - 2015.05.29 01:35:00 -
[16] - Quote
I will admit that I do not own a gallante assault suit. However, I do own proto amarr and caldari assault, and I can say without a doubt that I can fit an advanced amarr assault better than I can fit a proto caldari assault.
FOR THE STATE
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
31
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Posted - 2015.05.29 01:56:00 -
[17] - Quote
Sad part is, no matter how much we talk about it, ratatti NEVER shows up for these shield related threads, but any armor related ones, hes on scene, I mean next patch update Gallente are becoming cheetahs, fast sprint low stamina, yet we haven't heard lick for caldari except nerf's, nerf to roden, nerf to all assaults speed (caldaris already pretty slow when tanking only shields and reg, shield viability depletes like, uranium deposits, armor viability grows like stock market... (yeah I know sounds conspiratorial, but can you really blame us? no devs or CPM tell us where caldari's going). Just give us a 4th low slot so we can tank armor cause man, whats the point of caldari? (as tojo said) unless you wow us with caldari being strong in PvE (which there is none) theres no point for there to be a 4th race...
Edit: yes roden gets to be 450 dmg, but the gun never deserved a nerf in the first place (roden sniper rifle) 550 was perfect...
G.R.A.V.E - Dead men tell no tale...
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killertojo42
KnightKiller's inc.
169
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Posted - 2015.05.29 02:25:00 -
[18] - Quote
Zan just look at officer suits, rattatti + scottman's gallente ( armor ), archduke's + logibro's ( min armor set up on heavy with armor repping logi ) and storm raider's ( amaar armor ) and then there's the two cal officer suits, balac gar was made back in beginning beta months and frame is the only dev who hasnt had time to play in months properly if at all leaving to the two officer suits for caldari being clearly the weakest. I doubt frame even gave input on his suit and by loking at the choice in officer suits 3/4 officer suit race by officer suit choice promote armor stacking, it's not conspiracy it's their play style. Follow the players ( devs ) and you'll see their interests
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
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Posted - 2015.05.29 04:15:00 -
[19] - Quote
killertojo42 wrote:Zan just look at officer suits, rattatti + scottman's gallente ( armor ), archduke's + logibro's ( min armor set up on heavy with armor repping logi ) and storm raider's ( amaar armor ) and then there's the two cal officer suits, balac gar was made back in beginning beta months and frame is the only dev who hasnt had time to play in months properly if at all leaving to the two officer suits for caldari being clearly the weakest. I doubt frame even gave input on his suit and by loking at the choice in officer suits 3/4 officer suit race by officer suit choice promote armor stacking, it's not conspiracy it's their play style. Follow the players ( devs ) and you'll see their interests
Okay LITERALLY funny as you say that, I went 34/4 using a proto ck.0 aslt, with 5 damage mods (3 krins, 1 complex light, 1 enhanced light) while stacking armor (2 complex armor, 1 enhanced reactive), I went toe to toe w/ amarr proto, and viziams, AND won, (HP/S 334, HP/A 535) kal RR, Bolt P, and after that 1st match, compact hives, i was able to pop in and out of cover and even win against heavies when I soften up (or if im strafing well) with core nades... I feel dirty So yeah you cant even call it duel taking really since I forgoed any shield mods, so yeah... That's a thing.
G.R.A.V.E - Dead men tell no tale...
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.29 05:09:00 -
[20] - Quote
Zan Azikuchi wrote:killertojo42 wrote:Zan just look at officer suits, rattatti + scottman's gallente ( armor ), archduke's + logibro's ( min armor set up on heavy with armor repping logi ) and storm raider's ( amaar armor ) and then there's the two cal officer suits, balac gar was made back in beginning beta months and frame is the only dev who hasnt had time to play in months properly if at all leaving to the two officer suits for caldari being clearly the weakest. I doubt frame even gave input on his suit and by loking at the choice in officer suits 3/4 officer suit race by officer suit choice promote armor stacking, it's not conspiracy it's their play style. Follow the players ( devs ) and you'll see their interests Okay LITERALLY funny as you say that, I went 34/4 using a proto ck.0 aslt, with 5 damage mods (3 krins, 1 complex light, 1 enhanced light) while stacking armor (2 complex armor, 1 enhanced reactive), I went toe to toe w/ amarr proto, and viziams, AND won, (HP/S 334, HP/A 535) kal RR, Bolt P, and after that 1st match, compact hives, i was able to pop in and out of cover and even win against heavies when I soften up (or if im strafing well) with core nades... I feel dirty So yeah you cant even call it duel taking really since I forgoed any shield mods, so yeah... That's a thing.
I did it this morning too actually some guy with an officer scr ran from me. I was using an exile lol. Even killed two proto amarr sentinels. |
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.29 05:12:00 -
[21] - Quote
What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
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Posted - 2015.05.29 05:43:00 -
[22] - Quote
DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods.
Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it .
G.R.A.V.E - Dead men tell no tale...
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.05.29 06:02:00 -
[23] - Quote
fyi I appreciate all the feedback and ideas, I'm still recovering from surgery so I apologize for not brainstorming or making fits to test, will try when I can
Removed inappropriate content - CCP Logibro
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killertojo42
KnightKiller's inc.
171
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Posted - 2015.05.29 06:11:00 -
[24] - Quote
Nice zan, i do that too on occasion, funny how the shield class works better without shields
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.29 06:25:00 -
[25] - Quote
Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it .
Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there.
The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge.
No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't.
It's just another way of balancing things. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
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Posted - 2015.05.29 06:32:00 -
[26] - Quote
DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it . Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there. The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge. No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't. It's just another way of balancing things.
A cal nerf im actually willing to do, if I wasn't a sniper with only 3 lows, but its sacrificable though, of course once again odds of anything like this happening is only if all the armor players were on board with the idea along with ratti...
G.R.A.V.E - Dead men tell no tale...
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.29 11:03:00 -
[27] - Quote
Zan Azikuchi wrote:DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it . Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there. The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge. No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't. It's just another way of balancing things. A cal nerf im actually willing to do, if I wasn't a sniper with only 3 lows, but its sacrificable though, of course once again odds of anything like this happening is only if all the armor players were on board with the idea along with ratti...
they were on board. in fact everyone was on board with moving damage mods to lows. the problem was that it was part of a trade. kincats would be high slots, which is what armor tankers wanted, in return for moving damage mods to lows. Rattati said no way and everything fell apart |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
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Posted - 2015.05.29 14:35:00 -
[28] - Quote
DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it . Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there. The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge. No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't. It's just another way of balancing things. A cal nerf im actually willing to do, if I wasn't a sniper with only 3 lows, but its sacrificable though, of course once again odds of anything like this happening is only if all the armor players were on board with the idea along with ratti... they were on board. in fact everyone was on board with moving damage mods to lows. the problem was that it was part of a trade. kincats would be high slots, which is what armor tankers wanted, in return for moving damage mods to lows. Rattati said no way and everything fell apart
So, as before, nothings getting done about Caldari really, except that Devs are making sure that caldari is never again a viable race oh wells, (oh chromosome how I missed you!). But hey on the upside, Caldari are getting 5 highs and 3 lows across both basic and adv so, its not too bad I suppose... (There is no silver lining to this, just a means to shut the Caldari players up...).
G.R.A.V.E - Dead men tell no tale...
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.05.29 16:01:00 -
[29] - Quote
If Caldari had a better base Shield HP across the board with a slight speed decrees that would literally solve a lot of problems with Caldari suits.
old DEVs made the Caldari and Gallente mirror each other which makes no sense in anyway and we are still suffering from that.
Caldari are supposed to be the Amarr of shields. They are slower but have a damned fortress of shielding around them. If you had enough hp, and slightly enough armor to not want to stack armor plates in the lows then wed have a great time with shield fits.
Like I've said in other threads before, Damage mods to low slots, dampeners movement mods and codebreaker to high.
Trying to go model the game directly after EVE doesn't work in every situation I know but damned if this one particular situation wouldn't make sense. I don't know why they didn't go about this at the beginning.....hell. They gave Gallente most uplinks in the beginning to show how out of touch they were with lore.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.29 16:37:00 -
[30] - Quote
Lore is our Savior!!!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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