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1021. "energized" shield regulators - in Feedback/Requests [original thread]
i'd like to see a new shield regulator with improved stats. kind of like how shield energizers work, they would allow for much shorter shield recharge delays, but would lower shield hit points. tanking by using short shield delays and high rechar...
- by DeathwindRising - at 2013.11.29 08:56:00
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1022. Deployable scanner - in Feedback/Requests [original thread]
less range than active scanners, but always "on." you dont get any WP for scanned enemies. as soon as you step into its radius, you'd show up. they'd be good for defending positions while active scanners are good for attacking.
- by DeathwindRising - at 2013.11.29 08:48:00
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1023. [Equipment] Temporary Personal Shield - in Feedback/Requests [original thread]
if anyone play mass effect 3's MP they had a shield guy... except he couldnt move when he used his shield lol. anyways it worked like this, you could use it when ever you wanted for as long as you wanted, but you couldnt shoot. The shield itself ...
- by DeathwindRising - at 2013.11.15 13:49:00
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1024. Mobile Indirect Fire Platform (Field Artillery) - in Feedback/Requests [original thread]
It should be a turret installation that is nuetral and can be captured or destroyed.
- by DeathwindRising - at 2013.11.11 07:37:00
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1025. Shield and armor - in Feedback/Requests [original thread]
Eris Ernaga wrote: I as a shield and armor user feel shields are kind of pointless a basic armor plate gives more armor then a complex shield extender for barely any movement penalty, much less cpu requirements, and much less pg requirements. A...
- by DeathwindRising - at 2013.11.05 07:15:00
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1026. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Cosgar wrote: Seymor Krelborn wrote: Cosgar wrote: And again, a logistics suit might match or surpass another role in one aspect, but they can't all at the same time. The CaLogi used to, but was re-balanced, the...
- by DeathwindRising - at 2013.10.30 21:27:00
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1027. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
agree 100%
- by DeathwindRising - at 2013.10.30 08:21:00
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1028. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Oswald Rehnquist wrote: Maken Tosch wrote: Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that ...
- by DeathwindRising - at 2013.10.30 08:09:00
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1029. Thank you CCP. - in Feedback/Requests [original thread]
Zatara Rought wrote: You will be missed. What issues would you prioritize to make this game worthy (long term) of your time? PvE all racial weapons, dropsuits, and vehicles installations EVE/Dust 514 link and interactivity and to be hon...
- by DeathwindRising - at 2013.10.07 23:12:00
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1030. Make TACNET equal to weapon range. - in Feedback/Requests [original thread]
Theres an issue with the tacnet not being consistent with its maximum range. Depending on what weapon youre holding, the tacnet will disappear at different ranges. If I use a rail gun from 500m away from a target, the tacnet will show my range a...
- by DeathwindRising - at 2013.09.24 03:34:00
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1031. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: DeathwindRising wrote: Thurak1 wrote: With how slow heavies move there is no way i would support making it impossible for them to drive a lav. Besides most lav's are a 1 shot kill for tanks. Sorry you cant hit ...
- by DeathwindRising - at 2013.09.22 18:19:00
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1032. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Thurak1 wrote: Also a assault frame with proto swams and some complex mods would be even more of a thorn in your side. Its not like heavies are the only AV frame out there and its not like the forge gun is that much of a dominating AV weapon. P...
- by DeathwindRising - at 2013.09.22 18:07:00
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1033. [Feedback] Supply Depots - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This was done in preparation for future things. here we go again... CCP balancing things for **** that dont exist yet. why not change it... when the "future things" actually arrive?
- by DeathwindRising - at 2013.09.22 07:22:00
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1034. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Driving my LAV to get into position to gank your tank! SUCK IT TANKER! lavs arent **** lol. them llavs though...
- by DeathwindRising - at 2013.09.22 04:01:00
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1035. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeathwindRising wrote: KING CHECKMATE wrote: DeathwindRising wrote: Just got out of a match. driving around in a sica again. was nervous about calling it because a blueberry lost two gunnlogis to that proto assaul...
- by DeathwindRising - at 2013.09.22 03:01:00
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1036. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Bright Cloud wrote: Yeah right deny heavys to drive vehicles. This idea is just as good as giving logis only a sidearm. Or give assault dropsuits a heavy weapon slot. but giving heavies proto hmg's and llavs doesnt seem like a bad idea to yo...
- by DeathwindRising - at 2013.09.22 02:52:00
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1037. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeathwindRising wrote: KING CHECKMATE wrote: DeathwindRising wrote: Just got out of a match. driving around in a sica again. was nervous about calling it because a blueberry lost two gunnlogis to that proto assaul...
- by DeathwindRising - at 2013.09.22 02:45:00
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1038. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeathwindRising wrote: Just got out of a match. driving around in a sica again. was nervous about calling it because a blueberry lost two gunnlogis to that proto assault forge. when i saw that he stopped using it, i cal...
- by DeathwindRising - at 2013.09.21 22:33:00
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1039. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Jerry Beans Man wrote: DeathwindRising wrote: Jerry Beans Man wrote: I don't think it's a good idea personally, I've never played as a Heavy but I think they need LAVs for mobility to be honest. Especially if playing solo as it's probably...
- by DeathwindRising - at 2013.09.21 22:20:00
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1040. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Xaviah Reaper wrote: I think its very clear that forge guns need to go. They have way too much power, incredibly easy to use against infantry, complete decimation against vehicles of all types, and quite frankly annoy the absolute sh*t out of m...
- by DeathwindRising - at 2013.09.21 22:19:00
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