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1001. buff cal assault bonud - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Mobius Kaethis wrote: Pshhh. Why stop with the Caldari bonus. Change them all, with the exception of the Amarr assault bonus which is in a good place right now. I don't have experience with the others so my...
- by DeathwindRising - at 2013.12.25 21:04:00
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1002. what was CCP's reason in FW - in Feedback/Requests [original thread]
Dagger-Two wrote: DeathwindRising wrote: and one final question... will it ever be possible to capture Eve FW space stations in Dust as mercs, to flip their ownership/sovereignty in Eve? That already happens when you take a system. You ...
- by DeathwindRising - at 2013.12.21 06:19:00
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1003. what was CCP's reason in FW - in Feedback/Requests [original thread]
Ulysses Knapse wrote: DeathwindRising wrote: Im talking about the station's factional sovereignty, which is different. Yeah, I know what you're talking about, and it's still a terrible idea. why is it a terrible idea? do you have an ide...
- by DeathwindRising - at 2013.12.20 13:31:00
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1004. what was CCP's reason in FW - in Feedback/Requests [original thread]
Ulysses Knapse wrote: It just works better to be automatically assigned to matches. You used to be able to choose a match to play. it doesn't work better when your pilots are in one particular system theyre trying to flip and your squad keep...
- by DeathwindRising - at 2013.12.20 11:09:00
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1005. what was CCP's reason in FW - in Feedback/Requests [original thread]
for not letting us actively coordinate attcks on districts with Eve pilots and Dust mercs? No military fights a war with its army acting independently of its navy. They work together, attacking the same objectives. I'm curious as to why CCP does...
- by DeathwindRising - at 2013.12.20 09:59:00
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1006. 14 missile launcher tubes, but only 12 missiles? - in Feedback/Requests [original thread]
richiesutie 2 wrote: Balance. /Thread rebalance them then, or remove two tubes from the launcher. it just looks funny knowing that the launcher is fully capable of firing 14 missiles and it wont.
- by DeathwindRising - at 2013.12.16 05:45:00
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1007. 14 missile launcher tubes, but only 12 missiles? - in Feedback/Requests [original thread]
CCP, why do large missile turrets have 14 missile launcher tubes, but only 12 missiles in a volley? could you rebalance the large missile turrets to give us full use of the turret? or just bump up the clip capacity to 14? also, the missile turr...
- by DeathwindRising - at 2013.12.14 12:20:00
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1008. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
CCP FoxFour wrote: Takahiro Kashuken wrote: Why cant we have specialist vehicles? Vehicles are currently undergoing a very big rebalance. Once that is done there is nothing to say we wont. :) how soon before you rebalance the 1.7 rail...
- by DeathwindRising - at 2013.12.12 14:08:00
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1009. [Feedback] LP store is lack luster - in Feedback/Requests [original thread]
my issues with the LP store is that 99% of it is arum stuff you can just flat out buy. i was hoping the LP store had faction mods that were better. some items are great, like the nanite injector that revives withh 100% armor. i was hoping to see...
- by DeathwindRising - at 2013.12.11 17:03:00
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1010. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
Guinevere Bravo wrote: So I posted a thread about this suit in the GD. It was suggested I may get more chance of a Dev response if I were to post here. Thread in mention; https://forums.dust514.com/default.aspx?g=posts&t=125457 ill try ...
- by DeathwindRising - at 2013.12.09 13:36:00
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1011. New Caldari Assault bonus - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: 3.5% hybrid optimal would be better, wouldn't really lock us into ythe rr but rr would stoll get a buff 3.5% is odd for ccp to do as a bonus. they'd be more likely to do 2% i think. but all the other suits get ...
- by DeathwindRising - at 2013.12.08 04:20:00
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1012. New Caldari Assault bonus - in Feedback/Requests [original thread]
all other races assault suit have bonuses to the their preferred weapon, except for caldari currently. caldari used to have a 5% per level hybrid weapon reload, but since they didnt release the rail rifle until now, we didnt need it. now that we...
- by DeathwindRising - at 2013.12.07 16:31:00
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1013. Factional warfare mode(s) - in Feedback/Requests [original thread]
factional warfare should be changed completely to merge eve and dust. eve factional warfare outposts should be located in or near orbit of the planets. in the future, dust players could shoot from the planets at ships, while eve pilots shoot back...
- by DeathwindRising - at 2013.12.04 06:29:00
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1014. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
Saoa Scum wrote: Alright thank you for clarification, where have you found exactly how much the stacking penalty is? would like to see other modules penalty. So with your calculation on that fit it would still need 4 sec before it regens as ...
- by DeathwindRising - at 2013.12.02 14:01:00
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1015. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
max skills for proto caldari assault is 394 cpu and 79 pg. the fit i built is this using complex mods except for the AR which is an Exile: this suit use 390 cpu and 46pg 3 extenders 1 energizer 3 regulators with that, your shield related s...
- by DeathwindRising - at 2013.12.02 12:50:00
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1016. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
At first i wanted to say increase complex shield regulators to 30%. but then i ran the numbers to see what 30% shield regulators would look like... my god would it be OP. (Caldari Assault would have a 1.35s delay with a 2.16s depleted delay) so ...
- by DeathwindRising - at 2013.12.02 10:31:00
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1017. "energized" shield regulators - in Feedback/Requests [original thread]
Luna Angelo wrote: DeathwindRising wrote: Luna Angelo wrote: That is what makes CalLogi unique. Try again. callogi isnt unique. its the wrong bonus for it and even ccp knows that. theyll take it away when they rebalance the suit again....
- by DeathwindRising - at 2013.11.29 09:15:00
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1018. Deployable scanner - in Feedback/Requests [original thread]
Luna Angelo wrote: DeathwindRising wrote: yes. because passive scanners would function differently from a deployable scanner. passive scanners should detect everything, if they are able to (skills vs dampeners in such) active scanners shou...
- by DeathwindRising - at 2013.11.29 09:13:00
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1019. "energized" shield regulators - in Feedback/Requests [original thread]
Luna Angelo wrote: That is what makes CalLogi unique. Try again. callogi isnt unique. its the wrong bonus for it and even ccp knows that. theyll take it away when they rebalance the suit again. besides all that, that bonus is why people ar...
- by DeathwindRising - at 2013.11.29 09:08:00
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1020. Deployable scanner - in Feedback/Requests [original thread]
yes. because passive scanners would function differently from a deployable scanner. passive scanners should detect everything, if they are able to (skills vs dampeners in such) active scanners should be broken into at least two different kinds. ...
- by DeathwindRising - at 2013.11.29 09:05:00
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