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1041. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Nocturnal Soul wrote: So you want to be a god ehh.... no. but no one should be able to kill any vehicle they want anywhere on the map in under 30 seconds. i cant go to an objective and get back to the redline before he can get behind me. som...
- by DeathwindRising - at 2013.09.21 22:16:00
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1042. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Jerry Beans Man wrote: I don't think it's a good idea personally, I've never played as a Heavy but I think they need LAVs for mobility to be honest. Especially if playing solo as it's probably hard to hitch a ride from Blueberries. when we ...
- by DeathwindRising - at 2013.09.21 22:00:00
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1043. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I use sicas, because they don't need sp proto av costs a lot of sp it depends. i use sicas because theyre cheap. doesnt mean theyre weak though. with my sp, i survive orbitals. i kill maddys and gunnlogis with ...
- by DeathwindRising - at 2013.09.21 19:40:00
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1044. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Meeko Fent wrote: How will heavies get places in a actually reasonable amount of time? Again, it's a issue with the fact tanks are sheer paper. Any ass wipe with proto AV can rip you a new *******. Removing the capability to use vehicles m...
- by DeathwindRising - at 2013.09.21 18:03:00
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1045. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: So stop the slowest and fatest from travel, because they can drive around and ue their big ass AV weapon versus a vehicle...seems thoroughly thought through. they can also use a big ass hmg vs some infantry. surely you...
- by DeathwindRising - at 2013.09.21 17:55:00
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1046. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Thurak1 wrote: With how slow heavies move there is no way i would support making it impossible for them to drive a lav. Besides most lav's are a 1 shot kill for tanks. Sorry you cant hit a moving target but thats your problem. read what i w...
- by DeathwindRising - at 2013.09.21 17:44:00
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1047. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
621311251521 3316 wrote: https://www.youtube.com/watch?v=oNvFPKujc5w soo sad story hahaha look im not really crying about it as much as im looking at improving the balance of av vs vehicles. forge guns arent meant to be that mobile, and...
- by DeathwindRising - at 2013.09.21 17:40:00
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1048. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Just got out of a match. driving around in a sica again. was nervous about calling it because a blueberry lost two gunnlogis to that proto assault forge. when i saw that he stopped using it, i called in my sica. heres my issue, when he saw me doi...
- by DeathwindRising - at 2013.09.21 17:21:00
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1049. Permanent Dropsuits - in Feedback/Requests [original thread]
Prenihility wrote: @Mobius Kaethis 1) I've been playing EVE for quite some time now, and honestly... every time someone mentions the whole "risk/reward" thing... it sounds extremely pretentious. Especially now that i've heard it in regards to ...
- by DeathwindRising - at 2013.09.17 21:14:00
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1050. [Request] Grenade type: temporal grenade - in Feedback/Requests [original thread]
singularity grenade? works off of wormhole tech (wormholes are black holes afterall) so it would just pull targets towards itself and damage them. give it an area of effect and duration. also, target mass should affect the grenades ability to pu...
- by DeathwindRising - at 2013.09.16 22:02:00
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1051. Make scanners 360 degrees - in Feedback/Requests [original thread]
Rogatien Merc wrote: ... effectively, they already are. You just have to spin in a circle as it is activated. This adds nothing to the gameplay and is not even detrimental enough to the user to be considered a drawback beyond being annoying. An...
- by DeathwindRising - at 2013.09.11 19:13:00
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1052. Light Machine Gun - in Feedback/Requests [original thread]
The-Errorist wrote: DeathwindRising wrote: would work like an assault rifle but with larger magazines than an assault rifle, higher rate of fire, and faster reloading than a heavy machine gun, but smaller magazine, lower rate of fire, and lo...
- by DeathwindRising - at 2013.09.11 11:13:00
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1053. CCP, why didn't vehicle capacitor work? - in Feedback/Requests [original thread]
just curious...
- by DeathwindRising - at 2013.09.10 05:00:00
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1054. Light Machine Gun - in Feedback/Requests [original thread]
Eskimorris wrote: Check it the breach ar its range is too low to be useful
- by DeathwindRising - at 2013.09.09 21:58:00
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1055. Light Machine Gun - in Feedback/Requests [original thread]
would work like an assault rifle but with larger magazines than an assault rifle, higher rate of fire, and faster reloading than a heavy machine gun, but smaller magazine, lower rate of fire, and longer reloading than an assault rifle. could we g...
- by DeathwindRising - at 2013.09.09 19:52:00
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1056. Are there ever going to be any new game modes? - in Feedback/Requests [original thread]
"game modes" should be a thing of the past honestly. dust should only have two game modes. skirmish should just become a game to reach certain point totals with varying objectives that change based point milestones. for example... match starts: ...
- by DeathwindRising - at 2013.08.23 07:06:00
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1057. Corp discounts and other benefits of being in a Player Corp! - in Feedback/Requests [original thread]
padraic darby wrote: DeathwindRising wrote: "So we had a massive thread about corp tax a while ago (https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a ...
- by DeathwindRising - at 2013.08.22 01:07:00
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1058. Corp discounts and other benefits of being in a Player Corp! - in Feedback/Requests [original thread]
"So we had a massive thread about corp tax a while ago (https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. ...
- by DeathwindRising - at 2013.08.21 23:40:00
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1059. Giving us incentives for playing. - in Feedback/Requests [original thread]
There's not enough incentive to actually play the game. We log in, check out how SP we have to spend and then log out. We sit AFK in the redline or MCC. We redline snipe. We generally just don't contribute to winning an actual match, yet we are re...
- by DeathwindRising - at 2013.08.06 03:31:00
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1060. [Bug] Proto Cycled missile turret RoF - in Feedback/Requests [original thread]
if cycled turrets fired more missiles like the small cycled turrets, then id use them to spam missiles everywhere to suppress the enemy. another thing that doesnt make sense is missile turrets in generel dont have a RoF, they have fire intervals....
- by DeathwindRising - at 2013.07.08 15:35:00
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