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501. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The only reason cal scouts seem overpowered is because of hit box issues. There's no need to destroy an entire tanking style because one suit has a broken hit box. how long have we been telling CCP the scout hit boxes are ...
- by DeathwindRising - at 2014.11.21 03:12:00
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502. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zatara Rought wrote: MINA Longstrike wrote: 1) No the rail wasn't 'too good' in cqc. A person could defend themselves with it or attack others but that's the *point* of a service rifle. 2) The quadrupled kick ruined the weapon. No weapon s...
- by DeathwindRising - at 2014.11.20 22:36:00
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503. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
shields need to be redone using the shield formula. shield recharge rate = shield hp / shield recharge TIME what this does, and that formula has been simplified from eve's, is adjust the shield recharge rate according to how much shield you have...
- by DeathwindRising - at 2014.11.20 13:28:00
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504. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Screws me even more? That isn't a factor in any of my deliberations. As for recall and spawn they could easily cap something like that if they wanted or add a isk fee for delivery. So tell us m8 what is the proper c...
- by DeathwindRising - at 2014.11.20 12:35:00
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505. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Blueprint For Murder wrote: BL4CKST4R wrote: CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I ju...
- by DeathwindRising - at 2014.11.20 12:09:00
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506. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement pen...
- by DeathwindRising - at 2014.11.19 21:30:00
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507. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the sc...
- by DeathwindRising - at 2014.11.19 16:43:00
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508. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties
- by DeathwindRising - at 2014.11.19 16:21:00
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509. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
about time this happened. i feel a change in the winds of Dust 514. feels good
- by DeathwindRising - at 2014.11.18 13:11:00
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510. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
the whole ewar system is based on being scanned or not being scanned at ALL ranges. ewar could have been done in such a way that no one can be unscannable, including scouts, but that stealth via cloaks and damps allow you to move about more freel...
- by DeathwindRising - at 2014.11.17 16:02:00
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511. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, ...
- by DeathwindRising - at 2014.11.17 15:07:00
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512. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have gr...
- by DeathwindRising - at 2014.11.17 14:23:00
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513. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
so... heavies cant use ewar assaults are better off dampening logistics are better off using range amps scouts > all where's the racial logic here? buff the racial suits base stats by 5 units according to their respective ewar. all am...
- by DeathwindRising - at 2014.11.17 09:56:00
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514. Caldari Assault and the RR - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Increasing the RRs range will mean the LR gets a range boost also... The LR is supposed to be the longest range "assault" (as in the primary weapons like plasma rifle, combat rifle etc) rifle inin the game. I don't say i...
- by DeathwindRising - at 2014.11.14 14:19:00
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515. Caldari Assault and the RR - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Wow people aren't calling you a scrub and saying haha get used to it huh good on this post its kinda hard to. ive always used RR since they came out. its not ven the same gun anymore. it feels so different, and not i...
- by DeathwindRising - at 2014.11.14 06:44:00
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516. Caldari Assault and the RR - in Feedback/Requests [original thread]
Imp Smash wrote: Is the RR ADS recoil really that bad? If so -- it needs to be adjusted. At long range it should be the dominant gun up there with the laser :/ I don't RR so I can't speak from experience. theres two issues with the RR at ra...
- by DeathwindRising - at 2014.11.14 03:09:00
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517. Caldari Assault and the RR - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: DeathwindRising wrote: the new charge time on the RR is insane. i feel like anything that takes that long to fire should be shooting .50 caliber rounds. i feel like damage per shot should be higher to compensate. RR ...
- by DeathwindRising - at 2014.11.13 18:04:00
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518. Caldari Assault and the RR - in Feedback/Requests [original thread]
yea. 0.60 seconds now and it really sucks.
- by DeathwindRising - at 2014.11.13 14:18:00
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519. Caldari Assault and the RR - in Feedback/Requests [original thread]
the new charge time on the RR is insane. i feel like anything that takes that long to fire should be shooting .50 caliber rounds. i feel like damage per shot should be higher to compensate. RR dps just nose dived. if assault suits get a 3rd bonu...
- by DeathwindRising - at 2014.11.13 14:02:00
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520. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Espeon Bons wrote: I guess next tuesday means next next tuesday I had not paid attention to the date on the title. So next week then
- by DeathwindRising - at 2014.11.12 08:18:00
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