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201. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Doc DDD wrote: Go figure, Rattati quick to buff armor suits when one person asks... 8 threads on boards regarding caldari shields being garbage and not a single reply. Make sure Caldari has absolutely no choice but to sit behind a rock in t...
- by DeathwindRising - at 2015.05.27 09:41:00
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202. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: A simulation of that in DUST would be like giving Gallente same or better sprint speed than Minmatar, but nerfing the stamina so it can only be used in short bursts. Logged on the Big Board Jesus...
- by DeathwindRising - at 2015.05.27 09:27:00
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203. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: Finally, the best way to exploit ISK gains in FW is to rapidly lose multiple LAV BPOs with BPO fittings. Please reduce the total ISK value of all of these below 1000 ISK so...
- by DeathwindRising - at 2015.05.27 00:43:00
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204. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
There's an issue I have with the pricing of proto power cores. They aren't competitively priced. A std power core + a complex fitting mod is cheaper than an advanced power core and offers similar benefits. But an adv power core is cheap enough th...
- by DeathwindRising - at 2015.05.27 00:38:00
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205. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Breakin Stuff wrote: Finally, the best way to exploit ISK gains in FW is to rapidly lose multiple LAV BPOs with BPO fittings. Please reduce the total ISK value of all of these below 1000 ISK so that JLAVs are not going to be a profitable means...
- by DeathwindRising - at 2015.05.27 00:19:00
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206. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: will there be APEX powercores? What does the picture say? lol ok. cool. here's another question... did you reduce the fitting on APEX suits today and why?
- by DeathwindRising - at 2015.05.26 14:00:00
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207. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: ReGnYuM wrote: I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active...
- by DeathwindRising - at 2015.05.26 12:25:00
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208. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: CCP Rattati wrote: Dear Players, Quote: * STD Power Core * APEX Power Core * ADV Power Core * PRO Power Core Discuss Hi, let's not forget: * Militia Power Core * Militia Power Core Blue...
- by DeathwindRising - at 2015.05.26 12:23:00
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209. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: I sometimes wonder why I share stuff 1) How on earth can the 81k be a point of consternation. It's a figurative number that's the same in the first and second line of the example, meant to show that the ISK burn is the same....
- by DeathwindRising - at 2015.05.26 12:22:00
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210. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Adipem Nothi wrote: DeathwindRising wrote: CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, n...
- by DeathwindRising - at 2015.05.25 23:22:00
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211. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is ...
- by DeathwindRising - at 2015.05.25 15:00:00
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212. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: LOL or just remove vehicles from the game with one proto shield hardener you would need like 75% reduction 60% proto on armor otherwise people will be soloing 'proto' tanks with starter fit swarms and ...
- by DeathwindRising - at 2015.05.24 16:21:00
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213. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
those three schools are viable at their task and purpose. I run a support maddy that uses only one hardener. it does just fine. i honestly just dont engage other vehicles without support, which is fine since its a support tank. my gunnlogi is wor...
- by DeathwindRising - at 2015.05.24 16:07:00
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214. CCP Frame posted the wrong damage profiles - in Feedback/Requests [original thread]
Talos Vagheitan wrote: NINEinch WEAPON wrote: Also, What precision rifle...? I hope it will be like a giant bolt pistol My understanding of it was that it was a minmatar sniper rifle that fired explosive rounds
- by DeathwindRising - at 2015.05.22 17:04:00
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215. CCP Frame posted the wrong damage profiles - in Feedback/Requests [original thread]
Projectiles were updated to -15 +15 shield/armor
- by DeathwindRising - at 2015.05.22 03:04:00
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216. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
Derpty Derp wrote: Lowering the cost of shield boosters would be quite nice, since the only thing that really makes the armour HAV stand out, is its ability to recover from damage. Really, map and turret type decide more than the tanks themsel...
- by DeathwindRising - at 2015.05.21 19:26:00
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217. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: This unplugs some of the memory problems. How much of the memory hole is the question. It could conceivably open up enough for new assets. It could open the option of act...
- by DeathwindRising - at 2015.05.20 08:00:00
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218. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Breakin Stuff wrote: This unplugs some of the memory problems. How much of the memory hole is the question. It could conceivably open up enough for new assets. It could open the option of actual pirate suits. Maybe new weapons. Who knows? ...
- by DeathwindRising - at 2015.05.19 13:02:00
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219. [IDEA] Active Looting - in Feedback/Requests [original thread]
the same way we hack installations or recall vehicles, can we "loot" downed players for their gear while they bleed out?
- by DeathwindRising - at 2015.05.15 14:37:00
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220. Increase Magsec SMG hip fire dispersion. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: The problem is that it's less effective at very close range than it's long range equivalent weapon, the Rail Rifle. Out of these two weapons, the rail rifle should not be the better of the two at CQC. bigger clip, f...
- by DeathwindRising - at 2015.05.15 14:34:00
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