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421. The "Supposed" Scout Buff - in General Discussions [original thread]
Toby Flenderson wrote: Aleksander Black wrote: Everything Dies wrote: Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout su...
- by Daxxis KANNAH - at 2013.10.29 17:21:00
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422. So, the Scout buff - in General Discussions [original thread]
ChromeBreaker wrote: Scouts get 3 nice quick and simple buffs and it makes them moan more... Fly a dropship or something There actually is only 1. All weapons should work and Shotgun isnt only a Scout weapon. - Hell I dont use either ...
- by Daxxis KANNAH - at 2013.10.29 14:31:00
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423. Remote Explosive Bug. - in Technical Support/Bugs [original thread]
Not sure about this. I placed RE's at the same objectives and sometimes they slide sometimes the drop where I throw them.
- by Daxxis KANNAH - at 2013.10.28 00:41:00
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424. Announcement:Weapon stats! - in General Discussions [original thread]
Heathen Bastard wrote: ToRgUe77 wrote: Well that was over 1.5 mil sp wasted on swarms , nerf hammered just like everything else in this game. BOO. ****ING. HOO. Now you'll need to be within render distance to completely murder a tank. ...
- by Daxxis KANNAH - at 2013.10.27 23:26:00
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425. Announcement:Weapon stats! - in General Discussions [original thread]
Jebus McKing wrote: Daxxis KANNAH wrote: Jebus McKing wrote: The only weapon I'm quite worried about at the moment is the Scrambler Rifle. Looking at the proto assault variant it requires less CPU and just 2 PG more than the Duvolle AR, ...
- by Daxxis KANNAH - at 2013.10.26 21:05:00
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426. Announcement:Weapon stats! - in General Discussions [original thread]
Mobius Wyvern wrote: So, will the range buffs to the Scrambler Rifle result in the semi-auto version getting a scope? As it's designed as a longer range weapon, I think it really needs one. It'd be nice to have the Laser Rifle receive an "ACOG...
- by Daxxis KANNAH - at 2013.10.26 17:06:00
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427. Announcement:Weapon stats! - in General Discussions [original thread]
Jebus McKing wrote: The only weapon I'm quite worried about at the moment is the Scrambler Rifle. Looking at the proto assault variant it requires less CPU and just 2 PG more than the Duvolle AR, but has an optimal range comparable to the curr...
- by Daxxis KANNAH - at 2013.10.26 16:20:00
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428. Announcement:Weapon stats! - in General Discussions [original thread]
THUNDERGROOVE wrote: Iron Wolf Saber wrote: Woot. My only concern is the lock range though. Also for those of you complaining most vehicles potential tank of HAVs were reduced by a similar manner (removal of a module slot can hurt a tank ...
- by Daxxis KANNAH - at 2013.10.25 21:04:00
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429. Scout Registry / Killboard - in General Discussions [original thread]
Yeah Oz I am using a Lv3 Logi and the only real drawback is profile dampening which isnt that bad most of the time. When I switched back to my scout I felt like I was playing with one hand behind my back. A level 3 Logi easily outdoes my proto i...
- by Daxxis KANNAH - at 2013.10.25 17:15:00
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430. Announcement:Weapon stats! - in General Discussions [original thread]
Aero Yassavi wrote: Rabbit C515 wrote: Good Job! Then Where is the Laser Rifle? Also will CCP adjust the magnification of scope? since their range are increased. Laser rifle is not part of the same class of weapons. Just because it says ...
- by Daxxis KANNAH - at 2013.10.25 17:08:00
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431. simple fix to logis - in General Discussions [original thread]
Atiim wrote: Um NO! It's my suit and I should be able to do what I want with it! I don't see what the problem with my logistics is. Low Base HP No Sidearm We already made a sacrifice. Do you know how weak weapons are without proficency? ...
- by Daxxis KANNAH - at 2013.10.25 16:59:00
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432. simple fix to logis - in General Discussions [original thread]
Godin Thekiller wrote: So does that mean you're not okay with the damage reduction on LLV's and LDS's? Dont use vehicles so I dont know the nuance of that. If they have the same turrets and do less damage that is wrong. You can easily get a...
- by Daxxis KANNAH - at 2013.10.25 16:25:00
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433. Announcement:Weapon stats! - in General Discussions [original thread]
Aero Yassavi wrote: Also the rail rifle is going to have a 0.2 second charge up time before every shot, so that means every shot is effectively going to lag 0.2 seconds which sounds like a fair trade off to me. The rail rifle will be much bett...
- by Daxxis KANNAH - at 2013.10.25 16:12:00
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434. Announcement:Weapon stats! - in General Discussions [original thread]
Monty Mole Clone wrote: if i hold down R1 when using the rail rifle is it going to do this Charge pew pew pew pew pew or Charge pew Charge pew Charge pew Charge pew pew pew pew pew
- by Daxxis KANNAH - at 2013.10.25 15:45:00
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435. Announcement:Weapon stats! - in General Discussions [original thread]
RydogV wrote: I was hoping the Combat Rifle would have a burst variant that had Iron Sights, just to mix things up a bit. I like the burst firing action but I really am not a fan of the scopes. Maybe the CR scopes will be different, but I would...
- by Daxxis KANNAH - at 2013.10.25 15:21:00
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436. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: https://forums.dust514.com/default.aspx?g=posts&t=117279 New Rifles: ETA not specified. Appears that the vanilla AR may have dodged a nerf. AV Nerfs: Substantial nerfs to AV Nades and Swarms. Why they focused on t...
- by Daxxis KANNAH - at 2013.10.25 15:18:00
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437. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: Feedback: the font on those charts... The 6s look like 8s. Also, Combat Rifles look like they don't use much resources, even at prototype . By Design - I predicted that Rail Rifle isnt bad either resource wise - so a sligh...
- by Daxxis KANNAH - at 2013.10.25 13:00:00
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438. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Year 9 - maybe While I dont mind some of these, then we would probably see other suits modules as well and not sure if that is something I would like personally (a whole lot of gimmicks instead of just shooting) but hey could go with the flow...
- by Daxxis KANNAH - at 2013.10.25 04:52:00
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439. [Bug] Remote Explosives dont kill enemies at consoles on Manus Peak - in Technical Support/Bugs [original thread]
I assume its Manus Peak as I dont know the names of the maps. The one with 4 objectives with C and D under the symmetrical installations. The map that doesnt change. If you put the RE at C or D on the support behind the console (making it head hi...
- by Daxxis KANNAH - at 2013.10.25 04:37:00
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440. We need uplinks to have profile signatures - in General Discussions [original thread]
Vulpes Dolosus wrote: Black ops link: 5-10 spawns, undetectable via scanner, low noise, low hp. 10-15 sec spawns This guy gets it. The other alternative is when you sneak out of the hotzone, go far out and place your uplink in an area tha...
- by Daxxis KANNAH - at 2013.10.24 19:14:00
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