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181. Scout Registry / Killboard - in General Discussions [original thread]
Just had a pub skirmish (cant get into an minny FW) where we were getting killed and coming to the end of the match I snatched an objective and put down an RE - Guy came up and scanned twice, couldnt find anybody so called down a warbarge strike ...
- by Daxxis KANNAH - at 2013.12.24 01:07:00
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182. Scout Registry / Killboard - in General Discussions [original thread]
Cyrius Li-Moody wrote: Arkena Wyrnspire wrote: I'm addicted to speed. With the advent of the LP store I don't have to go all the way to 5 for proper kincats - I can use some from the LP store. And my oh my, they're fun. Speccing into the Mi...
- by Daxxis KANNAH - at 2013.12.24 00:42:00
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183. Fix the RE's - in Feedback/Requests [original thread]
CCP, please fix them as soon as possible. What is the benefit of making them sticky if 90% of the placements cause the explosive to be nullified. Now I have to painstakingly aim to place them in very similar locations (to prior to the patch) to h...
- by Daxxis KANNAH - at 2013.12.24 00:39:00
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184. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Spademan wrote: Man, I really miss the days when I could go completely Solid Snake on my enemies asses. Scout buff = Cardboard Box We need it now I'll take it if I also had Snake's tacnet. !!!
- by Daxxis KANNAH - at 2013.12.23 23:46:00
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185. Good job with the combat rifle CCP - in General Discussions [original thread]
Monkey MAC wrote: Daxxis KANNAH wrote: Monkey MAC wrote: Lets be honest all four rifles are too effective for their own good. However it MAY be possible to balance them without changing the damage. 1) Add some actual dispersion - current...
- by Daxxis KANNAH - at 2013.12.20 23:32:00
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186. The combat rifle is not OP - in General Discussions [original thread]
DJINN Marauder wrote: Idk man... When I use the CR I own everything.. Except tanks Because you have gun game - the CR and ScR reward gun game.
- by Daxxis KANNAH - at 2013.12.20 22:55:00
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187. Good job with the combat rifle CCP - in General Discussions [original thread]
Monkey MAC wrote: Lets be honest all four rifles are too effective for their own good. However it MAY be possible to balance them without changing the damage. 1) Add some actual dispersion - currently you can hit a target with pinpoint accurac...
- by Daxxis KANNAH - at 2013.12.20 22:50:00
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188. Still no word ??? If I'm wrong then community please correct me . - in Feedback/Requests [original thread]
God Hates Lags wrote: The Undertaker BoneSaw wrote: Is it me or has there been word as to what causes this " FATAL " sign to flash across the screen , requesting the player to start their PS3's ??? I might have missed it so if anyone in the ...
- by Daxxis KANNAH - at 2013.12.18 21:50:00
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189. How will 1.8 work given the holiday break? - in General Discussions [original thread]
Think it will be small and stuff that didnt make this patch that were near final will go in. We could get some content if its finished. CCP could have slow played 1.7 to leave a little new year cheer.
- by Daxxis KANNAH - at 2013.12.18 21:47:00
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190. Scout Registry / Killboard - in General Discussions [original thread]
Oswald, you were the only one on his side and you were arguing "for" on principle. For him to go in another thread and say Scouts would be fine with it when the premiere thread for scouts didnt like the idea or didnt even want the discussion unti...
- by Daxxis KANNAH - at 2013.12.18 21:43:00
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191. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
shaman oga wrote: It should be a module, but scout should have a form of it, built in their suits. Always thought this. Scouts built in would be better than the module for others and would improve each level so Lv1 > Basic cloak, Lv3 >...
- by Daxxis KANNAH - at 2013.12.18 14:11:00
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192. i hate the combat rifle design - in General Discussions [original thread]
Looks better than the rail - that asset looks incomplete like someone forgot to finish it or add the final textures.
- by Daxxis KANNAH - at 2013.12.18 04:38:00
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193. Scout Registry / Killboard - in General Discussions [original thread]
Oswald Rehnquist wrote: Cass Caul wrote: This right here. Quill, just stop. Light Weapon? really? No, that is an awful idea. It really only works as a high slot. When it comes out 1 of two things has to happen, either (A) we get a second e...
- by Daxxis KANNAH - at 2013.12.18 04:33:00
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194. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Daxxis KANNAH wrote: Yes - coding may be a problem. We dont know this however. How do the modules work on equipment? Honest question because I never play them. Also CCP giving us a second equipment slot is easy. They j...
- by Daxxis KANNAH - at 2013.12.17 23:10:00
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195. Scout Registry / Killboard - in General Discussions [original thread]
OK Bojo - end. On Knives - how do the users deal with fov and losing their prey and getting disoriented? Also how many swipes before knives dont do any damage?
- by Daxxis KANNAH - at 2013.12.17 22:38:00
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196. Scout Registry / Killboard - in General Discussions [original thread]
Yes - coding may be a problem. We dont know this however. How do the modules work on equipment? Honest question because I never play them. Also CCP giving us a second equipment slot is easy. They just need to make the decision to. Redline - you ...
- by Daxxis KANNAH - at 2013.12.17 22:34:00
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197. Scout Registry / Killboard - in General Discussions [original thread]
@Quill - you can always spawn in MCC or home base. Any scout who knows an area is overrun is going to relocate, stay at distance or spawn to a safe area. Why spawn in cloaked and will then have to break cloak in a fortified area.
- by Daxxis KANNAH - at 2013.12.17 22:06:00
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198. Scout Registry / Killboard - in General Discussions [original thread]
Cloak as equipment - Use it for set period of time - Short cooldown Only breaks when switched off or time runs out. Obviously you have to switch off to shoot Cant be broken by scanners visually but can reveal location on tacnet (no chevron on hud)...
- by Daxxis KANNAH - at 2013.12.17 22:02:00
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199. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Daxxis KANNAH wrote: Please no - keep that to yourself. Equipment or better yet a module you activate with cooldown and it breaks once sprinting or shooting. having cloak in equipment slot, doesnt allow you to spaw...
- by Daxxis KANNAH - at 2013.12.17 21:34:00
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200. Scout Registry / Killboard - in General Discussions [original thread]
Please no - keep that to yourself. Equipment or better yet a module you activate with cooldown and it breaks once sprinting or shooting.
- by Daxxis KANNAH - at 2013.12.17 20:38:00
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