Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
334
|
Posted - 2013.10.24 20:16:00 -
[1] - Quote
This is a way to have scouts without a second equipment slot and without cloaks. It would also be functional with or without tiericide as you can easily differentiate light frames from this setup.
These modules can be built into the suit or something that can be exchanged around within scouts. I figured since Sentinels are able to get a special weapon no one else can use, it is not entirely out of the question that scouts could get something like that in a module.
Caldari Scouts: +5% to Precision per level Role: Diversion
Since Caldari scouts shouldnGÇÖt be designed for close range they will lack a direct escape ability, and instead will be dependent on not getting into trouble in the first place The CaldariGÇÖs scouts precision is used to target the enemyGÇÖs electrical system, if the enemyGÇÖs profile is lower than the CaldariGÇÖs scouts precision, no effect takes place.
Offense Solipsism Modules GÇô Turns off the mini map, turns off IFF (identify friend foe) indicators, cuts mic communication, prevents calling in of vehicles or strikes
Defense Mimic Modules GÇô When seen, show up on enemy radar as an ally, breaks within a certain distance
Amarr Scout: +5% to stamina per level Role: Harassment
The Amarr scout is the slow speed, high stamina, high EHP, low module scout. I have an adequate defensive mod which will help the slow scout out, but I canGÇÖt think of an offensive mod which would be based off on stamina, if you guys can think of one, that would be great.
Offense ***Placeholder***
Defensive Deliverance Module GÇô Teleports user, the longer the distance the more stamina is drain, if the distance exceeds what can be taken out of stamina, the user dies (or starts taking away from the armor stat).
Minmatar Scout: 2% melee weapon damage and hack speed Role: Hacker / Assassin
Why the bonus doesnGÇÖt directly boost the modules that increase movement options, the synergy between makes for an effective combat unit that can get to hacked objectives faster or can chase down and escape his targets
Offensive Hermod Modules GÇô Temporality Increases speed and jump height/distance.
Defensive Olorun Module GÇô A jump pack with the ability to double jump and great control of fall
Gallente Scout: Drone efficacy Role: Recon and Flanking
The Gallente scout is a close range scout as well, meaning tracking down your foes and escaping those bad encounters are a priority. As you see as its ability it would have drones, but drones I donGÇÖt mean large massive drones but micro tiny insect sized drones which can fit and be released from the dropsuit
Offensive Seeker Bay Module GÇô When the module is used, a micro drone is dropped at the site for a limited time. When a hostile gets within a certain distance the drone hops and latches on to them, giving you vision around the hostile enemy unit.
Defensive Swarm Bay Module GÇô Think of something like a smoke grenade that is generated around the user, except instead of smoke it is composed of drones, and instead of just blocking visuals it also damages those who are in it.
Yay/Nay? Any recommended changes? |
Shotty GoBang
Pro Hic Immortalis
1738
|
Posted - 2013.10.25 02:55:00 -
[2] - Quote
Response: Love it!
Devil's Advocate: If the cloak -- a single piece of equipment -- has taken over a year to develop/implement, how much time would pass prior to [freakin' awesome] ideas like these seeing the light of day? How would CCP justify spending that amount of time on such a tiny minority of players? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3230
|
Posted - 2013.10.25 03:05:00 -
[3] - Quote
I like the ideas as well, but I really don't think any scout should be designed for combat and should focus on avoiding engagements to begin with and doing non-combat stuff like destroying equipment, hacking assets, or sabotaging the enemy team through various means which you described.
And boy would I love that Amarr scout teleporting, actually makes sense to since Amarr use teleporting technology to move slaves.
|
Godin Thekiller
Hellstorm Inc League of Infamy
1271
|
Posted - 2013.10.25 03:11:00 -
[4] - Quote
Shotty GoBang wrote:Response: Love it!
Devil's Advocate: If the cloak -- a single piece of equipment -- has taken over a year to develop/implement, how much time would pass prior to [freakin' awesome] ideas like these seeing the light of day? How would CCP justify spending that amount of time on such a tiny minority of players?
To finally say **** you to medium suits. Honestly though, I'd rather see more racial EWAR first. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
340
|
Posted - 2013.10.25 04:35:00 -
[5] - Quote
Shotty GoBang wrote:Response: Love it!
Devil's Advocate: If the cloak -- a single piece of equipment -- has taken over a year to develop/implement, how much time would pass prior to [freakin' awesome] ideas like these seeing the light of day? How would CCP justify spending that amount of time on such a tiny minority of players?
Which is true, CCP will not dedicate this much time to scouts
But if the few stats which scouts do better in (stamina, precision, profile, ect) are what govern them, then scouts would be the main users of them "but anybody can use them"
I also understand that CCP is already testing their scouts out, so these are not going to be implemented, I'm just throwing out ideas because I have a feeling after the initial new scouts come up, CCP isn't going to touch scouts for a long time. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 04:52:00 -
[6] - Quote
Year 9 - maybe
While I dont mind some of these, then we would probably see other suits modules as well and not sure if that is something I would like personally (a whole lot of gimmicks instead of just shooting) but hey could go with the flow if they are done well.
One thing on teleporting, it couldnt be instantaneous and if shot at during teleportation you would be much more vulnerable. Think, taking double damage or something. If not then it would need a long cooldown so it couldnt be abused. |
Kasira Vorrikesh
Odalisque Coterie
8
|
Posted - 2013.10.25 04:54:00 -
[7] - Quote
I like most of the ideas (particularly all the Caldari ones and the Gallente, though how would you see the area around your enemy? Split screen, mini-screen pop-up?), but I must object to the Amarr concept of slow, missing a slot, and high HP. That combination would be horrible; it'd narrow the already too small gap between scout and assault speeds (the Matar assault would likely be faster than the Amarr scout, and that's intolerable), exacerbate scouts' already poor slot layout, and add a truly useless amount of HP.
As for offensive mods tied with stamina, how about temporary greatly enhanced reload speeds? Bit of a stretch, but pretend that stamina includes extra adrenaline and an overall boost to eye-hand coordination, or some such bull. Activation of the mod would deplete your stamina significantly after each rapid reload, thereby being more useful to those with a larger stamina pool to begin with. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
340
|
Posted - 2013.10.25 05:09:00 -
[8] - Quote
Kasira Vorrikesh wrote:I like most of the ideas (particularly all the Caldari ones and the Gallente, though how would you see the area around your enemy? Split screen, mini-screen pop-up?), but I must object to the Amarr concept of slow, missing a slot, and high HP. That combination would be horrible; it'd narrow the already too small gap between scout and assault speeds (the Matar assault would likely be faster than the Amarr scout, and that's intolerable), exacerbate scouts' already poor slot layout, and add a truly useless amount of HP.
As for offensive mods tied with stamina, how about temporary greatly enhanced reload speeds? Bit of a stretch, but pretend that stamina includes extra adrenaline and an overall boost to eye-hand coordination, or some such bull. Activation of the mod would deplete your stamina significantly after each rapid reload, thereby being more useful to those with a larger stamina pool to begin with.
*PS: I forgot to mention, is the Amarr teleport like Blink or whatever in Dishonored? If so, I still don't like the idea of being slower than an assault suit when I'm not Blinking.
The amarr trend is unfortunately slow, ehp, low slot, which won't go well for the amarr scout. So his abilities need to be amazing, or CCP needs to break the trend with the scout
Edit:
Almost forgot to address your gal question
The Gal one would have them show up on the mini map and by directional looking if they are further, you'd see the red arrow, similar as if an enemy was scanning |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
340
|
Posted - 2013.10.25 05:13:00 -
[9] - Quote
Daxxis KANNAH wrote:Year 9 - maybe While I dont mind some of these, then we would probably see other suits modules as well and not sure if that is something I would like personally (a whole lot of gimmicks instead of just shooting) but hey could go with the flow if they are done well. One thing on teleporting, it couldnt be instantaneous and if shot at during teleportation you would be much more vulnerable. Think, taking double damage or something. If not then it would need a long cooldown so it couldnt be abused.
it would function like the other cool downs, plus you need your stamina to recharge or your going to kill yourself, the Amarr scout is not going to look pretty stat wise if it follows the same trend as the other amarr suits which don't favor scouts in general. |
Kasira Vorrikesh
Odalisque Coterie
8
|
Posted - 2013.10.25 05:29:00 -
[10] - Quote
Oswald Rehnquist wrote:
The amarr trend is unfortunately slow, ehp, low slot, which won't go well for the amarr scout. So his abilities need to be amazing, or CCP needs to break the trend with the scout
Edit:
Almost forgot to address your gal question
The Gal one would have them show up on the mini map and by directional looking if they are further, you'd see the red arrow, similar as if an enemy was scanning
They've got to break the trend then. It's not really breaking it as much as dispensing with it when it no longer reasonably applies to Amarr military philosophy. Example: Amarr ships in EVE like the Executioner, or more specifically Amarr Interceptors; they're fast and have tough armor. Slower than the fastest Matar interceptors (actually I don't recall the exact numbers, but they're all quite close), but not slower than a regular, non-interceptor Matar frigate.
Point being, if the Amarr know they have to make something move quickly for an intended role, they are capable of doing so; the Amarr ships/dropsuits are slower on average than the other races, but that doesn't mean every Amarr ship/suit must be slower than every other race's equivalent. Same goes for the loss of a slot; exceptions to the norm must be made when circumstances demand so.
PS: Didn't mean to use your thread for my un-Amarrian-Amarr-scout soapbox campaign, but I'm somewhat passionate about the issue because I've been wanting an Amarr scout suit for so long. |
|
Phazoid
the unholy legion of darkstar DARKSTAR ARMY
88
|
Posted - 2013.10.25 06:05:00 -
[11] - Quote
i really liked your ideas, the drone one is excellent |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
343
|
Posted - 2013.10.26 01:09:00 -
[12] - Quote
Kasira Vorrikesh wrote:Oswald Rehnquist wrote:
The amarr trend is unfortunately slow, ehp, low slot, which won't go well for the amarr scout. So his abilities need to be amazing, or CCP needs to break the trend with the scout
Edit:
Almost forgot to address your gal question
The Gal one would have them show up on the mini map and by directional looking if they are further, you'd see the red arrow, similar as if an enemy was scanning
They've got to break the trend then. It's not really breaking it as much as dispensing with it when it no longer reasonably applies to Amarr military philosophy. Example: Amarr ships in EVE like the Executioner, or more specifically Amarr Interceptors; they're fast and have tough armor. Slower than the fastest Matar interceptors (actually I don't recall the exact numbers, but they're all quite close), but not slower than a regular, non-interceptor Matar frigate. Point being, if the Amarr know they have to make something move quickly for an intended role, they are capable of doing so; the Amarr ships/dropsuits are slower on average than the other races, but that doesn't mean every Amarr ship/suit must be slower than every other race's equivalent. Same goes for the loss of a slot; exceptions to the norm must be made when circumstances demand so. PS: Didn't mean to use your thread for my un-Amarrian-Amarr-scout soapbox campaign, but I'm somewhat passionate about the issue because I've been wanting an Amarr scout suit for so long.
It breaks in eve, so maybe they will do so in here as well, plus they may give them an equipment slot over the other scouts to balance it that way as well.
|
THUNDERGROOVE
ZionTCD Public Disorder.
1167
|
Posted - 2013.10.26 01:14:00 -
[13] - Quote
I can haz Amarr scout? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
601
|
Posted - 2013.10.26 03:34:00 -
[14] - Quote
Wow, this is really good. I am sure I could probably pick on a couple of things but I just don't want to - much better than what we have in place right now. Great job! |
Matticus Monk
Ordus Trismegistus
606
|
Posted - 2013.10.29 10:29:00 -
[15] - Quote
+1 awesome ideas! |
Smooth Assassin
Stardust incorporation
304
|
Posted - 2013.10.29 19:01:00 -
[16] - Quote
YES YES YES!!!!!!! CCP better take a nice look at these i want these on every scout!!!! but hacking speed for minmatar seems copycat from logi minmatar...
Come on CCP i know you can make these changes, make scouts fun again, make them part of the battle, make them part of dust.
Assassination is my thing.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3385
|
Posted - 2013.10.29 19:21:00 -
[17] - Quote
FYI this could still be done while giving scouts a second equipment. I don't know why you're so hellbent on scouts staying stuck with one equipment, but surely you must understand that in a role that is more suited for sneaking around and avoiding combat situations, 2 equipment is far better than 2 weapons.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
|
Cody Sietz
Bullet Cluster Legacy Rising
1312
|
Posted - 2013.10.29 19:26:00 -
[18] - Quote
I think 5 percent per level is a bit high, maybe 1-2 percent since it is a high slot suit and would be able to stack scan precision modules a d see through walls... |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
357
|
Posted - 2013.10.29 19:27:00 -
[19] - Quote
Aero Yassavi wrote:FYI this could still be done while giving scouts a second equipment. I don't know why you're so hellbent on scouts staying stuck with one equipment, but surely you must understand that in a role that is more suited for sneaking around and avoiding combat situations, 2 equipment is far better than 2 weapons.
The sheer magnitude of power that these would provide would be great, since it would be exclusive no one would complain because it isn't their role. Now if we added another equipment slot we are now breaching on logi territory and I can already hear the cries for nerfs again.
Don't forget scouts got nerfed hard and long because they had the ability to fight (breaching assault roles), Logis had the ability to fight, no one cared but a scout that could fight got us nerfed 6 feet under. I don't want to go through that experience again if it can be helped, so I would rather not have us in a position which would displease the medium frames because they have CCP's ear.
Below db 28
|
Orca Amsel
Subdreddit Test Alliance Please Ignore
550
|
Posted - 2013.10.29 19:28:00 -
[20] - Quote
Oswald Rehnquist wrote:
Offense Solipsism Modules GÇô Turns off the mini map, turns off IFF (identify friend foe) indicators, cuts mic communication, prevents calling in of vehicles or strikes
If you start messing with voice chat people will just move to out of game voice clients. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3388
|
Posted - 2013.10.29 19:29:00 -
[21] - Quote
Cody Sietz wrote:I think 5 percent per level is a bit high, maybe 1-2 percent since it is a high slot suit and would be able to stack scan precision modules a d see through walls... And what's wrong with that? If you're going to sacrifice HP to improve your scanning, why shouldn't you get some sort of advantage on the guy who refuses to sacrifice armor to lower is profile?
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
|
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
357
|
Posted - 2013.10.29 19:30:00 -
[22] - Quote
Orca Amsel wrote:Oswald Rehnquist wrote:
Offense Solipsism Modules GÇô Turns off the mini map, turns off IFF (identify friend foe) indicators, cuts mic communication, prevents calling in of vehicles or strikes
If you start messing with voice chat people will just move to out of game voice clients.
Your right, I didn't think about that when writting this, the other effects should still prove useful though
Below db 28
|
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
357
|
Posted - 2013.10.29 19:34:00 -
[23] - Quote
Cody Sietz wrote:I think 5 percent per level is a bit high, maybe 1-2 percent since it is a high slot suit and would be able to stack scan precision modules a d see through walls...
I agree with Aero, the whole point of having a specialized suit is not needing to have to throw on a bunch of precision mods, since scouts have low slots they need higher racial counts, especially since it doesn't directly increase its wp or body count.
Below db 28
|
Outer Raven
Capital Acquisitions LLC Public Disorder.
20
|
Posted - 2013.11.02 22:02:00 -
[24] - Quote
Like the ideas presented in the OP, continue to enhance the versatility of the scout.
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
|
Cruxio
Zumari Force Projection Caldari State
12
|
Posted - 2013.11.06 01:37:00 -
[25] - Quote
+1 |
OZAROW
WarRavens League of Infamy
1064
|
Posted - 2013.11.06 03:07:00 -
[26] - Quote
Why would a minmatar scout trade a 25% bonus they already have for 10%? |
Oswald Rehnquist
433
|
Posted - 2013.11.06 03:10:00 -
[27] - Quote
OZAROW wrote:Why would a minmatar scout trade a 25% bonus they already have for 10%?
10% for knives 10% for hacking
But essentially I agree with you to a point,
Though I'd be more included to drop the knives for some sort of grenade bonus instead, I don't think knives are ever going to be in a good place.
Below 28 dB
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |