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Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:38:00 -
[31] - Quote
Fizzer94 wrote: As an Amarr Logi, I can tell you the sidearm argument is not weak. Sidearms vastly increased killing capabilities. Most people (Assaults) just use MLT ones though, so they think sidearms suck. SMGs are just as good at killing as an Assault Rifle if you actually spend skill points on them.
Preaching to the choir I love my pistols
But I can not deny that ARs will forever outrange sidearms as well as almost every other light weapon except the shotgun Tis' better to apply damage at 70 meters than having to run 50 meters before being able to apply damage.
It's just that if you are a scout that's not really an issue. |
TechMechMeds
Swamp Marines Kleenex Inc.
867
|
Posted - 2013.10.24 19:39:00 -
[32] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:
And also what about the amarr logi, that's what I use, its supposed to be assault oriented.
That is 1/4 of the logistic suits. And you are right it is a Combat Oriented Suit. The people who are using the G's, M's, and C's in terms of damage application; in a perfect world should be using the amarr suit, that is what it is there for. But they look at it and say "If I don't care for a sidearm but still want to play assault then these other suits would fit me better because they will take my Light Weapon damage and tanking abilities to a higher level than if I was to be 'gimped' with a sidearm" I personally think sidearms are great but Light Weapons are in fact a step up.
I'd support Logis having sidearms only if assault lost the equipment slot, even my amarr logi having sidearm only is fine for me.
If you want Logis to be more defined in their role so should assault, you must know how's fking annoying it is to have an assault start repping someone when your stood there in a bright yellow suit lol. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:44:00 -
[33] - Quote
TechMechMeds wrote: I'd support Logis having sidearms only if assault lost the equipment slot, even my amarr logi having sidearm only is fine for me.
If you want Logis to be more defined in their role so should assault, you must know how's fking annoying it is to have an assault start repping someone when your stood there in a bright yellow suit lol.
No argument here
Signed, A Most Dubious Scout |
Killar-12
The Corporate Raiders Top Men.
1557
|
Posted - 2013.10.24 19:48:00 -
[34] - Quote
I kind of get where the OP is coming from
The only advantage is a sidearm, but in terms of slot layout and PG/CPU it has more power then an Assault... |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
150
|
Posted - 2013.10.24 20:18:00 -
[35] - Quote
I could see a logi with SMG skilled out and grenades still being a pretty deadly opponnet if you limited their weapon options.
That said, we are comparing the assault role and logi role and there are some other areas of the battlefield that would be effected. For example, Snipers need to be pretty self sufficient as they are normally a long way away from support. Carrying hives, uplink, and proximity remotes to give them some security is a pretty logical and practical idea.
I don't think we are anywhere near the stage of game maturity that we need to start asking for specialized suits (I'm still looking for the Caldari Heavy...) so that might negate a bit of the sidearm limitation idea that I brought up.
Basically I can see the pros/cons of the either side but I think it's more about role optimization (or really specialization) that we are talking about. Perhaps the middle ground is in the non-specialized Frame suits? No perks other than racial adds, 2 equipment slots, two weapons, and racially appropriate high/low slots...maybe even drop one of the predominate slots due to the additional equipement slot. I see a whole lot of folks rolling in Assault or Logi Proto, not many in Basic Proto. Might be a niche for that. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
449
|
Posted - 2013.10.24 20:22:00 -
[36] - Quote
Why should I be punished for using an Assault MD? I'm not topping leader boards with it unless either teams are bad, and I already have to use 2 damage mods on it to get pro-suits to actually move. |
Bojo The Mighty
Zanzibar Concept
2246
|
Posted - 2013.10.24 20:24:00 -
[37] - Quote
Jaysyn Larrisen wrote: That said, we are comparing the assault role and logi role and there are some other areas of the battlefield that would be effected. For example, Snipers need to be pretty self sufficient as they are normally a long way away from support. Carrying hives, uplink, and proximity remotes to give them some security is a pretty logical and practical idea.
Are you kidding? Scout suits were the original snipers and such a scenario would really buff the scout-snipers by contrast. It's like a double win. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
440
|
Posted - 2013.10.24 22:50:00 -
[38] - Quote
I cannot believe some of the posts i've been reading. Side arms only? Logis making better assaults?... no just no. I don't deny that many have experience and truly have thought out their arguments but these arguments forget to consider many other perspectives and facts about suit limitations.
Assault classes as a whole benefit from greater base stats overall - other than the CPU/PG inherent to the logis. We are speaking to speed, hp (shields & armor), stamina, smaller hitboxes, sidearms, etc. Meaning that all skill increases that affect such values will result in greater benefits than a logi would be able to have. This ensures that at before we even begin building a suit the Assault class is a better foundation. (this was covered in a thread long ago) Putting the same modules on a logi that one puts on an assault will always end up with a better assault - there is no competition with the base stats.
A logistics suit can out perform an Assault in some focused instances - building it specifically for one purpose or another, but so can the Assault, but make them equip the same modules and the logi will lose. So, taking different fits and comparing them of course any suit can be comparatively better than another, but never can they be on even ground. The equipment is what sets them apart. And even then the equipment is available to all. There is not logi specific equipment that no other can access and neither are their weapons that only assaults can access. The only question is what will you give to get what you want.
Most logis go for defense and sacrifice a great weapon for better equipment - that is not always the case, but it is the logibro way. Assaults could too... but it is counterproductive. They go for the better weapon usually. When a logi goes for a better weapon he will sacrifice equipment, and only have his modules protecting him because every part of him will be less than an Assaults basic birthright. His modules may let him excel in one or two areas but if an assault does the same it will come down to gun game. If he goes for shields his speed, armor and stamina still suck. If he goes for speed it is based of his basic beginning values and takes double the amount it would take for an assault to get the same benefit.
We all pay a price. Learn to specialize. That some people were able to learn that what they wanted was best accomplished with a logi only gives credit to their research, and when last I looked at the end of match boards I have only seen logis lead in WP every now and then. Kills still favor the assaults, heavys, and tankers.... So, why again are you complaining OP? |
Mordecai Sanguine
What The French CRONOS.
46
|
Posted - 2013.10.24 22:53:00 -
[39] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1423871#post1423871
Read it. |
Heimdallr69
Imperfect Bastards
1087
|
Posted - 2013.10.24 22:56:00 -
[40] - Quote
TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. Any decent slayer coud pick up the logis and slaughter 50% of the playerbase with ease |
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Heimdallr69
Imperfect Bastards
1088
|
Posted - 2013.10.24 22:58:00 -
[41] - Quote
RedBleach LeSanglant wrote:I cannot believe some of the posts i've been reading. Side arms only? Logis making better assaults?... no just no. I don't deny that many have experience and truly have thought out their arguments but these arguments forget to consider many other perspectives and facts about suit limitations.
Assault classes as a whole benefit from greater base stats overall - other than the CPU/PG inherent to the logis. We are speaking to speed, hp (shields & armor), stamina, smaller hitboxes, sidearms, etc. Meaning that all skill increases that affect such values will result in greater benefits than a logi would be able to have. This ensures that at before we even begin building a suit the Assault class is a better foundation. (this was covered in a thread long ago) Putting the same modules on a logi that one puts on an assault will always end up with a better assault - there is no competition with the base stats.
A logistics suit can out perform an Assault in some focused instances - building it specifically for one purpose or another, but so can the Assault, but make them equip the same modules and the logi will lose. So, taking different fits and comparing them of course any suit can be comparatively better than another, but never can they be on even ground. The equipment is what sets them apart. And even then the equipment is available to all. There is not logi specific equipment that no other can access and neither are their weapons that only assaults can access. The only question is what will you give to get what you want.
Most logis go for defense and sacrifice a great weapon for better equipment - that is not always the case, but it is the logibro way. Assaults could too... but it is counterproductive. They go for the better weapon usually. When a logi goes for a better weapon he will sacrifice equipment, and only have his modules protecting him because every part of him will be less than an Assaults basic birthright. His modules may let him excel in one or two areas but if an assault does the same it will come down to gun game. If he goes for shields his speed, armor and stamina still suck. If he goes for speed it is based of his basic beginning values and takes double the amount it would take for an assault to get the same benefit.
We all pay a price. Learn to specialize. That some people were able to learn that what they wanted was best accomplished with a logi only gives credit to their research, and when last I looked at the end of match boards I have only seen logis lead in WP every now and then. Kills still favor the assaults, heavys, and tankers.... So, why again are you complaining OP? Stopped reading after you said assault have more hp than logis...idk a single top slayer that can fit a sidearm on their suit your arguements are invalid... |
Sleepy Zan
Sumar Gorp
2600
|
Posted - 2013.10.25 02:15:00 -
[42] - Quote
TechMechMeds wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Only noobs talk this level of crap, what's your excuse? It bothers me! |
Atiim
Living Like Larry Schwag
341
|
Posted - 2013.10.25 02:19:00 -
[43] - Quote
Daxxis KANNAH wrote:Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+ Um NO!
It's my suit and I should be able to do what I want with it!
I don't see what the problem with my logistics is.
Low Base HP No Sidearm
We already made a sacrifice. Do you know how weak weapons are without proficency?
A logi can do both assualt and medic? SO F***ING WHAT?
STOP QQing, grab a gun, and kill things! |
TechMechMeds
Swamp Marines Kleenex Inc.
892
|
Posted - 2013.10.25 02:21:00 -
[44] - Quote
Sleepy Zan wrote:TechMechMeds wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Only noobs talk this level of crap, what's your excuse? It bothers me!
Hahaha fair play mate. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
421
|
Posted - 2013.10.25 02:31:00 -
[45] - Quote
Sleepy Zan wrote:Just want to point out, it's a logistic suit aka a support suit, not an assault suit. So why is it designed like an assault suit. Too defend against other assaults while repping and reviving others? |
Sleepy Zan
Sumar Gorp
2603
|
Posted - 2013.10.25 02:38:00 -
[46] - Quote
Tectonic Fusion wrote:Sleepy Zan wrote:Just want to point out, it's a logistic suit aka a support suit, not an assault suit. So why is it designed like an assault suit. Too defend against other assaults while repping and reviving others? It can't defend, rep, or revive at the same time anyway! |
Alldin Kan
MoIden Heath PoIice Department EoN.
728
|
Posted - 2013.10.25 03:04:00 -
[47] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:09:00 -
[48] - Quote
Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better.
This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. |
Alldin Kan
MoIden Heath PoIice Department EoN.
728
|
Posted - 2013.10.25 03:12:00 -
[49] - Quote
TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi? |
Godin Thekiller
Hellstorm Inc League of Infamy
1271
|
Posted - 2013.10.25 03:14:00 -
[50] - Quote
Daxxis KANNAH wrote:Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+
So does that mean you're not okay with the damage reduction on LLV's and LDS's? |
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TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:15:00 -
[51] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi?
I know but its better than always being one grenade away from dying, I don't have the balacs SMG, just loads of calas, I also don't have the balacs sniper nor have I ever seen it in use but if got loads of Thales, do you have the balacs sniper stats? |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:17:00 -
[52] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi?
I wouldn't mind my logi having two sidearms overt 1, I'd still be better at combat without having to reload so much I, it would basically be an extra life rather than reload time being death time. |
Sleepy Zan
Sumar Gorp
2616
|
Posted - 2013.10.25 16:11:00 -
[53] - Quote
Sidearm idea works for me |
Medical Crash
Pro Hic Immortalis
155
|
Posted - 2013.10.25 16:12:00 -
[54] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Are you cray cray? Must be cray cray. That is WAY too much, you've just gimped the Logi class sir.
Nothing needs to be touched, you Assaults are faster than all the Logi's, that is a HUGE +. |
Sleepy Zan
Sumar Gorp
2616
|
Posted - 2013.10.25 16:19:00 -
[55] - Quote
Medical Crash wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Are you cray cray? Must be cray cray. That is WAY too much, you've just gimped the Logi class sir. Nothing needs to be touched, you Assaults are faster than all the Logi's, that is a HUGE +. Logi is a Logi
Assault is an Assault
why would you choose to be a logi if your a slayer? |
CRAZYHORSE ONE EIGHT
CowTek IT Infotech
33
|
Posted - 2013.10.25 16:20:00 -
[56] - Quote
Oh STFU already. |
Bojo The Mighty
Zanzibar Concept
2248
|
Posted - 2013.10.25 16:20:00 -
[57] - Quote
Medical Crash wrote: Are you cray cray? Must be cray cray. That is WAY too much, you've just gimped the Logi class sir.
Nothing needs to be touched, you Assaults are faster than all the Logi's, that is a HUGE +.
said Medical Crash to a scout
"Yes" Sleepy Zan retorted "a huge Plus.." |
Cosgar
ParagonX
6468
|
Posted - 2013.10.25 16:24:00 -
[58] - Quote
Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? |
Sleepy Zan
Sumar Gorp
2616
|
Posted - 2013.10.25 16:24:00 -
[59] - Quote
CRAZYHORSE ONE EIGHT wrote:Oh STFU already. lol good luck with that |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 16:25:00 -
[60] - Quote
Godin Thekiller wrote: So does that mean you're not okay with the damage reduction on LLV's and LDS's?
Dont use vehicles so I dont know the nuance of that. If they have the same turrets and do less damage that is wrong. You can easily get around that by saying that due to their setup they can only use less powerful turrets
You can also just give the logi class more shield hp and take away high slots that cant be used for damage mods.
Slot configs have always been CCP's downfall because imo they did a poor job proofing their concepts against the abuse of the system. I just think they were very naive. |
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