Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3421. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Tried the game show matches today, was spawned into a HAV basters stream of fire 4 times. The qualifier is of course that since the map used for the game show is so small the spawning mechanics may have been struggling to deal with their constrai...
- by Cross Atu - at 2013.02.28 20:52:00
|
3422. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I'm going to help ya out here and agree. For the first time I think ever, I was revived by a Wyirkomi Nanite Injector. That guy deserved both serious ISK and WP. So how about when you revive more expensive suits, you ma...
- by Cross Atu - at 2013.02.25 17:48:00
|
3423. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Starter AV really can't do much to threaten a well fit advanced tank. I personally cannot claim to know all the fits needed to pull this off but Dreylor Thunderfall (the HAVs guy in my corp) has a tank right now which laughs off swarms. The Swarm ...
- by Cross Atu - at 2013.02.25 17:31:00
|
3424. [Request] Fix "shooting through terrain" - in Feedback/Requests [original thread]
Persistent issue persists.
- by Cross Atu - at 2013.02.25 17:24:00
|
3425. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: As always Cross, on the ball here with REAL core skills the newbloods need to have. Passive defensive Passive offensive and Fitting elements (upgraded suit PG/CPU, lowered PG/CPU usage) But one error I note: Cross Atu...
- by Cross Atu - at 2013.02.25 17:22:00
|
3426. The Duke's Dilemma - in Rookie Training Grounds [original thread]
Duke Nicovante wrote: Okay, so here goes. Feel free to laugh, flame, whatever, you can't make me feel worse than I already do playing this game. I have 650,000-ish SP. I haven't spent any since I created my character. I have been trying to figu...
- by Cross Atu - at 2013.02.25 17:14:00
|
3427. [Information]Squad Orders - in Rookie Training Grounds [original thread]
bump
- by Cross Atu - at 2013.02.25 17:13:00
|
3428. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Cross Atu wrote: The efficiency numbers are (as I understand it) a final modifier, as such they remain unchanged regardless of what skill levels are in play (the skill levels effect the numeric value of the figure th...
- by Cross Atu - at 2013.02.25 16:52:00
|
3429. [Request] Fix "shooting through terrain" - in Feedback/Requests [original thread]
The hi-jinx continue... Last night I saw HMGs shooting through hills, and later walls and I saw ARs playing "Wanted" and curving bullets around corners. To round things out there were HAV blaster turrets targeting people from below and killing th...
- by Cross Atu - at 2013.02.24 17:22:00
|
3430. [Request] Adjust Booster Price for Long-Term Players - in Feedback/Requests [original thread]
usrevenge2 wrote: game isn't supposed to be pay to win, I would call leveling up faster for that long paying to win. boosters are fine as is, my only suggestion is sell 30 day passive and active boosters, atm you get a 30 day active for buying ...
- by Cross Atu - at 2013.02.24 16:29:00
|
3431. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: RedBleach LeSanglant wrote: If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The s...
- by Cross Atu - at 2013.02.24 16:02:00
|
3432. BPO? - in Rookie Training Grounds [original thread]
The above is correct. To elaborate, in Dust BPCs are all standard items you can buy, while items with unlimited uses which carry the blue borders/background are BPOs.
- by Cross Atu - at 2013.02.24 16:00:00
|
3433. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Cross Atu wrote: 70% 94% Swarms vs armor 130% 174% (note, due to the battlefield conditions under which I was testing this I only saw for a split second and thus may have gotten wrong) Forge vs Shields 100% 20...
- by Cross Atu - at 2013.02.24 15:58:00
|
3434. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Cross Atu wrote: Regarding the dps discussion: When calculating damage the type of target needs to be considered as well as weapons do differing amounts of damage based on Armor vs Shields, and for that matter based on...
- by Cross Atu - at 2013.02.24 01:58:00
|
3435. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Regarding the dps discussion: When calculating damage the type of target needs to be considered as well as weapons do differing amounts of damage based on Armor vs Shields, and for that matter based on location of the hit as well (the "head shot" ...
- by Cross Atu - at 2013.02.23 23:02:00
|
3436. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
redline sniper wrote: Cross Atu wrote: There's also the "fire and forget" aspect of the swarm, you can pop off a volley at a vehicle quick swap to your sidearm and kill incoming infantry and back to the swarms to continue the assault (I'v...
- by Cross Atu - at 2013.02.23 22:56:00
|
3437. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
Posting because keeping this guide on the front page is a service to new players. Once again thanks to Red for taking the time to write, and update, this guide. Cheers, Cross
- by Cross Atu - at 2013.02.23 21:55:00
|
3438. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Kovak Therim wrote: Necrodermis wrote: i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point. ^...
- by Cross Atu - at 2013.02.23 21:53:00
|
3439. Different types of Nova Knives - in Feedback/Requests [original thread]
Differing types of Nova Knife based on racial type would be a great addition to the game. 0.02 ISK Cross
- by Cross Atu - at 2013.02.23 21:48:00
|
3440. closed beta veterans opinion now - in Feedback/Requests [original thread]
No more SP and asset wipes. More players who don't understand how the macro of the game changes as SP totals mature. A bit lower average level of testing among the "open beta testers". All in all mostly the same as closed beta. 0.02 ISK Cross
- by Cross Atu - at 2013.02.23 21:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |