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Daedric Lothar
Onslaught Inc RISE of LEGION
759
|
Posted - 2013.06.28 14:15:00 -
[31] - Quote
There is alot of negativity in this thread, but the point is valid. Why does a Logi need so many slots? Lets examine..
You could compare a Logi to a Scorpion Battleship in EVE. They have lots of high slots, lots of mid slots. They just have ALOT of slots for being an Ewar ship compared to the Raven, which has 1 more slot then the scorpion, 19 compared to 18.
The problem in this game is that the suits themselves don't mean as much. A Raven gets its DPS power from its ship's bonuses, while the scoprion gets Ewar bonuses and not DPS bonuses. Therefore the suits themselves are unbalanced, not the slot layouts per se. |
Oso Peresoso
RisingSuns
34
|
Posted - 2013.06.28 14:20:00 -
[32] - Quote
Daedric Lothar wrote:There is alot of negativity in this thread, but the point is valid. Why does a Logi need so many slots? Lets examine..
You could compare a Logi to a Scorpion Battleship in EVE. They have lots of high slots, lots of mid slots. They just have ALOT of slots for being an Ewar ship compared to the Raven, which has less slots.
The problem in this game is that the suits themselves don't mean as much. A Raven gets its DPS power from its ship's bonuses, while the scoprion gets Ewar bonuses and not DPS bonuses. Therefore the suits themselves are unbalanced, not the slot layouts per se.
I think it was smart of CCP for many reasons to stay away from putting +5% damage to XXXXX weapon class per XXXXX level on every suit.
You also forgot the scorpion only has 4 launcher hardpoints (and 4 turrets, lol) for its 6 total highslots. |
Daedric Lothar
Onslaught Inc RISE of LEGION
759
|
Posted - 2013.06.28 14:26:00 -
[33] - Quote
Oso Peresoso wrote: I think it was smart of CCP for many reasons to stay away from putting +5% damage to XXXXX weapon class per XXXXX level on every suit.
You also forgot the scorpion only has 4 launcher hardpoints (and 4 turrets, lol) for its 6 total highslots.
You wouldn't put X damage on X weapon class. You would put like. +X Effectiveness of Damage Mods or something like that, so assault would want to slot damage mods which is what an assault is.
For the Logi, you would put like, Bonus to Repair modules and SHield Extenders to make them able to repair and tank better.
Yes thats true, but the OP said the slots were the problem and I showed an example of how those 2 ships have similar # of slots, but are totally different in use. The Logi only gets 1 gun in this game, so thats 4 launchers vs 6 in EVE, 2 guns vs 1 gun in Dust.. The gun is not the problem, nor are the slots. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
36
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Posted - 2013.06.28 14:31:00 -
[34] - Quote
Daedric Lothar wrote:There is alot of negativity in this thread, but the point is valid. Why does a Logi need so many slots? Lets examine..
You could compare a Logi to a Scorpion Battleship in EVE. They have lots of high slots, lots of mid slots. They just have ALOT of slots for being an Ewar ship compared to the Raven, which has 1 more slot then the scorpion, 19 compared to 18.
The problem in this game is that the suits themselves don't mean as much. A Raven gets its DPS power from its ship's bonuses, while the scoprion gets Ewar bonuses and not DPS bonuses. Therefore the suits themselves are unbalanced, not the slot layouts per se.
Sorry but negatity but i'm tired, like Cosgar before me, to see post where people think creative way to nerf a CLASS for one OP suit.
You know, it's the right think that asking for a 40% dmg nerd of ALL ar to correct the TAR issue.
Because you know, many of us don't use the Cal.logi suit.
For example, i use the Amarr, only AK0 (only suit usefull to amar logi ) i bet everything of survive, No dmg mods or proto Weap for me, due to my low PG i CHOOSE to do less dmg for have a slit less HP and follow my mate trough the Storm bullet, eating the same S H I T ASplayer are eating, just to be useful to my team and rep or ress them. And i dont care my KDR, it's a worthless stat. but for ress them, i need the enemy to die or to flee. HOW can i do that if they laugh at my SIDEARM slot with low range.
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Daedric Lothar
Onslaught Inc RISE of LEGION
759
|
Posted - 2013.06.28 14:38:00 -
[35] - Quote
Jastad wrote: For example, i use the Amarr, only AK0 (only suit usefull to amar logi ) i bet everything of survive, No dmg mods or proto Weap for me, due to my low PG i CHOOSE to do less dmg for have a slit less HP and follow my mate trough the Storm bullet, eating the same S H I T ASplayer are eating, just to be useful to my team and rep or ress them. And i dont care my KDR, it's a worthless stat. but for ress them, i need the enemy to die or to flee. HOW can i do that if they laugh at my SIDEARM slot with low range.
I am having a hard time reading your english, but I appreciate your post.
That is exactly what I meant, the fact a Logi can use a LIGHT weapon is not the problem, there are many other problems for why some Logi suits are being used as assault and I feel they are due to the suit bonuses themselves, not the slots or weapons.
Logi's are in a bad place. They need more options for assisting their team. Like the Deployable Shield so they can throw it over fallen allies and then move out and ressurect them. Logi could then run with a Shotty and if the enemy runs inside the bubble the Logi can just Shotty them in the face.
The repair tool is alright, I would like it to be slightly more effective, but tif you boost it to much then you run into the possibility of Heavy/Logi death ball or Gallente Armor tank Logi/Logi deathball. All armor low slots, damage mods in high slots while repping each other. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
358
|
Posted - 2013.06.28 14:44:00 -
[36] - Quote
Oso Peresoso wrote:bullshit
So the caldari logi is OP and you want to nerf all the logis? I am a logibro and i DO use my slots to rep/revive/resupply my team.
I have no ******* sidearm and half the time i die is because i had to reload while the other guy just swap weapon.
I have a positive K/D (1.something, i'm no killer) because most of the people i shoot at can't bother to strafe or switch to their ******* sidearm.
Yes, the caldari logi have and op bonus and the caldari assault bonus is near useless. FIX THAT.
If all logis get nerfed because ONE, the caldari logi, have a bonus that make it OP and YOU scrub assault players can't bother to use the cursed flux grenades or the assault scrambler rifle i will just stop playing, and so will all the other logi player.
You have a problem with other logis? AIM. Logis are SLOW. If you can't aim to the head of a logi it is YOUR fault. You also have a sidearm, USE IT. You don't have to carry locus grenades. Use flux ones to ruins the day to those caldari logi You don't have to use the AR, get a assault scrambler rifle and ruin the day to any shield tanker.
I've killed plenty of protobears and caldari logi, not because of SP (i only have 7kksp) and not because of modules (i never run proto modules or suits, only advanced) but because i took AIM at the other guy HEAD while he just shooted my body.
I'm tired of noobs who calls for nerfs without even have tried the option they have avaible. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
36
|
Posted - 2013.06.28 14:45:00 -
[37] - Quote
@ Lothar
sorry, English is not my first lang :D
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
432
|
Posted - 2013.06.28 15:12:00 -
[38] - Quote
Buster Friently wrote:
Actually, I'm just flat out telling you that you're wrong. As is the OP.
While you're both entitled to your opinions, that doesn't make them truth
Buster Friently wrote: In Eve, there are many ships with overlapping capabilities. The fact that the Logistics suits and Assault suits have some overlap, while maintaining distinctness, I think, Is exactly working as designed. This comes from my Eve experience.
Ok, so tell me from your "Eve experience", aside from both being cruiser class ships, what overlap is there between a Scimitar and a Vagabond? I'll wait, please enlighten me.
Buster Friently wrote: Also, support does not mean can't kill. This pretty well kills all of the ideas from single spec Assault players who, for some reason, don't want Logis to be able to kill anything.
So, to be clear, what I'm saying is that you are wrong in your efforts to designate Logistic suits as "support" meaning can't kill. Dust, like Eve, is meant to be a sandbox. This means that CCP provides the framework, and we players build the details as we see fit.
Sidearm Only Support =/= Can't kill
When did I ever say otherwise? I said that they shouldn't be Assault and that they shouldn't be wholly interchangeable with Assault (which apparently puts your panties in a bunch). I've been running nearly purely logi (I've got some specialized fits that are built of Assault and Scout suits) for the PAST THREE ******* BUILDS and using predominantly Sidearms for the PAST TWO ******* BUILDS. I have gotten kills in the past two builds too, so quit typing out of your ass and trying to convince people that the statement bolded above is Gospel Truth because it isn't.
If you can't get kills with a sidearm you're doing it wrong. The sidearm only option does make it so that you can't just run around like rambo as easily as you could with a GEK or whatever other noobcannon AR you don't want to lose access to. I even proposed a logi weapon slot that would essentially be Sidearms + LR, MD, SG & SL, what is the ******* obsession with keeping ARs available to Logi? I thought Logi was designed for those who either wanted a support role (non-primary DPS) or who weren't the greatest with FPS (indicating that they have no need of an AR).
I love how wanting some kind of real actual differentiation makes me the bad guy. Yes, I am aware that there is a difference (as if the +2/+3 Equipment slots and the existence of only 1 weapon slot wasn't evidence enough), however, the difference is negligible since you can still fit a Logi for Assault (albeit with only 1 weapon and probably unused equipment slots).
Buster Friently wrote: The only reason CCP should nerf anything is if CCP thinks that diversity is being negatively impacted by a specific item that's OP/UP. In this case, this would mean that there are so many Logis on the field, that no one, or virtually no one, goes Assault. I, for one, don't see this while on the battlefield, therefore a call to nerf is unfounded. Take for example, the counter argument of a valid nerf, being the Tac AR, because anyone with the SP went to this weapon to the exclusion of all others.
Again, opinion.
Whatever though, I'm done debating with monkeys.
Fact: AR scrubs is as AR scrubs does. |
Daedric Lothar
Onslaught Inc RISE of LEGION
761
|
Posted - 2013.06.28 15:14:00 -
[39] - Quote
Alaika Arbosa wrote: Whatever though, I'm done debating with monkeys.
Fact: AR scrubs is as AR scrubs does.
LOL, troll |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
432
|
Posted - 2013.06.28 15:23:00 -
[40] - Quote
Daedric Lothar wrote:Alaika Arbosa wrote: Whatever though, I'm done debating with monkeys.
Fact: AR scrubs is as AR scrubs does. LOL, troll
Just curious, did you bother to read the rest of it? |
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flesth
Red Star. EoN.
37
|
Posted - 2013.06.28 15:26:00 -
[41] - Quote
NerF the TaC , now this ? ........... BTW TaC is so broken never used it since it being nerfed Cal Logis is not op , if Cal Logis is op , the heavy suit will be op , min logi will be op, etc , just leave the suit alone as it is, some of us work HARD grinding SP for Proto Cal Logis and you QQ want to mess it up, Leave all logi suit as it is pls CCP , thanks |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
432
|
Posted - 2013.06.28 15:31:00 -
[42] - Quote
flesth wrote:NerF the TaC , now this ? ........... BTW TaC is so broken never used it since it being nerfed Cal Logis is not op , if Cal Logis is op , the heavy suit will be op , min logi will be op, etc , just leave the suit alone as it is, some of us work HARD grinding SP for Proto Cal Logis and you QQ want to mess it up, Leave all logi suit as it is pls CCP , thanks
Now, this, this has to be a troll. |
flesth
Red Star. EoN.
37
|
Posted - 2013.06.28 15:43:00 -
[43] - Quote
Alaika Arbosa wrote:flesth wrote:NerF the TaC , now this ? ........... BTW TaC is so broken never used it since it being nerfed Cal Logis is not op , if Cal Logis is op , the heavy suit will be op , min logi will be op, etc , just leave the suit alone as it is, some of us work HARD grinding SP for Proto Cal Logis and you QQ want to mess it up, Leave all logi suit as it is pls CCP , thanks Now, this, this has to be a troll.
Truth hurt dosn' t is |
Dj grammer
Red Star Jr.
9
|
Posted - 2013.06.28 15:46:00 -
[44] - Quote
Oso Peresoso wrote:Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and Duvolle AR. To address this issue of logis not logibroing and generally being better than assault at assaulting, I propose a change in the logi weapon slot. Logis would get a single sidearm slot and NO light weapon. OFC, everyone will just spec into proto SMGs to much the same effect, but I think it would fix much of what is wrong. I figure someone's had this idea already. Thoughts? I've been set straight: link
_- - You sure it is all logistic dropsuits or is it specifically the Caldari Logistics Dropsuit? Many people want the Caldari one nerfed but fail to realize when they say logistics they're talking about all logistics. From the sound of it you ran into a Caldari Proto Logistics and that is the one you want to hit. Yes Caldari gets what a +5% shield extenter bonus on top of the already asssumed 2% from the skill itself (overall 35% increase in shields). Again the only logistics suit you should be worried about is Caldari but then again there are weapons that counter them (SCR's, LR's, Flux Grenades but only if it hits them in the small box ccp gave it). After that they have little to no armor for them to survive on. All but Amarr have only a Light weapon slot. Amarr has a side-arm slot with their light weapon slot. The weapon change is just flat out stupid to begin with. That's like saying Heaves can only use grenades or Assaults can only use swarm launchers
Being honest I find all the Logistics suits fine since each one has a weakness to abuse if and only if you know that weakness (majority not having a side-arm slot). |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
36
|
Posted - 2013.06.28 15:48:00 -
[45] - Quote
Alaika Arbosa wrote:[
Sidearm Only Support =/= Can't kill
When did I ever say otherwise? I said that they shouldn't be Assault and that they shouldn't be wholly interchangeable with Assault (which apparently puts your panties in a bunch). I've been running nearly purely logi (I've got some specialized fits that are built of Assault and Scout suits) for the PAST THREE ******* BUILDS and using predominantly Sidearms for the PAST TWO ******* BUILDS. I have gotten kills in the past two builds too, so quit typing out of your ass and trying to convince people that the statement bolded above is Gospel Truth because it isn't.
Again, opinion.
Whatever though, I'm done debating with monkeys.
Fact: AR scrubs is as AR scrubs does.
Your're talking about past build where SS & SS pro makes the SMG a med range weap?
LOL
Cmon, mrTROLLboy Show us a Vids where in PC, vs skilled People, with your logi SideARM SUIT you kill Balac/ duvolle people.
VIDS or it didnt happen.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
432
|
Posted - 2013.06.28 16:03:00 -
[46] - Quote
@Jastad
I've been doing it in Uprising too. So sorry, I don't have vids and I'm not buying a PVR or jumping through hoops to appease you.
Those I regularly play with are aware of how I usually run. In addition to this, I don't play PC since it is a broken mess (and I won't until it isn't a broken mess). |
Oso Peresoso
RisingSuns
36
|
Posted - 2013.06.28 17:45:00 -
[47] - Quote
flesth wrote:NerF the TaC , now this ? ........... BTW TaC is so broken never used it since it being nerfed just leave the suit alone as it is, some of us work HARD grinding SP for Proto Cal Logis and you QQ want to mess it up, Leave all logi suit as it is pls CCP , thanks
CCP has never given a crap about people that overspecialized into things that were due for a well-deserved nerf, and they've never offered skill point refunds in such situations either.
Just sayin'. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
39
|
Posted - 2013.06.28 20:19:00 -
[48] - Quote
Alaika Arbosa wrote: I'm a BIG MOUTH all word no proof .
Ok, still no proof.
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Nocturnal Soul
Immortal Retribution
9
|
Posted - 2013.06.28 21:04:00 -
[49] - Quote
simple restrict them down to one complex dmg mod |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
432
|
Posted - 2013.06.28 21:34:00 -
[50] - Quote
@Jastad
Thank you for proving that you're little more than an ignorant **** who can't actually formulate a cognizant counterargument.
Also, thank you for reminding me of why I shouldn't try to have an informed debate with a monkey. |
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stlcarlos989
SVER True Blood Public Disorder.
183
|
Posted - 2013.06.28 23:17:00 -
[51] - Quote
As an assault player during closed beta I made several threads regarding balancing tanks, contact grenades, and REs. There was always one response I would hear over and over from players from the EVE universe and it was ADAPT or DIE
Let me explain the Cal-Logi It is a High shield, low armor, 3 equipment slots, and 5hi-4low module slots for proto. People are upset about the prototypes who are using 5 complex shield extenders because they can have almost 700 shields. Here is a little secret, 1 flux grenade completely removes all that shield and if they are not using armor plates they will have 90 - 112 armor depending on their core armor skill and if they have armor plates they will be slow. I am using the adv cal logi with 3 complex shield extenders and I have 475 shield and 112 armor and 1 flux grenade hits me and I have less HP than a scout.
I'm not saying use flux grenades all the time just make a dropsuit with them for whenever you encounter a good cal logi. Take the time to learn how to cook a flux grenade and those cal logis will be running if you hit them. No one is complaining about the gallente logi but wait till we get ferroscale plates, Because they will be able to stack ferroscale plates which give no movement penalty and then they can stack damage mods which means high defense, high damage, and no speed penalty but their weakness will be regular grenades.
Cal logis can have a ton of shield but they can't stack damage and shield at the same time without a compromise, The advantage of the shield suit is high defense and no speed penalty, the advantage of an armor suit is high armor and damage but with a speed penalty. Everything has a weakness an a strength a standard flux grenade only take level one grenadier but it completely wipes out even a maxed out proto cal logis shields and that is its weakness. |
Buster Friently
Rosen Association
781
|
Posted - 2013.06.29 02:25:00 -
[52] - Quote
Alaika Arbosa wrote:
Ok, so tell me from your "Eve experience", aside from both being cruiser class ships, what overlap is there between a Scimitar and a Vagabond? I'll wait, please enlighten me.
So, this brings up several interesting points. First I'd like to point out, that had you chosen some ships like, oh, the Bellicose vs the Rupture vs the Scythe vs the Stabber, you'd see my point, but let's go with your examples.
Now, I know, you picked these ships because the Vagabond has Assault in it's name and the Scimitar has Logistics in it's name. That's pretty much the end to where any comparison to Dust can be made though.
First off, both of these ships are Tech 2 ships, which no equivalent exists in Dust. Take a look at the meta values if you like.
let me point out the Scimitar's bonuses:
Minmatar Cruiser Skill Bonus: 150% bonus to Tracking Link and Shield Transport range and 20% bonus to Shield Maintenance Bot transport amount per level
Logistics Skill Bonus: 10% bonus to Tracking Link efficiency and 15% reduction in Shield Transport capacitor use per level
Role Bonus: -50% CPU need for Shield Transporters
Now, here are the bonuses for the Vagabond:
Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret falloff range and 5% bonus to Medium Projectile Turret damage per level
By comparing the bonuses, we can see that the Scimitar gets a lot of bonuses to tracking links and shield transport. Neither of these two effects exist in Dust. This would be the equivalent of a gun that when pointed at an ally, causes them to hit more often. Also, the second effect would be like having a gun that, when targeting allies, causes them to regenerate shields faster. From this, it is clear that the Scimitar has bonuses that produce a net force multiplier.
We see that the heavy assault get's the standard sort of bonus to weapon damage.
So, the roles in Eve seem clear, based on their bonuses. Now, if we look at the bonuses in Dust, we don't see that the Logi role differs much from the Assault, which is why there's a lot of overlap. Like, oh, all of the tech 1 ships in Eve.
Now, why is it that you tards come on these threads and say "Wah, the Logi is too powerful, nerf it!!" When you should be saying, "Why can't the logi project shields on to assaults or heavies? Why can't the Logi also cause assaults or heavies' DPS to increase. And why can't logis do both simultaneously" That's what the Scimitar can do. Oh, BTW, it can also be made into a more durable shield tank than the Vagabond. (Just like the Caldari Logi)
Now, when the day comes, that Logistics bonuses on dropsuits look like those on the Scimitar, and the Logi can do all of those things, well, then, I guess it's ok if the logi can only carry half the weapons of the Assault. Oh wait, it already only carries half the weapons.
hmmm.. |
Scheneighnay McBob
Bojo's School of the Trades
1819
|
Posted - 2013.06.29 02:43:00 -
[53] - Quote
Support. Logis are the equipment guy- not the guy who specializes in whatever he damn well pleases. |
Buster Friently
Rosen Association
782
|
Posted - 2013.06.29 02:50:00 -
[54] - Quote
Scheneighnay McBob wrote:Support. Logis are the equipment guy- not the guy who specializes in whatever he damn well pleases.
You play your way, and I'll play mine |
Spycrab Potato
Hold-Your-Fire
45
|
Posted - 2013.06.29 02:56:00 -
[55] - Quote
Alright. I have heard quite enough of this pointless argument. And before I go further, I am a GALLENTE LOGI. I love my armor. But this thread has brought me to the end of the line. Oh boohoo, you mean a Logi out gunned you :'(. I truly feel bad for you. But don't worry! They have invented a whole weapon to help you fight against the mean Caldari's! IT'S CALLED A FLUX GRENADE. Don't worry! You only need a basic one to take care of a caldari! It is really that simple! So stop QQing about it on the forums, and freaking do what CCP has told us to do from the BEGINNING!
ADAPT. OR. DIE.
And for those of you saying that Logi's are only pack mules for you and all they should do is sit back and let you get your hands dirty. Don't worry. I won't revive you when you need it. My hands might get dirty. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
439
|
Posted - 2013.06.29 04:09:00 -
[56] - Quote
@The Fuckwit formerly called Buster
I am a Logi, I have not stated that Logis should be nerfed.
I DO NOT VIEW A SIDEARM ONLY REQUIREMENT FOR THEM AS THE EARTHSHATTERING END OF LIFE FOR THEM THAT MANY OF YOU OBVIOUSLY DO.
Maybe if you had some reading comprehension, you'd understand this, but no, you simply parrot the **** someone tells you to and try to pass it off as "Eve Experience".
******* dumbshit monkeys. |
Zatara Rought
TeamPlayers EoN.
347
|
Posted - 2013.06.29 04:14:00 -
[57] - Quote
Oso Peresoso wrote:OP here
Thanks for your replies all, I don't mean to present myself as an expert on the topic by any means, and you've raised some good points that I hadn't considered. The light weapon -> sidearm nerf for all logis is probably a bit too extreme to address the issue. After all, if you're in a proto suit with a proto weapon, you should be a killing machine regardless of if its a logi. The specific concerns about caldari logi HP are probably best served with adjustments to the CPU, or if this is insufficient, removing a hislot, as well as a general look at logi/assault skill bonuses. I also don't think all suits across the same class should be completely homogenized (this is certainly not the case in Eve, and it isn't even the case in Dust right now).
+1 OP, you listened to us and changed your opinion when it made sense. If most of dust is like you, then I will keep fighting the good fight here on the forums so that the best ideas emerge, just as they should. 10/10 Should immortalize as an instant classic |
Buster Friently
Rosen Association
783
|
Posted - 2013.06.29 04:52:00 -
[58] - Quote
Alaika Arbosa wrote:@The Fuckwit formerly called Buster
I am a Logi, I have not stated that Logis should be nerfed.
I DO NOT VIEW A SIDEARM ONLY REQUIREMENT FOR THEM AS THE EARTHSHATTERING END OF LIFE FOR THEM THAT MANY OF YOU OBVIOUSLY DO.
Maybe if you had some reading comprehension, you'd understand this, but no, you simply parrot the **** someone tells you to and try to pass it off as "Eve Experience".
******* dumbshit monkeys.
Lol. Raging is the best you can do? And yes, reducing available weapons to only sidearms is a nerf. It's not my fault you can't even comprehend that a reduction in capability is a nerf. I never claimed it was earth shattering either, merely dumb, and wrong.
Try reading through my Eve experience again. I think it's a pretty good rebuttal to your foolish attempt to craft some sort of point here. What was it again? Oh yeah, that Logis should be nerfed.
I think we're clear on that. It's just that you're wrong about it. |
CaveCav
Eliters D.E.F.I.A.N.C.E
1
|
Posted - 2013.06.29 13:18:00 -
[59] - Quote
I'm a Caldari Logi, I do my work and my ability to tank helps me stay alive and so keeping my team alive. If you don't like me don't dislike all other logis, and also have you guys ever heard of "Flux Grenades"? It's something that almost no one knows but those can f**k up CalLogis because even at STD level they kill over 1000 HP of shields.
Callogi can be considered OP but nerfing all other logis would be stupid (Amarr logi could really use a buff) because if a vet player sees a squad with a Logi in it he is going after the Logi first.
It's not necessary to nerf all Logis it is necessary to make appealing the Assault spec so why not buffing Assault suits instead of nerfing logis? The easy way out would be swapping the racial bonus between Cal Logi and Cal Assault.
Giving Logis a damage nerf of 30-40% (as suggested in other threads) or leaving them with only a secondary would result in no one running Logi (and people would start QQing on the forums because no one is repping or reviving) or a bunch of Logis all running with Flaylocks (and people would start QQing on the forums because Flaylocks are OP) so:
PLEASE STOP THIS
EDIT: You know what? I changed my mind! I don't need weapons! Just give me a handled shield recharger and the ability to dual wield it with my proto repper, I don't need to shoot you, the player in militia gear in front of me will do that because he is NEVER GOING TO DIE! MWAHAHAHAHAHAHAHAHAAH |
Cross Atu
Conspiratus Immortalis Covert Intervention
1224
|
Posted - 2013.06.29 15:02:00 -
[60] - Quote
Oso Peresoso wrote:OP here
Thanks for your replies all, I don't mean to present myself as an expert on the topic by any means, and you've raised some good points that I hadn't considered. The light weapon -> sidearm nerf for all logis is probably a bit too extreme to address the issue. After all, if you're in a proto suit with a proto weapon, you should be a killing machine regardless of if its a logi. The specific concerns about caldari logi HP are probably best served with adjustments to the CPU, or if this is insufficient, removing a hislot, as well as a general look at logi/assault skill bonuses. I also don't think all suits across the same class should be completely homogenized (this is certainly not the case in Eve, and it isn't even the case in Dust right now).
First, respects for this follow up it takes character to evolve a view point or publicly alter a stance o7
Second all the fittings work I've done suggests that the suits in the Logi line including the Cal suit are fine, save the Amarr which is underpowered and needs higher base PG and/or another low slot.
The problems come in from the racial skill buffs. The Cal buff needs lightly toned down so it's in line with the rest of the Logi suits and the Gal bonus needs a bit of a buff or replaced with something more useful.
The the Assault racial buffs almost all need some love and/or better support within game for their gear (e.g. the Amarr Assault buff might be good if the LR were still a real weapon. I did need a tone done from Chrome levels but the current Uprising version is a joke, and a bad one at that. Only one has killed me since Uprising and there were also 3 ARs shooting me at the time ). Point being the Assault buffs need more love and support which would be the better solution to any of the 'slayer logi' concerns going around.
I totally agree that homogenization is not ideal/b] however here we are stuck for the time being as CCP has stated their current "tag" system for applying such things isn't up to splitting buffs within a role. It's my understanding that it's going to be improved in future but for the present that option is sadly off the table.
Cheers, Cross
EDIT: @[b]thread in general I run 80-90% free fits in pubs, on the rare occasion I encounter a Cal Logi I can't kill I'll either spend a trivial amount of ISK to run basic flux nades for one clone or I'll drop in a free LAV and crush him. They're actually not that hard to kill and I say that as someone who does not run Cal gear, only destroys it |
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