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1361. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: https://forums.dust514.com/default.aspx?g=posts&t=94926&find=unread I'll see you all in two weeks. Better to take a break than to burn out. I do hope however that this is only a break from the forums not from t...
- by Cross Atu - at 2013.07.16 16:38:00
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1362. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: True Adamance wrote: DONT NO BODY FORGET ABOUT THE AMARR.. just because CCP cocked up the slot lay out does not means we aren't as dedicated armour tankers as you Gallenteans are. Amarr has far superior PG/CPU...
- by Cross Atu - at 2013.07.16 16:28:00
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1363. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
A bit of context, at ~3.645 speed a suit is no longer able to jump over small lips or ledges causing it to become trapped in many areas as well as being quite slow moving across the ground (note: this limit may be reached earlier as well, my testi...
- by Cross Atu - at 2013.07.15 13:06:00
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1364. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: KAGEHOSHI Horned Wolf wrote: Logi Bro wrote: So if you are smart enough to not let your weapon overheat, it would literally have infinite ammo? Idk if you have used the AScR before, but I have literally never ...
- by Cross Atu - at 2013.07.14 16:57:00
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1365. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Galvan Nized wrote: While very true that all gain better effectiveness from team work they do not gain equally. 5 shield tankers gain more damage some tactics and maybe ammo support. 5 armor tankers, if they are set up right, gain the exact sa...
- by Cross Atu - at 2013.07.14 16:42:00
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1366. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Hybrid tanking shouldn't be prevented as a balance choice. Currently we can see clearly some of the disparity between shields and armor in part because so many armor mods are of equal are (usually) greater value to a shield tanked Merc. Removing t...
- by Cross Atu - at 2013.07.14 16:21:00
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1367. [request/feedback] max amount of dropsuit loadouts that can be stored needs to b... - in Feedback/Requests [original thread]
+1 OP Malkai Inos wrote: And give us the ability lump the same suits with just one or two modules changed into expandable into categories called "variations". Or better yet let us make expandable and nameable folders to group our suits as we ...
- by Cross Atu - at 2013.07.13 05:56:00
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1368. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Logi Bro wrote: So if you are smart enough to not let your weapon overheat, it would literally have infinite ammo? Idk if you have used the AScR before, but I have literally never overheated it, unless they bump up overheat rate on all weapons ...
- by Cross Atu - at 2013.07.13 04:56:00
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1369. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
This is the thread you're looking for.
- by Cross Atu - at 2013.07.13 04:49:00
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1370. Logi offensive nerf proposal - in Feedback/Requests [original thread]
ZDub 303 wrote: Cal Logi is fine. the other logi classes just also need EHP skill bonuses as well. And the assault class needs a damage bonus. I don't have numbers in front of me but this sounds like a valid option. Total bonuses in all cas...
- by Cross Atu - at 2013.07.05 17:48:00
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1371. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Artificer Ghost wrote: I had no idea a Flux could kill until today. I was being shot at, someone threw a Flux, and... Yea. Every time I try to kill with a Flux, I get disappointed and somehow, much more than 1 HMG is pointed...
- by Cross Atu - at 2013.07.05 17:44:00
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1372. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Daedric Lothar wrote: Cross Atu wrote: Lest it be forgotten I would like to once again remind everyone that not every role in the game is a "slayer" role focused on DPS. Hacking, scouting, support (and if we were talking about vehicles tra...
- by Cross Atu - at 2013.07.05 17:40:00
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1373. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Lest it be forgotten I would like to once again remind everyone that not every role in the game is a "slayer" role focused on DPS. Hacking, scouting, support (and if we were talking about vehicles transport as well) are all...
- by Cross Atu - at 2013.07.03 19:37:00
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1374. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Daedric Lothar wrote: Is It? The role of the Assault is like the DPS role in any other MMO. It's to apply Damage and apply it fast. If you wanted to tank damage then you would stack all shields and all armor or roll a Heavy. If you are defendi...
- by Cross Atu - at 2013.07.03 14:46:00
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1375. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
EDIT: continued from above A Cal Assault using 1 slot for a damage mod gets +10% damage output A Gal Assault like the one I post using 1 Complex and 2 Enhance (since that's the best it can fit) gets 17.2%. But that's a lower eHP for the Cal sui...
- by Cross Atu - at 2013.07.03 14:46:00
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1376. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Daedric Lothar wrote: I am rigging my results, I omitted it just to create a bias to promote different playstyles. Yes you can use armor reppers, but if you are stacking regen then you are basically trying to turn your armor into shields and mi...
- by Cross Atu - at 2013.07.03 13:35:00
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1377. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cross Atu wrote: For the sake of diversity I think Higher HP and lower repair is the better options. Maintains a clear pro/con to each tanking type and supports the value of Logi on the field while still making Armor mor...
- by Cross Atu - at 2013.07.03 12:17:00
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1378. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
General comment: It's also worth keeping in mind that while finding viable fits for the Gal Logi with the new mods is good it doesn't really speak to armor vs shield balance. Which other suit can net a solid benefit from the mods? Does such a...
- by Cross Atu - at 2013.07.03 12:10:00
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1379. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Son-Of A-Gun wrote: zzZaXxx wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking...
- by Cross Atu - at 2013.07.03 11:57:00
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1380. [Feedback] Ferroscale/Reactive plates - in Feedback/Requests [original thread]
N311V wrote: Opinion of a Gallente Logi. I'm going against the grain here, please don't hate too much. I can see why some people are disappointed with the new armor, I thought I would be too, but as a Gallente Logi I'm pretty happy. I've repl...
- by Cross Atu - at 2013.07.03 01:21:00
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