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Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:50:00 -
[91] - Quote
dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit.
CCP did say that industry for DUST is already in the list of what to do in the near future.
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LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 01:53:00 -
[92] - Quote
"Near future" meaning what exactly? |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 01:55:00 -
[93] - Quote
Maken Tosch wrote:dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. CCP did say that industry for DUST is already in the list of what to do in the near future.
They also said all focus was shifted to core game mechanics as well. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:58:00 -
[94] - Quote
LongLostLust wrote:"Near future" meaning what exactly?
Knowing CCP, I would say six months to a year from now. And that's just me being overly optimistic. But that is a full grown industry we are talking here. It would not hurt to get a least a bare bones form of industry right now to get us started. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 02:01:00 -
[95] - Quote
Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much. |
Mobius Wyvern
BetaMax. CRONOS.
2437
|
Posted - 2013.07.13 02:07:00 -
[96] - Quote
Maken Tosch wrote:Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much. Like one of our users suggested, run a 3x SP weekend whenever new content is released.
If you combine that with the planned changes to replace the current cap with a bonus SP rollover system that is enhanced by Active Boosters, you can slap a few of those on and get into a new asset in a shorter period. |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 02:08:00 -
[97] - Quote
Maken Tosch wrote:LongLostLust wrote:"Near future" meaning what exactly? Knowing CCP, I would say six months to a year from now. And that's just me being overly optimistic. But that is a full grown industry we are talking here. It would not hurt to get a least a bare bones form of industry right now to get us started.
Maken Tosch wrote:Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much.
It's going to take about 6 months to a year to resolve the core mechanics. CCP can barely figure out how to balance infantry vs infantry weapons. |
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 02:41:00 -
[98] - Quote
LongLostLust wrote:So now people would respec into what is cheap as opposed to FOTM? Not as opposed to. As well as. Both issues are caused by the same dynamic that respecs introduce, namely the instantaneous change of things that are specifically designed and expected to change over the course of months or at least weeks.LongLostLust wrote:We can't even get new maps let alone a player market. Guys who play eve have become conditioned to Soon tm. You are not the people CCP needs to impress if they want dust to become AAA and compete with the big boys. They may share the universe but this isn't eve. I want dust to succeed but unless their goal is only 50000 active players they need to make some changes to appease the masses. Yes I am referring to everyone whom plays cod and bf3. All those blubbering idiots you don't want in your game. If things continue the way they have been you will be playing the same corps everyday with no influx of new players. Of the 30 people I played with everyday on bf3 I am the only one to grab this game and actually stayed and continued to play. Some of those guys played the game less time then it took to download. And this was during chromosome. A build i would consider is more fun than uprising. I'd consider 50.000 players PCU or even average CU a great success for dust. Here's why:
Dust 514 is a niche product. Just as that other game that CCP have made and, by the looks of it, the next thing they are working on. This by definition shrinks the potential customer base significantly. Now why would they do this?
Why is EVE online ten years old and still growing while one of it's oldest and strongest competitors, while much larger in absolute numbers, bleeds out players in the millions? Because it is a specific game for very specific needs of players that can't go anywhere else to satisfy them. Ask some long year EVE players if they would ever consider playing another MMO. Most of them wouldn't because there's barely anything out there like EVE (HTFU sandbox blah blah) that wasn't DOA because... EVE already dominates that niche like nothing else so no one played it.
You can go the CoD or BF way and tackle the largest segment of PS3 owners. But this means that you are in direct competition to the big boys. I don't expect many players of these acclaimed brands to play dust when they are perfectly happy with whatever they are playing now and i can't see why they should, even from their perspective.
But because of this i fail to see why it can be good for this game to abandon it's concept and step into the deep red ("red" as in "highly contested/saturated") market of "generic FPS"(not derogatory). It would certainly attract some part of the CoD/BF base for some time, but the next installment of the series is always just 10 months away so that's, frankly, a losing proposition in my eyes. CCP can spit out "CoD killer" marketing talk all they want. It's not a CoD killer. The game's basic philosophy pretty much kills it for 90% of this playerabse.
What CCP has to do is improve the game in accordance to the type of customer they want to be attractive to. This is not the kind of player that finds the whole eve dust thing quite funny but actually just wants a quick FPS experience. It's the kind of people that, have they been looking for an MMO instead, would look no further than EVE and never look back.
LongLostLust wrote: Lets switch gears. I get you don't want respecs. What things should CCP do immediately to make this game more popular. By popular I mean getting people to come (which uprising did) but stay (which sadly it didn't)? Please don't give me the simple soon response. I would hope even the biggest fanboys (which you clearly are) can still be critical.
Immediately as in "ASAP": NPE, proper matchmaking (we probably have completely different opinions on what that means) and much much more alternative activities to pubmatches, including but not limited to: eve like player market, pve and different kinds of engagements that involve more risk as well as reward to keep proto out of the waste of isk that are instant matches.
New assets can also not come soon enough. First, racial symmetry then introduction of e-war, everything else is considered a bonus.
There's a difference though between being a "fanboy" and having deserved trust in a company that has proven for a decade that they are capable of doing what many non-eve players couldn't_imagine.
LongLostLust wrote: I'm looking for a fun game. And fun that lasts. I think respecs would do that. I played bf3 for almost 18months straight everyday. I put in 1000 hours. It was $80 well spent. I became bored of dust 3.5 months after I started. And that's with 2 respecs. The lack of content can be saved with respecs. It may hurt other aspects of the game but those things are not in the game. I would give a little if respecs were allowed until the rest of the scout and heavy racials were put out. [...]
There's always a chance that one likes the concept of a game but ends up not liking what's presented on ones screen. The reason why some players threaten to leave eve/dust if respecs were added is not to blackmail players but the fact that the game/s would enter a state at which overlaps between the needs and the product are too small to enjoy it for very long. Maybe with you it's the same thing the other way around. Maybe the question wether or not to add respecs decides who will find this to be true in the end.
*must stop writing up essays -.- * |
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 02:52:00 -
[99] - Quote
dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. If those basic economic dynamics can't take place and there will be no production, at the very least eve side then this feature will be pretty much a dull "trade window" and the most significant eve <=> dust connection will be severed.
This would be completely unaccepable for me and i think for everyone at CCP aswell. The points i stated are not too far fetched and i fully expect them to be implemented in the future if not all at the same time. |
RA Drahcir
Psygod9 RISE of LEGION
20
|
Posted - 2013.07.13 04:18:00 -
[100] - Quote
not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp |
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Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 04:26:00 -
[101] - Quote
RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I have just over 5mil of which one mil is unspend. I never got a respec as i didn't ask for one out of principle. What was your point again?
Oh right. It was "don't use false and irrelevant accusations to support your position without any proper argument."
i guess... |
Meeko Fent
Seituoda Taskforce Command Caldari State
262
|
Posted - 2013.07.13 04:40:00 -
[102] - Quote
LongLostLust wrote:Stop Boredom! Allow AUR Respecs every 90 days! You and respecs, sheesh.
CCP has said this number able times.
No more respecs. Ever.
Just save SP once you have the role you want.
No need for respecs. This isn't CoD. You will never find that prestige mode button.
This is a game for those that want to collect tears. You don't play the game to play the game. You play the game to have a serious impact on another's play.
This is the console version of EVE, no matter how much you wanna say their so different.
Hell, they play on the same server! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1298
|
Posted - 2013.07.13 04:49:00 -
[103] - Quote
This is the thread you're looking for. |
Meeko Fent
Seituoda Taskforce Command Caldari State
263
|
Posted - 2013.07.13 05:12:00 -
[104] - Quote
RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I thank you for the compliment.
I have 4.5 mil SP.
Sir, do you want to know why I say no respecs?
Two things.
One. Then all the real 16 mil toons will spec into CalLogis dual wielding core godlocks, with full shield tanking.
Two. If DUSTers get a respec, don't you think that EVE players will whine for a respec?
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dday3six
Intrepidus XI EoN.
84
|
Posted - 2013.07.13 05:18:00 -
[105] - Quote
Malkai Inos wrote:dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. If those basic economic dynamics can't take place and there will be no production, at the very least eve side then this feature will be pretty much a dull "trade window" and the most significant eve <=> dust connection will be severed. This would be completely unacceptable for me and i think for everyone at CCP aswell. The points i stated are not too far fetched and i fully expect them to be implemented in the future if not all at the same time. You will also be able to influence the way eve players play their game: Boycott arms dealers that don't want to trade by your preferred conditions or take their districts and you will be amazed by how quickly they can offer you a better deal.
You still didn't answer the underlined question of how the yet to be released, future economy of Dust is a valid downside for respecs in the present. All you said was how you want the economy to function and that you believe CCP agrees.
The conceptualization of all your ideas is centered around the notion that CCP designed Dust solely for Eve Online players or those with a similar mentiality. The fact they choose to release a free to play, FP lobby shooter at launch and have not through all beta verisons not introduced any other gameplay elements, disagrees with that notion.
Simply by being a FP lobby shooter a company is choosing to compete with game franchises like Call of Duty and Battlefield. They'll be compared and contrasted by both reviewers and gamers as such. Also F2P business models cannot by their revenue gain nature support a total niche gameplay expierence. They require a steady stream of new players willing to purchase in game items to sustain themselves. This is why the most offer an enchanced expierence via gameplay or rewards to those who recruit fellow players to play with them.
The truth is that Dust is a middle ground. It's not trying to captialize on a just niche player demographic. CCP would have never choosen a free to play, first person lobby shooter as the core and persistent gameplay if that were the case. |
dday3six
Intrepidus XI EoN.
84
|
Posted - 2013.07.13 05:20:00 -
[106] - Quote
Meeko Fent wrote:RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I thank you for the compliment. I have 4.5 mil SP. Sir, do you want to know why I say no respecs? Two things. One. Then all the real 16 mil toons will spec into CalLogis dual wielding core godlocks, with full shield tanking. Two. If DUSTers get a respec, don't you think that EVE players will whine for a respec?
The only Logi that gets two weapons slots is the Amarr. For reference most players who do dual wield Core Flaylocks do so with the Minmatar Assualt to take advantage of having 4 shots in each. |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 05:24:00 -
[107] - Quote
This is great and all. How about an ETA? And it's merely a way to charge much much more money for a respec |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 05:25:00 -
[108] - Quote
Meeko Fent wrote:LongLostLust wrote:Stop Boredom! Allow AUR Respecs every 90 days! You and respecs, sheesh. CCP has said this number able times. No more respecs. Ever. Just save SP once you have the role you want. No need for respecs. This isn't CoD. You will never find that prestige mode button. This is a game for those that want to collect tears. You don't play the game to play the game. You play the game to have a serious impact on another's play. This is the console version of EVE, no matter how much you wanna say their so different. Hell, they play on the same server! Respec! Respec! |
Malkai Inos
Opus Arcana Covert Intervention
656
|
Posted - 2013.07.13 06:03:00 -
[109] - Quote
dday3six wrote:You still didn't answer the underlined question of how the yet to be released, future economy of Dust is a valid downside for respecs in the present. All you said was how you want the economy to function and that you believe CCP agrees.
The conceptualization of all your ideas is centered around the notion that CCP designed Dust solely for Eve Online players or those with a similar mentiality. The fact they choose to release a free to play, FP lobby shooter at launch and have not through all beta verisons not introduced any other gameplay elements, disagrees with that notion.
Simply by being a FP lobby shooter a company is choosing to compete with game franchises like Call of Duty and Battlefield. They'll be compared and contrasted by both reviewers and gamers as such. Also F2P business models cannot by their revenue gain nature support a total niche gameplay expierence. They require a steady stream of new players willing to purchase in game items to sustain themselves. This is why the most offer an enchanced expierence via gameplay or rewards to those who recruit fellow players to play with them.
The truth is that Dust is a middle ground. It's not trying to captialize on a just niche player demographic. CCP would have never choosen a free to play, first person lobby shooter as the core and persistent gameplay if that were the case. CCP has explained on other occasion that the technical complexities of the economy system are just one reason why the feature gets introduced in one lump and early on.To ensure that both economies survive the merger once it's done they introduce it in small parts, each broadening both scope and impact on the game. First we had corp donation, now free isk transfer, later individual item transfer and finally implementation of a full market UI.
This is done to monitor the economy during every intermediate step to see if problems surface that have to be dealt with before the two economies become one. Reducing salvage to a fraction of what it used to be pre uprising was one such change after CCP realized that the amount of ISK bount to assets floating around, ready to flood both economies was far too high. They still have an issue with all that ISK from the refund as we are using gear that is supposed to be reserved for special occasions on a daily basis.
For this empirism to provide usefull insight it is vitally important that the economy works as natural as possible lest you want to risk that a temporary mechanic turns out to have skewed all gathered data to the extent that changes have been made that here unnecessary or harmfull and other changes have not been made but would have been required.
This could explain both why respecs pose a risk for the later economy even if they were just temporary and why having dust released with this functionality missing is not purely due to CCPs focus on general FPS gameplay and, let's be honest, they did the right thing limiting their resources to getting the actual game as fun to play as possible and had a real hard time managing it still. I wouldn't go as far as to say that this disagrees with my notion that these features are a central part of the game and that dust aims at a different set of players as the mentioned competitors.
I can agree with the "middle ground" viewpoint as it's definitely not as focused as eve was and is but we have to remember that we have indeed a genre at hand that is not as forgiving about broken core mechanics as the generally easy to please MMO market. Getting the things done that people are going to judge first was one of the main lessons CCP shanghai learned after release. Is it compromising their vision? It appears so. Has it changed their vision? Short term: yes. Long term: Not yet convinced that this is the case.
I will not engage further than needed into the F2P and profitability argument as i'm not knowledgeable enough about this particular industry to make an educated statement thereof. But at the risk of arguing form ignorance, i could easily see a niche product surviving with with a limited but dedicated amount of players since F2P titles tend to make most of their revenue out of a small subset of players in general (again, afaik). Based on my view that we already are a pretty loyal and engaged community i don't think it's too far off so assume that we are also profitable. |
Malkai Inos
Opus Arcana Covert Intervention
656
|
Posted - 2013.07.13 06:12:00 -
[110] - Quote
LongLostLust wrote:Meeko Fent wrote:LongLostLust wrote:Stop Boredom! Allow AUR Respecs every 90 days! You and respecs, sheesh. CCP has said this number able times. No more respecs. Ever. Just save SP once you have the role you want. No need for respecs. This isn't CoD. You will never find that prestige mode button. This is a game for those that want to collect tears. You don't play the game to play the game. You play the game to have a serious impact on another's play. This is the console version of EVE, no matter how much you wanna say their so different. Hell, they play on the same server! Respec! Respec! I won't get any response to my 5000 something character piece from you, will i?
Just focus on individual points and those of particular, reasoned disagreement if you don't want us both to die of old age before we get anywhere.
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Maken Tosch
DUST University Ivy League
3272
|
Posted - 2013.07.13 14:05:00 -
[111] - Quote
LongLostLust wrote:This is great and all. How about an ETA? And it's merely a way to charge much much more money for a respec
Technically the idea suggested is not a normal respec. If you read the details carefully you will see that the idea suggests slowly unallocating SP over a period of time while the passive SP gain is disabled. This forces you to lose precious time that could have been spent gaining that passive SP.
Also, an idea was recently suggested on that thread that the skill back booster should cause some loss of SP that you already gained when using it.
CCP Cmdr Wang said they are looking into it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
263
|
Posted - 2013.07.13 15:44:00 -
[112] - Quote
dday3six wrote:Meeko Fent wrote:RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I thank you for the compliment. I have 4.5 mil SP. Sir, do you want to know why I say no respecs? Two things. One. Then all the real 16 mil toons will spec into CalLogis dual wielding core godlocks, with full shield tanking. Two. If DUSTers get a respec, don't you think that EVE players will whine for a respec? The only Logi that gets two weapons slots is the PRO Amarr. For reference most players who do dual wield Core Flaylocks do so with the Minmatar Assualt to take advantage of having 4 shots in each. Meh, you get my point, right? |
Jade Hasegawa
Intrepidus XI EoN.
0
|
Posted - 2013.07.13 15:48:00 -
[113] - Quote
LongLostLust wrote:N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us. This is what I want to see tbh |
LongLostLust
Dead Six Initiative Lokun Listamenn
71
|
Posted - 2013.07.13 17:12:00 -
[114] - Quote
Maken Tosch wrote:LongLostLust wrote:This is great and all. How about an ETA? And it's merely a way to charge much much more money for a respec Technically the idea suggested is not a normal respec. If you read the details carefully you will see that the idea suggests slowly unallocating SP over a period of time while the passive SP gain is disabled. This forces you to lose precious time that could have been spent gaining that passive SP. Also, an idea was recently suggested on that thread that the skill back booster should cause some loss of SP that you already gained when using it. CCP Cmdr Wang said they are looking into it.
I understand what it is. And when it comes down to it, it is a respec that is much slower, costs much more and may have a SP penalty. I'm guessing with or without a SP Penalty if this is the option CCP chooses they will not get alot of bites. Why pay to have Passive SP halted when you can simply grind. And grinding for SP is what this game has become for anyone whom has played for greater than 3 months.
Not enough content to eliminate the boredom. |
DoomLead
Dead Six Initiative Lokun Listamenn
97
|
Posted - 2013.07.13 17:17:00 -
[115] - Quote
all of you "no respec" guys are going to be the reason this game has an epic fail because this game is missing about 3/4 of its basic content, the weapon balance, the dropsuit balance, and core issues aren't even fixed.
1. When i say basic content I mean all of the racial variants for suits, weapons, and vehicles 2. Weapon balance just surf the forums for OP Nerf or Buff 3. Dropsuit balance see heavy suit and light suit 4. Core gameplay just play the game in a section where there are like 12 people in close proximity. 5. Core gameplay is also things like game modes right now we have 2 (oms is still just ambush and domination is skirmish with 1 point) 6. Lack of a player market and PVE
And you say there isn't a need for a respec system I say if people want to pay real money for a respec let them do so until all of the basic content is here
My personal opinion on this is such I think everyone should be entitled to a respec once all of the racial variants are here end of or you should be entitled to one every 7 million sp you earn this basically mean that every time you earn 7 million sp you have the option of buying a respec for 7 million isk |
LongLostLust
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Posted - 2013.07.13 17:25:00 -
[116] - Quote
DoomLead wrote:all of you "no respec" guys are going to be the reason this game has an epic fail because this game is missing about 3/4 of its basic content, the weapon balance, the dropsuit balance, and core issues aren't even fixed.
1. When i say basic content I mean all of the racial variants for suits, weapons, and vehicles 2. Weapon balance just surf the forums for OP Nerf or Buff 3. Dropsuit balance see heavy suit and light suit 4. Core gameplay just play the game in a section where there are like 12 people in close proximity. 5. Core gameplay is also things like game modes right now we have 2 (oms is still just ambush and domination is skirmish with 1 point) 6. Lack of a player market and PVE
And you say there isn't a need for a respec system I say if people want to pay real money for a respec let them do so until all of the basic content is here
My personal opinion on this is such I think everyone should be entitled to a respec once all of the racial variants are here end of or you should be entitled to one every 7 million sp you earn this basically mean that every time you earn 7 million sp you have the option of buying a respec for 7 million isk
I would make PVE its own point because if done right it could be a very engagin game mode. Imagine a squad of six dropping in and having to hunt for drones or whatever they are looking for. Or in a dark and unused titan and the need for Active Scanners with the drones jumping out at you similar to Aliens. That would be sweet. It it isn't a team PVE though with at lest 4 mercs I wouldn't bother.
And I agree a respec is needed after the scout and heavy suits are here, along with all the tanks, dropships etc... at the very least. |
LongLostLust
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Posted - 2013.07.13 17:29:00 -
[117] - Quote
Malkai Inos
If we want to discuss I would suggest we ask one another a ? and then the other answers and follows up with another ? We are both providing lots of points and simply hitting on the ones that we want. They are many points I have made that I feel you have dismissed and I'm sure you feel the same. |
Ronan Elsword
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Posted - 2013.07.13 17:41:00 -
[118] - Quote
(This post is not in favor of any type of respec except involving balance changes to weapons/dropsuits)
I believe now that if you spend your SP wisely you don't need to worry about a respec. Start out getting Proto in a suit type that you like. Pick a weapon that you know how to use and your personal favorite for your class type. Side arm if your not a Logi like me.
CORE UPGRADES ARE VITAL! Get those then all you gotta do is save SP for the future suits and weapons. Things like Electronics, Power grid and anything that increases your suits abilities passively. Proto type Light Weapons cost 620,000 or so Sp not including Proficiency.
A new Prototype suit in a different race or Frame than you are cost about 1.5mill or so SP
Once you have all the core things then you'll only have to worry about those two things. Being a Logi I already have a ton of points into things like Repair tools and Nanites.
Now on another note... When they make changes to a dropsuit or weapon they should give back the SP you put into the Dropsuit or weapon. I chose Caldari Logistics because well it's Caldari and that's the race I like the most. If(When) they nerf it I expect my SP back because I didn't know I was going to be fed to the lion when I chose that suit. I chose the AR because it's a good weapon with multiple variants and am using it until the Caldari Rail Rifle comes out. |
Ronan Elsword
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Posted - 2013.07.13 17:46:00 -
[119] - Quote
Now on the post from a long time ago.
You've already posted it Lust. The sales on Boosters would be gone. Once you have 10million + SP you don't really need anymore if you can Respec and pick a new suit/weapons.
The way it is now you can save SP for the future in hopes that something simply awesome will come out. Like MTAC's or Caldari heavy/scout.
Oh and with vehicles whom I believe have been thoroughly screwed for sometime because they don't have any variants for the Amarr/Mini. What are they supposed to do just get all the passive skills and drive a Charybidis around while they wait for their favorite races vehicle variants. |
LongLostLust
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Posted - 2013.07.13 17:48:00 -
[120] - Quote
Ronan Elsword wrote:(This post is not in favor of any type of respec except involving balance changes to weapons/dropsuits)
I believe now that if you spend your SP wisely you don't need to worry about a respec. Start out getting Proto in a suit type that you like. Pick a weapon that you know how to use and your personal favorite for your class type. Side arm if your not a Logi like me.
CORE UPGRADES ARE VITAL! Get those then all you gotta do is save SP for the future suits and weapons. Things like Electronics, Power grid and anything that increases your suits abilities passively. Proto type Light Weapons cost 620,000 or so Sp not including Proficiency.
A new Prototype suit in a different race or Frame than you are cost about 1.5mill or so SP
Once you have all the core things then you'll only have to worry about those two things. Being a Logi I already have a ton of points into things like Repair tools and Nanites.
Now on another note... When they make changes to a dropsuit or weapon they should give back the SP you put into the Dropsuit or weapon. I chose Caldari Logistics because well it's Caldari and that's the race I like the most. If(When) they nerf it I expect my SP back because I didn't know I was going to be fed to the lion when I chose that suit. I chose the AR because it's a good weapon with multiple variants and am using it until the Caldari Rail Rifle comes out.
You expect a respec when they nerf the Caldari Logi. If we can't get respecs for AUR they won't hand them out with the Nerf Bat. I'm in the same boat as you will probably be. I love the laser. We all can admit it was useless when Uprising dropped. So I didn't spec into Amar Assualt Suits or Lasers. No without the glow they can at least kill again though still the most underwhelming weapon in the game. But instead of a respec i'm told I need to grind 3.8 mil sp to get proto lasers and proto suits.
I wouldn't be complaining if we actually had input from CCP becuase then we would have some idea on what may be changed and how. But They can nerf something into oblivion whenever they want and we have to grin and bear it. We are told to save SP, buy boosters and HTFU. |
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