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2001. I expect the sniper whining to hit an all new crescendo - in Feedback/Requests [original thread]
mollerz wrote: When the Devs finally fix the sniper reloading problem. I know I mention it a lot, but it really has become a very annoying bug I want to mention this because there are a select squeaky bunch that keeps harping on sniping. Let...
- by Cross Atu - at 2013.02.08 18:50:00
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2002. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
To Recap: Currently Repair Tools award via a "cycle" rather than based on the actual amount, thus causing situations (in addition to the "cap") where the player gains no reward for the repairs provided to fellow Mercs. This situation occurs more ...
- by Cross Atu - at 2013.02.08 18:44:00
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2003. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
Jackof All-Trades wrote: The more I think about it, the more I love it. +1 Thanks! Hopefully we can get some Dev comment on it soon.
- by Cross Atu - at 2013.02.08 18:29:00
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2004. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
^This, very much my sentiments as well, glad you like the idea (hope CCP with implement it ) Cheers, Cross
- by Cross Atu - at 2013.02.08 18:28:00
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2005. [Request] Tier or ammo based shot & flash coloring for plasma and laser weap... - in Feedback/Requests [original thread]
It would also make dust more festive allowing for player driven themed events (red ammo for Valentines day, Green for St. Patric's, Purple for Carnival, Gold for Samhain, ...or something I don't know, point is it'd be amusing and player driven )
- by Cross Atu - at 2013.02.08 18:26:00
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2006. Devs..I'm sorry the chain gun is OP and noobish - in Feedback/Requests [original thread]
Zat Earthshatter wrote: I notice the only weapons mentioned other than the HMG were all ARs, which leads me to believe that only ARs were used to create this opinion... A weapon is only OP if there are almost zero counters to it - and smart pla...
- by Cross Atu - at 2013.02.06 08:26:00
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2007. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: As a heavy and logi user I like this idea as I understand it. It starts off regular to light repping but the longer it's on the higher it reps. With a backblast for over extended use. Is that right? If so, class. Examp...
- by Cross Atu - at 2013.02.06 08:04:00
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2008. [Request] Tier or ammo based shot & flash coloring for plasma and laser weap... - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.02.06 08:01:00
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2009. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Agreed the cycle mechanic needs to be improved.
- by Cross Atu - at 2013.02.06 02:47:00
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2010. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.02.06 02:37:00
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2011. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
General Tiberius1 wrote: Cross Atu wrote: The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived . If the current "man down" ...
- by Cross Atu - at 2013.02.06 01:40:00
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2012. [Feedback] Heavy AIMING is OP'ed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cross Atu wrote: This is a graphical issue which creates a tactical/mechanical one. The ability of Heavy HMGs to shoot from a location not corollary with the muzzle of the weapon leads to a "shooting through walls" effe...
- by Cross Atu - at 2013.02.06 01:22:00
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2013. REQUEST : EVE/DUST TIME - in Feedback/Requests [original thread]
+1
- by Cross Atu - at 2013.02.06 01:03:00
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2014. Slaughter Rule - in Feedback/Requests [original thread]
Noc Tempre wrote: R F Gyro wrote: Ooop, sorry Noc. I'd already posted this for you. https://forums.dust514.com/default.aspx?g=posts&t=45370&find=unread I'll shut that thread down. Lol, no worries. Sometimes I miss things If ...
- by Cross Atu - at 2013.02.06 01:00:00
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2015. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This is especially important for vehicle destructions. If you do 99% of the damage to the vehicle, and it gets destroyed by someone shooting with an AR, or by burning armor, you're basically screwed over. ^True. ...
- by Cross Atu - at 2013.02.06 00:32:00
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2016. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Persistent issue persists.
- by Cross Atu - at 2013.02.05 20:24:00
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2017. [suggestion] option to reset SP - in Feedback/Requests [original thread]
At the risk of being redundant, the value of a persistent universe where player choices matter is that choices matter there are no 'quick saves' no 'reloads' no 'respecs' and no 'do overs'. You make your bed and then you sleep in it. Also Dust ...
- by Cross Atu - at 2013.02.05 00:53:00
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2018. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
This is a competitive and Corp issue, not a mechanical/game balance one. Corps and players that wish to do anything more than "pub crawl" will skill into and use higher quality gear or the will pay the price. Two players of equal skill (not SP, p...
- by Cross Atu - at 2013.02.05 00:44:00
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2019. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
Samantha Spoor wrote: I get what you are saying and I agree it can be pretty cheap, but A: It's expensive and yes later on if the prices stay the same it will be easier but the cost will be there. B: Not everyone will drive the tank well or ha...
- by Cross Atu - at 2013.02.04 17:13:00
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2020. [Feedback] Heavy AIMING is OP'ed - in Feedback/Requests [original thread]
This is a graphical issue which creates a tactical/mechanical one. The ability of Heavy HMGs to shoot from a location not corollary with the muzzle of the weapon leads to a "shooting through walls" effect. It breaks immersion and diminishes tacti...
- by Cross Atu - at 2013.02.04 17:04:00
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