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Heimdallr69
Imperfects Negative-Feedback
131
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Posted - 2013.02.04 22:19:00 -
[31] - Quote
Okay i agree with both the posts above mine..very smart and never crossed my mind |
Halador Osiris
Dead Six Initiative
47
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Posted - 2013.02.04 22:41:00 -
[32] - Quote
Heimdallr69 wrote:Okay i agree with both the posts above mine..very smart and never crossed my mind I hate watching militia gear roll up the kill board, but then again I use it because it's free and if I'm not in the dropship I'm saving for one. I've still had matches where I went 20/6 in totally free gear. |
Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2013.02.04 22:44:00 -
[33] - Quote
Django Quik wrote:I agree with Cazaderon above but I think this whole problem could be easily solved if they implemented a system whereby you can only use militia gear until you reach a certain threshold of SP, say 1.5mil maybe. Or in the future, when we have different sec zones, militia can only be used in hi-sec. I think dividing it up by gear level is a good idea.
Here is my suggestion.
Implement Contract Levels with Gear Meta Level Restrictions. Level 0 Contracts only allow Militia Gear (ML 0) in them and have really low payouts. While a Level 3 Contract can have a fit up to ML 45 with far larger payouts then we have today.
- This would ensue newer players aren't always outgeared. - Matches are more balanced. - Weapons could be far more powerful (Say Proto 2x times better than Militia) without it breaking everything since advanced gear can't be fielded in lower level contracts. - That more advanced gear / vehicles are used in the brackets they should be.
It follows EVE's mission restrictions: No Battleships in Level 1 missions.
Edit: Updated to reflect my suggestion in the Feedback / Request forum. |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.04 23:18:00 -
[34] - Quote
I read "Simple fix" in the title, I got blocks of text. This is a very misleading thread.
Coleman Gray wrote:I think you should have a limited period or when you gained so many SP that you can no longer use militia gear This is more along the lines of what I expected when I got in here. Some of y'all need to learn to cut to the chase. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.05 00:44:00 -
[35] - Quote
This is a competitive and Corp issue, not a mechanical/game balance one.
Corps and players that wish to do anything more than "pub crawl" will skill into and use higher quality gear or the will pay the price. Two players of equal skill (not SP, player skill) matched with one running militia and the other running a proper fit will have the one in better gear winning out.
Just wait a few weeks, when this build hits the 3-4 month range and running militia fits will be much less effective. Right now hardly anyone is running fits of full standard gear let alone advanced or proto, so the militia fits are still pretty effective due to the relatively small gap between them and the average of fits on the field. A player who runs only 0 level (i.i militia) gear will lose more, die more often, and earn fewer WP. As the game rolls out into Null Sec and a more develop presence within Low Sec those players will be left behind. The issues seen presently will resolve themselves, and within the scope of a mufti-year game within a persistent universe, the time span we're in now will be a relative blip.
0.02 ISK Cross
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