Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DJINN JIHAD
Hellstorm Inc League of Infamy
3
|
Posted - 2013.01.16 05:53:00 -
[31] - Quote
Also put some kind of distance indicator, I HATE trying to run down a downed mate but then realize he is across the map.
Durka Durka Moo Jihad! |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.16 18:25:00 -
[32] - Quote
^Also good |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.17 00:20:00 -
[33] - Quote
DJINN JIHAD wrote:Also put some kind of distance indicator, I HATE trying to run down a downed mate but then realize he is across the map. Durka Durka Moo Jihad!
A distance indicator on the downed body and distance indicator for the downed person, that way they can see for themselves if anyone is coming to help. |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.01.17 00:49:00 -
[34] - Quote
I think this is a good idea too. I would also like to add something else. When revived, you can refuse the revive if some enemy soldiers show up suddenly. It would be a waste to be revived only to get shot down again. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.19 20:48:00 -
[35] - Quote
Bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.21 19:49:00 -
[36] - Quote
bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.23 22:33:00 -
[37] - Quote
bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.25 18:25:00 -
[38] - Quote
Seeking more feedback. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.26 11:48:00 -
[39] - Quote
Any further thoughts/ideas? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.27 18:51:00 -
[40] - Quote
bump for the eyes of our new players |
|
Banjo Hero
BurgezzE.T.F Orion Empire
17
|
Posted - 2013.01.27 18:56:00 -
[41] - Quote
I very much like the idea of having some indication of their time left. Range to them would be invaluable, too.
I do like to know where there're guys down in my area that haven't hit either button yet, so that in the case that my squad and I actually get the situation under control, I know where to start looking. So, I don't really dig your idea about them being unmarked until they hit the thing, but, **** it, if it did change to that, I'd get used to that. |
Crazy Mistah Jay
Prima Gallicus
11
|
Posted - 2013.01.27 20:01:00 -
[42] - Quote
And please, changed the nanohive in the assault suit of the assault speciality fit (don't remind me the name of this speciality when you choose this speciality at the creation of your character), because not enough people paid for the militia nanite injector (or best injector), so, with random players, i generally see only my friends can relife me ). |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.30 05:55:00 -
[43] - Quote
Crazy Mistah Jay wrote:And please, changed the nanohive in the assault suit of the assault speciality fit (don't remind me the name of this speciality when you choose this speciality at the creation of your character), because not enough people paid for the militia nanite injector (or best injector), so, with random players, i generally see only my friends can relife me ).
You'll get more players using the better injector after CCP fixes the WP awards scaling so you're not lowing your potential awards by using higher meta gear. But that's a thread of it's own |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.30 06:24:00 -
[44] - Quote
+1 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.31 17:22:00 -
[45] - Quote
bump |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.01.31 17:31:00 -
[46] - Quote
Agreed, +1.
Won't fix all the problems, but it sure would help!
Might I suggest just replacing the "heatbeat" timer with a simple timer bar altogether though? Other games do it that way and it seems more straightforward... I never know how long I have with the current system... |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.01 17:37:00 -
[47] - Quote
bump |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.02.01 17:41:00 -
[48] - Quote
Definitely have to support my fellow LogiBro's on this one |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.01 17:42:00 -
[49] - Quote
Cross you mind if I add?
I find myself wondering who's on the verge of losing the clone when going to revive. Perhaps, and hear me out, it is the future, and the suits would probably still work if they can call out for help.
What if a small Tag appeared above players who need to be revived that show a timer counting down to how much time their clone has to live in that downed state without giving up.
Replace the symbol with a timer. So we may prioritize. |
Bling Blaine
FrontLine-Coalition
3
|
Posted - 2013.02.04 09:26:00 -
[50] - Quote
The downed merc icon should not only flash upon request but it should fade from red to white or visa versa signifying that a. They want a rez b. How much time you have to get there. |
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.05 17:20:00 -
[51] - Quote
Cross Atu wrote:The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross
know that we heavies love you logi's anyway |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.06 01:40:00 -
[52] - Quote
General Tiberius1 wrote:Cross Atu wrote:The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross know that we heavies love you logi's anyway
I can assure you the feeling is mutual man Find me on the field sometime and we'll go make some redberry jam
Cheers, Cross |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.06 04:48:00 -
[53] - Quote
The more I think about it, the more I love it.
+1 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.08 18:29:00 -
[54] - Quote
Jackof All-Trades wrote:The more I think about it, the more I love it.
+1 Thanks! Hopefully we can get some Dev comment on it soon. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.09 21:45:00 -
[55] - Quote
Bump |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.10 00:14:00 -
[56] - Quote
Lady Hyuna wrote:I disagree with that, Then People will just go to their squad to revive them, even if they are further away and put them before the team. Where they might of been able do both. They go to squad member and revive them and run back and their time limit is up and they respawn. Not knowing who you are reviving helps in the fairness. The same thing could be said about squadmates showing up as green dots on the mini-map, but if they showed up as blue dots instead, it would be harder to identify your squad, which is precisely the problem with nanite injectors. If you see two downed players on the ground next to each other, and you don't know which one is your squadmate, reviving the wrong player could cause your squadmate to bleed out before you can get to him. There is also no guarantee that the blueberry you just revived would stay around to let you repair his armor, or that he wouldn't get killed a few seconds later due to recklessness.
EDIT: Downed squadmates are also harder to spot when surrounded by teammates, nanohives, drop uplinks, installations, etc.
@ Banjo This could be solved by having only squadmates show up on the radar automatically. EDIT: I see now that you were talking about all players, not just your squadmates. Perhaps logistics dropsuits could be fitted with a built-in scanner that allows you to scan for downed players manually. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 16:35:00 -
[57] - Quote
bump for the UI enabling (rather than hindering) player choice/tactical decision making. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 19:10:00 -
[58] - Quote
Distance indicators would be nice as well |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.11 03:35:00 -
[59] - Quote
KAGEHOSHI Horned Wolf wrote:Distance indicators would be nice as well Agreed. We have them for targets why not revives? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 22:31:00 -
[60] - Quote
Another alternative would be to have it like MAG where the downed player symbol has a color that depletes over time (like blood draining down). |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |