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Matakage
WildCard Ninja Clan
210
|
Posted - 2013.05.25 22:44:00 -
[1] - Quote
As I'm sure we've all seen lately, with the increased map sizes and distance between opposing spawn points at the start of the maps, LAV usage as at a rise. First it's for convenience sake, then they start running people over. I don't really have a problem with that however because there are many counter-measures available.
However, one counter-measure has perplexed me lately -- the proximity mines are surprisingly under-powered.
First of all I'd like to say that the AV grenades do not seem under-powered versus LAVs. Two successful hits and those things are nearly dead, and you get to carry 3 of them. That's not a problem at all. Now, let's consider the ease of implementation versus an AV grenade. An AV grenade is by far easier to use than a proximity mine. For the AV grenade, you need only for the LAV to come near you momentarily, toss it in the general direction, and the homing effect does the rest of the work. The proximity mine, on the other hand, requires planning and prediction. There aren't many set pathways for LAVs to travel on many of the maps; most of the time they drive around in the open dirt. Also, I'm not talking even talking about tanks, but proximity mines give tanks a beeping warning before driving over them -- another reason why AV grenades are more effective.
For this very reason -- the fact that it's more difficult to score a hit with a proximity mine than an AV grenade -- it makes sense for the proximity mine to be not as powerful, but rather, more powerful than the AV grenade. However in practice, this isn't the case at all. In fact, it's the complete opposite. Here's an experience I had.
My team was holding a city area near the entrance with the road leading out. It was a perfect opportunity to use proximity mines, because the LAVs were blazing through that small pathway repeatedly. I set all 3 proximity mines near each other and waited. Sure enough, an LAV came by at full speed, running them over directly. The result was a tiny explosion and 3/4 of the LAV shields gone. Didn't even touch the armor. W... T... F...
Now, I'm sure some of you will be quick to say, "Well, maybe it was a special non-militia shield-tanking LAV...." Well, we already know that 3 tossed AV grenades would have done way more damage than that. We also know that the planning, placement, and successful detonation of those proximity mines was harder to achieve than throwing 3 grenades. So even if it was a super LAV, why in the world would it do so little damage compared to the AV grenade when it's so much harder to successfully use?
To further support this, here are some recent quotes from fellow forum users:
Blood Schart wrote:The obvious solution would be a healthy dose of proximity mines. Unfortunately the basic proxy mine can barely even take out a starter LAV anymore.
SMiTTYCO wrote:It took two level 4 ex-11 av grenades to kill 1 militia shield lav. Av grenades need increased effectiveness vs lavs when it takes 2 near prototype to kill a militia lav. Proximity mines also need a buff vs lavs, I just watched a milita lav run over all of my F/49 proximity mines only 2 out of 5 detonated and those two were unable to kill a militia lav. In summary, the proximity mine is much harder to successfully deploy and detonate than the AV grenade. It requires careful placement often in dangerous areas, and prediction of where the enemy LAVs will travel.
The rewards are not matching the risk and difficulty of successful utilization, especially compared to the AV grenade, so the damage should be increased to better reflect this. |
Chinduko
KILL-EM-QUICK RISE of LEGION
113
|
Posted - 2013.05.25 23:43:00 -
[2] - Quote
In the last build I could destroy an LAV with one remote explosive but it would take at least two to three proximity mines to destroy an LAV.
I hope the proximity mine is at least better than it was in Chromosome.
They should be extremely effective against all vehicles and there should be no warning sound when an HAV operator approaches one. |
137H4RGIC
SVER True Blood Unclaimed.
80
|
Posted - 2013.05.25 23:49:00 -
[3] - Quote
Agree with OP, but a Standard AV should take out a Militia LAV. Just sayin. With one grenade. |
J Falcs
Bojo's School of the Trades
54
|
Posted - 2013.05.26 00:32:00 -
[4] - Quote
I have not tested this, but apparently you can set a proximity mine next to a remote mine. Once the prox goes, it triggers the remote mine (or vice versa).
Still, this should not be required assuming it works. |
Matakage
WildCard Ninja Clan
214
|
Posted - 2013.05.26 01:52:00 -
[5] - Quote
J Falcs wrote:I have not tested this, but apparently you can set a proximity mine next to a remote mine. Once the prox goes, it triggers the remote mine (or vice versa).
Still, this should not be required assuming it works. A creative fix, but not necessary. The proximity mine should be more than powerful enough on its own, for the reasons mentioned. |
ladwar
Dead Six Initiative Lokun Listamenn
498
|
Posted - 2013.05.26 01:59:00 -
[6] - Quote
actually this does not work. what happens is the proxy goes off kill the LAV, the LAV explodes triggering the RE and people believe the remote did something when in fact it did nothing and was killed by the death of the LAV. and they are powerfully enough to kill vehicles when properly done. |
Sontie
Ill Omens EoN.
412
|
Posted - 2013.05.26 02:29:00 -
[7] - Quote
Proxi mines are lol pointless. |
ladwar
Dead Six Initiative Lokun Listamenn
498
|
Posted - 2013.05.26 02:32:00 -
[8] - Quote
Sontie wrote:Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. |
Matakage
WildCard Ninja Clan
229
|
Posted - 2013.05.27 21:23:00 -
[9] - Quote
ladwar wrote:Sontie wrote:Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. No, actually they don't work on LAVs. That's been my experience along with the 2 people I posted.
Also, describe "correctly." I'm really interested in hearing your methods of making proximity mines not underpowered and pointless to use. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 21:28:00 -
[10] - Quote
Matakage wrote:ladwar wrote:Sontie wrote:Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. No, actually they don't work on LAVs. That's been my experience along with the 2 people I posted. Also, describe "correctly." I'm really interested in hearing your methods of making proximity mines not underpowered and pointless to use.
Are you just dropping 1 or are you dropping entire clusters of them? I really think that the people I kill regularly with Prox Explosives would take issue with you calling them "pointless".
I do think they could be buffed some though, perhaps double their blast radius? I am fairly certain that is the problem, sometimes LAVs are moving too fast to be caught by the blast radius. |
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crazy space 1
Unkn0wn Killers
1275
|
Posted - 2013.05.27 22:08:00 -
[11] - Quote
yes yes yes yes
They should be turned into burrowed mined, and remote mines should stick to things, lav raming is a real tactic, deal with it. Shoot the LAV on it's way in, use fight ejts to provide cover. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
56
|
Posted - 2013.05.27 22:42:00 -
[12] - Quote
Alaika Arbosa wrote:Matakage wrote:ladwar wrote:Sontie wrote:Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. No, actually they don't work on LAVs. That's been my experience along with the 2 people I posted. Also, describe "correctly." I'm really interested in hearing your methods of making proximity mines not underpowered and pointless to use. Are you just dropping 1 or are you dropping entire clusters of them? I really think that the people I kill regularly with Prox Explosives would take issue with you calling them "pointless". I do think they could be buffed some though, perhaps double their blast radius? I am fairly certain that is the problem, sometimes LAVs are moving too fast to be caught by the blast radius.
How many do you have to put down (and what level mine) to successfully destroy LAV's ? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 23:53:00 -
[13] - Quote
Daxxis KANNAH wrote:Alaika Arbosa wrote:Matakage wrote:ladwar wrote:Sontie wrote:Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. No, actually they don't work on LAVs. That's been my experience along with the 2 people I posted. Also, describe "correctly." I'm really interested in hearing your methods of making proximity mines not underpowered and pointless to use. Are you just dropping 1 or are you dropping entire clusters of them? I really think that the people I kill regularly with Prox Explosives would take issue with you calling them "pointless". I do think they could be buffed some though, perhaps double their blast radius? I am fairly certain that is the problem, sometimes LAVs are moving too fast to be caught by the blast radius. How many do you have to put down (and what level mine) to successfully destroy LAV's ? The other night, I killed the same murder taxi driver 3 times (pretty much in a row).
First time: Couple of Packed AV nades Second time: A single STD Prox Explosive Third time: They drove down the same road (less than a minute after kill #2 though on the other side of the road) and caught the other 3 STD Prox Explosives I had laid out.
I lol'd heartily.
Last build I had more points in Explosives (and the Max Active attribute was 5 rather than 4 for STD) and I would spread 11 mines around on the roads in high traffic areas. I would regularly rack up half a dozen kills (if not more) through just mining.
Who says miners don't like PVP? |
Mobius Wyvern
BetaMax. CRONOS.
1647
|
Posted - 2013.05.28 00:03:00 -
[14] - Quote
Matakage wrote:As I'm sure we've all seen lately, with the increased map sizes and distance between opposing spawn points at the start of the maps, LAV usage as at a rise. First it's for convenience sake, then they start running people over. I don't really have a problem with that however because there are many counter-measures available. However, one counter-measure has perplexed me lately -- the proximity mines are surprisingly under-powered. First of all I'd like to say that the AV grenades do not seem under-powered versus LAVs. Two successful hits and those things are nearly dead, and you get to carry 3 of them. That's not a problem at all. Now, let's consider the ease of implementation versus an AV grenade. An AV grenade is by far easier to use than a proximity mine. For the AV grenade, you need only for the LAV to come near you momentarily, toss it in the general direction, and the homing effect does the rest of the work. The proximity mine, on the other hand, requires planning and prediction. There aren't many set pathways for LAVs to travel on many of the maps; most of the time they drive around in the open dirt. Also, I'm not talking even talking about tanks, but proximity mines give tanks a beeping warning before driving over them -- another reason why AV grenades are more effective. For this very reason -- the fact that it's more difficult to score a hit with a proximity mine than an AV grenade -- it makes sense for the proximity mine to be not as powerful, but rather, more powerful than the AV grenade. However in practice, this isn't the case at all. In fact, it's the complete opposite. Here's an experience I had. My team was holding a city area near the entrance with the road leading out. It was a perfect opportunity to use proximity mines, because the LAVs were blazing through that small pathway repeatedly. I set all 3 proximity mines near each other and waited. Sure enough, an LAV came by at full speed, running them over directly. The result was a tiny explosion and 3/4 of the LAV shields gone. Didn't even touch the armor. W... T... F...Now, I'm sure some of you will be quick to say, "Well, maybe it was a special non-militia shield-tanking LAV...." Well, we already know that 3 tossed AV grenades would have done way more damage than that. We also know that the planning, placement, and successful detonation of those proximity mines was harder to achieve than throwing 3 grenades. So even if it was a super LAV, why in the world would it do so little damage compared to the AV grenade when it's so much harder to successfully use? To further support this, here are some recent quotes from fellow forum users: Blood Schart wrote:The obvious solution would be a healthy dose of proximity mines. Unfortunately the basic proxy mine can barely even take out a starter LAV anymore. SMiTTYCO wrote:It took two level 4 ex-11 av grenades to kill 1 militia shield lav. Av grenades need increased effectiveness vs lavs when it takes 2 near prototype to kill a militia lav. Proximity mines also need a buff vs lavs, I just watched a milita lav run over all of my F/49 proximity mines only 2 out of 5 detonated and those two were unable to kill a militia lav. In summary, the proximity mine is much harder to successfully deploy and detonate than the AV grenade. It requires careful placement often in dangerous areas, and prediction of where the enemy LAVs will travel. The rewards are not matching the risk and difficulty of successful utilization, especially compared to the AV grenade, so the damage should be increased to better reflect this. The one thing you have to be careful of is not turning this game into what Proxmine(Blacklight): Retribution has become. |
ladwar
Dead Six Initiative Lokun Listamenn
509
|
Posted - 2013.05.28 00:11:00 -
[15] - Quote
just incase you did not know proxy mines do more then AV nades its clear the OP doesn't know it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
369
|
Posted - 2013.05.28 00:59:00 -
[16] - Quote
Some of my earlier comments on Proxies:
https://forums.dust514.com/default.aspx?g=posts&m=709425#post709425
https://forums.dust514.com/default.aspx?g=posts&m=460191#post460191
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Matakage
WildCard Ninja Clan
240
|
Posted - 2013.05.29 07:30:00 -
[17] - Quote
ladwar wrote:just incase you did not know proxy mines do more then AV nades its clear the OP doesn't know it. The values aren't listed, and my experience says otherwise. I did kill a militia LAV with 1 prox mine the other day, but I had no idea how much health they had beforehand. I think it was full HP. And here's how my experience went: Watched LAV run over my prox mines. Barely any damage. He stops and I throw an AV grenade at him. Way more damage. That's proof enough for me.
Alaika Arbosa wrote: Are you just dropping 1 or are you dropping entire clusters of them? I really think that the people I kill regularly with Prox Explosives would take issue with you calling them "pointless".
I do think they could be buffed some though, perhaps double their blast radius? I am fairly certain that is the problem, sometimes LAVs are moving too fast to be caught by the blast radius.
I drop entire clusters. I've seen a proto logi LAV run over 3 mines and about 1/4 of the shields were taken down. I understand he put points in his LAV, but he ran over 3 mines at full speed for **** sake. There comes a point where a player must lose, or at least be dealt critical damage because of a fatal tactical error. Unfortunately this game has taught us again and again that if you have enough SP, you can play a whole game of tactical errors and still win. This theme does not retain players, by the way.
crazy space 1 wrote:yes yes yes yes
They should be turned into burrowed mined, and remote mines should stick to things, lav raming is a real tactic, deal with it. Shoot the LAV on it's way in, use fight ejts to provide cover. I have no idea what flight of ideas you're trying to showcase here, but it's hardly readable. When I see stupid **** I don't deal with it, I fix it. Shoot the LAV on it's way in? With what -- the proto Forge Gun I keep in my back pocket? Give me a break. And I'll try using those "fight ejts" for cover as soon as I translate whatever that means from ******. NEXT COMMENT.
Daxxis KANNAH wrote: How many do you have to put down (and what level mine) to successfully destroy LAV's ?
This has been a question going on for a while now. I'm sure someone knows, and I'm sure it's listed somewhere, but it's not given as a damage number in the game.
That's good stuff. More people should look at those ideas. |
Repe Susi
Rautaleijona Gentlemen's Agreement
446
|
Posted - 2013.05.29 07:39:00 -
[18] - Quote
Quote: I drop entire clusters. I've seen a proto logi LAV run over 3 mines and about 1/4 of the shields were taken down. I understand he put points in his LAV, but heran over 3 mines at full speed for **** sake.
Here's the problem in my opinion, in bold, italic and underlined.
LAV running full speed is too fast for proximity mines. They should explode faster.
However, I've been racking kills with proxies in every game I've placed them down so they're not useless, not at all.
Also it's hard to track your prox kills because most of the time I'm not at the place where I've placed them so I really don't know what kind of LAV is destroyd. |
Matakage
WildCard Ninja Clan
240
|
Posted - 2013.05.29 07:44:00 -
[19] - Quote
Repe Susi wrote:Quote: I drop entire clusters. I've seen a proto logi LAV run over 3 mines and about 1/4 of the shields were taken down. I understand he put points in his LAV, but he ran over 3 mines at full speed for **** sake.
Here's the problem in my opinion, in bold. LAV running full speed is too fast for proximity mines. They should explode faster. However, I've been racking kills with proxies in every game I've placed them down so they're not useless, not at all. Just regular prox mines? I've been having hardly any luck at all. And exploding faster is one way to solve it, but there are multiple factors if the LAVs are indeed too fast. Someone else mentioned that the blast-radius should be bigger. This would also help if the LAVs are really too fast. Oh, I just thought of another factor. I'll list all 3:
Factors that would make prox mines more effective if LAV speed negatively affects detonation efficacy: 1. Detonation speed. Obviously the faster it detonates, the better it will catch fast LAVs. 2. Blast Radius. If radius were increased, it could compensate for any unavoidable detonation delay. 3. Detonation radius. If the radius that the mine detects the LAV and detonates was widened, it could effectively detonate sooner closer to LAVs as they pass. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
8
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Posted - 2013.05.29 07:49:00 -
[20] - Quote
Risk vs reward is askew with proximity mines. You go through the trouble of using an equipment slot for a pack, have to figure out where to lay them in hopes to destroy a vehicle and half the time you have to carry multiple tiers because you simply don't have enough to actively lay out. Why not increase the number of mines you can carry by 1~3 and max active by 2~6 per tier while making them non stackable per tier and actual stats to show how much damage they do? |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
386
|
Posted - 2013.05.29 17:41:00 -
[21] - Quote
Cosgar's Alt wrote:Risk vs reward is askew with proximity mines. You go through the trouble of using an equipment slot for a pack, have to figure out where to lay them in hopes to destroy a vehicle and half the time you have to carry multiple tiers because you simply don't have enough to actively lay out. Why not increase the number of mines you can carry by 1~3 and max active by 2~6 per tier while making them non stackable per tier and actual stats to show how much damage they do?
Very true. In pre-Chromosome (was that still Codex in late November?) I REALLY was trying to use Proxies. Had some 150 to 200 spawns laying down a minefield of nine mines (3 of each, maximum total number back then) and had only two tank kills, on wounded ones.
And every attempt included spawning in with special logi suit dedicated to minefields, going far to a peaceful but strategical junction and installing field for some 25 seconds.
Two kills out of almost two hundred attempts.
Now in Chromosome I had better luck as it was possible to create fields of 18 - but that more than doubled the minefield install time to one minute. I think I got some 7 to 10 tank kills, this time including some less than average fitted full health gunnlogis (but not madrugars). Attempts, some 100-120. |
Otoky
DIOS EX. Gentlemen's Agreement
113
|
Posted - 2013.05.29 18:07:00 -
[22] - Quote
CCP, we want just a simple tweak. Dont sit on this months. Raise damage or area effect or turn off beep sound or just let us carry more.
Its not requiring much testing, just tweak some number and let us be competitive. |
ladwar
Dead Six Initiative Lokun Listamenn
516
|
Posted - 2013.05.29 18:19:00 -
[23] - Quote
I think once they should the damage it will be fine. |
THX- 138
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.05.30 19:46:00 -
[24] - Quote
Yeah they are way underpowered. I love explosives but I wish i didnt spec to level 5. I had 6 boundless and a high end tank ran over them detonating all of them (personally I think the tank should have been destroyed if not then just enough health to withstand one AV grenade) since it required me planting four then running to a supply depot to obtain 2 more running back and planting them as well... Not even half the shields went down. It took forever to plant them in the proper place, when the tank headed for them I got so excited to be let down so hard. Also I detonated 3 boundless remote explosives with the same tank with less results (I sorta figured that). As for LAV's I've seen countless LAV's roll over my mines as if they weren't even there, and when I'm not there to see it happen a teamate will say, "holy **** that LAV ran over your mines and nothing happened!" I'm trying to be a strictly explosives character but after fiddling around with them for so long I've lost hope for prox mines. They need to be fixed or I'm gonna need to respec into something else. I totally agree AV grenades should NOT be more powerful than proximities. What's the point in even having them in the game if they can't be used what they're designed for? |
THX- 138
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.05.30 20:03:00 -
[25] - Quote
I usually only get LAV kills with my Boundless and occasionally F/45. I think standard prox should be for most LAV's, F/45 for Top class LAV's and low to mid tanks, And Boundless for all LAV's and top tanks. Id be happy if it even took 5 to 6 boundless to take out top tanks, and that takes forever to get right since you have to find a supply depot or hive. Plus re-stocking remotes suck hives down so fast. I have to avoid hives if I'm low on explosives in order to keep the hive active. |
Severance Pay
Purgatorium of the Damned League of Infamy
274
|
Posted - 2013.05.30 20:20:00 -
[26] - Quote
My recipe for logi av fit. 1 prox 2 RE. Name of build is "fun chain reaction" |
Text Grant
Illuminati..
9
|
Posted - 2013.05.31 05:08:00 -
[27] - Quote
Bump |
ladwar
Dead Six Initiative Lokun Listamenn
531
|
Posted - 2013.05.31 05:13:00 -
[28] - Quote
Severance Pay wrote:My recipe for logi av fit. 1 prox 2 RE. Name of build is "fun chain reaction" you know that does not work right? |
Repe Susi
Rautaleijona Gentlemen's Agreement
467
|
Posted - 2013.06.04 13:08:00 -
[29] - Quote
Bump with another thread: https://forums.dust514.com/default.aspx?g=posts&t=82610&find=unread
Hello, I am Repe Susi and I love proximity mines. I also wish they would be more useful, like Sinboto Simmons has outlined on the linked thread.
Increasing A) damage B) Blast radius C) Time to Detonate. even one of these would help a lot. Thank you for your attention, now go forth my proxy-brothers and blow **** up. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
774
|
Posted - 2013.06.04 13:11:00 -
[30] - Quote
We had a logi LAV terrorizing a team a couple weeks ago. A player threw down a line of 4-5 proxy mines in hopes of a lucky kill.
I opted to play bait and sit on them for the LAV to get suckered in.
He took the bait, hitting every proxy mine, and even slowing down upon striking me enough that he had to pause in the blasts (my understanding is the LAV is moving fast enough to miss targets).
He walked away with half armor and from my death screen I saw him repping and getting shields back near immediately. |
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