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D legendary hero
One-Armed Bandits Unclaimed.
1
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Posted - 2013.05.25 17:08:00 -
[1] - Quote
in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 10% less damage (expect headshots which get the full bonus) would make that phrase true and help further accomplish CCP's vision of the heavy becoming a miniature tank for squad protection.
making the heavy harder to kill and more effective will force players to fight tactically against them using flux grenades, and different weaponry. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
176
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Posted - 2013.05.25 17:53:00 -
[2] - Quote
I used to run heavy in previous builds but after all the nerfs I decided to go dedicated tank this build (instead of part time tanker) I would rather see heavy suit specific modules like acctive shield and armour hardeners that would turn the heavy into a walking behemoth of battle instead of the easy targets they are now. |
Den-tredje Baron
The Unholy Legion of Darkstar DARKSTAR ARMY
77
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Posted - 2013.05.25 17:55:00 -
[3] - Quote
Quote:SENTINELS Overall bonus 2% bonus per level to resistance against small arms fire.
^^ haven't seen new redo of skill tree but CCP do above ^^ |
Master Jaraiya
Ultramarine Corp
102
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Posted - 2013.05.25 17:57:00 -
[4] - Quote
+1 |
drake sadani
Tacti-corp
46
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Posted - 2013.05.25 18:00:00 -
[5] - Quote
+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake |
Master Jaraiya
Ultramarine Corp
102
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Posted - 2013.05.25 19:06:00 -
[6] - Quote
drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake
Slow them down more? That's crazy talk bro! Heavies are slow enough trust me.
The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
213
|
Posted - 2013.05.25 19:14:00 -
[7] - Quote
Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! I agree that Heavies could use a boost to EHP, though I also agree that they should be slowed down more.
I think that Heavies should have as much EHP as MLT HAVs though to compensate for this, they need to be as fast as a tree stump. They should be a situational suit that gets dropped off at the point where they are going to be defending and they're not going anywhere else fast without a ride from a blue LAV. I've seen people using Heavies as slightly slower Assault suits and this isn't what they were intended for (IMHO).
Heavies should be the bridge between dropsuits and MTACs and until they have their EHP buffed, they will not properly represent this. |
Kesi Raae Kaae
Much Crying Old Experts
82
|
Posted - 2013.05.25 19:32:00 -
[8] - Quote
A resistance bonus per level would be cool, as it would also make remote repair modules more effective hopefully promoting some interesting team play. |
Chinduko
KILL-EM-QUICK RISE of LEGION
113
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Posted - 2013.05.25 19:36:00 -
[9] - Quote
The heavy should be able to absorb more dmg than now. Since we aren't effectively able to dish dmg out with an HMG, it makes sense that we should be true bullet sponges. I'm all for more damage resistance. It would help compensate for the medium suits that have the capability to amass 1k total shields and armor.
If the heavy is to serve only as a defensive meatshield compared to suits with 1k shield and armor or full dmg mods, CCP, let the heavy be able to absorb massive amounts of dmg to be a true meat shield.
Being able to absorb two magazines of any light or small arms weapon would suffice, even if we have a little slower movement. This might compensate for the HMG's horrible range.
+1
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drake sadani
Tacti-corp
47
|
Posted - 2013.05.25 20:00:00 -
[10] - Quote
Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class!
how about read what i wrote . enter a mode on the heavy so when you activate it . it gives you a major damage resistance at the cost of moving like a turtle .
heavy = pain turtle
(pain turtle is trademarked by drake sadani and tacti-corp if you wish to use pain turtle please send 1000 AUR to drake sadani ) |
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Ulysses Knapse
Bojo's School of the Trades
407
|
Posted - 2013.05.25 20:05:00 -
[11] - Quote
What does resistance do?
1. Increases the effectiveness of repair, meaning heavies become a more attractive logistics target. 2. Increases the effectiveness of armor plates and shield extenders, which suits heavies, honestly. 3. Allows a heavy to be good against other infantry, but vulnerable to vehicles, which could be an interesting balance.
So yes, I am in favor of resistance instead of simply having high base armor and shield. |
137H4RGIC
SVER True Blood Unclaimed.
77
|
Posted - 2013.05.25 20:07:00 -
[12] - Quote
drake sadani wrote:Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! how about read what i wrote . enter a mode on the heavy so when you activate it . it gives you a major damage resistance at the cost of moving like a turtle . heavy = pain turtle (pain turtle is trademarked by drake sadani and tacti-corp if you wish to use pain turtle please send 1000 AUR to drake sadani ) Or you could just hire me for 1mil ISK + Dropsuit costs.
|
drake sadani
Tacti-corp
47
|
Posted - 2013.05.25 20:10:00 -
[13] - Quote
137H4RGIC wrote:drake sadani wrote:Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! how about read what i wrote . enter a mode on the heavy so when you activate it . it gives you a major damage resistance at the cost of moving like a turtle . heavy = pain turtle (pain turtle is trademarked by drake sadani and tacti-corp if you wish to use pain turtle please send 1000 AUR to drake sadani ) Or you could just hire me for 1mil ISK + Dropsuit costs.
nah i'm good ^_^ btw did you actually play as sver true bloods or just join up with them on dust ? |
137H4RGIC
SVER True Blood Unclaimed.
77
|
Posted - 2013.05.25 20:24:00 -
[14] - Quote
drake sadani wrote:
nah i'm good ^_^ btw did you actually play as sver true bloods or just join up with them on dust ?
I joined them on DUST. My talents were underutilized in a different corporation. I'm a vet EVE player since '03 |
drake sadani
Tacti-corp
47
|
Posted - 2013.05.25 20:32:00 -
[15] - Quote
137H4RGIC wrote:
I joined them on DUST. My talents were underutilized in a different corporation. I'm a vet EVE player since '03
ah i asked because i used to interact with them often . they are cool dudes . at least the originals are ^_^ |
D legendary hero
One-Armed Bandits Unclaimed.
5
|
Posted - 2013.05.26 02:44:00 -
[16] - Quote
Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class!
making us slower would make us a terret |
D legendary hero
One-Armed Bandits Unclaimed.
5
|
Posted - 2013.05.26 02:51:00 -
[17] - Quote
Chinduko wrote:The heavy should be able to absorb more dmg than now. Since we aren't effectively able to dish dmg out with an HMG, it makes sense that we should be true bullet sponges. I'm all for more damage resistance. It would help compensate for the medium suits that have the capability to amass 1k total shields and armor.
A consolation buff might simply be to remove the headshot bonus on heavy suits. The heavy head is so large and the suite moves so slow, there is no challenge or precision skill of a merc to hit a heavy's head. This could compensate for the heavy's relatively low HP compared to the max hp a medium suit can have or from their capability to have multiple damage mods.
If the heavy is to serve only as a defensive meatshield compared to suits with 1k shield and armor or full dmg mods, CCP, let the heavy be able to absorb massive amounts of dmg to be a true meat shield.
Being able to absorb two magazines of any light or small arms weapon would suffice, even if we have a little slower movement. This might compensate for the HMG's horrible range. It might actually help the heavy suit perform as it was meant to in PC.
+1
^^this. also, i hate it when people say the heavy is supposed to be point defense. when i play "point defense it get 1-2 kills, and i basically just camp all match not benefitting the team. the ideal heavy is squad support like a mini-tank. he can keep up with the squad, (turn speed is still slow) but can absorb damage and push the frontline forward (like a tank), leading to a more dynamic battle experience. saying point defense is basically TAR jerks saying "hey heavy just sit in a corner bord while we have fun. then we'l come over to you kill you easy. im tired of the boring camping. heavies should be slow. but fast enough to get where they need to go. just like the lmg in a real squad combat situation. suppressive fire baby!
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D legendary hero
One-Armed Bandits Unclaimed.
5
|
Posted - 2013.05.26 02:53:00 -
[18] - Quote
Den-tredje Baron wrote:Quote:SENTINELS Overall bonus 2% bonus per level to resistance against small arms fire. ^^ haven't seen new redo of skill tree but CCP do above ^^
they should get the base 10% resistance. and then 2% per level for a total of 20% when the skill is max. i cost a million sp anyway. plus with flux grenades, your shields will be depleted and a swuad can take you down. but at least one on one you can fight more efficeintly. |
D legendary hero
One-Armed Bandits Unclaimed.
5
|
Posted - 2013.05.26 03:11:00 -
[19] - Quote
Alaika Arbosa wrote:Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! I agree that Heavies could use a boost to EHP, though I also agree that they should be slowed down more. I think that Heavies should have as much EHP as MLT HAVs though to compensate for this, they need to be as fast as a tree stump. They should be a situational suit that gets dropped off at the point where they are going to be defending and they're not going anywhere else fast without a ride from a blue LAV. I've seen people using Heavies as slightly slower Assault suits and this isn't what they were intended for (IMHO). Heavies should be the bridge between dropsuits and MTACs and until they have their EHP buffed, they will not properly represent this.
again that is a description of a blaster turret. if its only to be a situational st. i should have to spec over 6 million SP into it. only to use every 5 matches, and get pwnd in my assault set up that has no points in it. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
33
|
Posted - 2013.05.26 03:12:00 -
[20] - Quote
Maybe you guys would like to look at my thread? Perhaps the heavy section? On a side not: HOW, WHEN I CAME UP THE HARDENER IDEA, DID I NOT THINK IT SHOULD BE PASSIVE!!?
New dropsiuit class bonuses(./?) *COMPLETE* |
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D legendary hero
One-Armed Bandits Unclaimed.
5
|
Posted - 2013.05.26 03:41:00 -
[21] - Quote
i just saw your post. i dnt know how i missed it. but i dnt think it should be a module or use a slot. it should ba askill for heavies or just a bonus. because its in their description to be resistant to small arms fire. for a future suit designed for small ares fire its hard to believe i continue to die to small arms. i mean really. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
34
|
Posted - 2013.05.26 03:50:00 -
[22] - Quote
D legendary hero wrote: i just saw your post. i dnt know how i missed it. but i dnt think it should be a module or use a slot. it should ba askill for heavies or just a bonus. because its in their description to be resistant to small arms fire. for a future suit designed for small ares fire its hard to believe i continue to die to small arms. i mean really.
In the post I brought up how it doesn't actually use a slot, maybe I didn't explain that well enough?
Only Logis use all four equipment slots. When used, the equipment slots fill right to left. This means on ALL other Dropsuits the last slot on the left side will always be empty. So put the "switch" for the abilities there.
That being said, I do like the idea of it being passive more than the idea of it being active. Still in shock at how I didn't think it should be passive.
**Edit: Oh, in regards to you not knowing how you missed it, look at the dates of the posts. ** |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
218
|
Posted - 2013.05.26 03:56:00 -
[23] - Quote
D legendary hero wrote:Alaika Arbosa wrote:Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! I agree that Heavies could use a boost to EHP, though I also agree that they should be slowed down more. I think that Heavies should have as much EHP as MLT HAVs though to compensate for this, they need to be as fast as a tree stump. They should be a situational suit that gets dropped off at the point where they are going to be defending and they're not going anywhere else fast without a ride from a blue LAV. I've seen people using Heavies as slightly slower Assault suits and this isn't what they were intended for (IMHO). Heavies should be the bridge between dropsuits and MTACs and until they have their EHP buffed, they will not properly represent this. again that is a description of a blaster turret. if its only to be a situational st. i should have to spec over 6 million SP into it. only to use every 5 matches, and get pwnd in my assault set up that has no points in it.
When are blaster turrets in interior places? Plus, I feel that you should be able to easily facerape the assault given the right circumstances.
If you want to have more EHP, you NEED to have a drawback added/increased to compensate. You can't have your cake and eat it too, no one should (IDK why CCP is letting the TAR scrubs eat it). I really think that the heavy is best off in CQC areas where there is no escaping them despite the fact that they move slower than tectonic plates (which they are much faster than currently and shouldn't be).
Also, I never said it should only be used once every 5 matches, it should be used every match, it is just that you're obviously not seeing the situations which are conducive to having a 2500 EHP (roughly where I think they should be) dropsuit with an HMG at.
It should take an entire squad to take down a heavy, though they should be slow enough that they shouldn't be a viable sole composition for a squad.
Personally, I think it would be cool if we had an option for heavies to "Anchor" similar to POS guns/mods in Eve. Make it so that they are immobile, though they get increases to their turn speed.
As it is now, scrubs still run around in Heavies like they are Assault suits, they shouldn't even have that thought due to the ridiculously slow speed.
Buff Heavy EHP, Nerf Heavy Speed. |
D legendary hero
One-Armed Bandits Unclaimed.
5
|
Posted - 2013.05.26 04:47:00 -
[24] - Quote
Alaika Arbosa wrote:D legendary hero wrote:Alaika Arbosa wrote:Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! I agree that Heavies could use a boost to EHP, though I also agree that they should be slowed down more. I think that Heavies should have as much EHP as MLT HAVs though to compensate for this, they need to be as fast as a tree stump. They should be a situational suit that gets dropped off at the point where they are going to be defending and they're not going anywhere else fast without a ride from a blue LAV. I've seen people using Heavies as slightly slower Assault suits and this isn't what they were intended for (IMHO). Heavies should be the bridge between dropsuits and MTACs and until they have their EHP buffed, they will not properly represent this. again that is a description of a blaster turret. if its only to be a situational st. i should have to spec over 6 million SP into it. only to use every 5 matches, and get pwnd in my assault set up that has no points in it. When are blaster turrets in interior places? Plus, I feel that you should be able to easily facerape the assault given the right circumstances. If you want to have more EHP, you NEED to have a drawback added/increased to compensate. You can't have your cake and eat it too, no one should (IDK why CCP is letting the TAR scrubs eat it). I really think that the heavy is best off in CQC areas where there is no escaping them despite the fact that they move slower than tectonic plates (which they are much faster than currently and shouldn't be). Also, I never said it should only be used once every 5 matches, it should be used every match, it is just that you're obviously not seeing the situations which are conducive to having a 2500 EHP (roughly where I think they should be) dropsuit with an HMG at. It should take an entire squad to take down a heavy, though they should be slow enough that they shouldn't be a viable sole composition for a squad. Personally, I think it would be cool if we had an option for heavies to "Anchor" similar to POS guns/mods in Eve. Make it so that they are immobile, though they get increases to their turn speed. As it is now, scrubs still run around in Heavies like they are Assault suits, they shouldn't even have that thought due to the ridiculously slow speed. Buff Heavy EHP, Nerf Heavy Speed.
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Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
38
|
Posted - 2013.05.26 04:49:00 -
[25] - Quote
^^ O.O OH GOD NO... IT"S HAPPENING!! THE PYRAMID QUOTING HAS BEGUN!!! |
D legendary hero
One-Armed Bandits Unclaimed.
6
|
Posted - 2013.05.26 05:02:00 -
[26] - Quote
1. heavies should have thier run speed increased by about 15% to actually be able to participate in the game and support their team.
2. heavies should have 500shield and 500 armor
3. heavies armor and shields should by passively resistant by 30% (basic. it should be given) to small arms and grenades. with the ability that it can be increased by 2% to a max of 10% (or total 40%) resistance per skill lvl. (head shots do not receive this bonus)
the regular exile assault rifle does 31hp at 750 rpm for a 387.5dps, and a total 1860 per clip. with the base -30% to small arms and grenade damage received, that dps becomes 271.25pds and a total of 1302 per clip to a heavy. so in one clip a heavy can still be killed. however, this is assuming that the AR wielder is not missing any shots. if you as a heavy effectively take cover -OR- are shooting at the same time and not missing you will kill them in a one v one situation.
heavies are designed to win 1v1 encounters and to defend squads from being over run with suppressive fire.
these buffs are meant to balance the slow run speed, slow turning speed (this shouldn't change), the high skill point cost (you cnt just be a heavy and something else, you have to invest tons of sp into it), the lack of additional high power and low power slots, ease of heads-hots (slow target easier head shots), the long reload time, susceptibility to snipers and vehicles (vehicles should do the same damage to heavies as they dont fire small arms)
this will lead to a more dynamic gameplay as heavies will be able to both defend their squads from being over run, and push forward toward an objective.
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D legendary hero
One-Armed Bandits Unclaimed.
6
|
Posted - 2013.05.26 05:07:00 -
[27] - Quote
Ecshon Autorez wrote:^^ O.O OH GOD NO... IT"S HAPPENING!! THE PYRAMID QUOTING HAS BEGUN!!!
i made a mistake and tried to delete it but it wont let me
since regular grenades do 500 damage, the -30% will make them do 350hp and flux grenades will do instead of 1200hp to shields 850hp. as you can see they still are effective, just not super effective. making for competative gameplay |
Geirskoegul
Soul-Strike
152
|
Posted - 2013.05.26 05:23:00 -
[28] - Quote
Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit.
Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to sidearms-only that would be impossible, you'd be a moving wall capable of simply steamrolling through anything short of a HAV and making a wall around the objective.
Movement speed is fine as-is, bordering on a bit fast. EHP is also perfectly fine if you have any clue how to fit your suit (even the meta 0 variants have just shy of 1k EHP before skills and mods) and learn to play (this is not Call of Halo, learn to utilize cover and stop standing around in open fields; if you don't, I will happily plink away the two+ mags it takes my sniper rifle to kill you).
The heavy is fine, the PEBCAK. Learn to fit your suit, learn to play Dust, and learn to work as a team instead of flailing about for a solo pwn-machine. |
D legendary hero
One-Armed Bandits Unclaimed.
7
|
Posted - 2013.05.26 05:48:00 -
[29] - Quote
Geirskoegul wrote:Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit.
Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to sidearms-only that would be impossible, you'd be a moving wall capable of simply steamrolling through anything short of a HAV and making a wall around the objective.
Movement speed is fine as-is, bordering on a bit fast. EHP is also perfectly fine if you have any clue how to fit your suit (even the meta 0 variants have just shy of 1k EHP before skills and mods) and learn to play (this is not Call of Halo, learn to utilize cover and stop standing around in open fields; if you don't, I will happily plink away the two+ mags it takes my sniper rifle to kill you).
The heavy is fine, the PEBCAK. Learn to fit your suit, learn to play Dust, and learn to work as a team instead of flailing about for a solo pwn-machine.
and this is where things go wrong. the sniper yes should kill heavies who are in the open, in fact the is the point to a sniper and a shotgun to be anit heavy. therefore not OP. the movement speed is slow. if we had things your way the heavy wouldnt be able to do anything but corner camp all day or just be a nuetral turret. hvy is moving to fast for you? learn to aim, this aint call-of-duty bro. one lav can run over 3 heavies in a row if thier fast enough or at full speed. an hav would pwn them to. this buff is to prevent scouts with smg from run circles around you, or assuat rifles from pulverizing me as if i were wearing scout armor. a team of heavies you'v gotta be joking? you send in one nova knifer and with our high sig, and horrible scanners he'd kill all if not most of us before we realize whats going on. a squad of heavies cnt carry drop uplinks. no uplinks means we have to spawn really far away anytime we die. nice try
use cover? how can i use cover when i'm not fast enough to even peek my head out? assualters can vault my cover shoot me and run away before i can retaliate because my turn speed is so slow. people can play keep away forever and recover thier shields faster than a heavy. shield tankers can charge directly at a heavy and take them out without tactics?
work as a team? the heavy cant keep up with a team, let alone support them. you just get stuck at "point defense" and again if you cant offend, how can you defend the same territory? it is illogical. the team should NOT have to form its strategy around the heavy, it should form it around the objectives.
snipers are just fine and a buff like this wont affect good snipers. because headshots will still have their bonus. i am a hvy but if im in open space, i deserve the bullets. i just dnt like being killed in the 10% of the map im supposed to excel in.
you snipers get 80% of the map to sniper from. as a hvy w/hmg i get a mere 10% thats shared with everyone else. |
Chinduko
KILL-EM-QUICK RISE of LEGION
115
|
Posted - 2013.05.26 06:15:00 -
[30] - Quote
Geirskoegul wrote:Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit.
Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to sidearms-only that would be impossible, you'd be a moving wall capable of simply steamrolling through anything short of a HAV and making a wall around the objective.
Movement speed is fine as-is, bordering on a bit fast. EHP is also perfectly fine if you have any clue how to fit your suit (even the meta 0 variants have just shy of 1k EHP before skills and mods) and learn to play (this is not Call of Halo, learn to utilize cover and stop standing around in open fields; if you don't, I will happily plink away the two+ mags it takes my sniper rifle to kill you).
The heavy is fine, the PEBCAK. Learn to fit your suit, learn to play Dust, and learn to work as a team instead of flailing about for a solo pwn-machine.
I'm not sure what your first paragraph actually meant. It didn't seem to be relevant to the OP's original post.
With your second paragraph; if moving at a turtle's pace is too fast, then the heavy may very well move too fast. The EHP of 1336k which is the Prototype Sentinal suit capability without passive skills. This would be fine on any heavy if medium suits were not also capable of having 1k EHP which the basic prototype suits are near. The logistics suits are capable of having over 1k ehp Medium suits because they get a lot of high and low slots for def of dmg mods. This means that the sentinel prototype can only absorb approximately 10 more bullets from an assault rifle. This makes the heavy's EHP ineffective when it only takes around 10 more AR bullets to do run out of health.
As for your third paragraph; I'll think you'll find that people have learned to fit their heavy suit and that's why they understand that it is a weak suit in comparison.
By the way, if it takes you more than two mags to kill anyone with a sniper rifle, you should learn to fit your suit, cause damn...
Why did the heavy cross the road? Because he knew Geirskoegul sucks at sniping. Is the heavy too fast for ya keep up with? Are you aiming at heads or the ground behind the heavy? These bullets aren't lock on. You actually have to aim |
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