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41. [IWASWRONG] Scout hitbox is not the problem - in Feedback/Requests [original thread]
I'm all in favor of movement changes. Bump
- by Chief-Shotty - at 2014.09.27 17:36:00
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42. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
sabre prime wrote: In the hotfix delta spreadsheet, for the flaylock pistol it says "Projectile speed from x to Y". But what were the numbers for "x" and "y"? Anybody know? I think it was changed from x = 8000 <---- Old Projectile speed...
- by Chief-Shotty - at 2014.09.27 09:41:00
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43. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
Is it possible for a slight RoF increase?
- by Chief-Shotty - at 2014.09.26 15:24:00
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44. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
Bolt Pistol....more like BULL**** Pistol. I think the damage is way to high. Got hit by 3 shots of those at close range by some proto stomper....I had no chance and i was stacking ehp modules to decent levels too. Maybe he had DMG mods or somethi...
- by Chief-Shotty - at 2014.09.26 06:47:00
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45. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
I was hoping to use the direct damage more but i find it nigh impossible in overall combat. Unless, the target is stationary or extremely predictable for whatever reason. I seem to rely on the splash more than i was hoping for. Also, i don't sense...
- by Chief-Shotty - at 2014.09.25 13:34:00
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46. Minmatar Assault Regen - in Feedback/Requests [original thread]
If anything it should be the shield delays. The regen rate of course is not as good but fact is 1) Caldari is primarily a shield tanker. 2) Caldari with no shield is thinner than wet paper towel so it needs its shields to come back and fast. The ...
- by Chief-Shotty - at 2014.09.24 02:56:00
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47. Make it so that you can Rep yourself - in Feedback/Requests [original thread]
As good as this sound in theory, in practice i think it will present problems in the long run. You could stack nothing but armor, core rep yourself in no time. If a rep tool is equipped you get 2-5 reps a seconds depending on tiercide.(A passive ...
- by Chief-Shotty - at 2014.09.24 01:38:00
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48. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
I still see a potential for grenade spams when dugged into an area with a supply depot...although this can still happen. I think all mediums could use the extra grenade count. Grenades eat up nanites from a hive so you can't just at a moments not...
- by Chief-Shotty - at 2014.09.23 18:24:00
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49. New Officer rifle variants added in HF Delta? - in Feedback/Requests [original thread]
As much as i look forward to officer combat rifles i fear i'll never get any. I heard the more you level into the operation skills of a particular weapon. Then your chance to recover officer gear of that weapon drops considerably. I've gotten a l...
- by Chief-Shotty - at 2014.09.23 17:44:00
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50. Specialist swarm launcher - in Feedback/Requests [original thread]
Yes, i agree. The lock on time is pivotal to getting rounds off especially when being shot at. I would agree to less ammo being carried, thus the lower fitting cost. I don't like the current lower fitting because the lock-on computer is out of da...
- by Chief-Shotty - at 2014.09.23 04:43:00
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51. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
I disagree, the flaylock was completely overpowered with both large splash and damage. We want the return of the flaylock but there was a reason it was nerfed in the first place. I think the consistent splash is just fine for close quarters comb...
- by Chief-Shotty - at 2014.09.23 04:36:00
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52. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Dremel wp wrote: With the flaylock getting PG, can we get the fitting skill switched back to a PG reduction? its only 5 pg for the core. I doubt anyone will invest into level 4 of an 8x multiplier skill just to save 1 PG Its fine as is. The...
- by Chief-Shotty - at 2014.09.22 20:21:00
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53. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
The min ehp buff looks good. I see the minmatar commando definitely needed the buff. It was WAY out of whack compared to its peers. It should be weaker but NOT that much. Good the see a more consistent ehp scheme for the all the suits and their co...
- by Chief-Shotty - at 2014.09.22 15:13:00
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54. Assault Dropsuits need lovin' - in Feedback/Requests [original thread]
Scouts should have base ewar stats reduced to base assault level but in turn they get a bonus to eWar modules. I think that should prevent scouts having all the eWar advantages even when they tank their scout for an assault role. They would have t...
- by Chief-Shotty - at 2014.09.22 07:04:00
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55. [Idea] Future Events, (Think wormholes in EVE) - in Feedback/Requests [original thread]
Would be SO AWESOME to have a melee event! However, the fitting menu won't let you deploy a suit without a weapon. ROCK'EM SOCK'EM CLONE CHALLENGE!
- by Chief-Shotty - at 2014.09.21 05:45:00
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56. LAV turret seat - in Feedback/Requests [original thread]
Your only supposed to put heavies on turrets. A high tank with a rep. LAV turrets need better stabilization and rotation to really be useful, i agree for improvements there. Otherwise, just think of it as some futuristic third world technical vehi...
- by Chief-Shotty - at 2014.09.21 05:40:00
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57. Are RE's OP? - in Feedback/Requests [original thread]
I say leave it as is. Its a high explosive bomb to destroy vehicles, installations, Bomb Traps,etc. Remote are great for defending objective points or booby trapping supply depots and CRU's. Easily defended against with vigilant eyes. Blueberry a...
- by Chief-Shotty - at 2014.09.20 07:04:00
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58. Increased Zoom on Scrambler Rifle & Assault Rifle - in Feedback/Requests [original thread]
Request extra zoom on combat rifles too. The burst version, not the assault scrambler,
- by Chief-Shotty - at 2014.09.19 05:48:00
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59. Flaylock problem! - in Feedback/Requests [original thread]
Minmatar, Folks. sidearm bonus gives the Flaylock 5 rounds...LOL
- by Chief-Shotty - at 2014.09.19 02:24:00
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60. What about projectiles damage profile? - in Feedback/Requests [original thread]
Darn its already hard to kill cal suits with the combat rifle. I can't even get close enough to flux the proto cal assault because of those rail rifles. Oh well, but then again full proficiency i am getting +30% to armor sounds good on paper but i...
- by Chief-Shotty - at 2014.09.19 02:22:00
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