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hfderrtgvcd
516
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Posted - 2014.09.23 20:09:00 -
[1] - Quote
Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/7s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout has better shield stats than this. Can you please change the stats to 35 hp/s and 4s/5s. For reference, the caldari scout has 50 hp/s and 2s/3s delay.
You can't fight in here! This is the war room.
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Kallas Hallytyr
Skullbreakers
798
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Posted - 2014.09.23 20:34:00 -
[2] - Quote
Really, in the current method of shield regen, the Min Assault should have the same delays but marginally worse rate. So keep the 25/s but 4/5 delays.
Alt of Halla Murr.
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Benjamin Ciscko
Fatal Absolution
3142
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Posted - 2014.09.23 21:37:00 -
[3] - Quote
I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor.
Tanker/Logi/Assault
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Atiim
12430
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Posted - 2014.09.23 22:15:00 -
[4] - Quote
Give it 50HP/s and a 3/4s delay.
I'd be in favor of buffing the Caldari Assault's HP/s and delays if need be.
The 1st Matari Commando
-HAND
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The Master Race
Immortal Guides
31
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Posted - 2014.09.23 22:19:00 -
[5] - Quote
Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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hfderrtgvcd
520
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Posted - 2014.09.23 22:21:00 -
[6] - Quote
The Master Race wrote:Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them. The mobility difference is negligible when compared with the deifference in regen and hp.
You can't fight in here! This is the war room.
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Atiim
12431
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Posted - 2014.09.23 22:22:00 -
[7] - Quote
The Master Race wrote:Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them. The difference in Movement Speed between MinAssault and CalAssault is literally 0.4m/s.
That's so insignificant that I your most made me giggle..
The 1st Matari Commando
-HAND
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Juedfin90
BLACK-GUARD E.B.O.L.A.
4
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Posted - 2014.09.23 22:22:00 -
[8] - Quote
Give 40 HP/s while 5/6 delay .
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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Kallas Hallytyr
Skullbreakers
798
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Posted - 2014.09.23 22:28:00 -
[9] - Quote
Atiim wrote:The Master Race wrote:Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them. The difference in Movement Speed between MinAssault and CalAssault is literally 0.4m/s. That's so insignificant that I your most made me giggle..
The true mobility of the Minmatar suits lies in the stamina regen
Alt of Halla Murr.
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zzZaXxx
Vengeance Unbound
574
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Posted - 2014.09.23 22:56:00 -
[10] - Quote
*facepalm* |
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5767
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Posted - 2014.09.23 23:09:00 -
[11] - Quote
Just 5 extra hp/s would be nice with along with a -1 second reduction in depleted delay times.
Or one of either.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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hfderrtgvcd
522
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Posted - 2014.09.24 01:40:00 -
[12] - Quote
Kallas Hallytyr wrote:Atiim wrote:The Master Race wrote:Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them. The difference in Movement Speed between MinAssault and CalAssault is literally 0.4m/s. That's so insignificant that I your most made me giggle.. The true mobility of the Minmatar suits lies in the stamina regen I assume you're being sarcastic, right?
You can't fight in here! This is the war room.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
282
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Posted - 2014.09.24 01:57:00 -
[13] - Quote
Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race.
Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina.
Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen
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hfderrtgvcd
522
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Posted - 2014.09.24 02:13:00 -
[14] - Quote
Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen Then what's the point of using the minmatar? It gains 0.4 m/s in exchange for roughly 55 hp and 5 hp/s shield regen and 20% worse recharge delay and 33% worse depleted delay. I agree caldari should be better shield tankers overall but currrently there is too large of a gap between the two.
You can't fight in here! This is the war room.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
282
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Posted - 2014.09.24 02:26:00 -
[15] - Quote
hfderrtgvcd wrote:Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen Then what's the point of using the minmatar? It gains 0.4 m/s in exchange for roughly 55 hp and 5 hp/s shield regen and 20% worse recharge delay and 33% worse depleted delay. I agree caldari should be better shield tankers overall but currrently there is too large of a gap between the two. I don't disagree with that. The HP gap is getting reduced quite a bit soon though, so eventually the min will have the highest speed/HP ratio in the game, hardly something to balk about, ask any seasoned FPS vet. The problem here stems from people trying to just shield tank their min suits and expecting them to perform on par with a cal suit set up in a similar manner. Use ferroscales, kin cats and repairers people! Tone it down with the regulators. You have a balanced layout for a reason. |
hfderrtgvcd
522
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Posted - 2014.09.24 02:41:00 -
[16] - Quote
Fizzer XCIV wrote:hfderrtgvcd wrote:Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen Then what's the point of using the minmatar? It gains 0.4 m/s in exchange for roughly 55 hp and 5 hp/s shield regen and 20% worse recharge delay and 33% worse depleted delay. I agree caldari should be better shield tankers overall but currrently there is too large of a gap between the two. I don't disagree with that. The HP gap is getting reduced quite a bit soon though, so eventually the min will have the highest speed/HP ratio in the game, hardly something to balk about, ask any seasoned FPS vet. The problem here stems from people trying to just shield tank their min suits and expecting them to perform on par with a cal suit set up in a similar manner. Use ferroscales, kin cats and repairers people! Tone it down with the regulators. You have a balanced layout for a reason. If you're going to do that, you might as well use a gallente or amarr assault. The minmatar assault has no purpose. It can't rep tank as well as the caldari, dual tank as well as the gal/ammarr, or speed tank as well as a scout. If you disagree, maybe you could give me an example of how you would fit a minmatar assault?
You can't fight in here! This is the war room.
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zzZaXxx
Vengeance Unbound
575
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Posted - 2014.09.24 02:55:00 -
[17] - Quote
TechMechMeds wrote:Just 5 extra hp/s would be nice with along with a -1 second reduction in depleted delay times.
Or one of either. You're gettin 15 lucky guy! |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
250
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Posted - 2014.09.24 02:56:00 -
[18] - Quote
If anything it should be the shield delays. The regen rate of course is not as good but fact is 1) Caldari is primarily a shield tanker. 2) Caldari with no shield is thinner than wet paper towel so it needs its shields to come back and fast. The recharge rate is to keep its recharge proportionate to the amount of shielding it would(should) have.
However, the min-assault suits because it relies on hit and run tactics getting its hp back is essential too and i would rather have shorter delays to begin the process of shielding quicker. Also because it doesn't stack shields as high as caldari, the lower recharge rate is proportionate to the shields it would have. Keeping the time to full recharge consistent with each other.
If anything, min assault should have delays just shy of caldari. Although, i agree some suits should have a higher shield recharge rate than it currently has.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2407
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Posted - 2014.09.24 02:57:00 -
[19] - Quote
Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Atiim
12457
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Posted - 2014.09.24 03:00:00 -
[20] - Quote
Gavr1lo Pr1nc1p wrote:Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them?
There's no need to nerf Caldari Dropsuits.
The 1st Matari Commando
-HAND
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Nocturnal Soul
Primordial Threat
4127
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Posted - 2014.09.24 03:32:00 -
[21] - Quote
hfderrtgvcd wrote:Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen Then what's the point of using the minmatar? It gains 0.4 m/s in exchange for roughly 55 hp and 5 hp/s shield regen and 20% worse recharge delay and 33% worse depleted delay. I agree caldari should be better shield tankers overall but currrently there is too large of a gap between the two. And the Amarr get 30 more hp for a 3% speed penalty... sometimes you just gotta deal with the bs
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Benjamin Ciscko
Fatal Absolution
3146
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Posted - 2014.09.24 03:58:00 -
[22] - Quote
Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen ROFL
Tanker/Logi/Assault
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Jack 3enimble
Vengeance Unbound Dark Taboo
401
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Posted - 2014.09.24 04:46:00 -
[23] - Quote
I have both the Cal and the Min proto. Survivability wise they're equally good, but the bonus of the Min makes it better than the Cal.
On the min I run 2 complex armor reppers a kincat and one plate. Highs have extenders and 1 recharger. I have no problem destroying people with that 85 round clip assault combat rifle and live to kill some more. The only problem on that suit is running out of ammo. People need to learn how to set up and use a suit properly by using its strengths.
I can't believe that the most versatile and imho best assault suit in the game is still being considered less than other suits. |
Sgt Kirk
Fatal Absolution
7624
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Posted - 2014.09.24 05:15:00 -
[24] - Quote
Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. You see, in the Logical World this would make sense but we live in CCP's world. Where they have the biggest hard-on for Caldari it's ridiculous.
In all seriousness I do agree with you. Minmatar should have slightly better Regen with less focus on Depletion but not horrid either.
Their Regen should be higher but not much higher than Caldari but Minmatar Depletion time should be well below Caldari.
This is because Caldari are supposed to be the pure shield tankers of the 4 factions. While Minmatar can be shields they also focus on armor in balance with speed. So they aren't solely based on shields, they are just based on survival. Keep in mind they are the least technological of the 4 factions but the are by far the most ingenious.
Something's wrong when you regret
Things that haven't happened yet
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
282
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Posted - 2014.09.24 08:03:00 -
[25] - Quote
hfderrtgvcd wrote:Fizzer XCIV wrote:hfderrtgvcd wrote: Then what's the point of using the minmatar? It gains 0.4 m/s in exchange for roughly 55 hp and 5 hp/s shield regen and 20% worse recharge delay and 33% worse depleted delay. I agree caldari should be better shield tankers overall but currrently there is too large of a gap between the two.
I don't disagree with that. The HP gap is getting reduced quite a bit soon though, so eventually the min will have the highest speed/HP ratio in the game, hardly something to balk about, ask any seasoned FPS vet. The problem here stems from people trying to just shield tank their min suits and expecting them to perform on par with a cal suit set up in a similar manner. Use ferroscales, kin cats and repairers people! Tone it down with the regulators. You have a balanced layout for a reason. If you're going to do that, you might as well use a gallente or amarr assault. The minmatar assault has no purpose. It can't rep tank as well as the caldari, dual tank as well as the gal/ammarr, or speed tank as well as a scout. If you disagree, maybe you could give me an example of how you would fit a minmatar assault?
Here's what I would use if I was heavily skilled into min assault. http://www.protofits.com/fittings/index/0/7940 If kincats weren't so PG hungry, I would use one instead of a ferroscale. But alas.
You have 4 low slots. They were meant for more than regulators. If you were a designated shield tanker, don't you think you would have more highs than lows? The Minmatar are dual tankers, with a small preference for Shields in eve lore. But really, anything that works best for that specific need is what they use. They are the adaptable race in the end of it all. And that fits them just fine. |
Bahirae Serugiusu
Vendetta Reactionary Force
134
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Posted - 2014.09.24 13:19:00 -
[26] - Quote
All the assault suits suck its not just Minmatar |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
285
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Posted - 2014.09.24 13:59:00 -
[27] - Quote
Bahirae Serugiusu wrote:All the assault suits suck its not just Minmatar I disagree. Assault suits are fine now.
Any more HP and they marginalize Commandos. Any more speed and they marginalize scouts. Any more equipment and they marginalize Logis. They seem to have a strong middle ground.
Only **** players can't make an Assault work nowadays. |
jace silencerww
Inner.Hell
48
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Posted - 2014.09.24 14:48:00 -
[28] - Quote
lol first take off one slot of your shield extenders and pull on a recharger and on and the low slot pull on a regulator. problem solved at adv level with adv recharge it will be at 34-36 and the reg will down the delay down 31% so taking you have 3 complex that adds 21% to your delay time you still come out dropping your delay time down alittle (10% total drop in delay at proto it will be 35% so a 15% drop) |
Sgt Kirk
Fatal Absolution
7626
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Posted - 2014.09.24 22:33:00 -
[29] - Quote
Fizzer XCIV wrote:Bahirae Serugiusu wrote:All the assault suits suck its not just Minmatar I disagree. Assault suits are fine now. Any more HP and they marginalize Commandos. Any more speed and they marginalize scouts. Any more equipment and they marginalize Logis. They seem to have a strong middle ground. Only **** players can't make an Assault work nowadays. Minmatar Assaults are fine Amarr Assaults are fine
The only problem with the Caldari and Gallente Assaults is that their bonuses aren't as helpful as the former two.
The real problem is scouts performing way too well into areas outside their intended use into assault territory.
Something's wrong when you regret
Things that haven't happened yet
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
569
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Posted - 2014.09.24 22:56:00 -
[30] - Quote
Atiim wrote:The Master Race wrote:Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them. The difference in Movement Speed between MinAssault and CalAssault is literally 0.4m/s. That's so insignificant that I your most made me giggle..
I your most frequently makes me laugh as well
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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