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101. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
I want BALANCE. Also better UI and client support -Improve the HUD and Minimap display shield overlay for shield recharge delay minimap compass and building/vehicle outlines switch minmatar and caldari slot layout and balance the suits with the ...
- by Chief-Shotty - at 2014.03.26 06:47:00
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102. Don't remove the built in armor rep from Minmatar Assaults - in Feedback/Requests [original thread]
The min assault should have regen qualities as a balance to the low ehp. it is primarily shield with dual tank ability with armor. My fitting usually uses a slot for cpu and i even have electronics and engineering both to five. Leaves me with only...
- by Chief-Shotty - at 2014.03.22 06:41:00
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103. [Suggestion] Make Race and Bloodline matter in character creation - in Feedback/Requests [original thread]
I think they should make a movie showing the fighting styles of the race in general. That could make it interesting, you could make somewhat of a general approach to how you want to fight or play. They could also do the same for introducing the we...
- by Chief-Shotty - at 2014.01.30 06:06:00
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104. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
This would make minmatar medium suits viable and competitive in PC battles. Minmatar assault would be mad fun and useful with this setup. Bump
- by Chief-Shotty - at 2014.01.29 23:31:00
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105. [Request] Please reconsider the Minmatar Assault Bonus - in Feedback/Requests [original thread]
^This That's what we need as minmatar, if you are going to sacrifice my survivability, at least let me be death reincarnate. The bonus to splash radius of explosive weapons and increase to projectile clip increase will allow us to be able to deal...
- by Chief-Shotty - at 2014.01.14 04:32:00
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106. [Request] Please reconsider the Minmatar Assault Bonus - in Feedback/Requests [original thread]
You are spot on brother. I use min assault because at the time back i thought assault was for assaulting. The reliant of shields in the highs and only 2 lows net for some high cpu demand and nil armor holding capability and even less so since ever...
- by Chief-Shotty - at 2014.01.11 09:56:00
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107. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
I agree. Minmatar suits don't have the shield regen of caldari and don't have the regen rate like other suits despite reliance on shield as primary tank. Shield penalty hurts this suit the most and only 2 lows makes a pretty underwhelming suit for...
- by Chief-Shotty - at 2014.01.01 09:48:00
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108. ferroscales suck - in Feedback/Requests [original thread]
Yes i know, i think a thread is already posting about shield extenders needing a buff. Not sure WHY OP didn't just added to the shield thread instead taking up more space and repeating a topic and also a topic name that doesn't reflect the content...
- by Chief-Shotty - at 2013.12.30 05:41:00
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109. ferroscales suck - in Feedback/Requests [original thread]
I believe both armor and armor repair skills should apply to reactive plates (currently i don't think any skills or bonus apply). I also vote for an increase in the health and repair rate. The basic plate is nigh worthless and the only one i see d...
- by Chief-Shotty - at 2013.12.30 05:32:00
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110. (Request)Buff Minmatar mid frames shield recharge rates - in Feedback/Requests [original thread]
I agree us Min shield tank as are main defense and we don't have many lows to armor stack anyway would appreciate the same charge rate as caldari or perhaps just a bit under. Give the gallente and amarr the 18 recharge rate, they use armor mostly ...
- by Chief-Shotty - at 2013.12.28 04:40:00
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111. [Idea] Shield Flux Capacitor - in Feedback/Requests [original thread]
Now i would be down for a shield recharge penalty for this extreme charge. Basically a shield booster for dropsuits. Unfortunately we have energizers which are hit or miss for me since they take up so much cpu and i have to use 1 of my only 2 lows...
- by Chief-Shotty - at 2013.12.28 04:33:00
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112. request: new sniper rifle variant - in Feedback/Requests [original thread]
Im positive that the minmatar precision rifle will somewhat be a designated marksman rifle. Minmatar weapons have a high RoF so giving a rifle with decent damage and a higher than average RoF in sniper terms may be it. Then again, it could instead...
- by Chief-Shotty - at 2013.12.26 19:17:00
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113. Assault rifle variants - in Feedback/Requests [original thread]
I still think the SCR rifle is OP. Its not much different than the TAC when it was god mode. The overheat mechanic is there but from many battles i have seen players spam 10 or so rounds easy without the OH really being a pain, maybe its modded co...
- by Chief-Shotty - at 2013.12.26 05:16:00
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114. resistance for shields - in Feedback/Requests [original thread]
If you give shields an even more buff against explosives then why even bother having a mass driver weapon in the game. Explosives already have a 20% reduction to shields. Giving shields even more buff would kill the MD. Sure you could argue that y...
- by Chief-Shotty - at 2013.12.25 01:31:00
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115. Ammuniton Types - in Feedback/Requests [original thread]
Depleted Uranium, High Explosive and Emp rounds for combat rifle Still looking forward to Nuclear based Minmatar Orbital Strikes
- by Chief-Shotty - at 2013.12.22 12:10:00
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116. sight for assault rifles - in Feedback/Requests [original thread]
Assault Rifle is meant for close range yo so no. I don't think you need a scope on fully automatic guns. The burst and tactical guns (single shot) require precision to use so yes they can haz scope. Fully automatic guns shouldn't have a scope. A...
- by Chief-Shotty - at 2013.12.22 12:00:00
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117. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Flaylock pistol is meant to be an explosive sidearm against infantry. It was a bit OP at the beginning but its been nerfed to hell. I still use it every now and then to troll but if anything the splash damage needs to be bigger(pre-nerf values) an...
- by Chief-Shotty - at 2013.12.19 10:16:00
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118. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Sounds interesting but at the same time I think some AV weapons buff. I be pissed if i kept throwing AV nades at a tank but it only affects the treads especially if already disabled. Unless it actually hurts the HP on whatever the av lands on such...
- by Chief-Shotty - at 2013.12.17 06:49:00
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119. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
How about we nerf that scrambler rifle. Its probably just people with faster trigger fingers or modded controllers but do you guys see the fire rate on the base scrambler rifle and how people spam that trigger.. The assault variant i believe is fi...
- by Chief-Shotty - at 2013.12.17 06:09:00
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120. [Request] Ratial weapons - in Feedback/Requests [original thread]
Don't forget racial weapon bonuses to the suits. Amarr has reduced laser buildup (scrambler rifle and laser rifle). Minmatar should get projectile weapon clip bonus(Combat Rifle and SMG. Upon further review it seems that mass driver is considered ...
- by Chief-Shotty - at 2013.12.14 10:11:00
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