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141. [Request] Minmataur Proto Dropsuit buff - in Feedback/Requests [original thread]
This applies to the Assault Dropsuits sorry for any confusion
- by Chief-Shotty - at 2013.09.07 10:04:00
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142. [Request] Minmataur Proto Dropsuit buff - in Feedback/Requests [original thread]
I absolutely love the Minmataur style of fighting! Standard and Advanced dropsuits are decent for their level with the right fit. Versatility is the name of the game for us but for the proto dropsuit even though we get 5 high slots at proto level ...
- by Chief-Shotty - at 2013.09.07 10:03:00
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143. [PROPOSAL] ReSpec on Marketplace - in Feedback/Requests [original thread]
Yeah i can agree one a ONE-TIME respec for AUR. A game in this type of depth which means extensive knowledge in the game mechanics in order to fully understand what type of character you are and how you'd like to fight. However if you put SP into ...
- by Chief-Shotty - at 2013.09.07 09:13:00
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144. A suggestion - New type of weapon - in Feedback/Requests [original thread]
That would be cool to have an LMG but I don't understand to be more damage than an AR but lower than HMG. Heavy gun standard does 14-17 depending on variant while proto guns are just under 20 per bullet. I think the RoF should be SMG level but obv...
- by Chief-Shotty - at 2013.08.16 05:12:00
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145. [Request] ISK,Aurum,SP Respec - in Feedback/Requests [original thread]
Yeah I would definitely demand a respec especially if once the racial and weapon variants get sorted out. I want to specialize in all minmatar gear and weapons especially since assault rifles from each race will probably have their own skill sink ...
- by Chief-Shotty - at 2013.08.04 01:28:00
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146. Hot Fix needed :The forgotten Assault Rifles - in Feedback/Requests [original thread]
Quote: imthefighter wrote: Also side note, what do you think the variants of the Combat Rifle and Scrambler Rifle should be? We have the Assault Scrambler, which is a kinda knock-off of the BR. What do you think the tactical and burst versions...
- by Chief-Shotty - at 2013.08.04 00:30:00
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147. Hot Fix needed :The forgotten Assault Rifles - in Feedback/Requests [original thread]
I am an avid assault rifle user because of their infinite uses. The jack of all trades but master of none. However I believe each variant is unique but their are 2 guns in the assault category that i believe need a buff. Breach Rifle High Damage ...
- by Chief-Shotty - at 2013.08.03 23:22:00
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148. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
no need to touch the knives. If they were able to get close to you and catch you off guard for the knife they deserved that kill. Besides they are actually stabbing you. Not sure how you expect to be able to survive a knife that was designed to cu...
- by Chief-Shotty - at 2013.08.01 02:07:00
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149. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Remote charges are underused in this game already. You were caught by surprise and were a victim to something called "lack of awareness". Tough break that is the way of the battlefield I think remote charges need a buff. I would like to Hold or ...
- by Chief-Shotty - at 2013.07.30 20:04:00
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150. plasma launcher sucks, indirect fire close range AV weapon really? - in Feedback/Requests [original thread]
I had high hopes to have a type of rocket launcher type weapon instead of the swarms. However the plasma cannon really doesn't do much to anything even the STARTER LAV's Several problems I see and what would help 1. Projectile Speed Increase ...
- by Chief-Shotty - at 2013.05.14 14:51:00
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151. TACTILE ASSAULT RIFLES - in Feedback/Requests [original thread]
1. Assault Rifles is fine the way it is. (Hit detection at close range needs to be consistent but i think that has to do with coding/server and not the particular weapon) 2. Breach Rifles seem to be just fine. I am not a fan of the weapon beca...
- by Chief-Shotty - at 2013.05.13 01:13:00
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152. Armor Modules need consistency. The same consistancy as shield modules - in Feedback/Requests [original thread]
Just something of thought I think the Complex should get a boost from 115HP to 150-190HP The reason is that it is really inefficient to put on complex armor. For example CPU PG Move Penalty HP Basic armor -------------10------------1------------...
- by Chief-Shotty - at 2013.05.13 00:16:00
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